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Episode 102 of the V-LOG is here


theFiringHand
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Tankers!
 
Episode 102 of the V-LOG is here and packed with news you don’t want to miss.
 
In this episode, we’ll be showing you the highlights of the Tanki Team’s trip in Yerevan and Tbilisi. We’ll also be sharing with you some hot news on what’s coming to the game, as well as answering the most important Tanki X question ever.
 
Check out episode 102 of the V-LOG right here.
 


 
Question of the Week Submissions
Video of the Week Submissions
Welcome Tanki Selfie Giveaway
 
 

Unofficial translations by:
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ok seeing this will be my last day of  posting in this section due to personal conflict

 

 

lets see what can i say ....

 

                    good bye tanki ..RIP

 

              

the words i would love to say would get me kicked from this game should i care not really ..but on the other hand sort of due to my money that i have invested in my accounts .. in time  it  will  have  no meaning to me .. for now i will button the lips .

 

. trust me players boy the words i want to say would destroy your ears coming from this lady...

Edited by frozen_heart

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Let's watch. :D

 

This has been one of the most interesting V-LOGs so far. The event in Armenia and Georgia looked awesome and I'm really looking forward to the new updates.

 

I'm not planning to write a text wall about the (for most players) disappointing answer 'no' to the question that has finally been answered. Whether I do write such a huge text or not, it won't change anything as it's a made decision that won't be inverted. All I won't to say is that I'm afraid that the Flash version will slowly die as it's already losing players if you look at the number of players online at the same time and a new game won't do any good to it. I'm afraid my achievements, all my efforts on this account, all my hard work and the money I have spent to the Flash version will be lost. 

 

I hope players won't rage out of disappointment, frustration and anger. I hope Tanki X becomes a success, but I'll stay loyal to the good old Flash version. All I hope is that you guys will not only promote the new game, but advertising the Flash version will be necessary to keep it alive and to not take away all faithful players' efforts. Please, don't ever forget about Flash. 

 

The client is a great idea in my opinion. Browsers don't work well for me. As for the new turrets. I don't know if the current triple modules are good enough to use if we're having 2 extra turrets. You can only choose a combination of protection from 3 turrets at max and with 2 extra turrets, we'll be having 13 turrets in total, meaning 10 possible turrets from which you can't protect yourself. The special modules, such as Helper, will be having a bigger advantage. 

Edited by falcosenna1
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Okay, here's my question.

Why is it that question of the week is always won by helpers even if regular players enter the correct answer? Why is it that always helpers are chosen and not a single regular player?

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Okay, here's my question.

Why is it that question of the week is always won by helpers even if regular players enter the correct answer? Why is it that always helpers are chosen and not a single regular player?

I'm wondering too.

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Can you guide the rocket, or will it go toward someone automatically, or will it just go straight.

Plans are for it to be a seeker, but the mechanism is limited. If your enemy is agile enough they'll be able to escape. So no, it won't be a fire-and-forget missile — that would make it overpowered.

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Okay, here's my question.

Why is it that question of the week is always won by helpers even if regular players enter the correct answer? Why is it that always helpers are chosen and not a single regular player?

Which of the five randomly-chosen winners are helpers?

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Yes! Finally a useful update! I feel like the artillery turret will be the hardest to master though. I bet so many tankers are gonna be like " why don't you turn your turret noob" when using the artillery turret.

Edited by Metaphor
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Plans are for it to be a seeker, but the mechanism is limited. If your enemy is agile enough they'll be able to escape. So no, it won't be a fire-and-forget missile — that would make it overpowered.

I'd suggested something similar a while back in the ideas for turrets section and it's nice to hear that it might be implemented. What about the hover hull idea that's been around in the office for a while now and please answer my earlier question on the 1st page.

Thank you.

Edited by VaudeVille

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