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Monthly review of work by Battle Violation Mods


theFiringHand
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Player(s) will not be kicked from a battle if player(s) didn't break Rules

i was disconnected from server -__- :(

I was not multing.... they said i don't play good and then i lost conn. no problem in internet... password is 1000000% safe... so i assumed that i was kicked

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i was disconnected from server -__- :(

I was not multing.... they said i don't play good and then i lost conn. no problem in internet... password is 1000000% safe... so i assumed that i was kicked

If you want to know the reason of kicking you out of the server , Please contact admin @Yele via private message :)

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Just saying that the old videos are better than this month's video

It's better to add total battles. E.g: 5000 battles checked out of 50 000 battles. Or put a percentage. Numbers alone mean nothing

Edited by MegaIoblastic
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rough estimation

 

There are aprox 430.000 battle-hours (not per player, just per battle) are on the servers each month.

(30 battles p server) x (40 servers) x (24h x 30days) x (50% daily average utilisation)

 

if they checked 17k battles and the average battle lasts 20 minutes, then they checked 1,3% of all battles.

So it might be something between 1..5%, max.

 

 

why is this information important for you?

Edited by BlackWasp777

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rough estimation

 

There are aprox 430.000 battle-hours (not per player, just per battle) are on the servers each month.

(30 battles p server) x (40 servers) x (24h x 30days) x (50% daily average utilisation)

 

if they checked 17k battles and the average battle lasts 20 minutes, then they checked 1,3% of all battles.

So it might be something between 1..5%, max.

 

 

why is this information important for you?

What you should be considering is how such a small team is doing so much.

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The reason why I asked him, why this info is important to him.. was exactly that, that I consider this % not very meaninfull :p

 

There is no point in including the low tiered battles below a WO1. I doubt that there is much sabotage.

I also think that 50% of the server RU1 will not face sabotage, as this server is full of XP/BP games. While sabotage in XP/BP polygon CP is very common, there is not much of it in XP/BP Sandbox 4vs4 CTF 7 flags.

 

Anyways.. as you pointed out that the team is so small:

there are quite some ideas in the forum that would assist that team technically.

But instead of crafting something that helps them to be more efficient, Tanki continues with a small team working hard, and have their results be below the communties need (simply because of the mismatch between communities size, and small team size, and non existing technicnological support mechanisms for that team).

Well.. however.. at least we have a rocket launcher soon :)

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