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Buffs/Upgrades/Boosts for equipment


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Hello!

 

So my idea is to add extra buffs to players.

So those buffs may be obtainable from daily missions and might be 0.125 as often as Crystal mission.

You can get one only as default mission and changing missions will not help you to achieve them cuz they wont be there.

 

There should be 3 classes for buffs. Bronze (10% buff) Silver (20% buff) gold (30% buff)

You can get those buffs and activate at any time.

Bronze buff lasts for 60 mins

Silver buff lasts for 40 mins

Gold buff lasts for 20 mins.

 

Those buffs can be anything!

Protection from druggs, max health, turret rotation speed, freezing effect, burning effect, damage, weight (Bronze 50% Silver 100% Gold 150%), Power (100% 200% / 300%),more transparent shaft laser (20% / 40% / 60% more transparent laser), Reloading, druggs last longer (10 / 15 / 20 seconds), protection module buff (50% module with bronze buff 55%, Silver 60%, Gold buff 65%)and pretty much anything else what you think you might be able to buff. No new features! just buffs to old ones!

 

This is reason why this automaticaly gets declined- 

They wont be aviable for purchase in any way.

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I love the shaft, but there are two aspects that give you away. The beam and the sound of the shot. The beam I can understand. But maybe we could get attachments like silencers? Maybe something to give the turret a little damage boost. Maybe 3.0 damage increase? Maybe something to make reloading quicker? Maybe a toggleable beam when in arcade mode to make far away shots easier? I know I love to test my skill and try and make a no scope shot from across whatever map I'm on. I fail most of the time, but a beam would help a lot! Maybe certain hulls get certain attachments? Maybe the vulcan gets something to make it heat up slower? 

 

For hulls, maybe something to make them more quiet? Something to speed them up slightly? 10% increase? Who knows?

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Valid

[ftr]

So you guys want even more things that require you to spend crystals and thus even more items which will give buyers an advantage? OK...

Also, how is this different from MUs? Why not just give turrets/hulls more MU parameters which will affect the aspects you listed?

 

On 9/23/2016 at 7:28 AM, LoganFranlkin171998 said:

 

Topic merged

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Under review

[ftr]

So you guys want even more things that require you to spend crystals and thus even more items which will give buyers an advantage? OK...

Also, how is this different from MUs? Why not just give turrets/hulls more MU parameters which will affect the aspects you listed?

 

Topic merged

Actualy no. Orginal post got merged with ideas for daily missions cuz i said "And this is why it gets declined-Buffs only optainable from missions and button "change" wont help you to get this buff. Only from orginal daily missions they may be obtained."

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We don't need any more items that make other players better than the rest of us.

How they make them better than rest of us? Those are small buffs from missions.

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Instead of that, why don't we use some supplies that do the following:

 

Force- triples the impact force and recoil of your turret for 1 whole minute.

 

Strength- triples the weight and power of your hull for 1 whole minute. Speed not included.

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So...if you buff Isida M3+ ("M4"), you have Isida M4+ ("M5")? :D

Did you even read my idea?

I said nothing about all stats.

I clearly said SMALL BUFFS for special things not all stats together. They may be a bit faster reload and whatever. Not like if you buff isida m4 you get all stats upgraded.

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Did you even read my idea?

I said nothing about all stats.

I clearly said SMALL BUFFS for special things not all stats together. They may be a bit faster reload and whatever. Not like if you buff isida m4 you get all stats upgraded.

I see. I thought that you get all the stats at once...My bad.

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Tanki online P2P confirmed

Your fail confirmed.

 

This is reason why this automaticaly gets declined- 

They wont be aviable for purchase in any way.

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