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It should still work. Have you tried re-installing it?

Yes, Whenever I try to login I get "Error Server request failed. Please check your network connection and try again"

Ive tried on two different wifi networks and my 4g data.  :(

 

 

(The same wifi downloaded the app just fine so I don't think it has anything to do with my wifi)

Edited by Retaliate

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I break the rules if I let someone buy for me something from the Shop?

Only if that someone decides to get a refund. Safer payment options are the ones for which you can't get a refund once the purchase has been completed, like paysafecard.

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Interesting hehe

And if I get my account stolen or I want to change something from my account via e-mail what I have to send if the account stolen formulary asks me for my credit card information? Just in case :ph34r:

Thats a risk you run. The form does not ask for your exact card details but it does ask which payment methods and service providers you used. If you don't know those it could be problematic for account return.

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This morning, I joined a battle and was booted out 3 times. Each time I reloaded the tab and instead of going back into the game, I was sent back to the lobby. I was able to join the same team, but my score and crystals were lost. I know it's not my cache. I dump those once a week and did it night before last. I have never had this problem before. Yes, I've been booted out of a battle, but I was always sent back into the battle, not back to the lobby. What gives?

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This morning, I joined a battle and was booted out 3 times. Each time I reloaded the tab and instead of going back into the game, I was sent back to the lobby. I was able to join the same team, but my score and crystals were lost. I know it's not my cache. I dump those once a week and did it night before last. I have never had this problem before. Yes, I've been booted out of a battle, but I was always sent back into the battle, not back to the lobby. What gives?

Perhaps it took longer than 2 minutes to get back into the battle from the moment you lost connection to the battle?

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Suppose I've got 10 kills but with 0 deaths, doesn't that make my D/L 0 (Cause 10/0 is undefined)

So my K/D doesn't improve then?

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Suppose I've got 10 kills but with 0 deaths, doesn't that make my D/L 0 (Cause 10/0 is undefined)

So my K/D doesn't improve then?

It's impossible to divide any number by zero, so your D/L would be -.

Your K/D will certainly improve, because 10 more kills will be added to it.

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Can players with maxed out friend list send further friend requests?

 

Every now and then I receive friend requests that I cannot accept due to the sender's full friend list. I wonder if this is a timing issue (e.g. the player had 1 free slot before sending me the request, but that slot was filled when he accepted another player's friend request, leaving me no empty friend slots), or it is also possible to send out requests even if you have a full friend list. In the latter case, I think this feature should be disabled.

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Perhaps it took longer than 2 minutes to get back into the battle from the moment you lost connection to the battle?

No, it didn't. From the time I was booted until I was back in the lobby was less than 30 seconds. 

No lag when it happened. I don't know the exact FPS or PING, but it's always within acceptable range. 

 

First time it happened, I was just killed by Firebird. The camera went up, viewing the battle ground and then black screen.

 

Second time, I was changing the color of a CP. Suddenly black screen.

 

Third time, I was going head to head with another Vulcan. We died at the same time. My tank went ghostly for a split second, then black screen. 

Edited by u812ic

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Can players with maxed out friend list send further friend requests?
 
 

They can't accepte or sent requests.

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Another question, unrelated to my previous inquiry:

 

Sometimes I'll see players near me rubberbanding, running into walls, having difficulty driving in a straight line, etc. but the players in the distance are acting normally. Am I lagging or am I seeing other players lagging? If I'm lagging, then how come I'm not having any noticeable problems and the players at a distance are acting normally. Why am I seeing it happen to players close to me, but not at a distance? 

 

Let me clarify this a little. This isn't happening all the time, just occasionally. When I see a lot of players lagging, I check my fps and ping. At a glance, they are in the green.  

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They can't accepte or sent requests.

I've gotten requests and when I accept I get a notice that the sender's friend list is full. I'm not sure if this is the way it happens, but it seems logical:

 

A player sends me a request. I accept and his name is added to my list and my name is added to his. But if his list is full, then my acceptance doesn't go through because my name can't be added, therefore, his name isn't added to mine, either, even though my list isn't full.

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Can players with maxed out friend list send further friend requests?
 
Every now and then I receive friend requests that I cannot accept due to the sender's full friend list. I wonder if this is a timing issue (e.g. the player had 1 free slot before sending me the request, but that slot was filled when he accepted another player's friend request, leaving me no empty friend slots), or it is also possible to send out requests even if you have a full friend list. In the latter case, I think this feature should be disabled.

 

What happens in this case is that the sender's friendslist became full between the moment the request was sent and the moment you accepted the request.

 

No, it didn't. From the time I was booted until I was back in the lobby was less than 30 seconds. 

No lag when it happened. I don't know the exact FPS or PING, but it's always within acceptable range. 

 

First time it happened, I was just killed by Firebird. The camera went up, viewing the battle ground and then black screen.

 

Second time, I was changing the color of a CP. Suddenly black screen.

 

Third time, I was going head to head with another Vulcan. We died at the same time. My tank went ghostly for a split second, then black screen. 

And you're using the client by any chance, or did this happen in a browser? It's a common issue for client (and standalone users), but not for browser users.

 

Another question, unrelated to my previous inquiry:

 

Sometimes I'll see players near me rubberbanding, running into walls, having difficulty driving in a straight line, etc. but the players in the distance are acting normally. Am I lagging or am I seeing other players lagging? If I'm lagging, then how come I'm not having any noticeable problems and the players at a distance are acting normally. Why am I seeing it happen to players close to me, but not at a distance? 

 

Let me clarify this a little. This isn't happening all the time, just occasionally. When I see a lot of players lagging, I check my fps and ping. At a glance, they are in the green.  

You're observing other players facing lags. If you were lagging yourself, this is how other players would see you.

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When I play XP/BP, every time I see an opponents railgun start to heat up at the same exact time as mine, either my aim gets knocked off or Im killed before my shot lands, even though I can see my shot hit them. Is it lag on my end or their end? Or am I just noob?

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Can anyone here tell me how to add a picture in a post?

~Feeling Confused

Regards

Game Changer

right click the picture and select "copy"... then when you post either right click and select "paste" or just press ctrl+v

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When I play XP/BP, every time I see an opponents railgun start to heat up at the same exact time as mine, either my aim gets knocked off or Im killed before my shot lands, even though I can see my shot hit them. Is it lag on my end or their end? Or am I just noob?

What happens is the following:

The moment you hit space bar, it takes a certain amount of time for your command to reach the server. From there it takes a certain amount of time to reach your opponent. The same goes for your opponent's shot. That means that there's always a slight delay in what you're seeing on your screen. On your screen it looks as if you shot at the same time, but in reality, you see your own shot directly, but the moment you see your opponents shot, it already traveled all the way from his/her PC, to the server, to your PC. Your opponent's shot reached the server before your shot did, so the server registers you as destroyed (which means your shot never happened according to the server, because you were already destroyed).

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What happens is the following:

The moment you hit space bar, it takes a certain amount of time for your command to reach the server. From there it takes a certain amount of time to reach your opponent. The same goes for your opponent's shot. That means that there's always a slight delay in what you're seeing on your screen. On your screen it looks as if you shot at the same time, but in reality, you see your own shot directly, but the moment you see your opponents shot, it already traveled all the way from his/her PC, to the server, to your PC. Your opponent's shot reached the server before your shot did, so the server registers you as destroyed (which means your shot never happened according to the server, because you were already destroyed).

This makes me want to play a simple board game...

Thanks for the detailed response :)

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u812ic, on 01 May 2018 - 15:32, said:snapback.png

No, it didn't. From the time I was booted until I was back in the lobby was less than 30 seconds. 

No lag when it happened. I don't know the exact FPS or PING, but it's always within acceptable range. 

 

First time it happened, I was just killed by Firebird. The camera went up, viewing the battle ground and then black screen.

 

Second time, I was changing the color of a CP. Suddenly black screen.

 

Third time, I was going head to head with another Vulcan. We died at the same time. My tank went ghostly for a split second, then black screen. 

And you're using the client by any chance, or did this happen in a browser? It's a common issue for client (and standalone users), but not for browser users.

 

----------------------------------------------------------------------------

 

Chrome browser.

u812ic, on 01 May 2018 - 15:32, said:snapback.png

Sorry for the double post. 

Edited by u812ic

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This makes me want to play a simple board game...

Thanks for the detailed response :)

 

Yeah it's ping related. The higher your ping number, the more server latency. A lot of game servers including T.O are located in Amsterdam due to it being a central location for to lower global ping.

 

Distance to server will mostly determine your ping number. But bandwith takes up some of it aswell. It can help if you shut down other devices from your internet, use cable internet, move closer to the router etc.

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