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Episode 108 of the V-LOG is here


theFiringHand
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The healing ability basically gave your hull 50% more health when fighting against another player. It was overpowered, so it had to be nerfed. And simply reducing the damage would not solve the problem because self-healing made Isida a lot more powerful specifically in battles with supplies, due to the way they function.

 

Isida is still unique in the way it attacks and the fact that it heals teammates.

Lol Noob, since you have an Isida M0 and all other weapons M3 (yes, I checked your profile), do not even pretend you know anything about the playing style of Isida. I suspect that all the devs have a M0 too. In other words, no clue, total Isida noobs.

Edited by thanki_tanki

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Lol Noob, since you have an Isida M0 and all other weapons M3 (yes, I checked your profile), do not even pretend you know anything about the playing style of Isida. 

What makes you think I don't have an alternate account with an Isida M3?

*cough* MAFFIOZA *cough*

And notice the K/D ratio too - I don't know about you, but having a ratio close to 2 with a healing turret and the lightest possible hull tells me that something is wrong with the balance here.

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The new update sends it to the scrapyard.

We didn't even test the new Isida yet. Don't jump to conclusions after only seeing some numbers on the wiki.

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So they have made the announcement that they are going to do this update...that not a lot of people like.

 

And now they tease us with the long wait xD lolol

 

The anticipation is real O______O

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The healing ability basically gave your hull 50% more health when fighting against another player. It was overpowered, so it had to be nerfed. And simply reducing the damage would not solve the problem because self-healing made Isida a lot more powerful specifically in battles with supplies, due to the way they function.

 

Isida is still unique in the way it attacks and the fact that it heals teammates.

Sure isida is unique in the way it attacks. It is a short range turret that can only damage one tank at a time, unlike freeze, hammer and firebird.

It also runs out of fuel unlike twins.

 

I'm not suggesting that some parameters should not be tweaked to strive for balance.

I am suggesting that going from 50% self-heal to 10% self-heal is so drastic as to change the nature of the turret i paid crystals to use.

 

Why 50%? 10% is basically nothing = no real usefulness. Might as well be ZERO.

 

Why not try 25% - see if that has the desired effect?

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We didn't even test the new Isida yet. Don't jump to conclusions after only seeing some numbers on the wiki.

So the numbers posted are not final?  They might change after some testing is done?

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What makes you think I don't have an alternate account with an Isida M3?

*cough* MAFFIOZA *cough*

And notice the K/D ratio too - I don't know about you, but having a ratio close to 2 with a healing turret and the lightest possible hull tells me that something is wrong with the balance here.

Oh that's nice :)

Please try to play that account for 1..2 hours without using any supplies.. or in pro battles on RU2.

Then tell me, if you still think that it is overpowered in a way, to be nerved by huge amounts. This would be really interresting.

 

 

We didn't even test the new Isida yet. Don't jump to conclusions after only seeing some numbers on the wiki.

Is like "you are used to life with this and that amount of money per month? I take away 20% hereof and 80% thereof.. But dont jump into conclusions fast.. " :p

 

I think I did enough of analysis since I entered the game (this is an alt) to have a pretty good feeling what effects which numbers will do. But still your comment is fair enough - so lets see. It's good that you're an Isida user by yourself, so you will see it firsthand. And pls remember, the turret has to be playable without drugs as well.

(I anyways assume, that the balance will come - and then changed a month later again.. as usual :p)

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ehm, maybe you overlook that I used the new parameters?

After the update the Thunder will take 3 Shots to kill a Hornet, so it takes 2 reload periods (as the shot consumes no time for a Thunder)

 

Because I actually made my calculations in exact that way, that you proposed too: the first shot takes no time (for Smokys and Thunders) and Hammers

What I said still applies to the new statistics.

 

True, but if you look on the wiki, within the max damage range, thunder will do it's full damage within 70 meters, which stays the same.  It's full damage now is 1,020 hp, while a hornet will have 2,000 hp, so I still don't see why a thunder cannot two-shot a hornet within 70 meters.

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Some people do bring up a good point: Don't complain too much about the turret changes, because Tanki will probably make alterations that bring back some of the old turret statistics. Focus more on the hull and what the devs were thinking when they were trying to copy World of Tanks in making 3 distinct, completely separate classes.  I actually like how Viking and HUnter switched, though...

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What makes you think I don't have an alternate account with an Isida M3?

*cough* MAFFIOZA *cough*

And notice the K/D ratio too - I don't know about you, but having a ratio close to 2 with a healing turret and the lightest possible hull tells me that something is wrong with the balance here.

Touché, I stand corrected. Thanks for dropping by and weigh in. None the less, my points I made in earlier posts still stand.

 

Isida is indeed a unique weapon. Not because you can heal other tanks, that is boring, but because if you play smart you can stay alive longer. With Isida it is about staying alive, not necessary kill others. As such, I can see the damage it does to others being reduces but not the self-healing. Self-healing IS the unique aspect of this weapon, not the healing of other tanks IMO.

 

With the proposed changes, Isida is just like fire/freeze without any of their special attributes. With freeze and fire it delivers much more damage to everyone in its range and the effect last even after the burst has been applied. With Isida you can only target one opponent at the time and the effect stops as soon as you stop "firing".

Edited by Maf
Inappropriate language

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Touché, I stand corrected. Thanks for dropping by and weigh in. None the less, my points I made in earlier posts still stand.

 

Isida is indeed a unique weapon. Not because you can heal other tanks, that is boring and for b!tches, but because if you play smart you can stay alive longer. With Isida it is about staying alive, not necessary kill others. As such, I can see the damage it does to others being reduces but not the self-healing. Self-healing IS the unique aspect of this weapon, not the healing of other tanks IMO.

 

With the proposed changes, Isida is just like fire/freeze without any of their special attributes. With freeze and fire it delivers much more damage to everyone in its range and the effect last even after the burst has been applied. With Isida you can only target one opponent at the time and the effect stops as soon as you stop "firing".

 

I agree.  To make Isida less powerful, they should have made the damage done to other tanks 66% of what it is now (two-thirds), not the self healing.  66%  damage also effectively makes the healing 33% (One third), as the healing is 50% of the *66% damage (half of 66%)  I think many Isida users would agree that this is not as bad as 10% which is basically nothing, and also i think that Isida is unique in that aspect; the self healing.  Firebird and Freeze are the damage turrets, isida should be unique.  

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What I said still applies to the new statistics..

...and therefore it was already incorporated.

 

 

..if you look on the wiki, within the max damage range, thunder will do it's full damage within 70 meters, which stays the same. It's full damage now is 1,020 hp, while a hornet will have 2,000 hp, so I still don't see why a thunder cannot two-shot a hornet within 70 meters.

 

What I have done different then you, is that I have not _added_ the splash damage onto the hornet that is hit _directly_.

This is not described in the wiki (neither in old nor in new stats) but feel free to check the "pre-balance" thunder Stats in the wiki (http://en.tankiwiki.com/Thunder) and apply your calculation there. You will see, that a Thunder M3 (today, prebalance) would be able to 1shot a Wasp M2 (today, prebalance) if I calculate it like you do.

And My Wasp M2 does not die 1shot by a Thunder M3 shot.

Feel free to get this clarified.. I would really apriciate an official answer for thunder splash mechanics

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...and therefore it was already incorporated.

 

 

 

What I have done different then you, is that I have not _added_ the splash damage onto the hornet that is hit _directly_.

This is not described in the wiki (neither in old nor in new stats) but feel free to check the "pre-balance" thunder Stats in the wiki (http://en.tankiwiki.com/Thunder) and apply your calculation there. You will see, that a Thunder M3 (today, prebalance) would be able to 1shot a Wasp M2 (today, prebalance) if I calculate it like you do.

And My Wasp M2 does not die 1shot by a Thunder M3 shot.

Feel free to get this clarified.. I would really apriciate an official answer for thunder splash mechanics

I cannot feel free to clarify you since i am not sure myself.  What I am saying is that, IN PRACTICE, thunder can and will be able to 2 shot a hornet within max damage range, making it OP on DP(one shot), (at least for hornet and wasp users).  If you get more info please inform me because I am curious to know whether I should get a thunder module. I spend a lot of time on the wiki and have memorized many stats (for M4), and this update throws my memory off lol.

 

ANd most people use hornet and wasp.

 

The reason i only memorize m4 stats is that m3 and m2 stats are confused by the presence of micro-upgrades.

Edited by r_I_already_won0

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I cannot feel free to clarify you since i am not sure myself.  What I am saying is that, IN PRACTICE, thunder can and will be able to 2 shot a hornet within max damage range...

Well this was one of the most critizised changes in the last rebalance (spring maybe? I forgot when it took place..)

Thunder was suddenly able to 2shot-kill not only Wasps, but also Hornets.

It seems logical to me, that this is changed now..

 

For the clarification i already triggered this one (and some more) 2 days ago.

Feel free to stay tuned there: http://en.tankiforum.com/index.php?showtopic=291454&p=5793382

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Oh, one idea for the updates is that Thunder's splash damage should increase to 50%. It is one of the defining features of thunder, and I think it should stand out more.

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I actually like how Viking and HUnter switched, though...

I'm curious as to why you like the switch between Hunter and Viking?

 

I bought a Viking. I like it.

With the switch I'll basically own a Hunter.

If I wanted a Hunter I would have bought a Hunter.

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Nothing will ever change - for the non-buyer at lesast, since non-buyers can't get scammed, really.  You others, keep on spending money to support a country with an extremely trustworthy leader and impeccable outlook on human rights, if you please.

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Oh, one idea for the updates is that Thunder's splash damage should increase to 50%. It is one of the defining features of thunder, and I think it should stand out more.

So 100% damage to the main target and 50% of that to each tank around it? And from a (safe) distance?

Yikes!

That would be way to OP.

I'd switch from Smoky to Thunder in a heartbeat.

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