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Facing the hard truth : Coping with Mults, Sabotage and Cheaters


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:D I reported wasp+Smoky with screenshot who had over 40 deaths and no kills in monte carlo map. He was just spinning turret. In screenshot i included the player and scoreboard. That was not enought proof that dude in TDM has 40+deaths and 0 kills. He is still not a mult.

Few weeks ago i reported dude who was using Thunder m1+Wasp m1 (Non-mued) on Iran CTF map even tho, he had m2 gear  and he used the worst equipment possible to fight generalissimos with that gear even when i had hard time with m2 gear.

 

And yeah if you are scared of loosing, do what noob above me says. He knows how those things are going. He is an expert in those things.

i would be quit before you get banned again

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I love mults. do you know that the hardest and funniest thing is being a mult, it gives you much fun, especially when you see a pro kid crying "mult out, noob mult ...etc", i really love that moment.

Edited by r_Damn_Slow0
irrelevant defamatory joke attempt part removed. Lets keep on topic, its an interesting discussion so far :)

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From my own experience, in any battle I play people start accusing newcomers of being mults as soon as those enter. They see that the player has zero kills and a few deaths and instantly assume that he's multing. And it doesn't matter to them if the player is an Isida that just entered the game or a Railgun that does significant damage but never gets the kill.

 

Now imagine the chaos if all these players got ability to ban, or at least kick anyone who they think is "multing".

 it should be atleast 3 days .... playing so hard in tough battles and mult n our team ... get the enemy flag and jumps off the edge.....  :o  :unsure:  :wacko:  :angry:

Edited by sid262

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Wrong. When saboteurs get reported for the first or the second time, they only get disconnected from the chat. As for the veterans of sabotage, they get temporarily blocked for one day at least as you said.

No wonder why they are so many of them. In a word it is useless to try anything at our level, we are just wasting our time.

Spending time reporting with no improvement of the situation means waste of time.

Tips of the day: don't bother report. Either leave the battle or either do drugs, otherwise you're going to waste your time.

Edited by Viking4s

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it's ridiculous. In the last time We The Normal players are not the corut or the judge.  Simple Logic. 

 

Why did it make you laugh  ?  Our Moderators protect us from scammers, inappropirte content should I continue ?. You should appreciate thier hard work. I don't want to imagine TankiOnline without Moderators. 

 

 

Moreover, Yes. Our Moderators Are Brave ! They look right to the problem and deal with it successfully.

 Mods are very brave fighting a battle in which they cannot be harmed yes.

From my own experience, in any battle I play people start accusing newcomers of being mults as soon as those enter. They see that the player has zero kills and a few deaths and instantly assume that he's multing. And it doesn't matter to them if the player is an Isida that just entered the game or a Railgun that does significant damage but never gets the kill.

 

Now imagine the chaos if all these players got ability to ban, or at least kick anyone who they think is "multing".

Good points, this happens, but if they were a rail they would get assist points, same with isida. if someone has a 0-4+ KD ratio I assume they are multing because seriously, if you die that many times without damaging the enemy/helping your team you're useless and quite frankly should just leave the battle.. ( this only applies to non format battles. )

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:D I reported wasp+Smoky with screenshot who had over 40 deaths and no kills in monte carlo map. He was just spinning turret. In screenshot i included the player and scoreboard. That was not enought proof that dude in TDM has 40+deaths and 0 kills. He is still not a mult.

Few weeks ago i reported dude who was using Thunder m1+Wasp m1 (Non-mued) on Iran CTF map even tho, he had m2 gear  and he used the worst equipment possible to fight generalissimos with that gear even when i had hard time with m2 gear.

 

And yeah if you are scared of loosing, do what noob above me says. He knows how those things are going. He is an expert in those things.

For wasp+smoky screenshot has been lost but there is screenshot about wasp m1+thunder m1 dude.

2d923c7ab66d4a798505da9cda06eaf2.png

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Sadly true, but at least they get a definitive reputation in the eyes of the online community, especially those fake devouts who flood the chat with prayers by day and end up blocked for sabotage by night.

How can you shame one gamer among 40 000 players? who will notice.

Furthermore now you can change your name for not much. so you can buy a clean reputation.

By all mean carry on reporting, but without the company managing support the effort seems vain.

 

I'm wondering from the very explosive and teasing video of the monthly battle mod report the actual nature of bans. The total seems impressive but if it is like 4000 bans of one hours chat ban or actually 4000 permanent bans from the game? The first option is just gun smoke, the later would be actually impressive and a positive step toward tackling this cancer.

Edited by Viking4s
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Who ever changed the scoring system to give a "bonus " for kills while carrying the flag needs to change it back to NO Bonus for kills while carrying the flag. People are taking the flag and running around trying to kill every enemy in the game. Not only does this leave their team mates sitting ducks it disrupts the flow of the game and keeps others from scoring. Besides they end up getting killed 9/10 times and dont score. And since you have taken the ability to report others at lower ranks with chat mode. Theres no way to report this disruptive behavior Thanks for all your hard work. .

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People are taking the flag and running around trying to kill every enemy in the game. 

That's not how it works. You don't get more points for kills if you have the flag. You get more points for killing the enemy who has your flag.

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That's not how it works. You don't get more points for kills if you have the flag. You get more points for killing the enemy who has your flag.

Explain me why sometimes i cap flag and i get maybe 4 score and sometimes i can get 150 score for capping flag?

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Explain me why sometimes i cap flag and i get maybe 4 score and sometimes i can get 150 score for capping flag?

Depends on the amount of enemies. The amount of points you get is the same as killing every enemy once, so 150 points is for capping a flag when the enemy team has 15 players. You get less points if you were not the only one carrying the flag, for example someone took it, carried out of the base, dropped it and you picked it up and capped.

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Depends on the amount of enemies. The amount of points you get is the same as killing every enemy once, so 150 points is for capping a flag when the enemy team has 15 players. You get less points if you were not the only one carrying the flag, for example someone took it, carried out of the base, dropped it and you picked it up and capped.

In theory 15 players = 150 pts, however there is a twist to this. In in-game when you cap the flag to quickly/shortest way you will not earn the 150 pts.

 

I have experimented and you can loose up to 30% of the maximum points. On 1 v 1 on sandbox, my opponent was not active and I checked the points via different route and speed: surprise: if I cap too quickly (speed boost / shortest route): reward = 7 pts. If I took my time or a longer path 7-10. And when I took my time = 10pts.

 

I believe this to reduce the power-level efficiency or to adjust the reward to the difficulty of the capping (too quick = too easy = less points earned). I did it on Sandbox map 1v1, but I noticed lower points reward for capping than expected on madness with 4v4.

 

Tip of the day: to earn more game points and increase battle found don't go to fast on capping.

Edited by Viking4s

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Sorry, but you got it all wrong :D

 

This is actually a whole different system I completely forgot about. Its purpose it to prevent/reduce the effectiveness of power-levelling on inactive opponents. Basically if it's a balanced battle where both teams are getting points (not necessarily flags - even just individual points from kills), then every captured flag has the full amount of points, i.e. number of enemies x10. But if one team starts capturing flags one after another, the number of points the players earn from each flag starts to decrease rapidly to discourage players from capping flags against a weak or inactive team.

 

I'm not sure about teh exact variables such as how quickly the score per flag decreases and how active/inactive the enemy must be to affect the flag score, but that's how the system works in general.

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WELL guys......... we fight .....we defence....we attack..........we put mines.......just to win the battle..... 

enemy team is tough...... but our attitude is rough ...... they got scared....

but soon we realise there is no point of doing such things............as we got professional mult in our team......

 

we cry ....we curse.....sometimes even we swear.......... but there is no point of doing such things..........

because......the attitude of mult is like.......( I MULT....... i bad.....i sabotage.......i push my own team mates......... but no one can ban me....... cuz i am smart n professional mult )

 

 

 

 

 

     so   guys    ,this mult problem is never gonna be resolved.......... but atleast we can record and shame them.....

 

by posting recorded videos of multing..... i dont know if they will get ban........ but atleast we can make them realise....... that if u do bad things .....then people will curse u ...n dont respect u........

and one thing....... due to lagging some players cant play that thing is not multing......... >>> sabotage .... high rank tanker  using weak hull n turret..... teammates score is very high ..... mult score very less.......as compare to teammates..... can be considred multing........ sometimes mult confess without fear that i am mult..... then thats multing...... we can post such chats here......

 

 

      Plz be free to discuss about multing here...... and ways to stop them........ you can also post recorded multing videos  of battles n screenshots of chats where mult is confessing of his multing........

 

                                                                                                                          

A rainbow

large.gif

Edited by Yisroel.Rabin
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Sorry, but you got it all wrong :D

 

This is actually a whole different system I completely forgot about. Its purpose it to prevent/reduce the effectiveness of power-levelling on inactive opponents. Basically if it's a balanced battle where both teams are getting points (not necessarily flags - even just individual points from kills), then every captured flag has the full amount of points, i.e. number of enemies x10. But if one team starts capturing flags one after another, the number of points the players earn from each flag starts to decrease rapidly to discourage players from capping flags against a weak or inactive team.

 

I'm not sure about teh exact variables such as how quickly the score per flag decreases and how active/inactive the enemy must be to affect the flag score, but that's how the system works in general.

So if im using my wasp m2 and sneaky capping flag after flag im doing bad for my team?

(I like sneaky attacks so enemy notices me only when i pick hes flag so that means i can cap 2-3 flags in 1 minute playing Rio CTF)

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So if im using my wasp m2 and sneaky capping flag after flag im doing bad for my team?

(I like sneaky attacks so enemy notices me only when i pick hes flag so that means i can cap 2-3 flags in 1 minute playing Rio CTF)

Like I said - I'm not sure how the system works exactly, but it might be that all enemies have to not get any score for a minute straight AND you need to cap a couple flags in a row, before the score you get for flags starts reducing. I'm sure it's good at distinguishing between a situation like what you described and actual power-levelling or unfair battle.

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Like I said - I'm not sure how the system works exactly, but it might be that all enemies have to not get any score for a minute straight AND you need to cap a couple flags in a row, before the score you get for flags starts reducing. I'm sure it's good at distinguishing between a situation like what you described and actual power-levelling or unfair battle.

today i was on lead by 200 score in rio CTF using isida and wasp.

Second place capped flag and i got second place in last 5 secs.

This means he got around 200 score for that cap.

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Last week I was sniping on Brest during TDM, upper floor. The other team had 3 Shafts on the upper floor. One of my team mates using Hunter/Shaft would come up to the top floor, sit behind the wall for a few seconds, go into an opening face first to the enemy. Before he could get his scope focused, he was dead. He did this many, many times during the battle and never got a shot in. He was 3 ranks higher than me.

 

At my rank, I know better than to do things like that. That's why I use railgun instead of shaft.

 

It was a close 30 minute battle and either team could have won. It came down to which team was ahead at the end of the battle. We won by 10 points.

 

Was he multing (giving kill points to the other team) or just a genuine Nincompoop?

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One simple solution for dealing with mults would be if Tanki would be so kind that they'd give the decision in the hands of the players. This means a voting system based on the number of votes a player would get during a battle.
For example: 
  -  4 vs. 4 battle, if in a team 3 players vote against a player, that player will be automatically kicked out
  -  8 vs. 8 battle, if in a team 6 players vote against a player, that player will be automatically kicked out
This system would not be perfect either, because it gives the chance for abuse. Clans/clicks/friend groups can kick out players who wouldn't deserve to be kicked out in the end, but still it has more good sides than bad ones. Game mods aren't at duty all the time, plus some of them seem to be kinda blind sometimes (to not say directly hand in hand with cheaters). 

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~

 

Was he multing (giving kill points to the other team) or just a genuine Nincompoop?

Seems like a genuine newbie to me. Some players don't exactly learn anything new and use their old "tactics" all the way, while those who do indeed try new strategies or tactics obviously play better and don't make noob moves.

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