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Custom Modules + mix the modules you own


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If I was a game creator I would like to add into the game a custom bullet color for turrets.

It would be really cool if you add another option to the turret menu called "Customize". Where you can change the color of your tanks bullet.

It should cost 1000 per change (crystals)

It would also be cool if you could customize the effects on the turret

PLZ add this into the game XD

 

:D

it's likely that whenever M0 Alterations come out they'll do exactly that

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Hi,

 

In the past, I made a proposal about the Protections Which is now   3 ,  against 13 weapons, but this proposal was rejected. One of these reasons is the price of protection, which is expensive, of course, and it is possible that this is true. So I got the idea I hope you study the subject carefully and seriously .......... The idea is why we can not combine two types of protections in one means that any player can enter his garage and choose two types of protections that he has in his garage  and be There is a way to combine protections with each other and change them according to the player's wishes The sum of the combined protection of 3 for each protection means the number 6, which is almost a fair solution for all parties, as well as a solution to the problem of the number of weapons, which is 13 weapons versus 3 protections, and I think this is an appropriate solution and satisfies all parties ... Please read this proposal to the stakeholders .

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Hey man, didn't I made a topic about this idea and you merged into new protection system? If so, then shouldn't it be merged into this topic? -_-

They're very similar ideas, so the idea that you and ramy77777 posted could be merged into either topic.

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Hey man, didn't I made a topic about this idea and you merged into new protection system? If so, then shouldn't it be merged into this topic? -_-

There are a lot of ideas about modules, a change is needed, yours was about using single modules, 3 slots and unlocking each slot for a price. Very good idea.

 

My 'new protection system' has similarities and differences, mine is about 4 slots, single modules, 40% protection per module, making current system a legacy, and to maintain the economic balance we can steal your idea of unlocking slots for a price, or unlocking the slots housing modifications, or even unlocking each slot modification so we can mix M1 modules with M2s.

 

Ramy's idea is very different.

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I think this would be a very cool idea. Basically you would be able to make your own module. To do that you would go to the protection section in the garage and there would be a button that says customize. Once you click that button, there would be a pop up window with single modules with protection against one turret, for example like the Thunder. Then, you would buy the thunder module and that would automatically be added to your custom module. Each player would be able to make up to three modules, and they could give them their own names.

 

If you wanted to combine multiple protections of weapons, you could buy more from the window, and you could micro upgrade the module too. But the catch is that by making your own module, it would cost 50% more than buying them separately. So if a S module was to sell for 1000, it would cost 1500 to add that too your custom module. Micro upgrading them would cost more too, and would be the standard modifications of a normal one, so M0 would be 10, M1 would be 15, and so on.

 

In battles, if you press R or V it would show the things that it is protected against, like a regular module. I think this would be very helpful since most of us, if not all want protection against more than three things, but not all of us are going to win the eSports prizes and things. Hopefully you guys would consider this, as I know many of us would like something like this to be implemented into the game.

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Each module is made up of 3 modifications (except those grandfathered in which are made up of 4 modifications known as Legacy Modules). 

 

Suggestion: Buy one empty module with the ability to load 1, 2 or 3 modifications and sell each modification individually. This would replace the pre-made modules. This way, the player could modify the module according to the battle. More than one empty module can be bought and the player could customize each one.

 

Several players suggested being able to merge (stack) modules together. That could give 6 or more modifications, depending on how many were merged (stacked), making the tanks OP. With my suggestion, the player wouldn't be merging (stacking) modules, but making up his own to suit his own individual playing style and buying only what he needs. 

 

This would also give the players a chance to build up his modifications gradually according to how much the player could afford to spend. 

 

Only the individual modifications would be MUed, instead of the entire module as a whole. Any level of MUed modification can be added together in one module. Example: A level 1 MUed modification can be added to a module that has a level 2 MUed modification and a level 4 MUed modification or any other mixture. (1-1-1, 2-2-2, 1-2-3, 1-1-4, 2-3-3, etc.). 

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13 wapeons and we only have about 60 triple modules, please release more or let us make custom modules. Like you buy 3 single modules, and combining them to 2 costs 200K and to 3 400K.

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Dear Tanki,

 

Instead of having a multitude of various combinations of protection modules, why not have a protection module builder where players can pick and mix their own combos for the protection module?

 

Users will:

  • Be able to add which ever turret protection they want
  • Be able to have modules with 1, 2, 3, 4 and more turret protections
  • Pay the amount of crystals relative to the amount of turret protections they add
  • Be able to add more turret protections to their module after they have purchased a protection module
  • Be able to M1, M2, M3 their custom protection modules

 

By implementing this feature, the shop will be more clean and users will not have to spend a long time searching for their ideal protection module. They can just create their own!

 

I would appreciate if you take my idea into consideration.

 

Kind Regards

Ahart99

 

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Dear Tanki,

 

Instead of having a multitude of various combinations of protection modules, why not have a protection module builder where players can pick and mix their own combos for the protection module?

 

Users will:

  • Be able to add which ever turret protection they want
  • Be able to have modules with 1, 2, 3, 4 and more turret protections
  • Pay the amount of crystals relative to the amount of turret protections they add
  • Be able to add more turret protections to their module after they have purchased a protection module
  • Be able to M1, M2, M3 their custom protection modules

 

By implementing this feature, the shop will be more clean and users will not have to spend a long time searching for their ideal protection module. They can just create their own!

 

I would appreciate if you take my idea into consideration.

 

Kind Regards

Ahart99

so at any point in time during a battle a buyer could make a new module with protection from the top 4 most dangerous turretsfor that battle? say he joins and his base is filled with firebirds and isidas who have mined his base while magnums bombard it, he buys m3 mine+fire+isida+magnum and uses MUs and SUs to get 50% instantly. then after driving them out he encounters thunders, ricochets, hammers and smokes so he gets a module with 50% from these 4. then when the fight gets to the enemy base some of them change to twins and vulcan to repel him so he makes yet another module this time for twins, vulcan, smoke and richchet.

 

are you very rich? most of us non buyers can barely afford 1 triple module for our rank. we don't want to have to face buyers with 50% protection against our turret each time right when we're about to smash them.

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Here is my idea: we all know that with 3-way protection modules, not every combination is availible. For example, I wanted railgun, striker and shaft protection, and it turns out that there is no such thing (I bought Griffon T-F instead). I was also shocked when I first discovered there is only one Mine protection - Spider S-A! My idea is that there would only be single modules, and a maximum of 3 could be equiped at any one time.

 

For example, If I bought protection from railgun, then my striker, magnum and shaft modules would be sperated, and I could choose any 3-way combination I liked. When a module is equipped, the equip button would turn into "unequip". The way modules would be displayed when pressing "R" would be different as well. Rather than saying "Griffon T-F [   ][   ][   ] 3/5" with the protections below, it would have a different layout. Each weapon symbol would have a percantage above it, and that would be the percent protection you had from that weapon. You would be able to have different micro-upgrade levels for each protection. Legacy modules would be split up in the same way; for example the emerald Legacy module would be split as follows:

 

M2 twins protection 1/10

M0 railgun protection 0/5

M3 thunder protection 7/15

 

And would be veiwed as follows when pressing "R":

 

  26%     10%       42%

[twins] [railgun] [thunder]

 

Where [twins], [thunder] and [railgun] are replaced with their respective symbols. This player could equip another module, such as M3 striker protection, instead of M0 railgun protection without a problem.

 

Edit: Maf is right, this would just confuse things. Read my second idea further down the page.

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  26%     10%       42%

[twins] [railgun] [thunder]

Topic merged

 

Unlikely. Devs specifically made the modules have the same protection from all three turrets so that they would be less confusing. Your idea does the opposite. The idea of custom modules is great, but not like this.

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Or just change the way modules work altogether. You upgrade a single item (call it the Master Module) in the protection modules section. You can then buy single modules for 1000 crystals each. You could equip any number of these at once, but their protection would be changed by the modification of the Master Module (the Equip button would turn into Unequip when that module is equipped). The maximum protection all the moules added together could offer would depend on the modification of the Master Module. For M0, it would be 30% and for M4 it would be 150%. There would be a maximum resistance against a single turret of 50%. This would allow 4, 5, 6 and more protections in one module without it being OP. For example, an M0 Master Module would allow 30% against one turret, 15% against two, 10% against three, 7.5% against 4, and so on. M4 would allow 50% against one, two, or three or 37.5% against 4.

 

The Master module M0 would unlock at Grefreiter (so no protections before this rank) and would be free. All other modifications would cost the same as that Modification's 3-slot moule, and would unlock at the middle rank. (M1 at W01, M2 at Captain, M3 at Marshall). All protections themselves would cost 1000 crystals each regardless of rank.

 

Advantages:

-Less 50% resistances, as many players will want 4+ protections

-Devs don't need to add any more modules

-Easier and cheaper to get more than one three-way protection

-Allows players to have 4+ slot modules without it causing problems.

 

Disadvantages:

-Possibly a lower kill rate soon after it is released, as everybody will want protection from all turrets.. maybe limit protections to 6 or 7 so that Spectrum modules do not loose their saginficance?

-Thunders, Railguns and Shafts will meet many more protections from them, even if they are lower... Maybe MMS would not allow too many people with protection from one turret in the same battle?

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Bad idea. Devs added all possible combos, why would you ask to make them your-self? And if your pointing at quadriple modules, idk why you think they will add them as the basic idea was countlessly rejected...

Honestly, the system right now works perfectly, really havent seen any problems.

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Bad idea. Devs added all possible combos We do not have all 3-way combinations. We do not have Railgun-Striker-Shaft, for example. , why would you ask to make them your-self? And if your pointing at quadriple modules, idk why you think they will add them as the basic idea was countlessly rejected... My idea solves the Developer's 4 problems with 4-slot modules below. Honestly, the system right now works perfectly, really havent seen any problems. It works fine for you

If you watch the V-logs, you will see that Quadrouple modules were not added because it would be OP to have 50% resistence against 4 or more turrets. This system would not allow more than 150% total resistance. So that would not be a problem. My idea solves the Developer's 4 problems with 4-slot modules:

1. Too expensive - This would not be too expensive; it would cost as much as a 3-slot module as that is the total resistance it provides.

2. Op to have 50% protection from more than 3 turrets - This would not have 50% resistance against more than 3 turrets

3. Unfair on 3-slot module owners - If the 3-slot module owner even had one other single protection, they could make a 4-slot module. (And buying a new protection is not expensive for people of my rank. 1000 crystals is next to nothing)

4. Too many combinations - Do I really have to spell this one out? -_-

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