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[Declined] Buyers vs. free players


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I am a sort of expirianced tanker and have been playing Tanki Online for two years, and it quickly became my favorite game.. One thing that has always remianed consistant is that the player who buy crystals are that crystal buyers, I.E. Elite patrons, Proffessonal tankers, and "not a free to play nublet" dominate the battlefield with their Fully upgraded M3 masterpiece that they worked so hard to grind and farm one crystal at a time for. I know exatctly what you are thinking. "Click, rejected", but please here me out on this one.All i want is to be heard and some good ol' fasion equality to be introduced to Tanki online.

 

 

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Declined

 

Sorry, but this is how most online games work. If you want to get good stuff without much effort - you pay real money. If you want to get good stuff cheaply - you have to play a LOT and grind for many hours in long battles. Other than these two options there's the option of playing normally and dealing with others having better gear than you.

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Welp.ive bought a few times with my hard earned allowance (i live on a freaking farm.imagine how hard i work to earn 7 freaking bucks a week .it takes me a month or more just to have enough for 1 M2 kit ) and i aint no Gizzmo with a "Fully Upgraded M3 masterpiece that dominates the battlefield " im a WO5 that is very slowly grinding my way up the ranks with my little XP combo and Isida Viking

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What's the idea here? No detail whatsoever.

He wants buyers to only have cosmetic advantages, while every other thing should be really easy to obtain regardless of how much or how well you play. But that's obviously not going to happen.

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Declined? Not everyone is rich or has a credit card you know..

I actually agree with the idea and I also want Tanki to have a different economy, where buying crystals does not give such an obvious in-game advantage, but unfortunately that's not the path Tanki developers decided to take. If they wanted to make buyers and free players more even, they would have done it by now, or maybe they will do it in the future. But suggesting this is pointless because they obviously know that free players want equality, so this topic doesn't bring any original ideas or concepts.

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He wants buyers to only have cosmetic advantages, while every other thing should be really easy to obtain regardless of how much or how well you play. But that's obviously not going to happen.

They already do.

If by buyers you mean premium users, their paint is just cosmetic now.

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They already do.

If by buyers you mean premium users, their paint is just cosmetic now.

Well yes, they did make a big step towards adding non-advantageous features for buyers, such as the Gold box supply, XT items and and super expensive paints without protections. But it's still a very long way until buying crystals will give no gameplay advantage whatsoever because right now a player can buy millions of crystals and he will be able to:

  • Constantly use supplies without limit
  • Get the next modification of equipment using MUs as soon as the previous modification unlocks
  • Get a full garage, meaning that he can easily adapt to enemy modules
  • Get all the modules and fully MU them, meaning that he can get a massive range of protections.

Developers' main argument is that none of this content is behind a pay-wall, but let's be honest here - nobody will be able to get enough crystals to fully MU all items (tanks and modules) as soon as they unlock, no matter how hard they play in battles. The only way to do it is probably by playing 999 minute battles every single day and taking all the fund in the end but let's face it - that's impossible.

 

The ideal balance between buyers and free players involves making supplies free and unlimited for everyone and making MUs and tank upgrades depend exclusively on experience, where getting experience would not be possible by means of buying. But if developers did that now, the game would stop bringing profit within a week.

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mafioso. Devs say buyers dont get an advantage.

Check my garage and say if that isnt advantage over m1/m0 guys at my rank.

It is, but if they were playing the game "properly" and saving up, there is no way they should have m1/m0. That is pathetic, recruits have m0s. After getting over 300,000 xp, they should have gained enough crystals to buy at least ONE m2. 

 

I also had a massive advantage with my current combo at master sergeant, where pretty much everybody had either m0s or an m0 and m1 fire. But that was because I played, saved, and bought good equipment, without buying crystals. So if they just save, rather than wasting on drugs, or whatever, it becomes more fair and balances out.

 

So basically, the people at your rank, should have an m2 kit/turret/hull by that rank. So there really should not be an advantage, as they could have afforded it if they tried to.

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mafioso. Devs say buyers dont get an advantage.

Check my garage and say if that isnt advantage over m1/m0 guys at my rank.

At Captain rank players are expected to have at least one M2 item, or maybe a highly upgraded M1, if the M2 modification of preferred combo unlocks later on (such as Titan Smoky). If there are players with M1 or even M0 in your battles, then it's really just their fault for entering high rank battles and/or not managing their crystals well enough in order to buy M2.

 

But buyers definitely do have an advantage, because if a buyer at your rank gets Ricochet and Dictator M2 and upgrades it to 50/50, they will basically have a Commander/Generalissimo level tank (+ thousands of supplies) against free newbies who only just purchased basic M2.

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 A drugs advantage can be countered with freebie supplies and drops.

Not really though. The only way to have enough supplies is to have multiple accounts and complete easy missions on them daily. Like collect 10 boxes or capture 3 flags. Even then you can't really always drug non-stop for prolonged periods of time, unlike a buyer.

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Well yes, they did make a big step towards adding non-advantageous features for buyers, such as the Gold box supply, XT items and and super expensive paints without protections. But it's still a very long way until buying crystals will give no gameplay advantage whatsoever because right now a player can buy millions of crystals and he will be able to:

  • Constantly use supplies without limit
  • Get the next modification of equipment using MUs as soon as the previous modification unlocks
  • Get a full garage, meaning that he can easily adapt to enemy modules
  • Get all the modules and fully MU them, meaning that he can get a massive range of protections.

Developers' main argument is that none of this content is behind a pay-wall, but let's be honest here - nobody will be able to get enough crystals to fully MU all items (tanks and modules) as soon as they unlock, no matter how hard they play in battles. The only way to do it is probably by playing 999 minute battles every single day and taking all the fund in the end but let's face it - that's impossible.

 

The ideal balance between buyers and free players involves making supplies free and unlimited for everyone and making MUs and tank upgrades depend exclusively on experience, where getting experience would not be possible by means of buying. But if developers did that now, the game would stop bringing profit within a week.

Hmmm. The last paragraph of what you wrote is almost completely wrong. The ideal balance wouldn't be the ideal balance between buyers and free players. But you are correct that if you do that the game will stop getting profit in a week. But also it would make a significant amount of people stop playing because there will be 0 battles that aren't complete drug wars. The truth is there is no ideal balance between buyers and players. If your looking to improve the game take supplies (not pickups) out of the game. I mean don't you think too many players rely on them? And is it not bad enough buyers get an advantage over you buy getting all the strongest OP weapons now they have ''drugs''. If you have skill it doesn't matter what weapons a buyer has. Taking supplies out of the game would have a massive impact on the players, but the question is would that really be a negative impact? I mean its already obvious buyers have the advantage by a long shot, but if they have all the upgrades what's the point in supplies when only buyers can afford it? 2016_08_21_2.png

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 But also it would make a significant amount of people stop playing because there will be 0 battles that aren't complete drug wars.

What are you talking about? Drug wars are one of the most fun types of gameplay of the game and the only reason you think that players would quit is because supplies aren't free. If supplies become free and everyone can use them without limit, then drug wars will no longer scare people away as everyone will be using supplies without fear of wasting too many. The only problem is that due to heavy use of repair kits the battle funds will be lower, but that's just a side effect I'm willing to bear with if it guarantees that everyone becomes equal on supplies.

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What are you talking about? Drug wars are one of the most fun types of gameplay of the game and the only reason you think that players would quit is because supplies aren't free. If supplies become free and everyone can use them without limit, then drug wars will no longer scare people away as everyone will be using supplies without fear of wasting too many. The only problem is that due to heavy use of repair kits the battle funds will be lower, but that's just a side effect I'm willing to bear with if it guarantees that everyone becomes equal on supplies.

Trust me I know what its like to get all your supplies for free an be able to drug non-stop. I've been to the test severs, go there and you'll see how boring drug wars will become for everyone. And people don't become equal on supplies it just comes down to luck. The only turrets that have a chance of winning any battles would be ricochet and twins cause they have rapid fire. For example i'm a railgun and hornet with the same amount of supplies as everyone else. I shoot someone they have half life left but and they just press 1 to heal themselves. Imagine this was a DM battle. Who would have the advantage here? Would it really be fair for everyone? I mean have you been to the test server cause the next time it opens go there to see what true drugging is all about and how it ruins the game.  Without drugs tanki would be much easier for skilled people to win battles fairly instead of rely on supplies all the time. Using supplies gets addictive that's probably why people call them drugs. And after a while everyone would get bored of the new tanki which allows you to get supplies for free. Tanki is supposed to be fun for everyone not just for druggers.  

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The only turrets that have a chance of winning any battles would be ricochet and twins cause they have rapid fire. For example i'm a railgun and hornet with the same amount of supplies as everyone else. I shoot someone they have half life left but and they just press 1 to heal themselves.

I disagree. When you are fighting a single Twins or Rico, which gradually reduces your health, then you can just activate the repair kit when your health gets low and you will be healed in time. If you are a Railgun playing DM, getting into 1v1 fights with other players is the worst thing you could do. You have to learn to judge other players' health as they get damaged by others and shoot only those, whose health is low enough to die in one Rail shot. Professional players can dominate every battle with Railgun using this strategy.

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I disagree. When you are fighting a single Twins or Rico, which gradually reduces your health, then you can just activate the repair kit when your health gets low and you will be healed in time. If you are a Railgun playing DM, getting into 1v1 fights with other players is the worst thing you could do. You have to learn to judge other players' health as they get damaged by others and shoot only those, whose health is low enough to die in one Rail shot. Professional players can dominate every battle with Railgun using this strategy.

But think of it this way have you no idea who has the lowest health cause everyone is using all 3 supplies at once and everyone you shoot just uses repair box. You are the only rail in the match everyone else has weapons like twins rico freeze, etc. The all have big M4 hulls cause they buy crystals how are you supposed to match that when you only have M1 cause you don't buy crystals. Since you already said you aren't going to add unlimited supplies for everyone for free there is no point for us to keep discussing this. We all have our opinions, none wrong. But what I am saying now is there is drugs wars going on right now in battles. Drugs are only available to buyers so what are we going to do about this to stop drugs ruining Tanki?  http://en.tankiforum.com/index.php?showtopic=243958&page=56&hl=%2Bsilver+box&do=findComment&comment=5717703 This link will take you to one of my suggestions I have for supplies and how they can keep players and Tanki Online in balance. My idea is called the Silver Box.

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But think of it this way have you no idea who has the lowest health cause everyone is using all 3 supplies at once and everyone you shoot just uses repair box. 

In that case, like I said, you have much to learn until you can consider yourself a professional.

"A lot of training you have ahead of you, my young padawan"

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^ And you still have not learned how to play with Mammoth and Isida combo B)

pls

im pro

Maybe only riddler is better

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Not really though. The only way to have enough supplies is to have multiple accounts and complete easy missions on them daily. Like collect 10 boxes or capture 3 flags. Even then you can't really always drug non-stop for prolonged periods of time, unlike a buyer.

i buy kit with 1000 suplies. BOOM! i can finish battle and have 50 kills with 0 deaths using hornet/rail/smoky

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i buy kit with 1000 suplies. BOOM! i can finish battle and have 50 kills with 0 deaths using hornet/rail/smoky

Havent bought supplies on my lower account and I can make the same amount of kills and 0 death, with using only few of supplies. B)

So dont feel powerful, there are far more people that ARE better and will be better against you or few other supplie users. <_<

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