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Alterations, Kits and Supplies Kits!


theFiringHand
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Hey all,

 

First of all, thank you for giving your feedback, both positive and negative. Rest assured that all of it is being relayed to the devs.

 

Second, I'm seeing some minor bickering. I'd appreciate if we could keep the bickering and name-calling to a minimum, and keep this a civil discussion.

 

On a final note, as I've said a number of times already, these changes were made with a particular goal in mind — that of evening out the excessive use of supplies, particularly at end-game level. But this effect will take a while to become evident. So let's try to be patient and see what happens.

are you serious with this statement?

 

at end game buyers will write "GG noobs" and kick the heck out of free players

 

why 1500 kit isn't available at least for generalissimos??..in the end,most of gismo games (with exception of bp/xp format) are played on standard settings..where the hell is the problem at that level of rank and drugging?

 

almost every gismo here stated that this is BS..who knows better?..you,the developers?..please..

 

let's call this hell with real name..

 

update "let's get rid of players from here so they can join TX"

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The large drug kits, i.e. 1,000 -- 1,500 drugs were permanently discounted at around 70--75% depending on rank compared to buying the same number of drugs individually, had nothing to do with having a sale ... and this is what evened things out, the fact that non-buyers could have drugs, at least at higher ranks where spending around 105--113k cry just from winning battle funds is feasible

 

Tanki should change its business model -- the internet runs on ADs, and as long as they're non-intrusive nobody cares about seeing advertising ... I hope they can at least consider it rather than tilt the game even further towards favoring buyers

But the buyers could also buy the same discounted drugs as the non-buyer, no?

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indeed, but they can only use them at the same rate as everyone else ... either everyone has access to drugs or nobody has drugs .. the only 2 solutions, anything that makes it more difficult for non-buyers to get drugs only disproportionately helps buyers

OK, I see now. It's like having Railgun available only through the Shop (cash only) when before it was available in the garage and could be had for crystals (which the amount grows when earned in battle) as well.

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I once heard a statement: "You can buy all things in the game without spending real money". But this wasent true for long...

 

I once heard a statement: "You can buy all things in the game without spending real money". But this wasent true for long...

Semyon Kirov said that....

 

now that he left, old tanki rules dont apply anymore :(

 

Tanki has now turned into Wallet Wars, not Tanki Online :(

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I just met Mafioso in an Generalissimo Polygon DM.

He ruled it out with his alternated M3 firebird (on a Hornet); simply toasted down everybody.

gg ;)

 

I wonder how long this alternation will stay like that, before it gets rebalanced :)

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I just met Mafioso in an Generalissimo Polygon DM.

He ruled it out with his alternated M3 firebird (on a Hornet); simply toasted down everybody.

gg ;)

 

I wonder how long this alternation will stay like that, before it gets rebalanced :)

True that. My mammoth got burnt to a crisp before I could say 'Mafioso' :(

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I just met Mafioso in an Generalissimo Polygon DM.

He ruled it out with his alternated M3 firebird (on a Hornet); simply toasted down everybody.

gg ;)

 

I wonder how long this alternation will stay like that, before it gets rebalanced :)

Or maybe those who bought it get to keep it 'as is' and won't be affected by a rebalance.

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Or maybe those who bought it get to keep it 'as is' and won't be affected by a rebalance.

you are new here, right?

In this game it is common, that you buy stuff and it get rebalanced later on.. you better get used to it

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Well, I am never suprized at young America's utter lack of mathematical skills.

 

A 6% increase is huge compated to the 10s of thousands of Crystals spent on things like MU steps --- each step buying a slight fraction of a single percent. Yet players invest in MUs, looking for that edge. Because that is what game players do - they look for an edge.

 

Not only that you are making a comment completely out of context. When Smokey takes an 18% damage reduction, and Thunder goes up by 6%, that is a relative change of 29.3%. If you think players will not notice this in their game play well then . . . 

 

This change is not the paint change. Just because you did not see much in the paint change does not mean this time you wont see much difference either. There's no thought behind such a claim.

 

I know I selected my prtoction modules based on what is a difficult matchup for my hull/turret combo. And no, I do not own every protection module. Not every player is in your position of owning everything ... and  we count  as cutomers too. It's noit just about you.

 

'I was to understand that there would be no math.'

 

But - I do not see how your Alterations vs MU argument is any different than the MU vs Double Damage supply philosophy.  But I am willing to entertain civilized discourse on the matter.

 

Young America.  Thank you.  You have no idea how much of a compliment that is.

 

Spelling errors aside, you seem to forget that it is so very early in the life of these alterations and much remains to be seen about how the game will change based on this set of alterations and the ones to come.  Will we see a new TO after all is said and done.  No, we won't.  Will the game be subtly different?  Sure.  But a CTF game today will be a CTF game tomorrow.  Remember also that Tanki has changed the balance of turrets and hulls before, and you know what, we're all still here playing.  I have given this a great deal of thought, so much so that I am weighing the pros and cons of each turret alteration and carefully planning my next purchases.  But wait, sorry, that's again about me, so to keep the conversation objective, I will simply say that the game must and will evolve.  If you take a step back, this is exactly like the paint change, only the forum reaction this time is much more civil.  People in general dislike change.  But change is essential to growth and survival.  Tanki without change would have died a long time ago.  Embrace the change, learn to evaluate how each can help you become a better player.

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just hover over his name ... that account since November 15, 2015 ... and like you pointed out he has a main account that likely existed at least several months before that, so, yes, long enough to see how tanki operates

 

Okay, so ... (are u happy, [R]ejectedTomato?) Tanki basic gameplay is extremely boring ... let's face it, it doesn't take long before you've done and seen about all your going to do or see. Run around ... shoot ... get shot ... destroy ... get destroyed ... re-spawn :: yawn :: ...why keep coming back? Personally, my main motivation is to collect battle fund cry to pay for MU and large drug kit ... somewhere in the general ranks it becomes pretty easy to use lots of drugs and not run out before buying large kit again ... and the other cry goes towards m4s ... that's it ... currently, I do this on two accounts, this is the lowest ... the only thing that keeps me from getting completely destroyed by buyers (and there are a lot!!) are the drugs ... I used to complain about druggers, then I realized tanki = drugs and the real skill of tanki is figuring out how to compete with buyers without buying ... I know tanki is not a charity, and I'm certainly not opposed to business, it's just I personally will never buy -- out of principle. I don't hate that buyers buy, in fact I'm glad b/c it makes tanki available ... you know what else would keep tanki afloat? Ads. With Ads you get money even from the stubborn non-buyers like me ...... and let's face it, I provide good entertainment for your buyers ;-)

 

-- Bottom line: if you take away my large drug kits, then you take away my ability to be competitive, and the game loses it's appeal very fast. Do you, tanki, not want me here because I don't buy? If so, then be honest about it and start charging rather than pretending to be free-to-play when you're actually pay-to-win.

 

Even I don't like the way supplies kits work now but many people including moderators have spoken up about the numerous drawbacks of the update. Even I've made some suggestions and what I feel is that we should wait for a week or two to see how things turn out.

The initial motive by the administration to remove supply kits was to curb the overuse of supplies which removes the skill factor from the game.

I'll observe for the next 2-3 weeks and in case I see that the disparity between buyers and non buyers has only increased, then I'll be criticizing them outrightly all the time.

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Okay so first off, this update is good except for one thing, the supply kits. I understand the whole make drugs harder to get argument, but i don't think that matters. I've played this game for 4 years and have only bought once( with a gift card i wouldn't use in real life, that i received as a graduation gift).  Also i'm a business major at my university, so i understand tanki's business outlook and how they must operate to keep their business going. That being said i think there are better ways to handle supply kits.

 

Personally I think there are three options to fix it.

 

1) Make all the supply kits that are in the shop available in the garage. This actually makes the most sense ( for player satisfaction) because it allows buyers to save money by buying the drugs directly from the shop, while still allowing the free to play players a chance to buy the same amount with crystals. Tanki receives the extra profit they want, while the free to play players still can buy enough drugs to compete with the players that takeover battles with nothing but supplies.

 

2) Keep the large supply kits (1k+) in the shop, but also have kits of 500 or 750 available in the garage. From a business point this makes the most sense( not as good for the players). It allows buyers to get the advantage of buying larger supply kits, while also giving free to play players a decent amount of supplies to buy if they so wish. (personally I like this option, as it would allow me to have enough drugs to play with friends in drug battles, while still allowing the buyers an advantage)

 

3) Just admit you are going to favor buyers with your future updates and quit not telling us the painfully obvious. Tanki is slowly becoming a pay to play game. If tanki is trying to move in that direction then just tell the players that and quit hiding your reasoning behind these updates that are hard on free to play and buy rarely players. Many of us would understand. We just want you to be truthful with us.

 

Just my opinion, I don't want to see my favorite game die after all these years. There have been many good updates recently, but in each update there has been one aspect that is hard on free to play players.

 

I just want the truth and clarity. 

 

Thanks Scottish

 

like if you agree

Edited by ApoIIo
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