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Hi all,

I am in the final process of designing a TO Collectible Card Game! (Tanki Offline??)

It would be collectible(kinda like pokemon, pardon the comparison), with different packs of cards. A starter kit would have 2 M0 Smoky, 2 M0 Hunter, and two random starter kits(commando, yin-yang, etc.) 

Rules posted in just a minute.

Obviously need licensing from TO, but it would be awesome if it was picked up by them.

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Rules

Setup

Both players decide on a match size. Three tanks per side is standard.   Next, both players make thier tanks by choosing combinations of hulls and guns that they have.  These are placed facedown in front of the player. 

(I can't draw but here is roughly what it should look like)

                      Player 1

TANK             TANK              TANK

TANK             TANK              TANK

                      Player 2

A tank looks like this.

 Turret

 Hull

 

Now, the tanks are all revealed.  Flip a coin to determine who goes first.  That player picks a tank and chooses one of it's actions(hull or turret), and resolves that action. (Standard actions are Fire, Reload, and Move.) 

The next player than chooses one of his tanks and resolves one of their actions.  This continues until all tanks have taken an action. 

The round repeats, with the other player now going first. 

Continue until one player loses all their tanks.

 

Range

All tanks have a range, listed on the turret card used. 

The range is as follows.

TANK(R3)    TANK(R2)    TANK(R1)

                                         TANK1

The range listed next to the tanks are for TANK1. 

 

Smoky M0 and Hunter M0 stat cards coming next, with explanations for the actions and all stats.

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Smoky M0 

Action 1

Fire Range: 3.  Damage: R1-2, 20. R3, 15.  Roll 1d6. If 6, damage is 35.    

Action 2

Reload  Reload required every 5 shots.

 

I assume these are straightforward enough.  When you use a Fire action, roll a die. If it's a six, damge is 35. If not, damage is according to the range. You must reload every five shots.

Your feedback on these stats is much apreciated, especially on the range damage(should only R1 be 20 damage?) and the reload time(What do you think is most appropriate for smoky?  Railgun is a reload every shot, as a basis.)

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Hunter M0   HP: 105. 

Action 1

Move  Speed: 2 Explanation of speed. The speed is the amount of spaces the tank can move to.  Example:

TANK   TANK     TANK1  

If tank1 has speed 2, it can move up to 2 spaces away.  If this is a 3-space battle, TANK1 would move 2 spaces to the other side of the column. 

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I realized I didn't explain maps and spacing!   

A map is not required, and if no map there are normally as many spaces per side as there are tanks.   If desired, a map is drawn or picked.   Maps have a tank limit, a map size, and effects.  For example:

Sandbox

Tank limit: 2(per team)

Size: 3(spaces per side, for example

SPACE  SPACE  SPACE)

Effects: 

Shaft:  Before making a charged attack, roll 1D6.  On a 1, 2, 3 or 4, the attack misses. 

Range is edited as follows:  R3=R2. 

 

This simulates that shafts are not very good at all, and that it is a small map.

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Ok this could actually be a pretty good ldea (i would say if it took off thqt the Tanki online store could sell it possibly .but the TO online store has beens down for years and no one knows when it will be back up )

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