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Alterations, Kits and Supplies Kits!


theFiringHand
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hhh

 

1. What about them? They will pay as much as we gismos do, what's your point? They could've done it before the update too so what's the point of complaining about it NOW?

 

2. Well, yes. If anything i want people to see how things actually are, not how other noob players show them.

 

3. Why?

 

4. Not really... People who don't buy crystals will run out at some point. Whether that be in one month or half a year, doesn't matter. Everyone will run out at some point. And when that happens all you grumpy people will thank devs. This update isn't instantaneous, it will take time before drugs really do die.

 

Buyers will still drug but that's how it's supposed to work. If they didn't make premiums, or shop at the first place, yes this game would be fair and we'd all "have fun" but Tanki wouldn't make any money. No money means no updates, means no sales, no new paints, no anything.

 

 

The point is that you have to look at the whole thing, not just that one little part you don't like

No buyers = No money = No updates

No more drugs = People will run out = Drugs are dead, and used only buy buyers = less druggers in game

 

 

And even if 100 of you leave now, it doesn't matter. No one cares. They'll still get the same amount of money, and continue making updates for people that stay. They don't need people who hate the game playing it, and neither do we who still play it.

That is true. However, if buyers keep hitting hard on the F2P players, they will start to leave. The effects are already sinking in: Less people in servers and lesser created non format battles.

 

I hardly see more than 60,000 anymore, at average maybe 40,000+

 

Supply kits should be placed back at garage so F2P people think they have a chance to compete...

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True, they want gullible, agreeable fools that take their medicine without complaint.

Ok, I'm just gonna stop talking to you since you've just been fighting yourself whole time. First you say that we can go to alts and be op with drugs then you say there's no point in it because we don't get anything from it.

 

I'll just ignore you from now on, I'll even do you a favor of not reporting you for insults.

Edited by xX_I.Love.Her_Xx
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45 people likes on this, but RU less than 20 likes even though their player base is large.

 

EN people, why you fooled easily? :P

Maybe we are sick of tankers drugging all the time. It has become a game of supplies, not a game of abilities.

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Hey all,

 

First of all, thank you for giving your feedback, both positive and negative. Rest assured that all of it is being relayed to the devs.

 

Second, I'm seeing some minor bickering. I'd appreciate if we could keep the bickering and name-calling to a minimum, and keep this a civil discussion.

 

On a final note, as I've said a number of times already, these changes were made with a particular goal in mind — that of evening out the excessive use of supplies, particularly at end-game level. But this effect will take a while to become evident. So let's try to be patient and see what happens.

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By the way, for those asking about alterations for XT items, the answer is yes, we will have alterations for XT items, but we still don't have a release date. I believe the devs want to finish rolling out all alterations for regular turrets first.

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Maybe we are sick of tankers drugging all the time. It has become a game of supplies, not a game of abilities.

To me, Tanki has became Raiders & Gangs Online with abilities thrown into the dustbin a long time ago. Drugs is just part of it.

Edited by Phoenix.Rising
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Still don't get why people think drugging will decrease with this update....we'll see in a month or so.

So true, i still see Russian Drug lords going at it like no tommorrow lol.

Edited by Phoenix.Rising
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By the way, for those asking about alterations for XT items, the answer is yes, we will have alterations for XT items, but we still don't have a release date. I believe the devs want to finish rolling out all alterations for regular turrets first.

Will they be the same as for non-XT versions; or will XT have different alternations?

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Leave this game, there are many other better online FAIR Games. This is just fair for buyers not non-buyers. So what's the point in getting our *** Kicked. tbh I've lost interest in this game and it is not fun as it used to be.

#RIPTankiOnline

If you have any constructive advice to provide, please do so. If not then please stop spreading hate, most of us log in here to relax and enjoy ourselves and not to read this nonsense. I've played many other MMOs and there's a reason why I'm still here after quitting all others.

 

Btw Cedric, while I understand that this is aimed at reducing the use of supplies, it's not exactly working out.

As I suggested earlier, the best way to balance things out is by allowing players to toggle with supplies, MUs and auto balance in standard battles.

Mafioso already gave detailed explanation of why and how there aren't enough good multi equipment pro battles.

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I wont thorough detail, just pointing a main point of this is bad update, a make sense one FOR TANKI.

 

1. This kit update, clearly target m3 rank as the cheapest kit on there.

Why? coz majority of player that care to buy are high rank. Tanki $$$

 

2. The low rank can buy 1500 supplies. the low rank will scare and leave

The high cant buy 1500 supplies with crystal, as nothing to buy, they lose interest and leave.

The only valid reason why they do this coz Tanki online server wont be covered anymore in future.

 

Tanki online based on flash platform, that now is outdated, considered security threat.

Make sense.

As soon as Tanki X gone open beta, Tanki Online gone autism update.

Dont worry, Tanki only ruin kid. Not the world :D

 

3. Perhaps want to fix core issue about Tanki online, by removing it lol.

I seen b4 in other website that, mmm weirdly now is gone. the cons of Tanki Online.

 

-Repetitive gameplay

-Too long/too slow paced progress/EXP Rate : Low

-Limited customization options.

-Very basic gameplay, not much depth.

-Only 4 game modes.

-Offers nothing new to the genre

-Graphics and designs look ordinary and out-of-date in today’s standards

 

Soo. tldr. This is really bad update. After this update

I wont trust AlternativaPlatform games, mean no buy and no invest in new game.

Still perhaps I will change my mind if my acc can be transfered ot Tanki X.

Unity is still have bright future compared flash.

 

And bad update for player, there no way to compete against buyer now.

Hopeless, no point, hard work mean nothing, lose interest.

Buyer happy.

Ah please make Russian price same as international. Isnt all people is expert when boil to increasing price?

Balance Balance Balance

Edited by AliceTreatPU

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This is the effect of the Freeze M1 Alternation "high pressure pump", 50k crystals.

(max damage range + 100%, Cone -70%).

The cone is reduced from 20 degrees -> down to -> 6 degrees

 

The max range is not enlarged,... just the range at which max damage is dealt.

 

At the usual ranges a freeze is used, an alternatd Freeze outperforms an M4 Freeze in terms of damage; but sure it is harder to hit your target. But I guess M3 users will take just a week to adapt to better aiming..

Damage wise the alternation seems extremely usefull.

 

I wonder how it performs in a "attack multiple targets" scenario. of course freeze can stand at a position to handle two targets with a narrow cone as well.. but a freeze has also always think of covering himself. Freeze has a large energy reserve (9 seconds of blast); therefore a Freeze user has to take care to survive long enough. Good cover leads to more overall damage dealt; and is more important then damage per time.

 

Interresting Alternation. Good that we can unquip it at any time.

Time will tell..

 

 

zjtfux.png

Edited by BlackWasp777

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hello, :D

 

the minus-field stabilization on ricochet don't work true ... :o

you write this => Reloading -25%  :wacko:

and this means it should make my turrets reloading shorter but i make my reloading longer <_<  ! 

please fix it ... it should make turret's reloading shorter  :)

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-Repetitive gameplay

-Too long/too slow paced progress/EXP Rate : Low

-Limited customization options.

-Very basic gameplay, not much depth.

-Only 4 game modes.

-Offers nothing new to the genre

-Graphics and designs look ordinary and out-of-date in today’s standards

 

- Every non rpg game ever

- Play better. If hundreds of thousands players did it, so can you.

- Limited doesn't mean not enough, after the alternations it's becoming a lot better.

- This is how the game works, you're Generalissimo so don't complain.

- What more do you want? You have any better ideas?

- Something new comes every week, that's why V-LOG exists.

- If you can't play on max graphic, that doesn't mean game sucks, but your pc sucks.

Edited by xX_I.Love.Her_Xx

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This is the effect of the Freeze M1 Alternation "high pressure pump"

(max damage range + 100%, Cone -70%).

The cone is reduced from 20 degrees -> down to -> 6 degrees

 

The max range is not enlarged,... just the range at which max damage is dealt.

 

At the usual ranges a freeze is used, an alternatd Freeze outperforms an M4 Freeze in terms of damage; but sure it is harder to hit your target. But I guess M3 users will take just a week to adapt to better aiming..

Damage wise the alternation seems extremely usefull.

 

I wonder how it performs in a "attack multiple targets" scenario. of course freeze can stand at a position to handle two targets with a narrow cone as well.. but a freeze has also always think of covering himself. Freeze has a large energy reserve (9 seconds of blast); therefore a Freeze user has to take care to survive long enough. Good cover leads to more overall damage dealt; and is more important then damage per time.

 

Interresting Alternation. Good that we can unquip it at any time.

Time will tell..

 

 

zjtfux.png

 

I guess Alt Freeze M4 would be stronger in small to medium maps then?

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hello, :D

 

the minus-field stabilization on ricochet don't work true ... :o

you write this => Reloading -25%  :wacko:

and this means it should make my turrets reloading shorter but i make my reloading longer <_<  ! 

please fix it ... it should make turret's reloading shorter  :)

They meassure reload in "energy regained per second" - and this is reduced by 25%, so it reloads slower.

 

 

 

quite some descriptions are massively misleading!!!

Tanki, pls change this.

 

like:

Rail leads to think the average damage increases

Rico leads to think it reloads faster

Freeze leads to think the maximum range is doubled

maybe some more, I have not checked all

Edited by BlackWasp777
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I guess Alt Freeze M4 would be stronger in small to medium maps then?

Cant tell for sure.. it's beein quite a while sonce I played M3+ Freeze a lot.

 

Usually on small-to-mid size maps (like arena CP) the density of tanks is higher, so you encounter multiple tanks at once. Therefore the large cone is usefull. As the M3/M4 tanks (vikings) move quite fast during the first seconds you freeze them, it must be hard to aim at two tanks at once with a narrow cone.

If you run a Wasp-Freeze on Arena, you can for sure select your perfect position to handle 2 tanks with the slim cone.. but you wont last long enough to blast out your full damage potential.

Tougher tank and wider cone should be more usefull (normal damage on 2 tanks > higher damage on 1 tank)

 

On larger maps with good cover you usually can not attack multiple targts at once all the time; as they are spread out (sometimes you can, but most times you cant). You rather suprise them from behind and take them out.. or use your teammate as cover and supoort the kill. Therefore the small cone is superior (only one target, higher damage output).

Light, fast tank and narrow cone are more usefull (higher damage on 1 tanks > normal damage on 1 tank)

Edited by BlackWasp777

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I should clarify: I meant expect massive changeds in your gameplay experience. The turrets you used to find most annoying might lose their status to even more annoying 'altered' turrets. The protection modules you thought you neded might not be the one you do need.

 

But the devs changing thier design? No I do not expect that toi be massive, if any/

 

Gameplay didn't change either. Sure I could see players protections, but battles mostly played out the same as before. Changing equipment during battle is still too painful to do frequently. Bottom line - modest improvement in game play.

 

Having the wrong modules??? After three 50% sales, there's really no excuse for high level players not having protection modules against every turret and well MUd equipment. We'll be just fine.


That damage is increase is so low, it won't do anything.

 

Completely agree. Ever play a DM? Existing variability both from turret output and human factors will drown out most of these alterations.

 

Freeze though.... turns into a Freeze Ray? Looking forward to trying that out


45 people likes on this, but RU less than 20 likes even though their player base is large.

 

EN people, why you fooled easily? :P

 

Fooled? I'm not seeing that.


Will they be the same as for non-XT versions; or will XT have different alternations?

 

Fascinating concept - different alterations would finally make XT appealing to me.

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Some nice visualisation, that you did there, BlackWasp.

 

I have a different question to the alterations: Will it be possible to equip the weapons with multiple alterations at the same time? I.e. is it possible to have a different color by the M0 alteration and i.e. use another conus angle by the M1 alteration?

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Very soon, playing Tanki will require a PhD degree. -_- What happened to the simple and elegant game that got me hooked in the first place? It is pretty darn obvious that you guys are trying to monetise but the rate at which this has happened in the past few months is really alarming. This is also giving rise to (baseless?) speculations that AP is trying to suck the last cents before it kills TO. Not saying such cock and bull concispiracies mean anything but it's not really good for the game.

Back in 2013, while inviting new friends to Tanki, I just had to say, "It's a simple game. You kill tanks and you grow." After they got the hang of it, I just had to explain what M1/2/3 means and that was it. Now, I have to explain thousands of other things which really makes the listener say, "Meh, I'll have a look if I have time."

Of course, I can't complain about a company trying to make its game better and more fun, but in that race, the game has lost its original elegance and charm. Such terms might not be tangible or mean anything on paper, but it means a lot to me as a player.

Taking this latest update into consideration, I'm totally against alterations. I mean, if you had to do this, why not just give ability to every player to design their own custom turrets with whatever characteristics they like? -_-. Micro upgrades were still bearable but this is taking it too far. One can hardly strategise in a battle now. Too many variables to take into account. The only thing you can do is use brute force. 2-3-4 + M4 and there you go. Enjoy.

I understand the intention behind the supply kits update, but it's very poorly timed. You don't apply salt to a wound. At the time when shop is expanding and modules and alterations coming into picture, shifting stuff to shop just seems like another monetising strategy, regardless of whether it is or not. What could have been done is remove the kits altogether and perhaps reintroduce them in shop at some point in future. When the dust would be settled.

I really don't know where this game is going, but I can only hope for the best. I wouldn't be too happy to see this game die a fruitless death.

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Back to the kit for a moment - I've already said I don't care about the change.  But if the reason was to curb drugging at high ranks, I think more drastic changes are needed.  Today you can still buy 100 at 50% off.  Anyone know of any other item in Tanki that is 50% off every day???  IMO druggers will still drug... they just need to spend some extra crystals to do so... and they will do so without a second thought.  This has nothing to do with buyers vs free players, again IMO.

 

Changes which will limit supply use.

 

1 - Change supplies to M0, M1, M2, and M3 versions.  Increasing modifications increase percentage of the supply boost.  For illustrative example only, say 5%, 10%, 25%, and 50%

2 - NERF supplies!  See above example.  No more 100% increases... as many have said it makes the millions of crystals poured into M4 equipment useless.  No - supplies need to give a boost, not double your yield.  Speed boost has this right, the rest of the supplies need to be scaled way down.  Maybe even 5%, 10%, 15%, 20% (or somewhere in between).  Bottom line - 100% has got to go.

3 - Increase Supply Prices - again scale by modification, but at high rank, drugs are dirt cheap.  Play a 60 min battle, drug like crazy, earn 1500-2000+ crystals, stock up on supplies at 50% off, rinse and repeat.  Supplies need to be more expensive in order to force players to conserve.

4 - Remove drop points from maps - these can't be freebies anymore.  Just like crystal boxes were removed.  I see players (even team mates) fighting over map supplies.  They need to go.  Or....

5 - Reduce the frequency of supply drops.  Right now I believe the drop rate is every 1 minute 45 seconds.  Increase to at least 3 to four minutes, so that in a 15 minute battle, supplies fall no more than three or four times.

 

may edit if I have more suggestions (and no, I don't expect these to be well received  :ph34r: )

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