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[Declined] Turn off Double Power in Parkour Battles


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There is no reason for double power(aka double damage after smartcool downs) in parkour battles unless you want to troll. If you are using parkour battles(Massacre) for catch-the-gold simulators, you still won't need double power because why use double power if the objective is surviving to get the gold. 

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Declined

 

Unnecessary feature. Some people create parkour battles just to have fun trying to kill each other without supply cooldowns, so if they want to waste away their DDs, let them do so. This is just a waste of time for devs, when they could do something more useful for parkour battles, such as disable damage completely (or at least as an option).

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