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Episode 108 of the V-LOG is here


theFiringHand
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Brigadier = 606 000 exp

Generalissimo = 1 400 000 exp

Difference is approximately 800 000. Divide that difference by 2 and you get 400 000. Add up to the amount of exp a Brigadier has, or reduce it from the amount of exp a Generalissimo has and you end up exactly at 1 000 000 exp, which is the rank of Marshal.

When it comes to the number of ranks, or the amount of m3 equipment available at each rank, indeed, both General and Marshal are right in the middle. However, using experience points to find the middle sounds like the most logical choice.

 

 

Submit the answer in this form, if you want to have a chance at winning.

But that is right on the border of Marshall and General. What devs can do is make half of the weapons on general rank and other half on Marshall

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Can we expect something like, ''Sorry, isida's self heal has been nerfed. You can buy it back from the shop for only $29.99!'' in the future? xD

 

Yes
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IF DEVLOPERS are dont know proper balancing so why they try year by year ...take time as much as you want & say after that we will not performing this act never because we got proper balanced weapon....

 

but the story is different , they dont balancing ..they make us fool & in the name of balance they makle their bank balance...

so why this drama . say it clearly face to face ... if you dare to do this

 

there no need any balance or re balance...they need money

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I have some questions regarding the upcoming balance update. There are some things I didn't really understand. Excuse me, that I haven't read the last half of this thread yet.

 

1) In the Wiki article it says: Ranks aligned to 15px-IconsNormal_27.png Marshal

What does this mean, are they only aligned or are all M3 weapons only available from rank Marshal by then?

 

2) Weapons that are at the moment accessible from below Marshal become stronger and above Marshal become weaker. Here you are considering the M3 level. When looking on their respective M4 Level, are you considering, that they should be balanced, so be able to compete with each other? Otherwise you practically can ignore some weapons on Gismo level.

 

3) The mentioned additional changes for hulls are A) less differences regarding speed and hp between tanks and B] the same hp for tanks in the same class. 

 

Considering approach B, how can there be enough differentiation (by speed, since other attributes are secondary) between the tanks within one class, if they have the same hp? The main differentiators for me regarding tanks has always been the differentiations in the combination of speed and hp.

 

4) Why is everybody talking about an Isida Nerf? They said in the Vlog that weapons below Marshal become stronger, and Isida is available from Brigadier on, so wouldn't it become stronger then?!

 

Thanks for answers, especially some from official guys  ;)

Edited by Tani_S

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Huge nerf of Isida healing & self-healing means it looks like its gonna be an unusable turret....therefore,

Assuming these global updates are implemented in the future, the Isida won't be unusable per se; just more underwhelming.  I suppose Isida's nerf is a response to the OPness of current Isida, which is sometimes combined with drugs to make it difficult to stop thanks to the self-healing.  Furthermore, I think Future Isida is going to be more of a healing turret (albeit weaker healz than before) and less of a drugging flag thief turret, and Isida will have to be a more supportive attacker.  At least Freeze is going to be better, but we'll have to see...though I'm nervous about Twins and Vulcan, which are getting power buffs.

Edited by N3tralRE

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The one thing that Isida had going for it was the self healing.

Well well well.  Seems someone forgot Isida's other thing: healing teammates.  But anyways: RIP Rambo Isidas.  Your rampages and self-healing will be remembered.

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This will be the end of M3-4 Isida.

 

And the return of Freeze as a major force in the game.

 

Now we all will need new protection modules :blink:

 

And RIP Mammoth. Titan just caught up with you. Huh???

 

.

Edited by austen_pierce
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New maps would be the kind of update that I think most players here are looking for. Not update after update after update affecting gameplay. Leave it alone for awhile!

WE do not need new maps, we need the game to reward plZAyers for playing on maps besides Polygon, Island, Noise and a couple other vastly-overused, tank-slaughterhouse maps.

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Hey, why don't you just simply remove Smoky from the game instead of rebalancing it as you guys hate it so much ? 

They basically did. We now have Thunkey ---- Smokey and Thunder are almost the same weapon now. One just shoots a bit faster doing a bit less damage per shot.

 

Zzzzz. Snore.

Edited by LittleWillie

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Unless Tanki are kind enough (i use the term loosely) to offer isida owners M2 or M3 alterations that simply restore isidas healing/damage near to what it is now.

 

Pay a few hundred thousand crystals to restore a turret to its past effectiveness, that you had already paid a few hundred thousand crystals for in the first place.

 

Vulcan losing its OP impact force works for me, they'll be less effective at stopping enemies(or me) from getting away with flags in that sense.

Freeze needed a slight buff, not too much though, mainly because I dont own one. :) ...at a quick glance, I'm seeing a lot of turrets losing rotation speed or acceleration....will surely be even better for freeze users.

 

I see what you mean, with many Isida players more invested into Isida's self-healing properties for Rambo Offense purposes rather than Isida's healing properties for Medic purposes.  On one hand, I'm not really bothered by the Isida nerf since I was more of a healer Isida than an attacker Isida.  Yes, it sucks that Isida's damage is planned to be nerfed, but then again many hulls' health are planned to be nerfed.  In any case, I'm willing to test out Future Isida and evaluate for myself its usefulness.  Who knows; maybe the developers will change their planned nerfs.

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WE do not need new maps, we need the game to reward plZAyers for playing on maps besides Polygon, Island, Noise and a couple other vastly-overused, tank-slaughterhouse maps.

Yeh.  Make Bobruisk, Subway, Fort Knox, etc. more relevant for plZAyers again!  Some plZAyers need more map experience.

Edited by N3tralRE
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We're talking mid-October.

 Mid-October. Thank you, most sincerely. That tells me not to spend a single Crystal (or U$ Dollar) between now and then. They will be needed to re-buy everything I now own since I have no faith the Viking/Smokey combo will remain fun to play.

 

 

PLEASE take steps to make this target date widely known. (The date is not  guaranteed - understood)

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We'll need to wait and see to find out. But I promise you that the devs will be monitoring the situation closely. If they see that the overall impact is negative, they'll do something about it. Remember, devs see a much bigger picture than players will ever be able to see. Our analysts have access to data and statistics that even I have no access to, and would be unable to interpret properly.

The trouble is, all those data were collected from players massively-overplaying on the tank slaughterhouse maps. So now the game is being fine-tuned to play on those maps not the actually fun maps.

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I made a proposeal in hull balance, that keeps the diversification alive; balances Hunter and Viking; and aligns to the idea of hp like the Game designers proposed it.

 

Check the "Lets talk about balance" Thread: http://en.tankiforum.com/index.php?showtopic=281046&p=5788879

Edited by BlackWasp777

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I have a question for you people. Do you like this new update? Cause I tell everyone about this update and they start saying how awesome it is. But after the update everyone will start flooding to get rid of the update. So tell me, do you guys like this update? Personally, I don't.

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That's mainly how I use mine(healing), never got to the point where I upgraded it enough to be an attacking threat in the Gismo battles.

 

I'd like to see the devs give it a bit more healing prowess though. Bit pointless having a reduction in energy consumption for isidas if it doesn't heal anyone quickly enough, given that isida is usually targeted more than any other turret, they'll be wrecked before they have a chance to do worthwhile healing.

 

Isidas healing rate seems to have decreased by ~~20%

The tank healthpool on the battlefield (medium and larger tanks) has been reduced by ~~~10% (very aproximately ;))

So Isidas healing power is reduced by ~~~10%, while it can be applied for 27% longer.

On the other hand the reload did not improove for M3; and is less for M4.

Overall healing has a little more impact over all; but it takes longer.

 

I play isida too, but I am no pro with it.

In defense I usually run out of energy multiple times, before I get killed (I run an Isi M3, Viking M3). I use other tanks as cover.. most of the time it works. In attack I usually can give one full charge of healing, before I get killed; but I cant mamange to reload and give another one.

Edited by BlackWasp777
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I have a question for you people. Do you like this new update? Cause I tell everyone about this update and they start saying how awesome it is. But after the update everyone will start flooding to get rid of the update. So tell me, do you guys like this update? Personally, I don't.

No
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Isidas healing rate seems to have decreased by ~~20%

The tank healthpool on the battlefield (medium and larger tanks) has been reduced by ~~~10% (very aproximately ;))

So Isidas healing power is reduced by ~~~10%, while it can be applied for 27% longer.

On the other hand the reload did not improove for M3; and is less for M4.

Overall healing has a little more impact over all; but it takes longer.

 

I play isida too, but I am no pro with it.

In defense I usually run out of energy multiple times, before I get killed (I run an Isi M3, Viking M3). I use other tanks as cover.. most of the time it works. In attack I usually can give one full charge of healing, before I get killed; but I cant mamange to reload and give another one.

Honestly my isida has gotten really good even against gens after muing it 10/50.... Like normally I would die pretty fast after running out of reload but now it MUCH MUCH better I recommend muing it.

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