Jump to content
EN
Play

Forum

Alterations, Kits and Supplies Kits!


theFiringHand
 Share

Recommended Posts

'this is bull....  get the drugskits aways, only make it better for the buyers

 

you said it was a  game for buyers and no buyers, it looks like  it went ver bad

 

first you start with micro upgrades (good update tho)

than get premium

than this

 

it gonna get unplayble for the players who havent got a good account yet

Share this post


Link to post
Share on other sites

 

 

Developers say that every single item that affects gameplay is available to free players in the garage. This is somewhat true, because indeed it's not like there are special supplies in the Shop sold for only real money which give you 2x more power than normal supplies. But let's face it, there is no way a free player is able to compete with a buyer who has practically limitless supplies.

 

A Generalissimo may get about 100 supplies a day from daily missions. That's if they are really lucky and they don't go for crystal missions (which is in fact what most players want). So to complete these missions the player needs about 30 minutes of intensive gameplay. During that gameplay he will die on average about 50 times and therefore have the opportunity to use 150 - 200 supplies (or 40 of each). He may get around 1000 crystals from the battle and if he spends those on supplies again - it will be just about enough to buy more supplies and cover the expense of the 30 minute battle.

 

So the result is that to be able to compete with a buyer who drugs non-stop, the player is only able to play for 30 minutes a day and get absolutely no extra crystals for anything other than supplies (alterations, MUs, equipment, etc.). And that's on a good day. Someone who wants to get crystals and plays with wasp will end up getting 30-50 supplies per day and using over 50 in a battle (since wasps die a lot), so that kind of player will run out of supplies in no time and what then?

 

And it's not like buyers aren't affected by this too. Unless they play only DM mode, the player will constantly encounter players without supplies in their team in normal battles. And it's not exactly pleasant to have a situation where you drug like crazy, bring your team out of a hole towards the end of a match and when some noob picks up the winning flag you drop when you got killed, he loses it because he doesn't have a DA or repair kit to use when he gets attacked. And the battle is lost.

 

The lack of balance between buyers and free players when it comes to supplies has been like a rotten limb for Tanki ever since they were introduced. The smart cooldowns update helped a little bit but not enough. And now with the removal of big supplies kits from garage free players are left with no hope for fair battles.

 

In my honest opinion, this will only worsen the game in the coming future unless tanki does something to stop it.

For example:

  • Make supplies completely free for everyone to use and 100% skill-dependent. Buying more supplies than another player should NOT give someone an advantage.
  • Move the no-supplies setting from PRO battles into normal battle settings. This will at least give free players a chance to re-stock on supplies by completing daily missions and earning crystals without using their supplies to so it.
  • Limit the number of supplies which can be used in normal battles. Allow something like 5-10 of each supply in a 15 minute battle. This will force players to at least be more careful with supplies and use them only when extremely necessary. (Although this can be abused with use of alts)
  • In addition to at least one of the above, reduce power of the Repair kit and make it less OP. Reduce its duration to 50% and make the cost the same as all other supplies. At the moment the repair kit is what makes hardcore druggers so unbalanced and fights between players - annoyingly lengthy.


 

The variety you get when trying to find a good PRO battle is miserable. Right now (pretty much the peak online times) there are around 260 PRO battles for my rank. Sounds like a lot? Well let's narrow it down:

- 150 XP/BP battles (78 of which are on Sandbox, 21 on Zone and 15 on Polygon CP, while half of the remainder are duels/tandems)

- 17 are Parkour format

- 20 are Polygon CP

- 15 are Arena CP

- 21 are a 2 player Arena CP (so most likely power-leveling)

 

So that leaves me with 37 proper battles to choose from.

Remove all the 999 minute/flag battles, all the 1v1 battles, ridiculous battles (1 minute or 1 kill limit) and battles with supplies turned on and you're left with 5 at most.

 

So if I want to play a PRO battle with no supplies, using any combo, on a non-mainstream map, with a sensible limit, I'm left with a choice of up to five battles, 2 or 3 of which will be on the same server, if I'm lucky. I don't consider that a good alternative to the choice of non-PRO battles (which is still quite limited, but nevertheless at least 10x more diverse.

 

And that's for a generalissimo who has a full M4 garage. Think of anyone below the maximum rank - all PRO battles from Major and up will never be limited to their rank so they will be forced to play against generalissimos (and obviously being called a "mult"). PRO battles with no MUs are also pretty much non-existent. And I'm not even talking about ranks below Major - finding a good PRO battle there on ANY server can happen probably once a month at most.

 

That's what I thought too, but see my calculation above for supplies used by the average player. The game works in such a way that you can't get more supplies by putting in more time and effort because you use more supplies during the time you spend to get those supplies back. It's a never-ending cycle that puts any free player into a massive hole. And in order to get out of it the player is forced to either pay real money or leave and find a better game.

 


 

P.S.  Cedric, this post isn't in any way meant to criticise your answers or your work in general, but this is my honest feedback to developers about what they've been doing with the game by incorporating supplies and now, making them extremely hard to get for free players. I hope they see this comment and take appropriate action. I'm all for adding more buyer-only cosmetic features and fancy stuff. Heck, I wouldn't even mind if devs added brand new exclusive turrets and hulls only for buyers (as long as they are not OP), but all I'm asking for is to keep the gameplay balanced between buyers and free players.

 

 

this is partly true,  getting the drugs out "normal games" wont work they have to be there

but no buyers cant buy them any more with all this updates

 

 

i remember a while  back  where there was no mu  (so very easy to have same combo as buyers)  and 1 of the ..... updates is the update where they made the 15 30 60 min  battles  before you didnt need  a pro pass to make any battle

 

with playing smart and not buy anything you see, you can come far but (i played till i had generalismo+500k xp  with barely drugs) now i drug all the time with my m4's but i did it smart (i dont buy btw)

 

but now its getting harder and harder to even get enough crystals for it

and buyers have such big advantages 

with all those kids  micro upgrades

  • Like 3

Share this post


Link to post
Share on other sites

Also, everyone seems to be overlooking a very simple thing. If you don't want to face people who use a ton of supplies, play non-supply battles. A Pro Battle Pass is just 5000 crystals, and you can use it for a whole month.

Nope. We aren't overlooking anything. If anything you guys are overlooking the fact that 5k is a lot. Sure it lasts for a month but still not all of us are buyers and we need the crystals for M1s and M2s. Its not fair that the PRO pass is 5k for low ranks. If the PRO pass is going to be 5k then we deserve to get more than that to afford it. Also I'd like to point out the cheapest kit at my rank is over 100k crystals... Every crystal counts in Tanki. For all ranks below Field Marshall the PRO pass should be only 1k. (Still lasting a month). And if you think about its better. No more ''drugger'' in battles. No more ''drugging'' in battles. Just PRO battles with no supplies only pickups and its a win-win for everyone. Also if you ask for everyone's feedback like give them a survey about the PRO pass, I can safely say almost 100% if not 100% of people will say it needs to be cheaper. Its so expensive people have been making topics in the ideas section to get rid of the pass. So if people find it so expensive that they just want to trash the thing and forget about it then you know something needs to be done. Also, I can't stress this enough of how much this would benefit Tanki. A topic you may have heard of called ''Reduce the power of garage supplies'' http://en.tankiforum.com/index.php?showtopic=246957 It has 346 pages of people arguing about supplies. With all due respect you guys really need to do something about this problem. Too many people are relying on supplies instead of fairness and skill. I'm actually surprised that supplies are in the game. You press 1 and you instantly get healed no matter what? Yeah that's not what I call winning ''fair and square''. So by lowering the price of PRO pass this would definitely   help the Tanki community.

 

Thanks for reading :)

 

  • Like 1

Share this post


Link to post
Share on other sites

Mafioso

 

well said ... it is and has been going more to the buyers direction and not being fair game play for non buyers.. this game should be balanced and not one sided.. this is the main reason why players are leaving ( plus other issues ) ..

 

I'M very impressed with your presentation of analyses of this game .. i really hope the Dev's / MR. DEBONO can see it not just from players / buyers , but from mods who also play this game and finally have taken a step out from behind the curtain to stand up for what is right for this game  ..we as players have been voicing our opinions for years now and tanki has not taken much notice of us but with mods / staff taking a stand , lets get this game back on the right track , and stop sliding into the black  hole .......

Share this post


Link to post
Share on other sites

Developers say that every single item that affects gameplay is available to free players in the garage. This is somewhat true, because indeed it's not like there are special supplies in the Shop sold for only real money which give you 2x more power than normal supplies. But let's face it, there is no way a free player is able to compete with a buyer who has practically limitless supplies.

 

 

 

A Generalissimo may get about 100 supplies a day from daily missions. That's if they are really lucky and they don't go for crystal missions (which is in fact what most players want). So to complete these missions the player needs about 30 minutes of intensive gameplay. During that gameplay he will die on average about 50 times and therefore have the opportunity to use 150 - 200 supplies (or 40 of each). He may get around 1000 crystals from the battle and if he spends those on supplies again - it will be just about enough to buy more supplies and cover the expense of the 30 minute battle.

 

So the result is that to be able to compete with a buyer who drugs non-stop, the player is only able to play for 30 minutes a day and get absolutely no extra crystals for anything other than supplies (alterations, MUs, equipment, etc.). And that's on a good day. Someone who wants to get crystals and plays with wasp will end up getting 30-50 supplies per day and using over 50 in a battle (since wasps die a lot), so that kind of player will run out of supplies in no time and what then?

 

And it's not like buyers aren't affected by this too. Unless they play only DM mode, the player will constantly encounter players without supplies in their team in normal battles. And it's not exactly pleasant to have a situation where you drug like crazy, bring your team out of a hole towards the end of a match and when some noob picks up the winning flag you drop when you got killed, he loses it because he doesn't have a DA or repair kit to use when he gets attacked. And the battle is lost.

 

The lack of balance between buyers and free players when it comes to supplies has been like a rotten limb for Tanki ever since they were introduced. The smart cooldowns update helped a little bit but not enough. And now with the removal of big supplies kits from garage free players are left with no hope for fair battles.

 

In my honest opinion, this will only worsen the game in the coming future unless tanki does something to stop it.

For example:

  • Make supplies completely free for everyone to use and 100% skill-dependent. Buying more supplies than another player should NOT give someone an advantage.
  • Move the no-supplies setting from PRO battles into normal battle settings. This will at least give free players a chance to re-stock on supplies by completing daily missions and earning crystals without using their supplies to so it.
  • Limit the number of supplies which can be used in normal battles. Allow something like 5-10 of each supply in a 15 minute battle. This will force players to at least be more careful with supplies and use them only when extremely necessary. (Although this can be abused with use of alts)
  • In addition to at least one of the above, reduce power of the Repair kit and make it less OP. Reduce its duration to 50% and make the cost the same as all other supplies. At the moment the repair kit is what makes hardcore druggers so unbalanced and fights between players - annoyingly lengthy.


 

The variety you get when trying to find a good PRO battle is miserable. Right now (pretty much the peak online times) there are around 260 PRO battles for my rank. Sounds like a lot? Well let's narrow it down:

- 150 XP/BP battles (78 of which are on Sandbox, 21 on Zone and 15 on Polygon CP, while half of the remainder are duels/tandems)

- 17 are Parkour format

- 20 are Polygon CP

- 15 are Arena CP

- 21 are a 2 player Arena CP (so most likely power-leveling)

 

So that leaves me with 37 proper battles to choose from.

Remove all the Polygon/Sandbox battles, all the 1v1 battles, ridiculous battles (1 minute/1 kill or 999 flags/minutes) and battles with supplies turned on and you're left with 5 at most.

 

So if I want to play a PRO battle with no supplies, using any combo, on a non-mainstream map, with a sensible limit, I'm left with a choice of up to five battles, 2 or 3 of which will be on the same server, if I'm lucky. I don't consider that a good alternative to the choice of non-PRO battles (which is still quite limited, but nevertheless at least 10x more diverse.

 

And that's for a generalissimo who has a full M4 garage. Think of anyone below the maximum rank - all PRO battles from Major and up will never be limited to their rank so they will be forced to play against generalissimos (and obviously being called a "mult"). PRO battles with no MUs are also pretty much non-existent. And I'm not even talking about ranks below Major - finding a good PRO battle there on ANY server can happen probably once a month at most.

 

That's what I thought too, but see my calculation above for supplies used by the average player. The game works in such a way that you can't get more supplies by putting in more time and effort because you use more supplies during the time you spend to get those supplies back. It's a never-ending cycle that puts any free player into a massive hole. And in order to get out of it the player is forced to either pay real money or leave and find a better game.

 


 

P.S.  Cedric, this post isn't in any way meant to criticise your answers or your work in general, but this is my honest feedback to developers about what they've been doing with the game by incorporating supplies and now, making them extremely hard to get for free players. I hope they see this comment and take appropriate action. I'm all for adding more buyer-only cosmetic features and fancy stuff. Heck, I wouldn't even mind if devs added brand new exclusive turrets and hulls only for buyers (as long as they are not OP), but all I'm asking for is to keep the gameplay balanced between buyers and free players.

 

 

Can I ask how pressing 1 to heal yourself is skill? Supplies are great its just when all your battles are drug wars and your the only one with a PRO pass at your rank it kind of ruins the fun. Sorry, but supplies aren't skill. They are a tool used by the less skilled. Real skill depends on how well you work on your own relying on yourself. Let me put it to you another way. Your at school taking a very important Exam. You aren't allowed to take in any answers in with you. You can have a pen, pencil, and a ruler. (Its a maths test btw) And if you use a calculator it would be considered cheating right? But why? Its because it tells you the answer without you having to think about it for a moment. Its the same with supplies. You get the answer (Answer is the kill) and you use your calculator (calculator is the supply) to kill the opponent. That's considered cheating.. but Tanki thinks its fine because their getting money from it... You've tried one day with supplies being free. So this time why not try disabled supplies for a week for all players (only pickups will be enabled in all battles including PRO battles). Then get the feedback of the players afterwards. Why not give everyone a survey to fill about supplies while this update is taking place. It show if ''druggers'' have the skill to kill people even without supplies.

Edited by dan146_tanker

Share this post


Link to post
Share on other sites

Can I ask how pressing 1 to heal yourself is skill? 

The skill is in timing your supplies to turn them on at the right time and combining them with drops on the battlefield to get the most power out of them. It's easy to just press the supply keys as fast as possible and activate them whenever the cooldown finishes. It's a lot more difficult to actually know the best time and order to activate your supplies.

  • Like 5

Share this post


Link to post
Share on other sites

Developers say that every single item that affects gameplay is available to free players in the garage. This is somewhat true, because indeed it's not like there are special supplies in the Shop sold for only real money which give you 2x more power than normal supplies. But let's face it, there is no way a free player is able to compete with a buyer who has practically limitless supplies.

 

 

 

A Generalissimo may get about 100 supplies a day from daily missions. That's if they are really lucky and they don't go for crystal missions (which is in fact what most players want). So to complete these missions the player needs about 30 minutes of intensive gameplay. During that gameplay he will die on average about 50 times and therefore have the opportunity to use 150 - 200 supplies (or 40 of each). He may get around 1000 crystals from the battle and if he spends those on supplies again - it will be just about enough to buy more supplies and cover the expense of the 30 minute battle.

 

So the result is that to be able to compete with a buyer who drugs non-stop, the player is only able to play for 30 minutes a day and get absolutely no extra crystals for anything other than supplies (alterations, MUs, equipment, etc.). And that's on a good day. Someone who wants to get crystals and plays with wasp will end up getting 30-50 supplies per day and using over 50 in a battle (since wasps die a lot), so that kind of player will run out of supplies in no time and what then?

 

And it's not like buyers aren't affected by this too. Unless they play only DM mode, the player will constantly encounter players without supplies in their team in normal battles. And it's not exactly pleasant to have a situation where you drug like crazy, bring your team out of a hole towards the end of a match and when some noob picks up the winning flag you drop when you got killed, he loses it because he doesn't have a DA or repair kit to use when he gets attacked. And the battle is lost.

 

The lack of balance between buyers and free players when it comes to supplies has been like a rotten limb for Tanki ever since they were introduced. The smart cooldowns update helped a little bit but not enough. And now with the removal of big supplies kits from garage free players are left with no hope for fair battles.

 

In my honest opinion, this will only worsen the game in the coming future unless tanki does something to stop it.

For example:

  • Make supplies completely free for everyone to use and 100% skill-dependent. Buying more supplies than another player should NOT give someone an advantage.
  • Move the no-supplies setting from PRO battles into normal battle settings. This will at least give free players a chance to re-stock on supplies by completing daily missions and earning crystals without using their supplies to so it.
  • Limit the number of supplies which can be used in normal battles. Allow something like 5-10 of each supply in a 15 minute battle. This will force players to at least be more careful with supplies and use them only when extremely necessary. (Although this can be abused with use of alts)
  • In addition to at least one of the above, reduce power of the Repair kit and make it less OP. Reduce its duration to 50% and make the cost the same as all other supplies. At the moment the repair kit is what makes hardcore druggers so unbalanced and fights between players - annoyingly lengthy.


 

The variety you get when trying to find a good PRO battle is miserable. Right now (pretty much the peak online times) there are around 260 PRO battles for my rank. Sounds like a lot? Well let's narrow it down:

- 150 XP/BP battles (78 of which are on Sandbox, 21 on Zone and 15 on Polygon CP, while half of the remainder are duels/tandems)

- 17 are Parkour format

- 20 are Polygon CP

- 15 are Arena CP

- 21 are a 2 player Arena CP (so most likely power-leveling)

 

So that leaves me with 37 proper battles to choose from.

Remove all the Polygon/Sandbox battles, all the 1v1 battles, ridiculous battles (1 minute/1 kill or 999 flags/minutes) and battles with supplies turned on and you're left with 5 at most.

 

So if I want to play a PRO battle with no supplies, using any combo, on a non-mainstream map, with a sensible limit, I'm left with a choice of up to five battles, 2 or 3 of which will be on the same server, if I'm lucky. I don't consider that a good alternative to the choice of non-PRO battles (which is still quite limited, but nevertheless at least 10x more diverse.

 

And that's for a generalissimo who has a full M4 garage. Think of anyone below the maximum rank - all PRO battles from Major and up will never be limited to their rank so they will be forced to play against generalissimos (and obviously being called a "mult"). PRO battles with no MUs are also pretty much non-existent. And I'm not even talking about ranks below Major - finding a good PRO battle there on ANY server can happen probably once a month at most.

 

That's what I thought too, but see my calculation above for supplies used by the average player. The game works in such a way that you can't get more supplies by putting in more time and effort because you use more supplies during the time you spend to get those supplies back. It's a never-ending cycle that puts any free player into a massive hole. And in order to get out of it the player is forced to either pay real money or leave and find a better game.

 


 

P.S.  Cedric, this post isn't in any way meant to criticise your answers or your work in general, but this is my honest feedback to developers about what they've been doing with the game by incorporating supplies and now, making them extremely hard to get for free players. I hope they see this comment and take appropriate action. I'm all for adding more buyer-only cosmetic features and fancy stuff. Heck, I wouldn't even mind if devs added brand new exclusive turrets and hulls only for buyers (as long as they are not OP), but all I'm asking for is to keep the gameplay balanced between buyers and free players.

 

 

These are all wonderful arguments. Pointed out very well and very clearly. I'm sorry to say, but these given points are things developers don't see. Only players who're in the game every single day are able to take note of the difficulties they face in practice, not in theory like the developers. Theory and practice are not always on the same wavelength. With all respect for the developers' work, but I can't imagine how they can predict the impact of this update like the players do. Of course, they also join a battle occasionally, but that's far from the same. They don't know the severity of most of the points forwarded. Indeed, you're not giving buyers anything new that can affect the gameplay, but let's be honest with each other, this does affect the gameplay negatively, meaning that it'll be less balanced than before. 

 

Drug battles (non-PRO battles) will be more unambiguous. At the moment, most non-PRO battles result in one team surpassing the other, because of the extensive use of supplies in 99% of the cases, which will only get worse now. Sure, you can say that all non-buyers can buy a PRO-pass. As for those PRO-battles, my thoughts are exactly the same as has perfectly explained above. Seriously, exactly the same. As for XP-battles, I'm mostly seeing the same familiar names in them. It's like a fixed group of players who're in love with the format, including me, and a majority that tries it occasionally, but prefers normal PRO battles which are a pain to find when trying to join a good one. 

 

Paying in time and effort will never bring you even close to the level of paying in real money. has explained that and has made the calculations above which I fully support. Furthermore, paying in time and effort will often result in a negative balance in non-PRO battles. 100 supplies each is 17 500 crystals. If you spend 30 supplies in a battle - and players quite quickly use 30 FA/DA/DD - and you win 4000 crystals, which is unattainably much, you'll still have a negative balance. spoke of a never-ending cycle and, well, I had already gotten the idea of getting into a vicious circle as a non-buying player. Buy supplies - earn crystals and spend supplies in battles - buy more supplies - ...  especially at higher ranks.

 


 

And please, guys, use a spoiler when quoting Mafioso's post. :P

Edited by falcosenna1
  • Like 11

Share this post


Link to post
Share on other sites

The skill is in timing your supplies to turn them on at the right time and combining them with drops on the battlefield to get the most power out of them. It's easy to just press the supply keys as fast as possible and activate them whenever the cooldown finishes. It's a lot more difficult to actually know the best time and order to activate your supplies.

So basically there's two types of skill:

Supplies

Non-supplies

Knowing when to time your supplies is pretty easy. Your injured so press 1. Someone has dd press armour. Someone has strong hull press dd. Easy peasy ;) only problem is that it gets annoying when only one person is using supplies and the rest of us are playing fair? Supplies mainly work on luck. If luck in your favour you'll win.

Share this post


Link to post
Share on other sites

Supplies work on luck?! I cannot agree on that. :P

Really? I kinda think they do. How isn't using supplies luck? They don't take any skills whatsoever. Sorry but knowing when to press number 1 and number 2 does not mean you have skills. Its luck. You press the button and if your lucky you win.

Share this post


Link to post
Share on other sites

Really? I kinda think they do. How isn't using supplies luck? They don't take any skills whatsoever. Sorry but knowing when to press number 1 and number 2 does not mean you have skills. Its luck. You press the button and if your lucky you win.

I think it's more complicated than that. The supply you're going to use will depend on your opponent or several opponents nearby. You're weighing the pros and cons at an incredible speed in your brain without even noticing it. 

 

Your opponent is Firebird Hunter with DD and is close to hitting you. You're Viking Thunder. DD is not a good option, you'll get burnt too much. DA is not a good option either as you'll get burnt too much. I'd go for Nitro to escape from Firebird's range. That way, you won't be hit at all.  

Edited by falcosenna1

Share this post


Link to post
Share on other sites

Developers say that ...

well said.

 

Actually the overpowerness of buyers could continue to exist while at the same time the balance in battles could stay even:

It would be the case, if the same amount of buyers is in both teams (like red = 6free players + 2 buyers; blue the same).

I understand this cant be assured today; but it would maybe solve a lot of problems.

Let me dream a litte ;)

(no, thats not a dream. I consider this as a solution to the problem by attacking another aspect. I wrote it, as it maybe insipires some dev that reads it for some better idea based on this)

Share this post


Link to post
Share on other sites

Bad times are coming for drugers but I am ready!  Little short for repair kit, but I guess I can handle  :rolleyes: .

 

2016_09_21_20_36_41_Greenshot.jpg

 

Regarding supplies you are very short on Goldbox, you won't last long

This supplies is in nowdays warfare a huge advantage.

Share this post


Link to post
Share on other sites

 

 

Developers say that every single item that affects gameplay is available to free players in the garage. This is somewhat true, because indeed it's not like there are special supplies in the Shop sold for only real money which give you 2x more power than normal supplies. But let's face it, there is no way a free player is able to compete with a buyer who has practically limitless supplies.

 

A Generalissimo may get about 100 supplies a day from daily missions. That's if they are really lucky and they don't go for crystal missions (which is in fact what most players want). So to complete these missions the player needs about 30 minutes of intensive gameplay. During that gameplay he will die on average about 50 times and therefore have the opportunity to use 150 - 200 supplies (or 40 of each). He may get around 1000 crystals from the battle and if he spends those on supplies again - it will be just about enough to buy more supplies and cover the expense of the 30 minute battle.

 

So the result is that to be able to compete with a buyer who drugs non-stop, the player is only able to play for 30 minutes a day and get absolutely no extra crystals for anything other than supplies (alterations, MUs, equipment, etc.). And that's on a good day. Someone who wants to get crystals and plays with wasp will end up getting 30-50 supplies per day and using over 50 in a battle (since wasps die a lot), so that kind of player will run out of supplies in no time and what then?

 

And it's not like buyers aren't affected by this too. Unless they play only DM mode, the player will constantly encounter players without supplies in their team in normal battles. And it's not exactly pleasant to have a situation where you drug like crazy, bring your team out of a hole towards the end of a match and when some noob picks up the winning flag you drop when you got killed, he loses it because he doesn't have a DA or repair kit to use when he gets attacked. And the battle is lost.

 

The lack of balance between buyers and free players when it comes to supplies has been like a rotten limb for Tanki ever since they were introduced. The smart cooldowns update helped a little bit but not enough. And now with the removal of big supplies kits from garage free players are left with no hope for fair battles.

 

In my honest opinion, this will only worsen the game in the coming future unless tanki does something to stop it.

For example:

  • Make supplies completely free for everyone to use and 100% skill-dependent. Buying more supplies than another player should NOT give someone an advantage.
  • Move the no-supplies setting from PRO battles into normal battle settings. This will at least give free players a chance to re-stock on supplies by completing daily missions and earning crystals without using their supplies to so it.
  • Limit the number of supplies which can be used in normal battles. Allow something like 5-10 of each supply in a 15 minute battle. This will force players to at least be more careful with supplies and use them only when extremely necessary. (Although this can be abused with use of alts)
  • In addition to at least one of the above, reduce power of the Repair kit and make it less OP. Reduce its duration to 50% and make the cost the same as all other supplies. At the moment the repair kit is what makes hardcore druggers so unbalanced and fights between players - annoyingly lengthy.


 

The variety you get when trying to find a good PRO battle is miserable. Right now (pretty much the peak online times) there are around 260 PRO battles for my rank. Sounds like a lot? Well let's narrow it down:

- 150 XP/BP battles (78 of which are on Sandbox, 21 on Zone and 15 on Polygon CP, while half of the remainder are duels/tandems)

- 17 are Parkour format

- 20 are Polygon CP

- 15 are Arena CP

- 21 are a 2 player Arena CP (so most likely power-leveling)

 

So that leaves me with 37 proper battles to choose from.

Remove all the Polygon/Sandbox battles, all the 1v1 battles, ridiculous battles (1 minute/1 kill or 999 flags/minutes) and battles with supplies turned on and you're left with 5 at most.

 

So if I want to play a PRO battle with no supplies, using any combo, on a non-mainstream map, with a sensible limit, I'm left with a choice of up to five battles, 2 or 3 of which will be on the same server, if I'm lucky. I don't consider that a good alternative to the choice of non-PRO battles (which is still quite limited, but nevertheless at least 10x more diverse.

 

And that's for a generalissimo who has a full M4 garage. Think of anyone below the maximum rank - all PRO battles from Major and up will never be limited to their rank so they will be forced to play against generalissimos (and obviously being called a "mult"). PRO battles with no MUs are also pretty much non-existent. And I'm not even talking about ranks below Major - finding a good PRO battle there on ANY server can happen probably once a month at most.

 

That's what I thought too, but see my calculation above for supplies used by the average player. The game works in such a way that you can't get more supplies by putting in more time and effort because you use more supplies during the time you spend to get those supplies back. It's a never-ending cycle that puts any free player into a massive hole. And in order to get out of it the player is forced to either pay real money or leave and find a better game.

 


 

P.S.  Cedric, this post isn't in any way meant to criticise your answers or your work in general, but this is my honest feedback to developers about what they've been doing with the game by incorporating supplies and now, making them extremely hard to get for free players. I hope they see this comment and take appropriate action. I'm all for adding more buyer-only cosmetic features and fancy stuff. Heck, I wouldn't even mind if devs added brand new exclusive turrets and hulls only for buyers (as long as they are not OP), but all I'm asking for is to keep the gameplay balanced between buyers and free players.

 

 

Someone getting fired :ph34r:

  • Like 1

Share this post


Link to post
Share on other sites

Mr. Debono

 

some one did a chart about pricing in other country's and they found that the Russians still had advantageous over others..

 

if someone knows where that chart went to i would greatly appreciate it being posted for all to see...

  • Like 1

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...