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Monthly review of work by Battle Violation Mods


theFiringHand
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Great job to all the battle mods, wish the number of players who use hacks will reduce, it is better to show the real skills instead of using alternative program and not a clean win :)

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I always thought there are more saboteurs and / or mults than power-levelers...

 

Grazie @Yele

Power-levelers are easier to notice and therefore catch. Sabotage and mults are less obvious to define/discern. People are prompt to call people mult or saboteur based on weak ground proof, they also play in your battle so you assume to see more of them. While power leveler they do it in private battle away from our eyes, so you tend not to see them and assume their is not that many.

Edited by Viking4s

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I reported multiple mults with clear evidence and the mods never ban them.

 

Either the rules are not clear enough or the mods simply never ban anyone because "the evidence is not clear enough", not even if they were afk the whole match. What proof do they want? Do they expect the mult to write in chat: "hey everyone, I am a mult" ?

 

 

Mults Online didn't come up with an efficient solution against this so I guess I will have to adapt and use mults myself.

I will also be smart like all the other smart little russian cheaters, by joining with 1 mult, stay afk for 4 minutes leave and quickly join with a different mult. Or just go in the middle without shooting any opponents.

I will not worry about votes, because as soon as I will see people complaining in the chat or starting to vote, I will leave.

 

Maybe if we all use mults in every single game, maybe then things will change.

 

 

Of course I could just stick to playing DM but why do that when at CP even if I lose I get more crystals than being top 3 at DM?

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I reported multiple mults with clear evidence and the mods never ban them.

 

Either the rules are not clear enough or the mods simply never ban anyone because "the evidence is not clear enough", not even if they were afk the whole match. What proof do they want? Do they expect the mult to write in chat: "hey everyone, I am a mult" ?

 

 

Mults Online didn't come up with an efficient solution against this so I guess I will have to adapt and use mults myself.

I will also be smart like all the other smart little russian cheaters, by joining with 1 mult, stay afk for 4 minutes leave and quickly join with a different mult. Or just go in the middle without shooting any opponents.

I will not worry about votes, because as soon as I will see people complaining in the chat or starting to vote, I will leave.

 

Maybe if we all use mults in every single game, maybe then things will change.

 

 

Of course I could just stick to playing DM but why do that when at CP even if I lose I get more crystals than being top 3 at DM?

What to you looks like clear evidence, isn't necessarily so. Unless the evidence is 100% clear, Battle Mods will probably not act on it.

 

As for an efficient solution, it's easier said than done. Part of the solution will come with the matchmaking system. But resolving the mults problem completely is almost impossible. It would take a huge army of battle mods, and even then, mults would still slip through. I think you need to be a little more realistic here.

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Matchmaking sounds like an awesome idea. Just like in DM tournaments, random battles = random opponents.

Indeed. The only reason we stopped DM Tournaments is because some features needed reworking. But programmers are hard at work to release the improved version.

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the system doesnt work becuase there are so little battle mods, so if you see someone multing  the mod may come in a few hour  or if you lucky maybe in a half hour, but mostly the dont come

 

and if they come its to late to help and they get ban for 1 day and than they do the same tric againt, they should get bigger bans for sabotage...

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the system doesnt work becuase there are so little battle mods, so if you see someone multing  the mod may come in a few hour  or if you lucky maybe in a half hour, but mostly the dont come

 

and if they come its to late to help and they get ban for 1 day and than they do the same tric againt, they should get bigger bans for sabotage...

There will never be enough battle mods, that's why devs are working on the matchmaking system, which should crack down on mults and saboteurs. They're also working on a system to get rid of cheaters, but that's all I can explain right now.

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after reporting mults, abusers, etc... in EN servers... the mod never comes on time... waiting for 30 mins... no response!

While in RU servers they are coming soon.... why is there a faulty distribution of moderators?

Any help to EN server users please?

 

EN servers are quit less when compared..

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Indeed. The only reason we stopped DM Tournaments is because some features needed reworking. But programmers are hard at work to release the improved version.

Rework on Test drives please. (if still exsisting)

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Wow, so this mods actually do their work?

 

Here are some Ignored facts:

 

1)They observed around 15,000 battles past month, what a achievement! Among the maximum server load which is about 40-50 thousand players combined, after so many tankers left the game because of the Buyer-Privileged updates and mults ruining every fair battle. Where were they when the server loaded 100,000 plus players and demanded much more? Lmao 15k is their highest battle observed? 

 

2)It's very easy to show off the achievements in these mere population.

 

3)They told how many players they banned and took care of but forgot to mention how many they have ignored as a friend.

 

4)The time I was playing the game, almost every format battle was destroyed by the mults and saboteurs but no matter how many times the vote was done by team nothing happened. The chat was flooded with the complaints of those victims but only to be ignored.

 

 

​*the statistics is a joke, and the game demands and needs so much more for what happens.

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Wow, so this mods actually do their work?
 
Here are some Ignored facts:
 
1)They observed around 15,000 battles past month, what a achievement! Among the maximum server load which is about 40-50 thousand players combined, after so many tankers left the game because of the Buyer-Privileged updates and mults ruining every fair battle. Where were they when the server loaded 100,000 plus players and demanded much more? Lmao 15k is their highest battle observed? 
 
2)It's very easy to show off the achievements in these mere population.
 
3)They told how many players they banned and took care of but forgot to mention how many they have ignored as a friend.
 
4)The time I was playing the game, almost every format battle was destroyed by the mults and saboteurs but no matter how many times the vote was done by team nothing happened. The chat was flooded with the complaints of those victims but only to be ignored.
 
 
​*the statistics is a joke, and the game demands and needs so much more for what happens.

 

You should put those numbers in perspective by thinking about how small the Battle Mod team actually is. And it's not easy to get more staff. Sure, there are a lot of applications, but only a very small percentage are actually good Battle Mod material. A Battle Mod needs to reliable, trustworthy, impartial, and consistently available, and those are four qualities that are difficult to find in one person.

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When battle mods do come, can they at least show a sign (after they have removed the violator) that they are there? If they don't show a sign that they are there, people will think that battle mods do not come to rescue. 

I think that's a bad idea. And such thing is completely unnecessary.

 

You see, players who don't believe that the battle mods are perform well their duty, they will always believe in that. Despite the words of the battle mod administrator (@Yele), despite the words of battle mods, despite these statistics...despite everything. "Mind sees what it chooses to see".

 

The only thing that is important is that battle mods are perform well their duty. Everything else is irrelevant for safe, clean and fair gameplay.

 

On the top of that, moderators (both chat and battle) much easier and more efficiently perform their duties if they don't reveal themselves. Especially when they need to punish violators.

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when ppl say leave in a battle and a player don't listen to him... and the team reports him, will he get banned if he doesn't leave but plays well in his style?

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when ppl say leave in a battle and a player don't listen to him... and the team reports him, will he get banned if he doesn't leave but plays well in his style?

Player(s) will not be kicked from a battle if player(s) didn't break Rules

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