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Don't you ever want to know how many times you kicked the other team's rearend  in a battle, or how many times your rearend got kicked in a battle? Well this idea is very straight foward but it has a rather complicated system in scoring what a win is(W), a loss is(L), or what a tie is(T). (Only in Team Battles)

 

How to get a Win(you have to score 100+ points for a win to count as a win for you):

 

- You start from the beginning of the battle and the battle finishes or you leave when your team is winning

- You join the battle from midway and your team wasn't winning(so that means your team is losing or tied) against the other team. Then with your help your team is ahead of the other team when you leave the battle or the battle ends. 

-  At a random point in battle(even if your team is losing) all opponents leave.

 

How to get a Loss:

 

- You start from the beginning of the battle and finish it(leave or battle ends) with your team losing

- You join the battle midway and your team wasn't losing(so that means your team is winning or tied). Then with your not-so-help your team falls back on the other team when you leave the battle or the battle ends.

 

How to tie(you have to score 50+ points for a tie to count as a tie for you):

- You start from beginning of the battle and the you leave the battle or the battle finishes with a tied result

- You join midway the battle(your team was winning, losing, or tying, doesn't matter) and your team ends up tying against the opponent when you leave or the battle ends

 

Thanks to Spit_Fyre for reminding me this: If you join both teams(switch back and forth) in one single battle the battle will not be recorded for you.

 

This rating is kind of like baseball where the pitcher gets a win or a loss based on whether or not the team is winning when the pitcher leaves. 

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no no no.

it might result the same problem what was in TX.

Everyone joining winning side and battles turn out to be 2 vs 10 or so. Noone is helping loosing team.

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no no no.

it might result the same problem what was in TX.

Everyone joining winning side and battles turn out to be 2 vs 10 or so. Noone is helping loosing team.

Have you read how you could get a loss on your record? You can't get a loss if you join a battle midway with a team that already is losing. 

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Have you read how you could get a loss on your record? You can't get a loss if you join a battle midway with a team that already is losing. 

Yess but if you are in that battle from beginnings?

Everyone will try to get in winning team for +1 win to their ratings.

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I like this idea, but here is the problem: If you care about your ratings, like I do, you would have to use your best equipment and only your best equipment, to try and help your team win. I want to be able to play a relaxed battle using Wasp+Hammer without it affecting my ratings if I lose.  I think what the developers are going to do (and what would be a better option) is add team tournaments. The same concept as DM Tournaments but with CP, CTF, and TDM. Every win, draw, and loss will be added to a players rating. That way for the players that want to play intense battles can, and for those that want to play relaxed battles but won't hurt their rating can too.

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I like this idea, but here is the problem: If you care about your ratings, like I do, you would have to use your best equipment and only your best equipment, to try and help your team win. I want to be able to play a relaxed battle using Wasp+Hammer without it affecting my ratings if I lose.  I think what the developers are going to do (and what would be a better option) is add team tournaments. The same concept as DM Tournaments but with CP, CTF, and TDM. Every win, draw, and loss will be added to a players rating. That way for the players that want to play intense battles can, and for those that want to play relaxed battles but won't hurt their rating can too.

mults?

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Is this concept a little confusing or is it just me?

if u live outside of america it is VERY confusing. I dont blame you. If u live in america and you don't follow sports it is also VERY confusing. I still dont blame you. But if u call urself a sports fan it should be a piece of cake as long as you read the last sentence of my first post. 

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^ We already got a D/L to take care of. Don't need another number to try to impress people with.

most people don't care about D/L because there are such things as kill stealing, mults, and other things that kill you. i thought that it would be nice to know how many battles your team won because of yourself. 

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if u live outside of america it is VERY confusing. I dont blame you. If u live in america and you don't follow sports it is also VERY confusing. I still dont blame you. But if u call urself a sports fan it should be a piece of cake as long as you read the last sentence of my first post.

I'm not American and I don't follow baseball, though I live here. So that explains I guess.

 

Okay, so people switch teams randomly right? What's stemming the winning side of the hyperbola? Couldn't this potentially go back and forth a lot just to garner wins if desired?

 

The catch seems to be that "forfeit" is ambiguously defined here whereas in real sports, it is usually equated to a loss unless dictated by the weather maybe...?

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I'm not American and I don't follow baseball, though I live here. So that explains I guess.

 

Okay, so people switch teams randomly right? What's stemming the winning side of the hyperbola? Couldn't this potentially go back and forth a lot just to garner wins if desired?

Oh yea I forgot to mention this. If you join both teams in one single battle(switching back and forth) it doesn't count as anything on your record. 

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Oh yea I forgot to mention this. If you join both teams in one single battle(switching back and forth) it doesn't count as anything on your record. 

Plugged it.

 

*thumbs up*

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Hello everybody,

 

I think it's useless to explain what's win rate so let's get straight to it: 

When we look at ratings, I think one important thing is missing - an yes, it's win rate :P. So what if developers add there number which shows rate of win? What do you think about it? 

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My idea is for win rate to be added to the weekly stats tab. Each player could view their own win rate from the current and previous week, as well as their overall win rate. WR would only be counted in MM battles, and leaving a battle early would be counted as a loss. That way, there would be no way to exploit the system and at the same time players would be motivated not to desert their teammates.

Same for Efficiency rating. Instead of the all time Efficiency we should be able to view our rating from both the current and past week, just like it works for experience in the weekly ratings tab.

Spoiler

https://imgur.com/a/kHITSj9

Removed some statistics because I was trying to do it rather fast. That doesn't imply that WR should replace anything.

 

This would allow players to compare their stats and also see how well they are progressing. At the same time, some players might switch from trolling teammates to trying their best during battle. Battles will feel more competitive, and this could open more options for rewarding good players (for instance, a special paint for the player with the highest WR of the week, with a minimum 70 battles played). Details such as if draws should be counted I leave to the developers to (hopefully) decide.

 

Thank you for reading!

 

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11 hours ago, Picassoo said:

and leaving a battle early would be counted as a loss.

So if I get dropped into a partial battle where...

1) my team is getting spawn-killed or 2) there's only 2 minutes remaining or 3) both

and I exit immediately, that counts as a loss?

 

NO to bonuses - the GS9999 tankers would just collect most of those.  And considering the wide rank-ranges of some battles, would notbe fair.  It's jus the rich getting even more rewards.

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On 4/3/2020 at 9:37 PM, wolverine848 said:

So if I get dropped into a partial battle where...

1) my team is getting spawn-killed or 2) there's only 2 minutes remaining or 3) both

and I exit immediately, that counts as a loss?

 

NO to bonuses - the GS9999 tankers would just collect most of those.  And considering the wide rank-ranges of some battles, would notbe fair.  It's jus the rich getting even more rewards.

True, this is debatable. I think it would be best if only battles entered early counted to your WR.

As for rewards, I only meant a temporary paint job. Not necessary but profitable for Tanki and  probably wouldn't impact battles as much as P2W functions such as maxed drones ?

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On 8/23/2016 at 2:48 AM, Hexed said:

^ We already got a D/L to take care of. Don't need another number to try to impress people with.

Very old post, but still worth answering it since many people might think the same. D/L is irrelevant. Playing Isida, caping flags or assisting kills mean a low D/L, while camping or kill stealing generate lots of kills. WR on the other hand somewhat shows our impact on the games we play, unless we are constantly unlucky which statistically doesn't happen to most players. The point is to win, not selfishly farm kills.

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4 hours ago, Picassoo said:

True, this is debatable. I think it would be best if only battles entered early counted to your WR.

As for rewards, I only meant a temporary paint job. Not necessary but profitable for Tanki and  probably wouldn't impact battles as much as P2W functions such as maxed drones ?

Until they set up a Lobby for MM not sure this idea can work - at least the way you have set it up.

To get a star you need to accumulate a score of 70.  But you have indicated 100 for a "W".

Some unbalanced battles are over so fast I've seen even players on the winning team not get a score of 70 - even though they were participating - maybe even guarding the flag. Relying on a score in short team battles has huge issues.

Plus MM is designed to place players into battles to fill empty slots.  Your idea would be just another reason why players would not want to join any battles unless it was from the start.  I just left a battle - during a busy time - where my team was perpetually 2 tanks short.  I will not stay in unfair battles - not wasting my time.

 

As an aside - how do you join both sides?  Odds of doing that are extremely low unless it happens to be the only battle going on in that mode.

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