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Episode 108 of the V-LOG is here


theFiringHand
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Well, here's my opinion, even though nobody cares.


I'm a bit sad about the shaft and railgun balances, they seem to make all the turrets more similar. Railgun no longer risks a longer reload, and shaft isn't really a sniper anymore. So much for the days running around with wasp and shaft sniping people. In addition, smoky is shorter ranged, rico is shorter ranged, and just about everything in Tanki is looking like a midfielder weapon.


As for the hull balance, just WHY?


I don't know anyone happy with it. There is barely any distinction between hulls in the same class. Wasp isn't a risky sprinter anymore, and hornet just lost the drift capability that made it so fun. The developers are telling us "okay, you have a choice between wasp a and b, hunter a, b, and c, and titan a and b."


Please, return the hulls to their original statistics. even a slight speed reduction in heavy hulls is fine, just please don't make them all the same.


I play Tanki for the variety in hulls and turrets, not to have everything the same. You don't have to make every hull and turret similar for them to be balanced.


Edited by daninjadude
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There are a couple things Tanki could do easily that would  show they are serious about reducing the impact of over-drugging in battles.

 

(1) Sell Repair Kits at their proper 3:1 value ratio. The 1500 kit would change to 500 Repair Kits and 1500 of the other four. The 100 item kit would change to 35/105/105/105/105.

 

Supply kits are the ONLY way in the game to get Repair Kits at the same actual rate as the other supplies. The Garage prices them at a 3:1 ratio. Daily missions and the weekly reward also distribute them at a 3:1 ratio. But kits give them to you at a 1:1 ratio.

 

(2) Get rid of all Supply kits, period. Want Supplies? But them in the Garage at their per-piece price.

 

(3) Same as #2 but (since I know this is about cold hard cash) sell individual Supplies in the Shop just like in the Garage. But pricee Repair Kits and sell them at a 3:1 price ratio there, too.

 

(4) And this is a big one ... Tanki has the PRO system backwards. Drugs should be "off" in normal battles (except for map pickups). You'd need a PRO pass to access the parameter switches to turn "drugs on". Then add a weekly PRO Pass to the Garage and give away this weekly PRO Pass via teh daily mission system. Then you'd see 99% of the game as PRO games not the other way around like it is now. The versitile PRO system would actually get use!

 

Let the players decide to use drugs, smart or not. Problem solved.

 

Actions speak louder than words. These are only a few of the ways Tanki can show they are sincere about reducing over-drugging.

Well, they do not care whatsoever, and how dare they say "we don't want to make drugs op so [...endless dialogue of repetitive smart cooldown decreases]"

 

They could have just done the cooldown thing, and nobody would notice except people who like to make bad things appear out of nowhere

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I m seeing the point that you are decreasing wasps speed and increasing 10% nitro. My point is as a parkourist,we max our wasp m3 to m4 just for speed and more protections.
Second thought is that if you have same armor in wasp and hornet wouldn't that prompt people to buy wasp more since its faster than hornet and the same goes for mammoth.

I really appreciate the other updates but making aspects of the same category hulls to be same doesn't makes sense to me and also the diversity will decrease exponentially.

Edited by BlazingShot
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Hey, Tanki is very nice. They are going to give us a big sale......but it is after they mess up our tanks !

 

Will you guys forget how they turn our garages up side down and saying "very nice", "it is the best", "thank you Tanki" etc etc during the sale?

 

I hope you won't. I hope you guys will never never forget how ridiculous, dirty and cheap this game is.

 

Boycott Tanki !

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Supplies changes, including kits in shop, favor buyers, strongly! (Pay to win is now obvious.)

 

Supplies changes will increase supplies use, and it will increase disgruntlement among those who cannot buy or will not buy, and those few who view supplies use as unsporting.

 

Smart cooldowns will no longer require smarts.

 

Hulls: WTF???

 

Firebird: Wow, can we say overpowered? Afterburn will claim fewer opponents after the firebird tank explodes, but the parameter increases are excessive.

 

Freeze: I have too little experience with it, but the most powerful turret (with drawbacks that keep it from being popular) gets stronger. The reduction in rotation and acceleration will make it even less popular.

 

Isida: I hate isida, but wow, who will use it now? It had its place. I just needed nerfed in damage dealt, and increased in healing teammates.

 

Hammer: Not sure those changes will matter to anyone.

 

Twins: My motto is “Twins is fun!” Reduced impact, from nearly nothing to begin with, will reduce fun. Recoil? Does twins have recoil? Why reduce it further? And how does reduced recoil count as a plus-up? I will have to see how the rotation changes matter, but I'm thinking much less fun. Max damage-range won't matter (no one will ever notice).

 

Ricochet: It seems the most overpowered turret in the game will stay so. Not much change that will matter except the range. It will make it hard for me to snipe the shafts. That was always fun. Reducing its range so much will reduce its fun.

 

Smoky: Do you hate smoky? Why leave it in the game? This will be less popular than isida. With no impact, no critical, no rotation, why would anyone use it? You even reduced its range.

 

Vulcan: Good to see its impact reduced. Now maybe I can drive my titan while approaching a vulcan. I'm not sure how the other parms are going to affect play. Seems very little affected over all. It will still be overly effective.

 

Thunder: Other than slight damage nerf, this may be the most effective turret in game. Anyone using smoky instead of thunder must be dumb or just too traditional. For that matter, why use rail instead of this?

 

Railgun: Why take out the railgun and replace it with this? This turret isn't suitable for the standard fighting style of most railgunners.

 

Shaft: In my opinion, shafts are only in the game to kill. Killing shafts is fun. I suppose they will still be fun to kill.

 

My basic overall take is these changes level the playing field such that good skilled players cannot find niche expertise. These changes will bring the good down and let the poor look better, especially if they are willing to part with cash for 1500-supplies, especially at the lower ranks.

 

 

The scheme changes the game. It takes much and gives nothing. Specialization not only looks impossible, it looks to be actively quashed.

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The change to hulls is terrible.

 

For a start, it's really really useless. THE WHOLE POINT OF THE SPREAD OF HULLS IS IT LETS US DECIDE BETWEEN REALLY FAST AND REALLY PROTECTED. so instead now you want to even them out so they are more similar?? if you want to play with a middle of the road hull, just pick a mid sized hull. No need to destroy the range of choices in the game

 

And to add insult to injury now you give wasp all the armour hornet has, why on earth would I want hornet when i could have wasp with same protection and go faster too? And you've done this after I Mu-d my hornet to M4, why the hell did I bother wasting my time Mu-ing my hornet to M4? I should have just bought a wasp.

 

And your change to turrets is worse.

 

You say that by moving all M3 turrets to the same level, you will boost turrets that were available earlier and cut turrets that were available later.. yet... Hammer is available before marshall, but you take away nearly 1/3 of the shot impact. I RELY ON MY SHOT IMPACT TO KNOCK OPPONENTS AROUND AND PAUSE OTHER TANKS DAMAGING ME WHEN I AM IN CLOSE. so now I can't do that I'm dogmeat in an up close battle against some noob with a spray and pray loser turret like freeze or fire or twins or rico...

 

..and it gets worse..  Not only have you severely nerfed a parameter I rely on, YOU HAVE REDUCED ALMOST EVERY PARAMETER OF M4 HAMMER. INCLUDING DAMAGE. This is for a low level turret that should be (by your claims) be made more powerful. Almost every aspect of M4 hammer is now worse.

 

So you've made my  main turret basically useless. and my main hull redundant on my main account. Good job. Want to have another go at explaining again how this isn't just another TO raid on everyone's garages that they have worked and paid money for, in order to make them need other different gear? Because it sure looks like it to me.

 

This game just gets dumber and greedier the longer it goes on. It's actually almost unbelievable.

 

if this update goes ahead as advertised, it will be my last day on tanki. guaranteed.

Edited by LickMyneckbeard
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I don't get some of the parameters on Freeze. First of all, there's the rate of freezing, which as been quadrupled, which I'm assuming means that freeze will now slow its victims down four times as fast. However, the Freezing Level of Hull parameter has been reduced to a third of what it was. Does this mean that Freeze will not slow its opponents down by as much, or that the target tank will unfreeze three times as fast.

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meanwhile... freeze and firebird and twins which were already ridiculously OP spray and pray loser guns in the top bracket have just been upgraded to do significantly more damage.

 

Start looking for new jobs tanki team, because Tanki online is going down.

 

And I'll not be paying a cent for any more of your in game items, here or in tanki x... because you are completely unethical scammers who sell things for money then take them away again later.

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Shaft: In my opinion, shafts are only in the game to kill. Killing shafts is fun. I suppose they will still be fun to kill.

 

 

Snipers, God love 'em... the only tankers you can sneak up on in a Mammoth.

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What about guys whose rank is colonel (and less) and did not buy an M3 weapon yet via a kit?

After the update they need to wait for a long time until they are eligable to purchase M3 while other tankers who already made it to brigadier rank can purchase now M3 equipment. This will make battles unbalanced to the guys that already bought an M3 turret/hull.

 

I am very much in favor of the current situation where you can buy different M3 according to your rank. Otherwise a Marshal is like a Commander regarding the equipment (everything is allowed). Keep the rebalancing, but make the higher ranks actually mean something.

Edited by galziv01
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I use railgun m4 and hornet m4 .it seems after this update railgun will be useless ... i got plans i will spent all drugs before this rebalance and leave game...

Is this way of selling your new product ? Alternation is too expensive and now u r forcing us to buy it !!

Edited by POWERFULLSOUL
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I am not happy about the re-balance update. I want to have my M4 Isida and M4 Mammoth super-strong. I spent 2 million crystals for both M4s. The reason why players micro-upgrade their equipment is to make them stronger and stronger. Not weaker. Please do not proceed with this update.

 

M4 Isida has 66.0 damage and healing points. I am not happy that this will go down. I need a very strong M4 Isida in battle.

 

The same thing goes with M4 Mammoth. M4 Mammoth is supposed to be very strong, not to drive fast.

 

I do not want the developers to proceed with this update because it will completely ruin the gameplay of Tanki Online.

 

So far, everything is perfectly balanced. This update will bring destruction to Tanki Online.

 

What all you folks need to do not is all complain and ask the developers not to proceed with this update. Please visit the following link to this V-Log 108 and explain and complain that this update will make Tanki Online a lot, lot worse.

 

V-Log 108 - Survey: http://www.surveygizmo.com/s3/3080193/Changes-in-game-balance

 

Please listen to me. This is URGENT. This update will ruin Tanki Online for good.

Edited by RIDDLER_8
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Every Friday I wait for the v-log to be released :D

Here it is! The game balance changes does not seem good, tanki is good as it is right now.

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Alterations does not make any turret stronger, so they are rubbish.

 

Alterations must be removed as well. They make players spend their crystals for nothing.

 

I haven't purchased any alterations and I will never do so.

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Please get rid of those two rubbish updates and come up with good ones.

 

Good updates includes the following:

 

1. New turrets and new hulls.

 

2. More crystals to earn in battles and more daily missions.

 

That's it.

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Please get rid of those two rubbish updates and come up with good ones.

 

Good updates includes the following:

 

1. New turrets and new hulls.

 

2. More crystals to earn in battles and more daily missions.

 

That's it.

1. New turrets will come alright. New hulls, No never.

2. That's possible, but will never happen, in tanki.

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Alterations does not make any turret stronger, so they are rubbish.

 

Alterations must be removed as well. They make players spend their crystals for nothing.

 

I haven't purchased any alterations and I will never do so.

Alterations for Firebird and Twins are not bad.

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Some tankists say that this is an update for the buyers, well it is not. I am a buyer, but after the 'rebalance' I have no idea on what to spend my money on tanki anymore. I am a lieutenant colonel and after the rebalance I cannot buy M3 kits anymore for a long long long time. Filling up my garage further with M2 stuff has also become a bit useless:

- Hulls: they added wasp and titan and there was a LOVELY choice in hulls. You could stand in front of your garage and ask yourself: which one should I use today :). If you ask me, the hulls were perfectly balanced: all hulls appeared in all the battles. Each player had his favorite hull(s) and each hull had his pros and cons. It made the game fun and diverse, a remarkable effort of the tanki developers!!!! After the rebalance there are only 3 different hulls left: no point is spending money anymore on the rest. They even remove the lovely drifting of the hornet: what has that got do with 'rebalancing'?? M3 wasp and hornet for example are so alike that you need a magnifier glass to see the difference.

- as for the turrets: as pointed out so many times: Isida is a goner. It will quickly disappear from the battlefield. And it is turrets like isida the make playing so diverse: team up an isida with a short range assault turret and try to get the flag! Great teamplay can be the result, also in the defense part, again resulting in diverse gameplay!. Now that's all gone. Smoky? Nerfed and rendered useless. No idea why: from my experience smoky already didn't appear that often.Firebird and twins get stronger?? I played with both of them (M2) and they were already OP! That's silly! They are noob turrets for noobs like me: don't make them more OP: that is rebalancing the wrong way! And then there is railgun: also nerfed to the ground. It is THE most difficult turret to handle and instead of awarding those players that can handle the rail so fantastically (I cannot, I SUCK with rail), you nerf the gun useless. I agree that turrets need a rebalance (hulls NOT). Isida M3 for example is too OP and available to early: don't nerf it to the ground but REBALANCE it and move it up 1 or two ranks. That is REBALANCING, the upcoming change has nothing to do with REBALANCING.

Summing up: as a buyer and a lover of tanki, maybe I will quickly buy an M3 kit before the rebalance because seriously: after the rebalance I have no idea where to spend my money on! Please tanki developers: I want to give my money to you, please make this possible (and off course somewhat usefull!).

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No I meant about whether the sales would be before or after the rebalance. I also told you to try and make it BEFORE so that the ranks below Marshal which previously used to be able to buy M3 equipment, have at least SOME benefit from this rebalance

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