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Modifier prices are ridiculous


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50k for a modifier for railgun m1? Thats more than railgun m1 costs, thats about 20k away from railgun m2! And you lose some of one parameter? Why not just micro upgrade your turret? Its more efficient and you dont LOSE stats.

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I agree with you for the m1's because this is just for the projectile color. But for m2's (100k) and m3's (150k) that is a quite good prices for what the changes could be.

 

You know every person who works for Tanki are only working there. If they do cool prices (1k to 30k) they lose money and time. 

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I agree with you for the m1's because this is just for the projectile color. But for m2's (100k) and m3's (150k) that is a quite good prices for what the changes could be.

 

You know every person who works for Tanki are only working there. If they do cool prices (1k to 30k) they lose money and time. 

M0 is the projectile colour, not M1.   

 

No, I still think 150k for a change, is overpriced, just because, the alterations balance out, and you are basically not even made any better. (They are going to balance out, so, one part gets better and another gets worse.)

 

So you are paying thousands and thousands of crystals for something that will just suit your playing style more. It won't even help you too much in battle. 

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Why don't we wait for alterations and then see how much it actually changes a parameter. If it's a significant change, it makes sense to keep the cost high. Also, they said we'll be able to rent it to check it out, so let's see.

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100K for M1 is certainly ridiculous, no midranker can possibly afford that without buying, and the fact that you can only rent by paying real money is pathetic too.

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Tanki is only creating more crystal sinks with alterations,increased kit prices and doesn't do anything to help players earn crystals fast. 

Too bad they are so greedy even to put 1-2 day x2 fund on tankers day

Edited by i_Mosquito_i

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Alterations cost CRYSTALS? THEY DO NOT GIVE ANY ADVANTAGE WHATSOEVER!

Well, it's not like paints currently give any advantage whatsoever either.

 

M2-M3 alterations will change the statistics too, which may or may not give you an advantage in certain situations depending on your playstyle. I suspect that only cosmetic alterations will be available at low ranks to avoid confusing newbies too much. I think that the projected prices for alterations are a bit high, especially for those with only cosmetic effects, but their existence will not nullify the base variants. If balanced correctly, the alterations will either look nice (for low modifications) or make a turret a little more to your liking (M2, M3), and not outclass the other ones. Are the prices high? Sure. But you're not missing out on much by not buying a M1 alteration that changes your turret's ammunition to, I don't know, hot pink.

 


 

Tanki is only creating more crystal sinks with alterations,increased kit prices In games, currency sinks refer to things that keep players impoverished on purpose, like equipment repairs. The difference with alterations is that nobody's forcing you to buy them in order to get an advantage.

 Many of the kit prices have been reduced to levels similar to how they were before the update. There are some exceptions, but for the most part kits are accessible, especially on sales.

 and doesn't do anything to help players earn crystals fast. 

 You can get crystals or premium time through daily missions. Spending 3 hours in a Polygon CP with premium will net you a lot of crystals. Daily mission themselves are actually pretty darn profitable if you have the time to complete 3 in a day.

Alternativa is a company. The developers still have to make money through crystal purchases since the game is free. All things considered, they have done a pretty good job with balancing free players with paying ones. In the other F2P games that I've sampled, there are buyer-only weapons/equipment that give a huge advantage over free players, to the point where you're basically screwed if you don't have cash. Here, yes, there are exclusive items, but so far, these exclusive items have not granted any sort of advantage over the stock items. Are there ways to game the system? Yes, e.g. it's possible to get M2 Smoky/Titan at First Sergeant with enough crystals, but this isn't as big of a problem as other games. With the advent of assorted product kits, personal discounts, holiday discounts, daily missions, and whatnot, it is possible for a free player to match and beat buyers.

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Well, it's not like paints currently give any advantage whatsoever either.

 

M2-M3 alterations will change the statistics too, which may or may not give you an advantage in certain situations depending on your playstyle. I suspect that only cosmetic alterations will be available at low ranks to avoid confusing newbies too much. I think that the projected prices for alterations are a bit high, especially for those with only cosmetic effects, but their existence will not nullify the base variants. If balanced correctly, the alterations will either look nice (for low modifications) or make a turret a little more to your liking (M2, M3), and not outclass the other ones. Are the prices high? Sure. But you're not missing out on much by not buying a M1 alteration that changes your turret's ammunition to, I don't know, hot pink.

Which is why I was against the way it would've been done and I had stated a theoretical "product kit" for every paint (can be bought in paints AND protection module section)

 

Basically, old LGC modules still stay and you can buy, let's say, Emerald paint for the price it was BEFORE the update and you will get Emerald paint and module. Et cetera.

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On which part?

 

Alteration prices for M2 and m3  are fair, but the m1 prices are insane.

This part.

 

Like I said, (And now added to.)

 

The alterations balance out, and you are basically not even made any better. (The statistics are going to balance out, so, one part gets better and another gets worse.)

 

So you are paying thousands and thousands of crystals for something that will just suit your playing style more. It won't even help you too much in battle. Sure, in some situations, it will help you. However, you will also be burdened in some situations, because you are also making a certain statistic worse.

 

Therefore, there is pretty much no benefit to them. The prices would seem more reasonable, if you could buff one part of a turret, and not have to sacrifice another part.

Edited by DESTROYER_13

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  • Developer

It does seems like TS doesn't really understand what alterations exactly do. If you stand before choice of MUing your turrets and alternate your turrets, you should definitely go for MUs. Alterations serves whole another reason.

 

And if we are talk about reasons they are:

 

1) Money.

Ok, can we have that out of the way first? Yes, we are doing many things in this game to create crystals sinks. Monetization is done through this kind of soft pay walls when you don't suppose to have enough crystals to get certain things as fast as buyers do, but we are doing pretty good with not going further than that. Apart from most russian free to play games this days. And we will stay that way.

 

2) Play the way you like it.

Say you love Ricochet, but you can't use it on open maps. What should you do? Buy another turret for this kind of maps or just avoid to play them? I belive you will do the latter. This is when alterations comes into play. If you sure you like your turret and you want to stay with it - this is the way to go.

 

3) New stuff.

Making new turrets takes alot of time. Making a single alteration for existing turret takes two week in worst cases. This is much better way to give you guys new stuff to play with. And to make it clear once again: new stuff is something that keeps this game going.

 

4) Tinkering with turrets.

First you'll get only one alteration per turret. They you'll have another one and you'll find out that you can stack their effects. Then you'll get more alterations and you'll find out that now you need to choose them to stack properly. Then you'll try to break the system to turn one turret into another (you'll find out that in some cases you can do that). You probably won't be able to do that untill end game but this is whole another point behind prices. Alterations are for making your end game more interesting. In early game you can use them inly if you absolutely sure what you are doing. Or you are a buyer. Sorry, but to keep this game simple I have to unlock content gradually, so I can make sure you won't be overwhelmed.

 

I believe players will accuse me for being a greedy developer anyway so.. yeah... this is where I should end my comment.

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Well I guess it would be a lot of fun to experiment with this, if I was a buyer. But I am not, and I can not afford this stuff. (Well I guess I can, but I am not gonna waste crystals, just for fun.)

Edited by DESTROYER_13

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I agree with you for the m1's because this is just for the projectile color. But for m2's (100k) and m3's (150k) that is a quite good prices for what the changes could be.

 

You know every person who works for Tanki are only working there. If they do cool prices (1k to 30k) they lose money and time.

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I think Alterations have very reasonable prices except at M1s. Then again, Kits are really overpriced in the M1 Ranks as well since people haven't had much time to save up or to figure out how to save up. But For the amount of benefit these could bring and the amount of specialization you can gain, it seems like a fair cost.

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