Jump to content
EN
Play

Forum

Episode 108 of the V-LOG is here


theFiringHand
 Share

Recommended Posts

I just ranked to Colonel and quickly bought an M3 kit. I had planned to buy the healer kit, but in the light of the upcoming rebalance I passed and switched to the Centaur kit. Now at least I have an M3 combo which I can MU and seriously fight against all the higher ranked tankists which you run into at this rank so often. I feel sorry for all those who are just not able to do this. For them it will be a very long and difficult path from M2 gear to M3, having to fight all those experienced players with M3+ gear. Good luck guys (and girls).

Shaft is not a really great choice to go for at those ranks and MU unless you are really good with it and, camping is your passion.

Share this post


Link to post
Share on other sites

I just ranked to Colonel and quickly bought an M3 kit. I had planned to buy the healer kit, but in the light of the upcoming rebalance I passed and switched to the Centaur kit. Now at least I have an M3 combo which I can MU and seriously fight against all the higher ranked tankists which you run into at this rank so often. I feel sorry for all those who are just not able to do this. For them it will be a very long and difficult path from M2 gear to M3, having to fight all those experienced players with M3+ gear. Good luck guys (and girls).

Same as me.

 

About your posts Phantominferno, I agree with you, but Hornet m3, is much better than nothing :l

Edited by delnina2

Share this post


Link to post
Share on other sites

Shaft is not a really great choice to go for at those ranks and MU unless you are really good with it and, camping is your passion.

Thanks, and I think you are right. I will focus my crystals on the MU of the M3 hornet and the lovely M3 thunder which I got earlier. The shaft I have juts for a change (stick it on a mammoth and defend the base). Perhaps a few MU's on a protection module, although that is horribly expensive.

  • Like 2

Share this post


Link to post
Share on other sites

Play defender role with longer range turret. You can definitely have better K/D.

Camping doesn't count. In this case we can only consider short and maybe medium range turrets.

Share this post


Link to post
Share on other sites

The point of making mammoth faster and weaker and railgun reload faster but do less damage has the same noble purpose:  To even out turret/hull combo distribution in various maps.  For example, railgun's long reload made it ineffective in maps like Polygon, but it's massive damage made it OP in much larger maps. Mammoth's massive hp pool made it OP in maps like Polygon, but it's slow speed meant it wasn't competitive in maps like Lost Temple, where it took minutes to get from to spawn to a certain point.  AFter this update, I hope we will see more Mammoths and TItans attacking in big maps, and more railguns in smaller maps.  This adds variety to the game, and as I was reading the previous comments, the players like variety.  Hopefully, larger maps will be more popular among heavy-hull players.

  • Like 1

Share this post


Link to post
Share on other sites

I just took at a look at the topview of Serpuhov. The distance between the two flagpoints is +/- 200 meters.

Those are values for M3s:

 

A todays Titan takes 34 seconds to reach it (26 on todays nitro)

A new Titan will take 32 seconds to reach it (23 on new nitro)

 

A todays Viking takes 24 seconds to reach it (18 on todays nitro)

A new Viking will take 22 seconds to reach it (16 on new nitro)

 

A todays Wasp takes 16,4 seconds to reach it (12,6 on todays nitro)

A new Wasp will take 17,4 seconds to reach it (12,4 on new nitro)

 

 

I actually dont see so much of a change in time-needed on those distances.

It just feels different if you drive around in your base.

  • Like 1

Share this post


Link to post
Share on other sites

I just ranked to Colonel and quickly bought an M3 kit. I had planned to buy the healer kit, but in the light of the upcoming rebalance I passed and switched to the Centaur kit. Now at least I have an M3 combo which I can MU and seriously fight against all the higher ranked tankists which you run into at this rank so often. I feel sorry for all those who are just not able to do this. For them it will be a very long and difficult path from M2 gear to M3, having to fight all those experienced players with M3+ gear. Good luck guys (and girls).

 

That's why the key to Tanki is to NOT try to level up!

 

I split my time playing alts. For the last two weeks I've played little more than my daily missions. By doing this I earn 2, 3, even 5 or more Crystals for every experience point gained.

 

At that rate I can MU my m2 gear to m3 level long before I reach the million exp point level. If I ever reach it, which is doubtful.

 

What's the point anyway? You play the same maps, the same 4 game options, the same daily missions. Leveling up simply does not matter much.

 

And sicne you get more druggers and mults as you rank up, the game is actually more fun if you stretch out the time between promotions.

 

If that does not tell the devs their game is broken I don't know what it would take to get them to understand. Tanki rewards people ,more when they play it less.

  • Like 2

Share this post


Link to post
Share on other sites

I just took at a look at the topview of Serpuhov. The distance between the two flagpoints is +/- 200 meters.

Those are values for M3s:

 

A todays Titan takes 34 seconds to reach it (26 on todays nitro)

A new Titan will take 32 seconds to reach it (23 on new nitro)

 

A todays Viking takes 24 seconds to reach it (18 on todays nitro)

A new Viking will take 22 seconds to reach it (16 on new nitro)

 

A todays Wasp takes 16,4 seconds to reach it (12,6 on todays nitro)

A new Wasp will take 17,4 seconds to reach it (12,4 on new nitro)

 

 

I actually dont see so much of a change in time-needed on those distances.

It just feels different if you drive around in your base.

Mammoth goes from 5 meter/s at m4 to 6 meter/s.  That one more meter every second.  It makes a difference, that is the current difference between m4 hornet and m4 wasp.  ANd you have to admit, it definitely works with railgun and variety.

Share this post


Link to post
Share on other sites

That's why the key to Tanki is to NOT try to level up!

 

I split my time playing alts. For the last two weeks I've played little more than my daily missions. By doing this I earn 2, 3, even 5 or more Crystals for every experience point gained.

 

At that rate I can MU my m2 gear to m3 level long before I reach the million exp point level. If I ever reach it, which is doubtful.

 

What's the point anyway? You play the same maps, the same 4 game options, the same daily missions. Leveling up simply does not matter much.

 

And sicne you get more druggers and mults as you rank up, the game is actually more fun if you stretch out the time between promotions.

 

If that does not tell the devs their game is broken I don't know what it would take to get them to understand. Tanki rewards people ,more when they play it less.

True, you want to maximize your crystals/xp ratio, but tanki actually gets more fun as you level, Less common and more interesting maps become more common.

 

AND COME ON, the hulls and turrets look beautiful at m3 and ******ed at m2.  That alone...

Share this post


Link to post
Share on other sites

Many people have asked about the impact this will have on kits. These questions sparked a very very important question of my own. I hope we get an official answer to it.

 

Will ALL the kits be available for purchase during the post-change sale? That is, will the "rotation" be suspended so every account can buy the kit it needs at the sale price?

 

If the ridiculous "rotation" scheme is in effect then only the accounts lucky enough to have their rotation up will be able to buy their desired kit at the sale price. Other accounts will be screwed, through no fault of their own.

 

Worse, if the silly and customer-annoying "rotation" system continues after the re-balancing, then some unlucky accounts will have to wait the better part of a month to buy the kit they need to buy to react to this re-balancing. So some accounts can adjust quickly and be on their way. But for some reason a massive amount of accounts will have to put up with their unwanted tanks just because of bad luck.

 

That's just stupid marketing. Piss off tho-thirds of your customers over some weird arbitrary restriction - instead of making them happy and in a spending mood? Why?

 

I hope all kits, turrets, hulls, and protections will be on sale for at least a week after the re-balancing. Let's hope this concept is relayed to actual decision-makers behind Tanki. Thank you.

I was wondering the exact same thing.

 

I am also very unhappy about this "rotation" system. I can't even plan for any kit sales because of the "random" order. How did I get the desired kit I saved for on the Tankers Day sales? Luck. Players should be able to get what they want, what they planned and saved for, especially on a rare sales occasion.

 

I was saving up for the "Vesuvius" kit (for Viking M2) and to my horror, it is in the current kit rotation. Why is this bad? This kit will disappear into thin air like the ash from Mt. Vesuvius before the post-update sales commences. And when the ash lands back into Pompeii, it is too late.

 

I planned it all out, calculations (crystals/kit price) and I have the exact amount of crystals to purchase it. (Unless they discount everything on separate days this time)

 

Imagine players being forced to buy kits they don't like (that is not even their playstyle) just because it appears during sales...saving and planning for a kit is already hard enough...

 

So same question as Willie, will the all kits be on during the duration of the sales? And will the the turrets and paints be discounted simultaneously like on Tankers Day?

  • Like 2

Share this post


Link to post
Share on other sites

I was wondering the exact same thing.

 

I am also very unhappy about this "rotation" system. I can't even plan for any kit sales because of the "random" order. How did I get the desired kit I saved for on the Tankers Day sales? Luck. Players should be able to get what they want, what they planned and saved for, especially on a rare sales occasion.

 

I was saving up for the "Vesuvius" kit (for Viking M2) and to my horror, it is in the current kit rotation. Why is this bad? This kit will disappear into thin air like the ash from Mt. Vesuvius before the post-update sales commences. And when the ash lands back into Pompeii, it is too late.

 

I planned it all out, calculations (crystals/kit price) and I have the exact amount of crystals to purchase it. (Unless they discount everything on separate days this time)

 

Imagine players being forced to buy kits they don't like (that is not even their playstyle) just because it appears during sales...saving and planning for a kit is already hard enough...

 

So same question as Willie, will the all kits be on during the duration of the sales? And will the the turrets and paints be discounted simultaneously like on Tankers Day?

I agree 100%.

Share this post


Link to post
Share on other sites

Mammoth goes from 5 meter/s at m4 to 6 meter/s.  That one more meter every second.  It makes a difference, that is the current difference between m4 hornet and m4 wasp.  ANd you have to admit, it definitely works with railgun and variety.

You're right that the effect is larger on a Mammut

 

 

Old Mammuth  41,2sec (31,7 on Nitro)

new Mammut  34,7sec (24,8 on Nitro)

-> Yes, that a reasonable change

 

 

Still I doubt that many mammuths will attack on Serpuchov.

 

Large maps do either provide too less cover to come close without beeing shred into bits.. or if they provide a lot of cover a mammut is too slow to maneuver between them and too large to hide behind half if the things there (regarding the maps I know).

It feels depressing, if you are constantly overtaken by medium hulls and the fast ones already come back with the flag, while you are half way there. The felt speed difference is very high.

 

I think on midsiszed maps you will see a difference. Like attacking Mammuths in Noise.. they will come

There light and med hulls have to stop often and check the situation.. whereby a mammuth just drives it's way though. The felt speed difference is much smaller there.


 

You are right that bringing weapons closer togehter could increase variety.. but I think it will bring

not "more of the different"

but just "more of almost the same"

 

I would preffer a set of turrets where:

 

 

- each one stands tall (but not like 2x taller.. just taller) over all others in certain situations (fire if it catches you close up; freeze it if manages to sneak up from behind; Railgun due to massive damage..)

and at the same time

- each turret is inferior (but not helpless) to others if caught outside of his comfort zone (like a rail in close combat, a thunder if a wasp presses against his nose, and a fire if lured to open ground)

 

I would find this more interresting, then a "all the same" turret thing.

 

If you now say, thats most like it was -> yeeeesss it is ;)

I am a friend of balancing by tweaking, and not throwing over all stuff.

I strongly believe, that there _are_ reasons, why players like the one more then the other..and changing characteristics of turrets does no good, as it feels like robbery.

 

I still remember 2014' Freeze.. that so many players loved for it's witty gameplay it offered the its user.

Then the freeze effect was lowered way to much (well.. it was the only gun able to stop druggers).

Nowadays it is the least played turret.. and since 2 balances they give it power and more power.. but not its awesome gameplay it once had.

 

 

Edited by BlackWasp777
  • Like 1

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...