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[Map Breakdown] Aleksandrovsk


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INTRODUCTION:

 

Hello tankers! You probably don't know me, but my name is tony990_Superstar (otherwise known as Tony) and I am a journalist who also enjoys playing video games. I am starting this series and hope to continue it through the months to come, releasing a map breakdown every week until there are no more maps for me to cover. This series will help you to develop a strategy for every map (they will be released alphabetically) and will help you to grow as a tanker. Thank you, I hope you enjoy!

 

 

 

TANKI BREAKDOWN

-ALEKSANDROVSK-

 

Hello tankers, and welcome to my first of hopefully many Tanki breakdowns. In this article and the future articles to come I will be breaking down maps to help guide tankers on ways what to look out for, where to go and what you need to do to survive in Aleksandrovsk.

 

First, for a little background information. Aleksandrovsk is the name of a town in Russia in the district of Perm Krai. It is located in eastern Russia and is home to around fourteen and a half thousand people.

 

Now onto the good stuff: how to survive in Aleksandrovsk. If you have a short-range weapon (smoky, twins, freeze, firebird, isida, etc.) you need to watch out for snipers on high ground. Snipers can be hiding behind trees or out in the open, but the moment you see someone aiming at you with a shaft, you need to hide and hope for the best. Try to work with your team to take them out. It’s even harder with a railgun, because if you are not looking in the direction of the railgun the blast will surprise you, and you will be destroyed.

 

There is one bridge in Aleksandrovsk parallel to the higher ground in the center of the map. This bridge is in the middle of the bases, and it is known to be the highest point of crossfire on this map. Steer clear of this bridge, it is extremely dangerous and only one or two people in a five-man attack will survive. The same goes for the high ground in the middle. This is because these two locations are neutral territory and make terrific locations to cut off the attacking team or to have a midfield attack that could be costly for not only your team, but the other team as well.

 

Be very careful on this map, because there are many corners. Other tankers will be hiding behind these corners waiting to ambush you. These is exceptionally common near the blue base. If you are playing in a nighttime battle in Aleksandrovsk, a firebird or freeze may be behind the small disconnected wall, waiting for you to come close enough that they can harm and/or destroy you.

 

The key to winning offensively on Aleksandrovsk Capture the Flag is to attack in groups. If you’re on the blue team, attack in a group of three or five people, preferably five. If you attack in a group of three, have one person attack from each side of the large ramp and one person go OVER this ramp. If you have five people attacking, the other two people will be backups. These two other people (starting from lower ground) will split and be the second wave from behind. One tanker should take the right ramp while the other should take the left one. If you’re on the left side, you will most likely be ambushed at the bridge if you don’t take cover immediately. Get under the bridge as fast as you can and proceed forward in a straight line, close to the wall. Go behind the building and when you reach the end, turn right and take the flag or help defend your partner. Your partner will be the guy coming from the right, who will take the right ramp, turn left and proceed to the corner of the map before turning left and ambushing the red team as well. The blue team has a bit of an advantage in Capture the Flag, because they have more places to quietly sneak in.

 

The key to winning on the red team in Capture the Flag is to stay as hidden as you possibly can. This is hard on this map, because when you are attacking the blue base there aren’t many hiding place. Sneak behind the high ground in the middle proceeding away from your flag. When you get to the corner of the high ground, stay close to the wall and rush across the little street in the middle. Continue behind the buildings until  you reach the lower ground that is the blue team’s base. This is a popular defensive spot for the blue team, so you’re going to need to be quick in making your attack. The best way to get around this is to attack in groups of three or four, all in a row. The first two attackers can serve as a sacrifice and can make the opponent lose ammo as the next two attackers come in. Assuming everything goes accordingly, the third attacker should pick up the flag and rush to the ramp on their left. When they get to higher ground they will most likely be destroyed, either by a possible ambush from a blue team member from the bridge or from a defender that will trail them attempting to destroy them. It is the fourth attacker’s job to back up the third attacker, destroying anybody to the right, left, or behind them. If the third attacker is destroyed, the fourth attacker will be in charge of taking the flag back to the base. In this case, getting to higher ground is important since the direction you will be heading is in wide open space and makes the flag clearly visible. Get to higher ground and make sure to dodge any shots coming your way.

 

The most important thing on this map is your midfield. Your midfield is in charge of destroying anybody attempting to make an attack while also trying to get the flag themselves and backing up the person who has the flag if they are heading in their direction. Remember, however, that this is Capture the Flag. The flag is your number one priority, so make sure the person with the flag gets to the base successfully.

 

The best format in a full battle is a 4-3-5 format. You definitely need to strengthen your defense and have a few midfielders spread out through the map. You also need to have your offense strong enough that they can attack the base and obtain the flag. Your offense needs to attack in a clump, because if you don’t then there will be many one-on-five attacks that will mostly fail, if they can even make it past the midfield. Even if your four-on-five attack fails, there are no repair boxes located near either team’s base. By your next four-on-five attack, at least sixty percent of the opponent’s defense should be destroyed and the other forty percent should be low on health, unless they use their repair box supply. Even so, one defender with full health and four defenders with low health will easily fall to four attackers with full health.

 

That’s all for this time tankers. Good luck in Aleksandrovsk, and remember to steer clear of the bridge and the high ground. Good luck!

 

 

-tony990_Superstar

Edited by tony990_Superstar
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-changed font color

 

I'd consider adding a few pictures...  you do an excellent job with the writing, but a visual or two would make it far easier to show exact locations. You can access map views here

 

Excellent. 

Edited by Night-Sisters
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-changed font color

 

I'd consider adding a few pictures...  you do an excellent job with the writing, but a visual or two would make it far easier to show exact locations. You can access map views here

 

Excellent. 

Thanks for the advice! I was going to put in pictures but I didn't know if I was allowed or not.

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Great, very well written. In your breakdown of team positions, are you counting the sniper(s) as midfielders or defenders?

I'd suppose Midfielders. They can shoot defense as well but will not join the main attack squad.

 

Even so, one defender with full health and four defenders with low health will easily fall to four defenders with full health.

Nice article, would be better with colour or pictures, and I don't think defenders would fight each other.

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Great, very well written. In your breakdown of team positions, are you counting the sniper(s) as midfielders or defenders?

Midfielders are the people in the battles who do not attack the opponent's flag, but also do not directly defend their own flag. These are the people in the middle of the map who try to keep the opponent out of their territory.

 

 

Nice article, would be better with colour or pictures, and I don't think defenders would fight each other.

Thanks for the feedback, and I am including a map at the top of the next article I have written (another Map Breakdown). Also, I think I might have confused a bunch of people with this sentence. What I meant to put was "One defender with full health and four defenders with low health will easily fall to four attackers with full health." Complete typo, I do apologize if this confused anybody else. This issue has been fixed.

 

Thanks,

-tony990_Superstar

Edited by tony990_Superstar
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Midfielders are the people in the battles who do not attack the opponent's flag, but also do not directly defend their own flag. These are the people in the middle of the map who try to keep the opponent out of their territory.

So if I'm understanding you correctly, you're classifying snipers as defenders?

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So if I'm understanding you correctly, you're classifying snipers as defenders?

Well, I'm classifying a type of defender as a sniper. I'm basically referring to Tanki as if it were football (soccer, as Americans say.) I include defenders being those located in their own base protecting the enemy from getting their flag, midfielders being those in the middle preventing the opponent from even entering their base, and attackers being those who attempt to get the flag.

 

Midfield is probably the least important position, and if you want you could refer to midfielders as just defenders. Snipers are a type of defender, but you can have anybody be a defender really. Some combinations work better than others, however, and I'll start referring to which combination to use for which position in a future article.

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If a midfielder is skilled and has the proper equipment for the job, he can be the most important player on the team. If he is unskilled or using a terrible combo, he is little better than a mult.

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If a midfielder is skilled and has the proper equipment for the job, he can be the most important player on the team. If he is unskilled or using a terrible combo, he is little better than a mult.

Explain? I can agree that having a midfield is important so that there will be less enemies infiltrating your base, but most important?

 

Psst: Not arguing, just want to hear your side of the story :)

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Explain? I can agree that having a midfield is important so that there will be less enemies infiltrating your base, but most important?

 

Psst: Not arguing, just want to hear your side of the story :)

A good midfielder shreds the defense of the attackers before they reach the defense, giving the defenders an easy job. They also are in position to stop anyone trying to escape with the flag. In a similar way, they give the attackers an easier path to the flag by attacking the defenders and whittling down their health. With a good squad of midfielders, you will essentially outnumber the defense (midfielders + attackers) and the offense (midfielders + defenders) of the other team for most of the battle. Edited by DragonOfStorms
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A good midfielder shreds the defense of the attackers before they reach the defense, giving the defenders an easy job. They also are in position to stop anyone trying to escape with the flag. In a similar way, they give the attackers an easier path to the flag by attacking the defenders and whittling down their health. With a good squad of midfielders, you will essentially outnumber the defense (midfielders + attackers) and the offense (midfielders + defenders) of the other team for most of the battle.

So basically what you're saying is that midfielders are well-rounded and save the battle?

 

 

 

Well, I agree :)

 

 

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Correct. With no midfielders, a team is vulnerable on attack and defense. With all midfielders, they are toast :lol:

Agreed. I've been in so many battles with no midfield that it isn't even funny. They say offense wins games, defense wins championships, right? But when eight-tenths of your team is going for the flag and there are two defenders, you will lose. Nobody even bothers playing midfield;  you'll see three opponent's on Rio coming down from the building into your territory and they'll be at full health because everyone on your team is too busy worrying to get the flag when they can get just as much XP on defense and even more on midfield.

 

Midfield is like the cutoff man too, they are the ones that should back you up when  you're taking the flag back (as an attacker) but again nobody really plays midfield and those teams usually lose.

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