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Assigned battle roles


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Tanki Occupations

It is a gameplay mode that is activated when you starting the battle

Upon entering the battle you choose your occupation

This option is always disactived, must be actived and only on PRO-battles

Occupations are:
x Attacker: His task is to only attack
*Earn extra points for every 5 seconds experience by stay in the enemy base

x Defender: His task is to defend the flag
*Earn extra experience points destroying enemies who are near of the allied base

x Support: His task is to weaken enemies who have attacked the attacker/defender or heal allieds
*Earn extra experience points for destroying those who have damaged the attacker/defender or heal allieds

To be exactly


xDefender:
- 15 EXP for killing any enemies in your base.
- 2 times the normal EXP for returning a flag
- 10 Bonus EXP for killing the guy who has your flag and died in your base
- 20 Bonus EXP for kiling the guy who has your flag and died near the enemy flag.
- 30% Bonus Crystal Fund per defender if the enemy scored less than 3 flags in 15 min battle, 8 flags in 30 minutes battle, 15 flags in 40 minute battle*
- 50% Bonus Crystal Fund per defender if team gives up no flags at all ON TOP of the bonus crystals in the bullet point above*

xAttacker:
- 25 Bonus EXP for capturing a flag
- 10 Bonus EXP for getting a captured flag assist
- Twice the amount of EXP for killing an enemy defender
- Return a flag while attacking
- 50% Bonus Crystals per attacker if team finishes battle early by reaching the score limit*

xSupport:
- 2 Bonus EXP for every kill
- 10 Bonus EXP for every heal for a teammate with less than half health
- 5 bonus EXP for destroy anyone who has damaged who have the flag*
- 3 Bonus EXP for every heal for a teammate with more than half health or unfreeze/cooling an ally*
- 5 Bonus EXP for a return of the flag in the middle of the battlefield*
- 4 Bonus EXP for every kill of an enemy defender*

Thanks to sensei_tanker



-Edited

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I LOVE this! I try to assign people roles in battle but it's almost impossible, the one Rio ctf that it did we crushed 10-0 in like 7 minutes. 

In responce to those who say there should be a multipurpose role, what about being able to switch roles in-battle? Like with the 7, 8 and 9 keys(just for example, not actually that.)  Then you can be multipurpose without actually being multipurpose.

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What about for allrounders like me that like to quickly switch quickly from Defender to Attacker to Support with a good allround combo (Hornet Twins / Viking Twins / Isida Hornet

then TDM is made for you!

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hate TDM. Love CTF tho (my fav hull Hornet is horrible in a TDM battles but its perfect for my main roll in most battles i play.Flag Runner )

Well if u want to do all of those thinks, Defender,attacker,support, then dont play this game mode.Keep using CTF.

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But imagine mults. They can stay in defence for an hour and gain crazy amounts of experience points.

For mults problems think this so

 

Definition

*Enemy attacker: Player who is close of the allied flag

 

So Defenders will now receive extra EXP for return flags and for destroy "enemy attacker" and not for just stay close of the flag :)

 

-Edited definition

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Great idea but as a defender, there is nothing stopping you(besides the enemies) from going to the enemy base and capturing a flag.  How about this: you get extra EXP and Crystals when you succesfully do your job. 

 

So this is how the EXP is distributed:

 

 

Defense: 

 

- 15 EXP for killing any enemies in your base. 

- 2 times the normal EXP for returning a flag

- 10 Bonus EXP for killing the guy who has your flag and died in your base

- 20 Bonus EXP for kiling the guy who has your flag and died near the enemy flag. 

- 30% Bonus Crystal Fund per defender if the enemy scored less than 3 flags in 15 min battle, 8 flags in 30 minutes battle, 15 flags in 40 minute battle

- 50% Bonus Crystal Fund per defender if team gives up no flags at all ON TOP of the bonus crystals in the bullet point above.

 

Offense:

 

- 25 Bonus EXP for capturing a flag

- 10 Bonus EXP for getting a captured flag assist

- Twice the amount of EXP for killing an enemy defender

- Return a flag while attacking 

- 50% Bonus Crystals per attacker if team finishes battle early by reaching the score limit.

 

Support:

 

- 2 Bonus EXP for every kill 

- 10 Bonus EXP for every heal for a teammate with less than half health

- 3 Bonus EXP for every heal for a teammate with more than half health

-  5 Bonus EXP for a return of the flag in the middle of the battlefield

- 4 Bonus EXP for every kill of an enemy defender

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Great idea but as a defender, there is nothing stopping you(besides the enemies) from going to the enemy base and capturing a flag. How about this: you get extra EXP and Crystals when you succesfully do your job.

 

So this is how the EXP is distributed:

 

 

Defense:

 

- 15 EXP for killing any enemies in your base.

- 2 times the normal EXP for returning a flag

- 10 Bonus EXP for killing the guy who has your flag and died in your base

- 20 Bonus EXP for kiling the guy who has your flag and died near the enemy flag.

- 30% Bonus Crystal Fund per defender if the enemy scored less than 3 flags in 15 min battle, 8 flags in 30 minutes battle, 15 flags in 40 minute battle

- 50% Bonus Crystal Fund per defender if team gives up no flags at all ON TOP of the bonus crystals in the bullet point above.

 

Offense:

 

- 25 Bonus EXP for capturing a flag

- 10 Bonus EXP for getting a captured flag assist

- Twice the amount of EXP for killing an enemy defender

- Return a flag while attacking

- 50% Bonus Crystals per attacker if team finishes battle early by reaching the score limit.

 

Support:

 

- 2 Bonus EXP for every kill

- 10 Bonus EXP for every heal for a teammate with less than half health

- 3 Bonus EXP for every heal for a teammate with more than half health

- 5 Bonus EXP for a return of the flag in the middle of the battlefield

- 4 Bonus EXP for every kill of an enemy defender

 

 

Your idea is AMAZING!

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Answered questions

 

 

 

- The-Operator219 :

There should be a multipurpose role for Hunters and Vikings that play any role

=Support

 

- fordmustang12345 :

What about for allrounders like me that like to quickly switch quickly from Defender to Attacker to Support with a good allround combo (Hornet Twins / Viking Twins / Isida Hornet

=Attacker/Attacker/Support

 

- BLASTER872 :

This should only be PRO. Also, I feel it is unbalanced unless you earn less XP for doing something other than your designated job.

=Ok, you receive the same EXP at normal mode, they just receive EXTRA EXP for do his job

 

- Ruodrik :

What about midfielder? You know, the tanks in the middle who weaken enemy forces before they enter your territory?

=Support "class" is for midfielders

 

- malval :

Sounds good. Maybe have the option for this when creating the battle?

=Yes, like "allow crys" or "friendly fire"

 

 

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A quick question: this should be random or selective or "tactical"

 

 

 

Random:

When you start the battle your "class" is self-designated

 

Pros) To avoid an unbalanced game between defence, support or attack

 

Cons) Bad designated "class" that you don't like, do not know to play it or you do not have equip to meet any designation

 

Selective:

You can change your "class" at any time

 

Pros) This serves to balance the game by own choice, if don't have hulls to defend/attack just change your "class"

 

Cons) Having a team which just likes to attack/defend with useless hulls to do it

 

Tactical:

Each captain chooses the "class" of each member of the team (if a member is not designated its "class" will be Support)

Captain are the first player of each team

 

Pros) Organize a tactical gameplay and prevent player who are not well designated

 

Cons) The captain could be not fine (not act for charge) or could be envious and would hate to not be the first and change the "classes" for their own purposes

 

 

 

This is very important to discuss

 

Idea of new "class"

 

 

Just an idea!

 

Only one for each team

 

Class:

x Breaker:

His task is to "break" the enemy defence for ally attackers

*Earn extra experience points destroying defenders

 

Ingame example:

Turret: Firebird M3

Hull: Wasp

 

His run for enemy base burning all them and make the Attackers job easy

 

 

 

Please use quotes with spoilers before answer any question

 

.

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A quick question: this should be random or selective or "tactical"

 

 

 

Random:

When you start the battle your "class" is self-designated

 

Pros) To avoid an unbalanced game between defence, support or attack

 

Cons) Bad designated "class" that you don't like, do not know to play it or you do not have equip to meet any designation

 

Selective:

You can change your "class" at any time

 

Pros) This serves to balance the game by own choice, if don't have hulls to defend/attack just change your "class"

 

Cons) Having a team which just likes to attack/defend with useless hulls to do it

 

Tactical:

Each captain chooses the "class" of each member of the team (if a member is not designated its "class" will be Support)

Captain are the first player of each team

 

Pros) Organize a tactical gameplay and prevent player who are not well designated

 

Cons) The captain could be not fine (not act for charge) or could be envious and would hate to not be the first and change the "classes" for their own purposes

 

 

 

This is very important to discuss

 

Idea of new "class"

 

 

Just an idea!

 

Only one for each team

 

Class:

x Breaker:

His task is to "break" the enemy defence for ally attackers

*Earn extra experience points destroying defenders

 

Ingame example:

Turret: Firebird M3

Hull: Wasp

 

His run for enemy base burning all them and make the Attackers job easy

 

 

 

Please use quotes with spoilers before answer any question

 

.

I like the original idea of clear cut roles, but I'm not sure I agree 100% with extra points for each one; 50% more like, because I think this could take away some of the dynamics of the game. I like that roles can help teams organize themselves better.

 

To answer your question, I think it's best if everyone gets to select their own roles in a battle. There'll be too much confusion otherwise and much less fun.

 

Something I wanted to point out - the words "class", "occupation" are not doing justice to the context. May be even giving readers the wrong idea. The word you are looking for is "role" - which by definition is something expected of you, but it's not necessary that you comply.

 

P.s: Gotta love the breaker role ;)

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Tactic for Noise

 

 

f320e021dc0b1f42bb34ae547222deado.png

 

Attacker

* Accumulating flags *

Equipments to this pic:

Firebird/Hammer

Hornet/Hunter

 

Defender

* Protecting the base*

Equipments to this pic:

Freeze/Vulcan/Isida

Titan/Mammoth/Viking

 

Support

* Strengthen the midfield *

Equipments to this pic:

Twins/Thunder

Viking/Viking

 

Breaker

*Breaking the defense *

Equipments to this pic:

Ricochet

Dictador

 

 

 

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Just wait to respawn and you role will be changed

 

Is a limited number of roles on every map (e.g:noise: 2 attackers, 1 breaker, 2 supporters and 3 defenders)

 

If your team is full of players with roles and you want change it but the limits don't let you, you select to an ally and will shown a option called "swap role" and will ask him to swap the roles

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