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Episode 108 of the V-LOG is here


theFiringHand
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I don't get some of the parameters on Freeze. First of all, there's the rate of freezing, which as been quadrupled, which I'm assuming means that freeze will now slow its victims down four times as fast. However, the Freezing Level of Hull parameter has been reduced to a third of what it was. Does this mean that Freeze will not slow its opponents down by as much, or that the target tank will unfreeze three times as fast.

"Freezing Level of Hull"

..tells you, how fast your hull will drive and rotate when it is completely frozen (lowest temperature).

This will be 0.1 => normal speed x 0.1   .. or simply 10% of it's normal speed. A fast tank like a wasp will move and rotate with 10% of it's original value (= virtual standstill).

 

"Freezing time"

.. I am not sure about this one. It is

- either

 

 

the time in seconds that it takes to cool down the enemy tank to the lowst temperature (at which the freeze level of 0.1 will apply)

 If yes.. then 2.6 seconds are a very long time to freeze someone down.. a Frezee wasp can not survive the freezing process vs. any M3 hull (as they can turn around so fast and frezeing takes too long).

 

 

- or

 

 

it is a kind of "rate of temperature decrease" (and the unit should not be [sec] but [1/sec].. but such tiny mistakes can happen). You can imagine the normal temp of a tank euals the value 0; the max heatup of old firebird was temp value +1; the min temp value that could be reched by freeze was -1. If Freeze is unleashed on a tank, then it decreases it's temperature from 0 (starting value) towards -1 (max negative for freeze) with a certain rate of temperature decrease per time.

If (!) this rate went up to be 4x faster.. then a freeze will completely frezee down it's oponents 4x faster => the enemy is frozen to standstill (10% speed) within 0.75 seconds.

This would be a very nice and usefull freeze effect, but combined with the devestating damage, extreme low freezing level and large energy storage, this turret would be absolutely overpowered.

 

 

Lets see

Edited by BlackWasp777

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Hey all,
 
I just want to bring to your attention two amazing articles written by two very talented writers (and players like yourselves) from our Tanki Online Newspaper.
 
[special Review] The Game Balance Update
[Opinion] The Balance Update: Assessment of Views
 
The first article takes a more in-depth look at the changes for each piece of equipment, and explains it in a way that can easily be understood (especially by people like me who aren't too keen on stats and numbers).
 
The second article is an honest opinion piece that highlights most of the current arguments for and against this update.
 
Both articles are definitely a must-read. So, take a look at them and don't forget to give the authors a big like for the awesome work they've done in such an incredibly short time.

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Thanks for killing off isida. Please only nerf Noobsmoke m2, it is way OP.

Please don't screw with the hulls like you plan to. Just...don't, okay?

Making all m3s unlock at marshal kind of makes sense, but maybe have it go from general to fieldmarshal.

Now that I have complained, I can eat my cereal in peace. :P

 

Consider this post a dislike.

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For me this may be the end. As a moderate buyer, last cry purchase 3 months ago, my garage is far from M4. I most often fight against fully drugged M4's.
I have isida, rail and smoky and that turrets will suffer the most. When u nerf other turrets about 10%, while my isida will be nerfed ~40%, guess what will happen?

A few ideas for devs, additional sources of income:

to drive your hull u must buy fuel -> $$
every turret needs ammunition to shoot -> $$
players' equipment needs garage, that occupies space -> $$

'buyer of a week/month' contests
allow dating in chat -> for buyers$ only

  • Like 6

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This game just gets dumber and greedier the longer it goes on. It's actually almost unbelievable.

I agree with you completely. Back when they changed the micro-upgrade system, they said it was more intuitive. No, it was just dumber, and greedier, in the stupidest way.  People prefer variety and options, there can be no argument about that. Speaking of which....

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The scheme changes the game. It takes much and gives nothing. Specialization not only looks impossible, it looks to be actively quashed.

I agree, but I think it obvious that by making everything boringly uniform across the board, they are preparing to introduce a whole plethora of options to specialize by paying for it. The current alterations are just the beginning.

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I also want to mention the Wasp and Hornet are OK now as they are. Wasp and Hornet are supposed to get killed quickly and drive very fast.

 

By having Wasp and Hornet getting killed quickly means that the battle fund grows very fast. By having this bad update, it will make Wasp and Hornet stronger which is bad for CTF battles and bad for growing the battle funds faster.

 

So by having stronger Wasp and Hornet hulls means that they cannot escape enemies when capturing flags in CTF or CP points, and they cannot die quickly enough to grow the fund of battles.

 

That means that players will have smaller battle funds and less crystals, and of course less kills.

 

Please do not proceed with this update because it will completely ruin everything in Tanki Online. The game balance is perfect as it is right now. Don't change it.

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How to reduce drug games.

 

1) Take away supplies kit from non-buyers who uses them carefully to use them as efficiently as possible.

 

2) Then provide cheaper supplies kit to buyers who like to spam supplies in a battle.

 

3) Reduce cool down of supplies so more supplies can be used now.

 

Screen-shot-2014-06-30-at-9.45.06-AM-604

  • Like 10

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well,it's pointless to state obvious things,and I'm tired of that after all this years..

 

this game gave me so many good friends,so many jokes,converstions,discusions over the years of my path in this game,and,untill last year,it seemed that it is still worth fightning for better game,better atmosphere,better,well,everything about this game

 

in last 12 months,it seems from my point of view,whole hell break through,developers never talked less with us,veterans were never asked about their opinion about game future development,rebalances (yes,rebalances) occured few times,new,very,very unneeded things for this,once simple game were added,all in favour of almighty $ to gain

 

many of my friends are now long gone from this,i'm one of rare who stayed (untill today) and tried to contribute somehow,but,now more then ever,all looked pointless,those who need to listen,never listened,those who needed to react accoringly never reacted,those who we gave our trust made fools of us

 

now,today,today is my turn to leave,once and for all,you made it devs,you made one more to leave,but this one can only spit on your future game,this one will never join TX ..sorry for the word,but,I needed to say that,I really did..I had enough..

 

I had enough of broken promises you made,too many times

 

so,theese are my last words I'll ever write here,3 days a go was my last battle I've played here

 

thank you for once beautifull,simple,players friendly game

 

before I conclude,I'd like to say that I remember Strizhakov's words written on this forum months (or more,idk really) ago

 

they were something like "if you will behave like RU community did,EN community will also lose only developer to speak with"

 

now,mr Strizhakov,would like to repply you with few words of mine (ofc,if you read this forum): if you developers continue path you choosed,soon you will lose players to talk with,i'm quite sure"

 

to all people here who cared about TO,like AbsoluteZero,AbsoluteAlpha,DejectedTomato,Bylord,Doctor.Noob and many other who hade some brilliant ideas and great words of wisdom to share all over years I was here and I forgot their names,I wish you all good life,every happines you can have,every thing you want for yourselves..you deserve it,althouth,I never had honour to play with anyone of you,I feel that we would get a long fine,just fine,'cause,it's allways pleasure to meet someone nice and know him/her better  :) and I thank you all for verything you shared on this forum,my post number was never high,but I was allways here,almost every day :)

 

so,to conclude,goodbye everyone,I hope I'll see you in some other,better place :)

will miss you

giphy.gif

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So why not just raise the price of the big supply kits instead of putting it in the shop.

 

 

Because there are people out there with a LOT more crystals than they will ever be able to spend. No matter how expensive (in terms of crystals) you make those kits, they will always be able to buy them, while you (I'm speaking about the average player, not you specifically) won't.

 

 

Because the discount was too much, and it "devalued" supplies as items.

Both of these responses are pretty nonsensical; instead, just apply the principle of "follow the money."

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I also want to mention the Wasp and Hornet are OK now as they are. Wasp and Hornet are supposed to get killed quickly and drive very fast.

 

By having Wasp and Hornet getting killed quickly means that the battle fund grows very fast. By having this bad update, it will make Wasp and Hornet stronger which is bad for CTF battles and bad for growing the battle funds faster.

 

So by having stronger Wasp and Hornet hulls means that they cannot escape enemies when capturing flags in CTF or CP points, and they cannot die quickly enough to grow the fund of battles.

 

That means that players will have smaller battle funds and less crystals, and of course less kills.

 

Please do not proceed with this update because it will completely ruin everything in Tanki Online. The game balance is perfect as it is right now. Don't change it.

No, even after this "balance" Wasp and Hornet will be two fastest hulls. Moreover, Hornet will be faster after the "balance" and Hornet M3 will be faster and stronger.

 

image.jpg

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It makes no sense to me.

Why will Wasp's price decrease while Railgun's price will be increased even though they unlock at the same rank!!?

go to the wiki page and compare the new prices with the other new prices.

This has to be aligned somehow.. the old pricing is not so relevant any more.

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I will stop using the M4 Isida.

This change will force us to get used to the different timing of the Rail in XP/BP

Turret rotation and turning speed change will make this quite difficult to get used to, but let's see.

I don't like the drastic reduction of the minimum damage of the rail compared to the slight reduction on the max. damage.

I would prefer a lower max. and have a higher min.

The delay will be slightly different, not drastic.

However the more frequent shooting can be interesting in the XP/BP battles, where this will make it much more difficult to get a flag captured.

 

Hm.... I am not sure if these changes are good or not. Now I am inclined to believe this is not really good.

 

My biggest concern is about the turning and turret rotation speed. I don't care about the driving speed. 

 

As for the supplies:  

I have a x000 of each. Sometimes I enter normal battles and use them without care continuously. And you know what... I don't enjoy those games even if I win or even get the 1st on the score board.

I prefer playing without drugs in ProBattles (max. drop boxes). Those are much more about skills and not a pay-to-win.

It's a shame that TO has not find the way to motivate me to buy something for cash. The Premium Account is not expensive, and I would gladly support TO if they could find the way motivating meI....and I have already made my suggestion how they could do that. Without doing anything with the game balance, battle behavior or anything within a battle. I won't buy crystals as I have everything to play in XP/BP battles. 

So, it's your turn TO ...

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Some tankists say that this is an update for the buyers, well it is not. I am a buyer, but after the 'rebalance' I have no idea on what to spend my money on tanki anymore. I am a lieutenant colonel and after the rebalance I cannot buy M3 kits anymore for a long long long time. Filling up my garage further with M2 stuff has also become a bit useless:

- Hulls: they added wasp and titan and there was a LOVELY choice in hulls. You could stand in front of your garage and ask yourself: which one should I use today :). If you ask me, the hulls were perfectly balanced: all hulls appeared in all the battles. Each player had his favorite hull(s) and each hull had his pros and cons. It made the game fun and diverse, a remarkable effort of the tanki developers!!!! After the rebalance there are only 3 different hulls left: no point is spending money anymore on the rest. They even remove the lovely drifting of the hornet: what has that got do with 'rebalancing'?? M3 wasp and hornet for example are so alike that you need a magnifier glass to see the difference.

- as for the turrets: as pointed out so many times: Isida is a goner. It will quickly disappear from the battlefield. And it is turrets like isida the make playing so diverse: team up an isida with a short range assault turret and try to get the flag! Great teamplay can be the result, also in the defense part, again resulting in diverse gameplay!. Now that's all gone. Smoky? Nerfed and rendered useless. No idea why: from my experience smoky already didn't appear that often.Firebird and twins get stronger?? I played with both of them (M2) and they were already OP! That's silly! They are noob turrets for noobs like me: don't make them more OP: that is rebalancing the wrong way! And then there is railgun: also nerfed to the ground. It is THE most difficult turret to handle and instead of awarding those players that can handle the rail so fantastically (I cannot, I SUCK with rail), you nerf the gun useless. I agree that turrets need a rebalance (hulls NOT). Isida M3 for example is too OP and available to early: don't nerf it to the ground but REBALANCE it and move it up 1 or two ranks. That is REBALANCING, the upcoming change has nothing to do with REBALANCING.

Summing up: as a buyer and a lover of tanki, maybe I will quickly buy an M3 kit before the rebalance because seriously: after the rebalance I have no idea where to spend my money on! Please tanki developers: I want to give my money to you, please make this possible (and off course somewhat usefull!).

I agree with so much here.

 

Regardless of what the stats say, Smokey is not a supper-common weapon. That is unusual in gaming for something so often called "uber",

 

My thought ts this is so because you have to aim each shot and usually do so while on the move. Not as easy as rushing a tank or three and flaming them down. I know, I have a Firebird alt.

 

As for what to spend you money on, that is a slam-dunk simple answer: Drugs. The 1500 Drug kit buys from at least 3 times teh crystal value of anything else in the shop ... and that value can go as high as 12 times depending on how poor a shopper you are. :)

 

Anyway, cash for drugs, Crstals you earn from non-stop 100% drugging buy everything else.

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I will stop using the M4 Isida.

 

Apparently, many players will do the same, me too.

But what about all the crys hardly earned spent on MUing isida. If I knew, I'd have chosen another turret which isn't so much nerfed, fire, twins whatever :(

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I posted these comments to the Survey… reposting here for peer review :)

 

Dear TankiOnline

 

The hull changes are really really bad idea. The variations between hulls add character and interest to Tanki. Hull variety allows players to choose the speed/protection balance which matches their play style. And allowing players to develop a play style which takes advantages of hull attributes. Mushing all the hulls into 3 classes with minor differences takes away so much of the strategic fun of Tanki. The Wasp/Hornet changes in particular are appalling. These two hulls will become practically identical, eliminating the option for players to choose a really weak but really fast hull if they can develop a strategy to take advantage of that hull.

 
When you say "wasp and hornet are too weak"… well that's the idea of these hulls! Players choose these hulls when they play with a strategy which involves racing to flags and zooming off or dashing around the map making themselves impossible to hit.
 
And the heavy hulls are supposed to be heavy! And Slow! This is the character of the hull. I can see some need to make Titan a little weaker and faster, make it more of an intermediate hull between Dictator and Mammoth. But Mammoth is great as it is… a slow, hulking mass of impenetrable steel. Making it weaker and faster takes interest and character out of the game.
 
These changes eliminate that whole class of strategy.
 
 
I think you are making a type one error here with the hulls. You are starting with the assumption that there needs to be a Light, Medium and Heavy hull. And every hull must be mashed into those categories. You would have much more flexibility if you eliminates "light/medium/heavy" from your thinking and instead had 7 hulls spread widely and evenly across the spectrum from fast and weak to slow and strong. And then add in the minor "spice of life" variations like the sliding hornet and the high mount point on dictator.
 
 
Weapon changes… Firebird is way OP at M1 and M2. It really takes the fun out of the game when you're on a map with 2 or 3 firebirds and you just die and die and die. These changes do nothing to address that imbalance. In particular, range of Firebird must not be increased, this is a terrible idea!!! 
 
Lowering Freeze's rotation speed… well that's pretty mean. The way Freeze works is that you have to get around your opponent and rotation speed is critical to this manoeuvre. 
 
Isida changes look good, but the self-heal nerf looks pretty extreme!
 
Twins M1 and M2 doesn't need more damage. Lowering the recoil will make it much harder to control acrobatics with Twins. Using recoil to stay horizontal when jumping off a bridge is one of the key features of Twins. There'll be lots of upside-down Twinners which is a pretty poor outcome.
 
Ricochet rebalance looks nice.
Smoky rebalance looks good.
 
Vulcan doesn't need more damage either. Lowering the recoil is good, there is no logical reason why vulcan with its lots of tiny bullets should have such a massive recoil effect, this is a nice change. 
 
Thunder changes… probably Ok.
 
Railgun… the slow reload time is an essential part of the character of this weapon. While Rail strength won't change overall, I think this change will reduce the character of the game.
 
Shaft changes are good, snipers have it way too easy. 
 
 
I have no comment on the cool downs, I don't do drugs.
 
Overall, this rebalance looks like it should be called "The Great Blanding".
 
These changes will take a lot of variation out of Tanki, especially at the fast/weak and slow/strong end of the hull spectrum. I think you are passing up a great opportunity to really increase the variety and interest of the game. You will be causing yourself a lot of pain and in the long term loss of revenue, when you have the ability to make the game better, more interesting and more rewarding.
 
Regards,
KODigging.
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I will stop using the M4 Isida.

Honestly sorry for you :/

I hope you had a long time in which you could enjoy your M4 Isida up to now.

 

 

I purchased a Medic Kit about a month or so ago, I enhanced it by 2x +13 MUs and played the combo 17 hours up to now.

Maybe I can use it up to 30 hours until the update... and then it is crap.

 

If I am lucky it is a pure "sit in the base and heal" combo.. with a -then- drifting Viking -.-

 

so much for diverse gameplay -.-

 

so many crystals and so hard saveups for 30 hours -.-

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Honestly sorry for you :/

I hope you had a long time in which you could enjoy your M4 Isida up to now.

 

 

I purchased a Medic Kit about a month or so ago, I enhanced it by 2x +13 MUs and played the combo 17 hours up to now.

Maybe I can use it up to 30 hours until the update... and then it is crap.

 

If I am lucky it is a pure "sit in the base and heal" combo.. with a -then- drifting Viking -.-

 

so much for diverse gameplay -.-

 

so many crystals and so hard saveups for 30 hours -.-

So Warrior become Nurse ?

 

Good......

in next re balance isida will become a Nun 

there will be audio version when you fire & it will say boys dont fight , no kill , peace ......peace ......please

6dd74eebdcea0adcb8da8addc120c97b.gif

Edited by GOLD_BOX_TAKEN_BY
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I hope you had a long time in which you could enjoy your M4 Isida up to now.

Actually I do/did not play a lot with it.

I mainly play XP/BPs, so I rather like the nerf of Isida than not. I played with it because it was OP.  (and still it is until the change)

Edited by GorcsevIvan

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Not sure why anyone would buy an M3 Hornet after the re-balance. Slower than Wasp, same armor and more expensive. Makes no sense.

 

I have M3 Hornet, M3 Viking, M3 Isida and M2 Smoky (was looking forward to ranking and upgrading. But now ... :blink:  )

 

If I wanted a Hunter I would have bought a Hunter.

And now I might as well buy Thunder M3 since at least it has splash damage. Smoky's "new" critical is pathetic. A 25% chance to get a 9% increase in damage. Wow :rolleyes:

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Alteration for Ricochet is not bad either.

Alteration for hammer is also OK.. it gives me a chance to buy back the original narrower shot spread that they changed during one of the first hammer nerfings they performed... but at cost of rotation speed which sucks as I drive around people and shoot...

 

That said since they are also ruining hornet's drift with this new dirty scumbag cash grab, maybe hornet users won't be able to or want to do that tactic anymore anyway..

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Hey all,

 

I just want to bring to your attention two amazing articles written by two very talented writers (and players like yourselves) from our Tanki Online Newspaper.

 

[special Review] The Game Balance Update

[Opinion] The Balance Update: Assessment of Views

 

 

amazing articles? the 2nd one is garbage. guy writing it doesn't even realise that BOTH the m4 hammer's reload time and shot time is now worse. and passes those changes off as even. not by a long shot. my m4 hammer will add 0.4 seconds to its 7.4 second total firing cycle.. Where I often rely on needing a 4th (or 5th) shot against big hulls with noob twins and firebird turrets you've now ensured that not only will I die quicker due to those turrets being even more powerful,but I will be able to do less damage back, in longer time.

 

TO developers are thieving vermin.

 

You are lying for their benefit.

 

Good luck job hunting once every single player leaves after being betrayed time and time again.

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