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Episode 108 of the V-LOG is here


theFiringHand
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I'm curious as to why you like the switch between Hunter and Viking?

 

I bought a Viking. I like it.

With the switch I'll basically own a Hunter.

If I wanted a Hunter I would have bought a Hunter.

Because In my mind, Viking should be the one to drift because it is lower and wider.  Hunter seems more "aggressive" and i think the drift ruins the character.  Hunter should be a hard-hitting, sttrong hull while VIking should be more stable and fast.  Hunter also seems more compact and armored, while viking less "dense' .  Viking looks more of like a mobile gun platform, while Hunter is more of an assault tank.  

It's just my opinion, but I do think the looks should match the characteristics.

 

However, you bring up a good point. Any viking or hunter players should get a 50% sale on viking or hunter, the one the don't have, giving them and opportunity to switch.

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Oh, one idea for the updates is that Thunder's splash damage should increase to 50%. It is one of the defining features of thunder, and I think it should stand out more.

Good idea.  That could be an alteration, but they would have to balance it out with something.  Especially since artillery is on the horizon, which should have a big splash, like in World of Tanks.  However, i think it should only be an alteration, not something on the standard turret.

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Lets assume "balance of power" could be worded like "every turret on the battlefield has about the same power to overcome others" - if used propperly.

 

So lets assume an Isida and it's friend (a midranger, smoky) fight vs a firebird and his friend (a midranger, smoky)

Today, chances are high, that the attackers get the upper hand if:

their midranger come in and targets my Midranger at distance from behind a corner.. Isida wastes half it's energy on healing.

Then the firebird comes along, finishes the half-empty Isida without an issue while it uses the Isida as a cover from the midfielder. He gets some shots by the Smoky but he toastst it as well (he can attack two close up targets simultaniously); the firebird gets downed, and the enemy smoky can finish off the remainings of my midranger.

 

Today you need skill for such an attack; in the future you just drive in and kill the isisda first, as it can not counterattack/defend itself. Then the smoky is due.. and lucky you. Isidas future specs will weaken the teams.

 

 

 

Isida was a little OP on full M4 (healing & damage 66); and massively OP on Supplies (especially on DP but also on DA).

To cut down the effect of supplies on selfhealing to zero (no double selfhealing if on DP) and it is a complete new world.

Then just a slight adaptation to Damage has to be made and the Isida would be balanced.

 

The new update sends it to the scrapyard.

We can all construct a scenario to support our individual take on the matter. But I have played many an online game where the healer-type is weak offensively. And in every one of those games the healer-type is essential, looked-for by non-healers, and the good healer players are cherished.

 

I cannot see how that wil be different in Tanki. A team with a couple Isidas on it will be more robust than the team without them. The healers will actually have to heal not dash past wounded teammates in their lust to attack. That's what I see again and again in Tanki,

 

Yeah, players who want to kill will drop Isida. Isida will drop in favor in DM battles. But there are many players like me who understand the power of healer types and who prefer team battles. 

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What makes you think I don't have an alternate account with an Isida M3?

*cough* MAFFIOZA *cough*

And notice the K/D ratio too - I don't know about you, but having a ratio close to 2 with a healing turret and the lightest possible hull tells me that something is wrong with the balance here.

AMEN

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What makes you think I don't have an alternate account with an Isida M3?

*cough* MAFFIOZA *cough*

And notice the K/D ratio too - I don't know about you, but having a ratio close to 2 with a healing turret and the lightest possible hull tells me that something is wrong with the balance here.

lol, the way you cough in an online message :D

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Your right, the healers shouldn't be that good at defending themselves, they should rely on other people to defend them.  The help should be mutual.  For example, most times when me and an isida are ambushed by, say, a viking and twins, i kill the twins to protect the isida, and in return he heals me.  Good teammates should get in the way and use their tank to protect the isida, in return for the healing.

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Your right, the healers shouldn't be that good at defending themselves, they should rely on other people to defend them.  The help should be mutual.  For example, most times when me and an isida are ambushed by, say, a viking and twins, i kill the twins to protect the isida, and in return he heals me.  Good teammates should get in the way and use their tank to protect the isida, in return for the healing.

Hard to find good isidas these days. Most of them just say I don't heal or just go on pause or just runs away to heal someone else when you are injured.

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Yes, too many people buy isida for the self-healing. The people that truly should have an isida are and should be rare.  If you say, "Healing is boring and for b!tches," but you want to use isida, then you have the wrong turret.  You can't complain that just healing is boring, because a real isida user will not find it so.  A real isida user takes pleasure in the healing, and ONLY the healing.

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In the games that I played, the healer was also a weak attacker; and usually had low hp.
BUT
- those healers were able to heal themselfes (not here any more)
- they were able to heal multiple players completely before they run out of energy (here only 1 heavy def can be healed)
- often they had some area-based healing, to support a whole attack force at once

yes, those powerfull healers had to have low hp and low attack. But todays Isidas are different - ecept they are on drugs.

 

Here in tanki.. if you trade in 1 of your 2 defenders for a healer and this 1 defender is not capable to def the healer and the flag simultaniously and completely against 2 incoming tanks (2 attack, 2 def) then you wasted a slot in your team and introduced a weakness in your defense.

 

Isida as after the update makes sense in bases, that are guarded by 2..3 tank + Isida.

But in a 2tank defense base the Isida has to fire upon the attacker, to shorten the active-time of the attackers turret. Much fun with that with the new stats.

 

but well, the updates target wasn't to reach balance.. it is more likely that the target is to shift the bias of power again to something else.. to get players into spending more crystals. See hunter-Viking shift (whitout a swap-option for exiting players).

Edited by BlackWasp777
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Hard to find good isidas these days. Most of them just say I don't heal or just go on pause or just runs away to heal someone else when you are injured.

A smart isida who wants to earn crystals will do lots of healing.  If the team wins, the isida will get more crystals.

Guess you haven't had luck in teammates.

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With the proposed changes, Isida is just like fire/freeze without any of their special attributes. With freeze and fire it delivers much more damage to everyone in its range and the effect last even after the burst has been applied. With Isida you can only target one opponent at the time and the effect stops as soon as you stop "firing".

That I can't disagree with.

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A smart isida who wants to earn crystals will do lots of healing.  If the team wins, the isida will get more crystals.

Guess you haven't had luck in teammates.

SOmetimes they only focus on their friends, which is understandable.

 

DOn't you hate it when a drugger teams with an isida in DM's?

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Please try to play that account for 1..2 hours without using any supplies

Why would I do that? Developers are giving us the idea that the only way to play this game is to blow all your crystals on supplies and use them non-stop. They aren't preventing use of supplies - they are encouraging it. At least 90% of battles are will supplies nowadays, so why should I try playing in PRO battles? And I'm pretty sure I would never be able to have such a high K/D using any other turret with Wasp, no matter how much I would drug.

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Yes, too many people buy isida for the self-healing. The people that truly should have an isida are and should be rare.  If you say, "Healing is boring and for b!tches," but you want to use isida, then you have the wrong turret.  You can't complain that just healing is boring, because a real isida user will not find it so.  A real isida user takes pleasure in the healing, and ONLY the healing.

We each have our opionions on style of playing.
I like to have options. Heal. Capture. Kill.
"Re-balance" will take away my options.
 
I have no idea if you've used isida at higher ranks on other accounts.
What I can tell you from my perspective is that, after getting medic on unlock rank, it does get boring if ALL you are doing each game is healing.

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But everybody hates freezes and firebirds already, and isidas are universally beloved.

Sarcasm? I don't know what kind of games you play where Isidas are "universally beloved" by non-Isida users.

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Why would I do that? Developers are giving us the idea that the only way to play this game is to blow all your crystals on supplies and use them non-stop. They aren't preventing use of supplies - they are encouraging it. At least 90% of battles are will supplies nowadays, so why should I try playing in PRO battles? And I'm pretty sure I would never be able to have such a high K/D using any other turret with Wasp, no matter how much I would drug.

I think BlackWasp is saying you won't find Isida (personally) OP if you play it for a while without drugs. Maybe you have - but your comment above suggests otherwise.

Many turrets are OP with drugs. Not just isida. And yet Isida is getting a huge nerf to one of it's main characteristics.

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SOmetimes they only focus on their friends, which is understandable.

 

DOn't you hate it when a drugger teams with an isida in DM's?

I hate ALL teams in DMs.

If they wanna team, play TDM.

I decline all offers (even as an Isida) in DM and exit when I find a team. Or drug and attack the "team" whenever possible.

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We each have our opionions on style of playing.
I like to have options. Heal. Capture. Kill.
"Re-balance" will take away my options.
 
I have no idea if you've used isida at higher ranks on other accounts.
What I can tell you from my perspective is that, after getting medic on unlock rank, it does get boring if ALL you are doing each game is healing.

 

As I said before, they will probably make an alteration that gives back some self-healing.

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Why would I do that? Developers are giving us the idea that the only way to play this game is to blow all your crystals on supplies and use them non-stop. They aren't preventing use of supplies - they are encouraging it. At least 90% of battles are will supplies nowadays, so why should I try playing in PRO battles? And I'm pretty sure I would never be able to have such a high K/D using any other turret with Wasp, no matter how much I would drug.

Yes, but isidas don't NEED to use supplies.  They can stay back and heal the druggers.  ANd isida is the worst gun for a good K/D, besides maybe non-drugger smokys.

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