Jump to content
EN
Play

Forum

Be able to kick people from Private PRO battles you created


Recommended Posts

Once again, sorry if there is another existing topic for this already open.

 

Title explains it. I have been doing a lot of STGs recently, and if someone else accidentally invites someone that tries to ruin it, you have to create a whole new map. So, the creator of the Private battle can decide if people can get kicked out or not. After all, if he made it private, he only wants certain tankers in it anyway.

Share this post


Link to post
Share on other sites

Declined

 

This has been suggested before and developers said that they don't want to give players the power to kick anyone for no reason from any game. I understand that such a feature would be very useful for events, but it could also be easily abused.

 

Example: create a private battle, advertise it in chat, wait for players to enter and play for a bit to increase the fund. Before time limit runs out, kick everyone and steal the fund.

Share this post


Link to post
Share on other sites

Declined

 

This has been suggested before and developers said that they don't want to give players the power to kick anyone for no reason from any game. I understand that such a feature would be very useful for events, but it could also be easily abused.

 

Example: create a private battle, advertise it in chat, wait for players to enter and play for a bit to increase the fund. Before time limit runs out, kick everyone and steal the fund.

Totally agree with you

Share this post


Link to post
Share on other sites

Fund decreases by half if 1 player gets kicked and if he is alone in battle kills and battle found stays to 0?

(Deaths stay to ruin hes K/D)

Share this post


Link to post
Share on other sites

Agreed with Mafioso on this one, but as a fix to that. Take away the fund produced by the player who was kicked.

Still doesn't really work. The fund that was "produced" by the player can either be the fund that was added from his deaths (because the number of crystals added to fund depends on the victim's rank, not the killer's) or his kills. Removing fund from deaths will still leave the kills and vise versa, while removing both will be too much. So yeah, I think that kind of system would be too complicated to work well.

Share this post


Link to post
Share on other sites

Still doesn't really work. The fund that was "produced" by the player can either be the fund that was added from his deaths (because the number of crystals added to fund depends on the victim's rank, not the killer's) or his kills. Removing fund from deaths will still leave the kills and vise versa, while removing both will be too much. So yeah, I think that kind of system would be too complicated to work well.

I would rather like to see Kick 2 first..

Share this post


Link to post
Share on other sites

Still doesn't really work. The fund that was "produced" by the player can either be the fund that was added from his deaths (because the number of crystals added to fund depends on the victim's rank, not the killer's) or his kills. Removing fund from deaths will still leave the kills and vise versa, while removing both will be too much. So yeah, I think that kind of system would be too complicated to work well.

 Works like that? 

Found decreases by half if 1 player gets kicked and if he is alone in battle kills and battle found stays to 0?

(Deaths stay to ruin hes K/D)

Share this post


Link to post
Share on other sites

Found decreases by half if 1 player gets kicked and if he is alone in battle kills and battle found stays to 0?

(Deaths stay to ruin hes K/D)

It's fund. Not FOUND.

Share this post


Link to post
Share on other sites

 Works like that? 

Nope. Removing half the fund in a normal battle because of a kick is too harsh towards the fair players who worked for that fund.

Share this post


Link to post
Share on other sites

Nope. Removing half the fund in a normal battle because of a kick is too harsh towards the fair players who worked for that fund.

Well thats their own fault for inviting th player and lefting him without a fund by kicking him.

Share this post


Link to post
Share on other sites

Topic Merged

 

Developers said on numerous occasions that they do not want to give normal players ability to remove others from battle. A great example of how that went wrong was the kick system, which was abused by groups of players and eventually removed because of that. Now, things may change and a kick option may eventually be added, but at the moment this idea is not accepted.

Share this post


Link to post
Share on other sites

Declined

 

This has been suggested before and developers said that they don't want to give players the power to kick anyone for no reason from any game. I understand that such a feature would be very useful for events, but it could also be easily abused.

 

Example: create a private battle, advertise it in chat, wait for players to enter and play for a bit to increase the fund. Before time limit runs out, kick everyone and steal the fund.

yes i agree  this update will be good and bad and when golds drops he will take the gold by kicking the player bad idea!!!

Share this post


Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...