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Custom Modules + mix the modules you own


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I'm not sure about being able to buy custom modules, but I support the idea of converting single and double modules to triple modules.

 

If for example you have a double module of Smoky and Twins, and you also have a single module of Shaft, those could be converted to Ursa T-A.

 

And of course this conversion should cost crystals because you are getting a triple module as a result.

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Or just change the way modules work altogether. You upgrade a single item (call it the Master Module) in the protection modules section. You can then buy single modules for 1000 crystals each. You could equip any number of these at once, but their protection would be changed by the modification of the Master Module (the Equip button would turn into Unequip when that module is equipped). The maximum protection all the moules added together could offer would depend on the modification of the Master Module. For M0, it would be 30% and for M4 it would be 150%. There would be a maximum resistance against a single turret of 50%. This would allow 4, 5, 6 and more protections in one module without it being OP. For example, an M0 Master Module would allow 30% against one turret, 15% against two, 10% against three, 7.5% against 4, and so on. M4 would allow 50% against one, two, or three or 37.5% against 4.

 

The Master module M0 would unlock at Grefreiter (so no protections before this rank) and would be free. All other modifications would cost the same as that Modification's 3-slot moule, and would unlock at the middle rank. (M1 at W01, M2 at Captain, M3 at Marshall). All protections themselves would cost 1000 crystals each regardless of rank.

 

Advantages:

-Less 50% resistances, as many players will want 4+ protections

-Devs don't need to add any more modules

-Easier and cheaper to get more than one three-way protection

-Allows players to have 4+ slot modules without it causing problems.

 

Disadvantages:

-Possibly a lower kill rate soon after it is released, as everybody will want protection from all turrets.. maybe limit protections to 6 or 7 so that Spectrum modules do not loose their saginficance?

-Thunders, Railguns and Shafts will meet many more protections from them, even if they are lower... Maybe MMS would not allow too many people with protection from one turret in the same battle?

 

Improvement: modules would be organized by "presets". When going into the modules section of the garage, you could either edit an existing preset or create a new one. Creating a new one would cost the same as a normal 3-slot module does today. You could then choose the protections contained in it and the number of protections. The system for balancing 4+ slot modules would be the same as above (the protection from each turret is 3x the protection from each turret from a normal module divided by the number of protections). Changing an existing preset would take 24 hrs, and could happen instantly with a "speed up" like the upgrade ones. Each time a player buys a higher modification of their preset, they get a free change for name and protections without the speed up. This would encorage players to make about 3 presets with their favourite sets of protection. Presets could be named by the player. The names would be displayed as follows:

[name] [symbol for no. of protections]-[letter A-Z if you already have a preset called this] [modification]

What my first module called "custom" with three protections would be called (at M1):

Custom T-A M1

My second module called "CloseRange" with 4 protections would be called (at M0):

CloseRange Q-B M0

 

This would also (finally) allow LGC modules to be converted to normal ones. Here is how it would work:

For the Emerald LGC, for example, take the average protection (42+10+26/3) = 26. Turn it into a 3-slot module with Railgun, Thunder and Twins protection, each 26% (M2 + 1MU). It would be called Emerald T-A M2. Or the Rock LGC module. This would be converted like this (48+30+15+10)/4 = about 26% = M2 protection 9/10 (as 4-slot modules have lesser protection). This would be called Rock Q-A M2

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I have a problem, whenever I need to do my missions, I join a battle, and the first thing is, I get killed by a twins or an isida. And I go to garage, look at modules I need to buy and there is no module against that. They should make it so whatever, double or triple module it is, you can choose what protection you want against

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I have a problem, whenever I need to do my missions, I join a battle, and the first thing is, I get killed by a twins or an isida. And I got garage, look at modules I need to buy and there is no module against that. They should make it so whatever, double or triple module it is, you can choose what protection you want against

Topic merged

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Custom  modules should be high priced to "forge", because, let's say enemy team got all firebirds, thunders and isidas (or any combination where would 1/2/3 turrets dominate the battle), players would put 50 protection against those turrets and they would have double armor all the time. The price should be more than 300k crystals, available only for premium tankers.

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Custom  modules should be high priced to "forge", because, let's say enemy team got all firebirds, thunders and isidas (or any combination where would 1/2/3 turrets dominate the battle), players would put 50 protection against those turrets and they would have double armor all the time. The price should be more than 300k crystals, available only for premium tankers.

Players can already do this, depending on what turrets opposition is using.

 

And what is a "premium tanker"?

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why we cant make the system of protection to have a bucket and full it with the turret protections we have 
modules tybes s,d,t & m0,1,2,3
and buy any turret protections separated  and add any 3 or 2 or 1 in the  module u have before 
 its easy and more better to manage ur game 

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Topic merged

 

 

As you asked why we can not have this.. I do not know, but I can give you my personal opinion on why it's not here. Please note that the following is just my personal opinion and not at all an official statement.

 

I think the feature has two very serious disadvantages

  • the feature would harm the games economy

    You could also say "Tanki would earn less money". Of course we all can now all think of money griefing monsters.. but we can also think about a game that in it's core is free to play, and not toooooo much of pay to win. But still they have costs to pay and mouths to feed.. so somewhere the money has to come from.

  • the feature would empower buyers over free players even more

    If a buyer today likes to have good protections for multiple situations, he needs a lot of modules. With the new system he would need just a hand full of modules and could combine what he likes. So a buyer could achieve that state of "optimal protections" easier then today.

    On the other hand a free player Generalissio has the problem, that he struggles to get the turrets and hulls he likes into M3 and into M3.75 at least.. and this leaves almost no crystals for the needed amount of modules (neither with or without the feature).

So while this feature looks good (I preffer it too) it would make the game more pay-to-win, while it reduces the income money wise.

 

but as said.. this is my personal rating of this situation and my personal opinion.

It's still an awesome feature.. but it would require a serious change in the economy in order to balance out the disadvantages.

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why we cant make the system of protection to have a bucket and full it with the turret protections we have 

modules tybes s,d,t & m0,1,2,3

and buy any turret protections separated  and add any 3 or 2 or 1 in the  module u have before 

 its easy and more better to manage ur game

 

Wait that guy has 0 posts so how come that post appeared :wacko: Lol... :/

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Wait that guy has 0 posts so how come that post appeared :wacko: Lol... :/

His post was hidden as his topic was not approved, so it was fine that his postcount was(!) zero before I merged his post to here.

Then I merged it from "not approved" state right into this topic.. and his postcount should have increased. Maybe we have a bug in the forum software, that does not live up to such merges

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This is a terrible idea. Some combinations have the potential to be OP. The existing combinations are good enough. 

What I would like is the ability to upgrade each aspect separately. Upgrade rail protection more than firebird, etc.

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I would like to purchase a protection module comprising 'Thunder, Striker & Magnum'. Is it possible for us, the players, to buy individual protection, say 'Thunder', 'Striker' and 'Magnum' and let us combine a few (e.g. two, three or four) protections to form a module for a specific battle, then, reassemble a new combination/module of different protections for another different battle. In this way, I'm all the individual protection (e.g. freeze, isida, twin & many others) will sell like hot cakes as by then players will try to buy all the protections available in order to assemble a proteciton module/combination of their choice to be used in a specific battle. Kindly consider my idea, thank you.

 

Maybe we could purchase a special 'right' or 'tool' to do the combining or re-assembling of individual protection to form a module of our choice for a specific game/battle if there is such a 'right' or 'tool' for us to buy and use, thank you.

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Probably been suggested before, but my search bar is not cooperating at all. 

 

I think that everyone needs to be able to create Custom Modules. The current modules are currently set up in a way so that most protections are directed towards Freeze, Railgun, and Thunder (this point may be invalid, but through a quick glance I think it is this way)

 

If we could create our own Custom Modules so that we can have protection towards whatever turrets we feel we hate the most (which makes the game less difficult to play for everyone) and not everyone will be forced to wear freeze, railgun, and thunder modules because it just happens that almost all of them include these turret protections. 

 

Anyways, many combinations are for sale, why not allow all possible combinations? This cannot be applied to customizing kits, because customizing kits is basically getting a discount for buying anything at a supermarket, while each module is made equal to each other and there is no discount involved. 

 

This is also the way the game can self-regulate it's balance between OP turrets and not-so-OP turrets. Most people would choose to get protection from the 3 most OP turrets *cough cough Magnum, Fagnum, and Swagnum*, so those OP turrets will end up indirectly nerfed in a way. No one would ever want to get protection against weaker turrets because it is a waste of crystals, so in the end, bad turrets become average, great turrets become average, everything moves towards average. 

 

Of course, you can choose to buy only 1, 2, or 3 protections on a single module and at each modification you buy it as, the price remains the same, so at m3 it will always cost 250k. 

 

The name of the module will definitely be different than those of right now, it is up for devs to decide, but I think it should be called "Custom Module (First and Last Letter of each turret's name)". For example, an Isida, Twins, Magnum module would be "Custom Module IA-TS-MM" or the Magnum, Fagnum, Swagnum module would be "Custom Module MM-FM-SM"

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Probably been suggested before, but my search bar is not cooperating at all. 

 

Topic merged

 

You could have just asked me in PM :P

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          Why not add even more than 4 protections for 1 battle (at my own cost, or % percentage from won fund). For example if I wear Thunder, Rail and Shaft, I want to add Magnum so I will pay 100 crys to join the battle the battle / or percentage from won battlefund / or rent the added module for 1 day, if I want to add Rico, will pay more 100 crys in the battle / or percentage from won battlefund / or simply rent the added module for 1 day (as the alterations - another cheap troll from TO), etc.

          Personally I hate modules protection and I feel I am cheaply trolled by Tanki where I can have 3 protections only but any other gun will easily beat me just with some drugs. Not to mention the huge injustice made to all of us, when Tanki added Striker and Magnum but no slots to the protection module! 

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Modules that you can make yourself. Maximum is 3 turret protections. They will cost more than regular modules. An M3 module is 150k, so a custom one would be 200k. Gud idea.

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Modules that you can make yourself. Maximum is 3 turret protections. They will cost more than regular modules. An M3 module is 150k, so a custom one would be 200k. Gud idea.

Topic merged

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