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Why Stay In A Losing Battle?


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WHY STAY IN A LOSING BATTLE?

-by Ruodrik-

 

Picture this: You log in to the game and you are scrolling through battles. You find a Control Points battle and you decide to join. What you don't stop to look at is what the score is, and even though when you enter you see your team is losing by a large margin, you decide to stay. You remain for the rest of the battle, which ends when the opposition's score totals one-hundred. You did really well in this battle, and you had the most points in your team. You check to see how many crystals you've earned and it totals to...thirty-one.

 

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Recently, I was in a battle like this one. I took a screenshot of it to review all of the statistics to find that an opponent, whose score totaled only two points less than mine, had earned seventy more crystals than I had. This is because the opponent was on the winning team, and I was on the losing team.
 

I continued to review the statistics when I saw that someone with less than half of the total score I had got thirteen more crystals than I did! Though thirteen crystals isn't a lot, it still should not be possible for someone who had only half the score that I did get MORE crystals than me.

 

Hence, I propose this question: What is the point in staying in a battle where your team is losing? You might as well search for another battle in which the team you join is winning. Joining the losing team means losing crystals which you could be earning elsewhere. Lastly, because your team isn't pulling their weight to make sure your team wins, you will lose crystals. This is sabotage in its lightest form.

 

Thankfully, there are a few ways to avoid this. One way is to make sure you always join the winning team. Search around for a battle in which there are an even amount of players, but the score is uneven. Even if the score is even, it's still risky to join the battle because the team you choose could still lose. If the scores are uneven, join the team which is winning. Play until the end of the battle, and then wait to see how many players on each team leave. If there is a majority of the players on the opposition's team that leave, stay in the battle unless your team has lost. If, despite the team you were on was winning when you arrived, has lost, then leave the battle and find another one in which you can join the winning team.

 

Another way to avoid this is to just join Deathmatch battles. This way, your teammates cannot affect how many crystals you receive if you try your hardest, since you won't have any teammates. You might be bad at Deathmatch mode, but the amount of losses you receive rarely has an influence on the amount of crystals you receive. The amount of tankers you destroy DOES matter, but every time you destroy another tank you will earn a set amount of crystals that won't revolve around your teammates effort to win, again because you will not have any teammates who can affect the outcome of the battle.

 

That's all for this time tankers! Until next time, make sure to stay away from joining battles as the losing team and continue to earn crystals as the winner!

 

 

Signing off,

-RUODRIK

Edited by tweezers
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I agree wholeheartedly. If you're going to use time and effort to help a team, why not get a decent reward for it? Look at the ranks on each team, who has more points, who captured more, etc. before joining.

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I agree wholeheartedly. If you're going to use time and effort to help a team, why not get a decent reward for it? Look at the ranks on each team, who has more points, who captured more, etc. before joining.

so true. Sometimes I forget to do that

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I would stay in a battle that I began for the sake of honor, because it's kinda cowardly to run away because your team is bad. The trick is to invite some trustworhy friends into the battle as players leave your team, because then you start to build your own reliable team.

 

True point about joining the winning team though, usually it isn't good to join a team that you can't realistically lead to a  comeback.

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I would stay in a battle that I began for the sake of honor, because it's kinda cowardly to run away because your team is bad.

Makes sense, and I actually do think about staying in these battles sometimes. But staying in a battle as the losing team means gaining little to none crystals, and you will only be earning experience.

 

 

If you have supplies,You can make the losing team win,And come first because of that,And get a HUGE Reward.

Not in all cases though. Sometimes the other team is just naturally better and there's nothing you can do.

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Mafioso will be like: Yo, da system fair, dey get a 20% or 40% even if dey be losin and it cool so why change it? (with proper english)

 

So I did the maths. 

 

Battle fund (Added all crystals earned together, not including extra premium rewards) = 566

566/5 (or X 20%) = 113.2

Total of crystals earned in losing team = 68

 

They should have gotten at least 20%, or 113 crystals, altogether, but they did not.

 

 

Quote from Mafioso:

 

"It's a team game, so the fact that you had most score and were doing all the work doesn't change the fact that your team lost. The losing team already gets up to 40% of the total fund and no less than 20% (even if you have 0 points/flags), so you don't deserve any more than this. If you don't like depending on your team and don't want to lose because of bad teammates - play DM."

 

 

So, an explanation please?  :mellow:

Edited by DESTROYER_13

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How to avoid this:

 

- Buy crystals.

- Buy drugs.

- Buy good equipment.

- Drug

Ok but why should I have to spend money to be good in Tanki? They should just make the game fair so that you don't get next-to-nothing for doing a good job.

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It is fair in some ways.

Yeah but not fair in the way that you can try your hardest and have the rest of your team sit back and not try at all, and then you get awarded nothing for it.

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Imagine your job was to develop a game, and you spent hours and hours every day working hard on it. And then, it turns out, people don't spend much money on it, so you get hardly any money at all, even though you spend so long on it. And then you go homeless, beg for money, and die a slow, painful death in the middle of the street.

 

That would be sad.

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Across lower ranks, if you lose don't be mad, if you lose with battle pure generallisimos that's when you cry, lower ranks don't understand tactics etc, generallisimo's played the game for length of 1,400,000 xp, your ranks played it for abouts 20,000xp if their completely new don't expect big standards. 

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Imagine your job was to develop a game, and you spent hours and hours every day working hard on it. And then, it turns out, people don't spend much money on it, so you get hardly any money at all, even though you spend so long on it. And then you go homeless, beg for money, and die a slow, painful death in the middle of the street.

 

That would be sad.

So basically that makes Tanki a "pay to win" game, in which case it's no longer a "free" game.

 

 

Across lower ranks, if you lose don't be mad, if you lose with battle pure generallisimos that's when you cry, lower ranks don't understand tactics etc, generallisimo's played the game for length of 1,400,000 xp, your ranks played it for abouts 20,000xp if their completely new don't expect big standards. 

Still doesn't make sense why someone who tries their hardest and does really well in a battle would get less of a reward than someone on the other team who came in with around two minutes to go and barely even tried at all.

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So basically that makes Tanki a "pay to win" game, in which case it's no longer a "free" game.

But in your losing battle complaint, where did you say that Tanki was pay to win? That was not even one of your points. Why are you mentioning it now? What makes you think it is pay to win?

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But in your losing battle complaint, where did you say that Tanki was pay to win? That was not even one of your points. Why are you mentioning it now? What makes you think it is pay to win?

Yeah I didn't mention it because nobody brought up having to buy anything to win. And it is pay to win because like you just said the only solution is to buy crystals.

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So, an explanation please?  :mellow:

I got nothing. Maybe they changed it to 10% or something without telling us. But yeah, I always thought it was 20-40% like they said after the update and I never really bothered (or had the need) to check.

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In CP battles at least the tide can turn very quickly and a lot of the time the team that was winning at the beginning ends up losing, especially since it's possible to lose points. In CTF and TDM matches it's less common, but still does happen quite often. 

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