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Alterations, Kits and Supplies Kits!


theFiringHand
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This is a pretty valid point, but then at the higher ranks, there is no dearth of buyers. Although the regular users will be discouraged from using too many supplies, the buyers will simply steamroller ahead and buy drugs left, right and centre. And, going by the logic that opening the ultra supplies kits for buyers only will reduce the possibility of drugging, this will result in even more power getting accumulated in the hands of those buyers.

 

In the old times, even if someone drugged, it wouldn't be a problem as most of the people playing in a map would have a 1500 drugs kit, having bought it from their garage. But now, looking at the population of people who buy stuff with real money in the game, there will only be an average of two or three buyers per match. And, with the new update, they will simply be OP, and nobody can even match them in terms of supply usage because they're restricted to buying the 100 supply kits. And, before and even after this new update, buying a 1000 supply kit has always been cheaper than buying ten 100 supply kits.

 

Maf made a valid point by saying that the No-Supplies option should be carried over to non-PRO battles, and also, I'd like to add this - I heard from a lot of people that the price of the kits in the shop is working out to be cheaper in terms of crystals (this may or may not be true - I have just heard this!). If so, this creates a further gap between buyers and non-buyers. A suggestion would be to increase the price of these kits so that they at least match the price of ten 100 supply kits, to be fair to all.

 

And finally, about the PRO battle thing? Well, it is impossible  to get a non-XP/BP, non-Parkour no-supply battle going anywhere in the servers - at least, at my rank, and I'm sure it will be pretty tough at higher ranks too, unless some YouTuber creates the battle. It just won't work. If we need to play a daily quota of different maps, we have no option but to play normal battles.

 

Why has the inclusion of all product kits in the shop not faced flak? That's because everyone in the game who's eligible to buy them will be able to access them, regardless of if they buy or not. I feel we would be better off if the same thing were done to supply kits.

 

And finally, if the hyper-drugging solution really comes out, it will be the best thing that happens to Tanki Online.


 

Oh, and as a footnote, I do apologize for not providing proper feedback at the beginning. Irate sentences are really unlike me, and I do hope this feedback/analysis of mine makes up for it. Thanks!

 

PS You devs still rock okay :D

 

 

Thanks for the detailed feedback. I'll pass on your arguments to the devs

 

You never replied to my questions (clap)

I think I've got a point that's why I din't get an answer. 

Yes I did. I said I have no idea, and that's true. What more do you want??

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I want to say that I am very much for this update.

 

1. Battles with generalissimos soon go into using drugs extensively.  If you want to keep a nice score, you need to drug yourself as well. I hope this update will make battles with less drugs.

That it will take time .

 

Before the update where you can buy drugs in packs of 1.500.1.300,1.200.1.100,1.000 ,etc it was another system .D.A ,D.D,Mines ,it costed 50 crystals ,the repair box it was and still is 150 crystals ,from time to time TO offered 50% price reduction on all drugs like is today to turrets and hulls or paints ,it wasn't this system with packs of drugs before .

Edited by killing-task

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this game now, only for buyers !!!

thanks Cedric thanks !!! 

:angry:  :angry:  :angry: 

Cedric is not a developer nor can he force developers what to do. 

 

If you want to thank someone, thank yourself for making it this far despite what you don't like about the updates. 

 

And before you whale on me, I'm just happy and grateful to be alive! Aren't you? :)

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Can anyone do some math how much total damage between m4 stock and m4 alteration.

and how the firebird damage work.

 

I keep getting 1200+++ total damage lol

 

Just wondering of what our community manager looking at,

 

http://en.tankiforum.com/index.php?showtopic=335709&page=1

 

Oh today :D

Edited by AliceTreatPU

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Wait , why are there 3 boxes for alteration and i can only select one??

Because there are more Alterations coming in the near future. All turrets will have 4 alterations available:

  1. The first one is unlocked at M0 level
  2. The second one is unlocked at M1 level
  3. The third one is unlocked at M2 level
  4. The fourth one is unlocked at M3 level
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I don't understand why people are blaming and hating Cedric as though he voted for Al Capone in an election. Why the hate to Cedric? He's a community manager, not a developer.

 

And, I highly doubt Cedric will be passing baseless feedback like "You suck Cedric, Cedric you're greedy". If you guys have a problem, explain it in detail. You gotta have a reason for hating an update!

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I don't understand why people are blaming and hating Cedric as though he voted for Al Capone in an election. Why the hate to Cedric? He's a community manager, not a developer.

 

And, I highly doubt Cedric will be passing baseless feedback like "You suck Cedric, Cedric you're greedy". If you guys have a problem, explain it in detail. You gotta have a reason for hating an update!

The alterations thing is great, no problem about that. The point about supplies is valid though. The large supplies kit is fairly cheap to buy from the shop, but the problem is you HAVE to spend real money. Most players can't or won't do that, which means a smaller pool of druggers, BUT, that pool of druggers will absolutely dominate battles, leaving everyone else in the dust. My suggestion would be to completely remove the large supply kits.

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The alterations thing is great, no problem about that. The point about supplies is valid though. The large supplies kit is fairly cheap to buy from the shop, but the problem is you HAVE to spend real money. Most players can't or won't do that, which means a smaller pool of druggers, BUT, that pool of druggers will absolutely dominate battles, leaving everyone else in the dust. My suggestion would be to completely remove the large supply kits.

Erm.

 

All I did was ask the community not to slam Cedric for every small thing that comes up, and I was talking about baseless points. And this does not mean I am a fan of the update either. As you may have seen earlier in this thread, I have already expressed my views of concern about the supply update. 

 

And about the point you made, large supply kits are a vital part of the game, and removing them totally now would ruin many tactics. Just my point of view :)

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All I ask is that you give this update some time to see how it works out. I've explained the motivations behind it, and as you can see, the goal is a valid one. Let's see whether this plays out as the devs intended.

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The alterations thing is great, no problem about that. The point about supplies is valid though. The large supplies kit is fairly cheap to buy from the shop, but the problem is you HAVE to spend real money. Most players can't or won't do that, which means a smaller pool of druggers, BUT, that pool of druggers will absolutely dominate battles, leaving everyone else in the dust. My suggestion would be to completely remove the large supply kits.

Erm, no. It's not too bad, it does probably influence the buyers' choice to buy or not, and anyways, as stated by Cedric, the buyer to player ratio is probably 15:85, and since often takeovers have more than one buyer, probably only 10% of the battles will be taken by buyers across all ranks, and even then it's a possibility that the buyers may lose. Take it as something like 8% or 9% battles lost by free players now because of enemy buyers. So it doesn't really affect too enormously much, just that the nub players aren't able to look from another perspective. 

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The idea behind it is to slow down the overall usage of supplies. At Gissmo level, players don't have anything on which to spend their crystals, and this leads to mass purchase and consumption of supplies.

 

For many Gizmos that enjoyed heavy drug-vs-heavy drug battles you took away a lot of gamefun..

Maybe another aproach would have been more usefull, an aproach that uses

 

Concept: Two different stocks of supplies

  • Green Supplies (for normal battles, drugs activated as today)

    Players use might use only supplies from their GreenSupplyStock; which they purchased via 100 supply kit for crystals or via the shop for money.

    So drugs are then "more expensive", will not be abused so easily, and have to be used clever.

    Maybe a nerve on the healthkit is needed.

     

  • Red Supplies (drugger-vs-drugger fun)

    This comes with a pro battle setting. It give an option to use supplies of their RedSupplyStock.

    That supply stock can be filled up with te 1500 supply kits with 80% discount for crystals (!) .. and via money of course too. Red supplies can be used only in those Drugger-vs-Drugger fun battles.

     

     

What will be achieved?

  • Drug abuse in normal battles decrease (positive)
  • Buyers still have the upper hand (well.. they pay for our game..)
  • Gizmos can still enjoy there druger-vs-drugger battles while a large crystal drain in the game stays established

     

The only thing that will go lost, are those free-to-play gizmos that raid non-druggers. Well, I could life with that.

ps: if you think this soution is complicated.. think it thorugh again. It is not _that_ hard.

Edited by BlackWasp777

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hello guys can someone please explain this to me:

-what does alternation do to your turrets, for e.g rail gun.

-we can rent it for 2 day for 1 $ its fine, but if we buy it for 100,000crys,will it stay in our garage forever?

 

Screenshot_4.jpg

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hello guys can someone please explain this to me:

-what does alternation do to your turrets, for e.g rail gun.

-we can rent it for 2 day for 1 $ its fine, but if we buy it for 100,000crys,will it stay in our garage forever?

Yes, when you buy it, it stays in your garage forever, and you can switch it on and off.

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Because there are more Alterations coming in the near future. All turrets will have 4 alterations available:

  1. The first one is unlocked at M0 level
  2. The second one is unlocked at M1 level
  3. The third one is unlocked at M2 level
  4. The fourth one is unlocked at M3 level

 

 

Overall, I think this first round of alterations have been very well thought out in terms of balance.  I was worried that there would be trade-offs on insignificant attributes in favor of better damage and that as a result, all players would just amp up damage.  I don't see that with this batch (well, maybe Firebird).  Most of these have me thinking deep thoughts on whether the trade off are worth it.  The pricing seems ok, but I really hope it scales back by modification level as a M0 player could never afford what I'm being shown - but I don't really care since I will never play M0 again.  Bottom line - well done.

 

I'm looking forward to the remaining three alterations before deciding on which to buy.  Recommend others wait and see too.

 

I also don't care about the supply kit change.  I bought when I saw the timer, so now I have plenty.  The 100 kit at 50% off is fine for those who missed out.  'nuff said.

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