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Developer’s Corner - Amphibious Hovering Hull (Triton)


Viking4s
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On 8/19/2016 at 11:45 PM, BlasterGTI_TURBO said:

cool! Feel like it needs something more. 1/ Maybe the hull should be faster than wasp? 2/ and how much armour would it have?

Sorry for the delay. I might have made my answer to complicated and too long. Anyway it is done now.

 

1/ No, Triton should not be faster than Wasp (top speed), Wasp need to stay unique and leader in that category.

 

2/ Regarding Protection (HP), the current logic of the game is the faster the hull the less HP it has. Also the size and Weight of the hull somehow is link to the HP, the bigger and heavier the tank the more HP. For Triton (a medium range hull type in size) this would be tricky to set its place following this logic, as the lack of friction will give Triton very specific behavior which will be borrowed from Wasp to Viking hulls.

 

See below in the spoiler the difference game physics that govern hulls behavior and as elements of comparison a summary table of all the M0 hulls (from Wasp to Viking).

 

 

 

To my knowledge, all hulls physics are set by the following parameters (Wiki Hulls + Micro upgrade wiki page):

Cdffcc5b.png Protection (HP) — tank's health. Damage dealt by a turret is subtracted from a tank's protection. Once the protection gets to zero, the tank explodes.

C3f6cd78.png Weight — affects tank's stability, i.e. impact force of hits, recoil of its own turret, and partly, ability to move other tanks (this parameter does not affect tank's speed).

6809c52f.png Top speed (m/sec) — maximum speed the tank can get to on a straight.

6a6145fb.png Acceleration (m/sec²) — affects the time it takes a tank to get to its maximum speed and ability to push other tanks (see Power).

20px-Ico35.png Reverse acceleration (m/sec²) — anti-inertial acceleration that comes into force when a tank is moving in one direction and a player presses the button of moving to other direction. It works until speed gets to zero. After that, usual acceleration starts working.

20px-Ico35.png Lateral acceleration (m/sec²) — responsible for damping of lateral speed. The less this parameter is, the easier tank can drift. The higher it is, the more difficult it is for a tank to move sideways.

285f32ef.png Turning speed (deg/sec) — the maximum speed at which the tank can turn.

20px-Ico35.png Turning acceleration (deg/sec²) — affects the time it takes a tank to get to its maximum turning speed.

20px-Ico35.png Anti-inertial turning acceleration (deg/sec²) — works like reverse acceleration but for left-right turns instead of moving forward/backwards.

6a6145fb.png Power (from micro upgrade table) — tank's power. It is calculated as follow = Acceleration x 100 . It is the ability to the hull to get to its maximum speed and its ability to push other tanks.

 

 

 

The setting of these above game physics parameters will define Triton's hull behavior in the game (speed, driving, jumping, wrestling...) and of course Gold box hunt. I do not know what would be the settings, therefore my guess is good as yours.

If developers set up is close to wasp, then the hull Triton will behave like wasp. If set up is closer to Dictator then it would behave like Dictator. Anyway let's have a go with M0 hulls.

 

Speed:

Top speed of the Hornet, it should not be faster than wasp. Wasp stays leader of this category.

Acceleration to max speed faster than Viking (it has currently the highest value).

Reverse acceleration slower than of the Hunter, the lack of friction of the craft with the ground make it slow to break and reverse.

 

Drifting capabilities (Hornet behavior):

Lateral acceleration, Turning speed, Turning acceleration and Anti-inertial turning acceleration - for those I'm not sure how they work, so I can't really define what they should look like, but somehow they should reflect value that set a strong drifting effect similar of higher than Hornet (I took the value from Hornet as a benchmark).

 

Wrestling with other tank and displacement (Wasp behavior):

Weight of the Wasp (for recoil and displacement on impact and wrestling), while firing the hull will be greatly affected and while shoot at too.

Power (from micro upgrade table) — this parameter is weird and I'm not sure this can be modified in the current TO coding. But I feel it should be like Wasp. Triton should have difficulty to move other tank as it cannot anchor/grip on the floor to push.

 

FKxB89E.png

Therefore based on the above, an HP between Hornet and Wasp should provide good balance for Triton which have the size of a medium tank (Hunter/Viking) but with the speed of an Hornet.

Edited by Viking4s
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Would not be possible in Tanki Online, But it might have a chance in Tanki X

Hi, during the last live stream (http://en.tankiforum.com/index.php?showtopic=351198) 2 new hulls with abilities are claim to be planned. Something like 2 hulls, one light and one heavy to complete the pattern of 3 hulls per category. It was hinted to be a hover craft and a spider hull. How this will look like in the end, we can only speculate for now. But I can tell you that Hovering craft have been in the back of the head of the dev team for a long time. The hunter looked like a hoover craft (AVC alike) and initial drawing in the test server looked like one and it was named "Hover". Also a hover tank (Drone alike) was also visible in the tanki viewer and able to unflip itself. And to finish, the "suggestion and idea" thread has a topic labelled as planned ([Planned] Hover Tank).

 

So it is possible in TO and the probability has just increased. However you have to be realistic and pragmatic, it will not fly and it will not glide over water and it will not be able to un-flip itself. Most likely it will drift like one (like the hornet used to drift) and maybe able to move side way and maybe it will be untouched by mine (or less impacted). Wait and see.

Edited by Viking4s

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^oki :x

You will be happy, according to the yesterday's EN Community Livestream, this is not priority anymore (TO change its mind like a girls change her clothes). TO will keep the number of hull as it is for the time being. They will add characteristic to the existing hull before they look at the hull portfolio extension. The meaning of "characteristic" is a big mystery though. It could be anything.

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You will be happy, according to the yesterday's EN Community Livestream, this is not priority anymore (TO change its mind like a girls change her clothes). TO will keep the number of hull as it is for the time being. They will add characteristic to the existing hull before they look at the hull portfolio extension. The meaning of "characteristic" is a big mystery though. It could be anything.

Im happy for you :D. XDDD 

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Well i can make the hull's prototype if you want? Just define it in details and i will see if i can.

 

Edit: :excl: Sketch of the triton would be a super duper mega pega bonus  :excl:

Edited by Cpt.JackHammer

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Well i can make the hull's prototype if you want? Just define it in details and i will see if i can.

Edit: :excl: Sketch of the triton would be a super duper mega pega bonus  :excl:

Nice, Yes you can have ago at it, I put some side and top drawing idea on the article, however it would be better if you could use your imagination :).

Then post it in the creativity section of the forum or here. No reward I'm afraid, a big like from me thought (if any good :D).

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I was trying to make a game but i accidentally made the player float but as i was just beginning so i did not modeled it and my player is a sphere. I can make it move now so i will just have to replace the model :P

 

P.S: I added spring type physic and it jumps too =D 

Edited by Cpt.JackHammer

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Your time is now Viking4s... Hands up or die!!! 

A long time ago I used to create stuff on 3D studio. That was fun.

I'm ready to be blasted by your design.

Edited by Viking4s

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Good article, however certain facts were incorrect.

 

Most tanks in real life can't "hover" over both land and water. Most are either built to hover over a specific terrain, usually water.

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Good article, however certain facts were incorrect.

 

Most tanks in real life can't "hover" over both land and water. Most are either built to hover over a specific terrain, usually water.

Who cares? In real life Freeze as a gun doesn't exist, nor Ricochet and others. This is a game with fictional things in it. It doesn't have to be related to real life. 

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Good article, however certain facts were incorrect.

Most tanks in real life can't "hover" over both land and water. Most are either built to hover over a specific terrain, usually water.

It is not an article about real hoovering tank, but about the idea of an Hoovering tank in Tanki. The weight is an issue but not so much, look at the size of this beast (much heavier than a tank), if it can hoover then a tank can.

 

dawn-blitz-hovercraft.jpg

 

There is a big flaw in hovering tank, it is recoil, the stronger the shot the more likely it will dash backward. If there is no dampers system it is going to turn funny with massive gun shooting. 

Edited by Viking4s

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