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Better roof hitboxes


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Not forcing. But if a player wants to use a certain feature, then it's good to tell them that the feature already exists in a similar version of the game, in case they didn't know.

"Similar version of the game" or different games (?)

 

 

SOURCE

 

There are already additional staff members being recruited. Tanki X has a dedicated dev team and will soon have a dedicated support team. And of course, they have their own Community Managers too.

 

And no, we did not deceive players. As I've already explained many many times, back in the day, TX was intended to replace TO, so it made sense for accounts to be migrated. Eventually though, developers found that they wanted to do things differently, and that's where TO and TX started taking increasingly separate paths. It might not be evident to you right now (and I don't blame you, because you don't know enough about Tanki X at this point in time), but Tanki Online and Tanki X are not the same game. And I'm not just talking about ranks. The handling feels different, the game plays differently, and a host of other things that aren't immediately evident.

 

You welcome ;)

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(edit) Under review

[gmpl] [mps] [improv]

Tanks aren't meant to be on the roofs anyway, so having this feature will have no benefit for battles. Parkour is OK even with this visual glitch, therefore the change isn't necessary. The only thing it will do is cause maps to load slower and possibly cause more lag because the building's hitbox will be more complicated and will require more complex processing in-game. This will probably be fixed in TX (if it isn't already).

Great spot @DageLV, one of your idea is finally going to pay off.

 

If TO goes with the Arty (the Artillery turret) they will have to improve the hit box of the roofs of building otherwise the shell gonna explode on many roof (for no reason) and considerably reduce the efficiency and field of operation of the Arty turret.

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(edit) Under review

[gmpl] [mps] [improv]

 

Tanks aren't meant to be on the roofs anyway, so having this feature will have no benefit for battles. Parkour is OK even with this visual glitch, therefore the change isn't necessary. The only thing it will do is cause maps to load slower and possibly cause more lag because the building's hitbox will be more complicated and will require more complex processing in-game. This will probably be fixed in TX (if it isn't already).

Then, possibly, make a game modes specifically for parkour where the players cannot be killed, supplies other than mines cannot be used in case of accidental usage, and the roofs can have better hit boxes. It must be rather annoying to have to make an increased jump due to the inaccuracy of the hit boxes.

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This went so off-topic, so quickly. :LOL:

 

BTW Madness is made-up of single plates so they don't have hit boxes.

 

Also, with the new game client for TO this might be possible in the future, as with a client you download all the props/tanks to your computer first. So they could be more detailed. But that would mean longing loading if you used a browser.  It's up to the Deves. :)

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Yes it does.

Ofc because i showed tank on roof everyone thinks only about parkour (Such a limited brain) but not about everything else it comes with.

Nice cuss.

Your topic is named "better roof hitboxes, you show picture of a roof, and you expect people to immediately notice you are talking about how corners block shots cause bad hitboxes?

Gg bro I rate 8/8

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Nice cuss.

Your topic is named "better roof hitboxes, you show picture of a roof, and you expect people to immediately notice you are talking about how corners block shots cause bad hitboxes?

Gg brother I rate 8/8

That was best example ro show how hitboxes should be.

Also later i showed screenshot.

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That was best example ro show how hitboxes should be.

Also later i showed screenshot.

You did, but still, saying people have limited brains because your starting points were insufficient isn't the most polite thing around to do,

Not trying to pick up a fight here, your idea is nice indeed, just stating a point.

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You did, but still, saying people have limited brains because your starting points were insufficient isn't the most polite thing around to do,

Not trying to pick up a fight here, your idea is nice indeed, just stating a point.

Yeah but lets say whenever i see roof i think of everything about roofs. Parkour/ battles and on wich roofs i might get and on whichroofs you dont need pro battle to get on. Also i iimmediately think of roofs wich mostly block my shots.

 

So i was thinking everyone might think the same way.

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This hit-box issue does not only help xp/bp, it works for every turret.

Just with those other turrets you often don't see your impact on the roofhitbox (leaves no shooting marks); with rail you see at least your shot ending there.

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Huh. Weird. i found hitbox.

e8839150d1a348a298830fd224712481.png

That is the floor, duh. And is that TTT?

 

Of course there is hit boxes there, it should take a genius to figure that much out. Otherwise shots will go though the walls/floors etc.

 

I'd say stop being smart.

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How should better hitboxes of a roof increase your lag? Could you explain that pls?

I doubt that their algorithm checks each shot against each and every triangle on the map, but only vs those triangles in the way.

 

there is also not a serious point with higher loading time -> what exactly are we talking about here?

We talk about -> lets say -> 15 roofs per map (in average), which now consist of 1 set of data (roof alone) while whith better hitboxes you would need 4 sets of data (2 sleeves + 2 sides). Each set has the size of less then 70 byte. There is no reason to be afraid of loading 3600 additional bytes over your network connection (3 IP packets maybe?).

 

On the other hand we have the client now. So over the time all the maps you've played are pre-downloaded in your local computer; so the battle-entry-time will not increase at all.

 

I hardly doubt that those things will have an effect that you can notice.

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tech says that flash cant run normal hitboxes for roofs (But as i can see it can run even more advanced hitboxes) and when i suggested them to add 12 new props as roofs with simple hitboxes (There are around 12 house types in this game) they said that they dont plan on changing this to be better.

After i asked them why they dont want this game to be more realistic and fun without tanks flying in mid air above roofs or projectiles exploding in mid air, they said that this will be added to Tanki X. and they will try to make TX even better than TO

Seems they are giving up on this game.

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How should better hitboxes of a roof increase your lag? Could you explain that pls?

[...]

I hardly doubt that those things will have an effect that you can notice.

 

Have you ever played with better hitboxes to say that they will lag the game?

 

More lag, or fancier hitboxes, I think I will live without the hitboxes thanks!

 

Do not worry about the lag when discussing idea, no idea should be discarded or downgraded because of the lag argument. Please leave the lag to the developers to solve and manage.

 

If you have concern with lag, please read and comment on the following Topics:

* Info regarding lags and server instability

* [issue 38] How To Mitigate Lags

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