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Episode 108 of the V-LOG is here


theFiringHand
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A few Questions:

 

1. Will the product kits change ? [Probably ain't smart to sell Marshall weapons like Thunder m3, and Isida m3 at Lieutenant Colonel rank in the Bulldozer/Ant kit]

 

2. And why don't you just do the same thing with m0's, m1's, and m2's ? [like, put all the m0's, m1's, and m2 weapons equal and unlock m0's at like Master corporal, m1's at like WO II and m2's at Second Lieutenant] ? (Just a suggestion, you might find this idea terrible)

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I think BlackWasp is saying you won't find Isida (personally) OP if you play it for a while without drugs. Maybe you have - but your comment above suggests otherwise.

Many turrets are OP with drugs. Not just isida. And yet Isida is getting a huge nerf to one of it's main characteristics.

WHat turret isn't OP with DP?  I understand that.  We should always consider the turret by itself, not with drugs.  If it is OP with drugs the problem is with the drugs.  I have played with Isida without drugs; it isn't OP at all.  But you can still get a good score and lots of crystals with Isida, even after the self-healing nerf, and nobody judges isida players on their D/L's anyway.

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A few Questions:

 

1. Will the product kits change ? [Probably ain't smart to sell Marshall weapons like Thunder m3, and Isida m3 at Lieutenant Colonel rank in the Bulldozer/Ant kit]

 

2. And why don't you just do the same thing with m0's, m1's, and m2's ? [like, put all the m0's, m1's, and m2 weapons equal and unlock m0's at like Master corporal, m1's at like WO II and m2's at Second Lieutenant] ? (Just a suggestion, you might find this idea terrible)

I feel that it is more necessary to balance the M3's because the ranks are bigger and take longer to pass. M0 and M1 ranks are so close that it's not worth a big update to reset the balance.  The difference between sergeant major and WO4 is much less than the difference between brigadier and commander, in terms of xp.  

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but well, the updates target wasn't to reach balance.. it is more likely that the target is to shift the bias of power again to something else.. to get players into spending more crystals. See hunter-Viking shift (whitout a swap-option for exiting players).

Yep, no swap option. That's an indisputable problem.

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Another problem is too many players play in maps like Noise and Polygon.  If tanki introduced some incentive for players to play in less common and bigger maps, there would be more snipers and campers, therefore making isida more important.

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WHat turret isn't OP with DP?  I understand that.  We should always consider the turret by itself, not with drugs.  If it is OP with drugs the problem is with the drugs.  I have played with Isida without drugs; it isn't OP at all.  But you can still get a good score and lots of crystals with Isida, even after the self-healing nerf, and nobody judges isida players on their D/L's anyway.

Unfortunately I think many of the complaints about Isida arise from it's OP-ness on drugs. At least from what Mafiosa is communicating here.

I agree - Isida is good sans drugs but hardly OP. I die as much as the next tanker when not on drugs.

And I also agree you can probably get a half-decent score with Isida even with the self-heal Nerf. Unfortunately that comes with a significant restriction in playing style - which I am not happy about at all.

 

As for D/L... until that actually has some real effect (reward/limitation/etc...) I couldn't care less. I rarely look at that.

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As I said before, they will probably make an alteration that gives back some self-healing.

That's possible.
And from my understaning, alterations come with two costs - crystals and loss in some other attribute.
Pay more crystals to get back something you had before and have a different stat nerfed.
Would not surprise me.

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That's possible.
And from my understaning, alterations come with two costs - crystals and loss in some other attribute.
Pay more crystals to get back something you had before and have a different stat nerfed.
Would not surprise me.

 

Wouldn't surprise me either.

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I think the isida issue could be easily resolved. Isida is for high, single-target healing with low offensive capabilities. What people need to realize is that one type of healer is not enough. What is needed is a second, AOE-type healer, perhaps like a thunder whose splash heals several teammates at once, or like a shaft that can both give direct healing at long range and AOE healing by shooting the ground. And while 2 new turrets are in the works, I think the artillery cannon could be replaced by one of my above ideas.

Edited by TTK_229
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Why would I do that? Developers are giving us the idea that the only way to play this game is to blow all your crystals on supplies and use them non-stop. They aren't preventing use of supplies - they are encouraging it. At least 90% of battles are will supplies nowadays, so why should I try playing in PRO battles? And I'm pretty sure I would never be able to have such a high K/D using any other turret with Wasp, no matter how much I would drug.

therefore ->

I think BlackWasp is saying you won't find Isida (personally) OP if you play it for a while without drugs. Maybe you have - but your comment above suggests otherwise.

Many turrets are OP with drugs. Not just isida. And yet Isida is getting a huge nerf to one of it's main characteristics.

 

All other turrest get one attribute boosted on DP.. but Isida boosts two (damage + self healing) and does virtually not loose health.

Same on DA: the damage that the isida takes is reduced to 50%.. and this is exactly the self healing portion the Isida gets back.

 

This is in my opinion the Issue with Isidas - and I proposed already a lots of times, to make the selfhelaing not increase with DP (and it would be great if selfhealing would reduce if the Isida is on DA as well). Then it would get only one parameter boosted, like all other turrets as well.

 

The third thing I proposed from time to time, was to reduce the healing effect if one Isida heals another ISida (as packs of Isidas are hard to kill).. but maybe this is not important any more if the supply-related change would be incroporated in the game.

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Please do not modify the balance of turrets and hulls. They are all perfect as they are now.

 

Yes. Lets all complain about the global changes being made with the new re-balance update. This update has to STOP NOW.

 

What shall V-Log 109 say. Will they cancel this horrible update?

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Please do not modify the balance of turrets and hulls. They are all perfect as they are now.

 

Yes. Lets all complain about the global changes being made with the new re-balance update. This update has to STOP NOW.

 

What shall V-Log 109 say. Will they cancel this horrible update?

Of course not.

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Please do not modify the balance of turrets and hulls. They are all perfect as they are now.

 

Yes. Lets all complain about the global changes being made with the new re-balance update. This update has to STOP NOW.

 

What shall V-Log 109 say. Will they cancel this horrible update?

YOu are overreacting.  They will not cancel the update.  As of now, everything is NOT balanced.  Twins, smoky, and Vulcan are OP.  And mammoth and isida is ONLY good in small maps.  I would like to see something besides small maps in the battle list.    I am not a fan of this update, but I read your posts, and suggesting something like 100% self-healing for isida is ridiculus. Mammoth will be faster after the update, which means it's easier to get within range of an opponent for someone with a short range gun like you.

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Another problem is too many players play in maps like Noise and Polygon.  If tanki introduced some incentive for players to play in less common and bigger maps, there would be more snipers and campers, therefore making isida more important.

THIS!

 

This has a more dramatic effect on hull/turret choices than the parameter re-balancing stuff.

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If you think about it, Smoky's critical doing 9% more damage at close range but a lot more at far range is realistic.  IRL, at close range, anywhere you hit on a tank, it does damage.  But at far range, you have to hit certain weak spots in the armor to do as much damage, as the shell loses velocity over distance, hence Critical.  I know TAnki is not supposed to be realistic, but I'm just floating that thought out there.

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A few Questions:

 

1. Will the product kits change ? [Probably ain't smart to sell Marshall weapons like Thunder m3, and Isida m3 at Lieutenant Colonel rank in the Bulldozer/Ant kit]

 

2. And why don't you just do the same thing with m0's, m1's, and m2's ? [like, put all the m0's, m1's, and m2 weapons equal and unlock m0's at like Master corporal, m1's at like WO II and m2's at Second Lieutenant] ? (Just a suggestion, you might find this idea terrible)

It's the M3s that need this the most.

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No I meant about whether the sales would be before or after the rebalance. I also told you to try and make it BEFORE so that the ranks below Marshal which previously used to be able to buy M3 equipment, have at least SOME benefit from this rebalance

Still no info?

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Why would I do that? Developers are giving us the idea that the only way to play this game is to blow all your crystals on supplies and use them non-stop. They aren't preventing use of supplies - they are encouraging it. At least 90% of battles are will supplies nowadays, so why should I try playing in PRO battles? And I'm pretty sure I would never be able to have such a high K/D using any other turret with Wasp, no matter how much I would drug.

Play defender role with longer range turret. You can definitely have better K/D.

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Play defender role with longer range turret. You can definitely have better K/D.

Thats true.

Although, I doubt he will be happy as a pure defender. His turret is mounted on a wasp, which tells a little bit about his prefferences ;)

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It's the M3s that need this the most.

First of all, thank you Cedric for your active participation in the forum. Really nice to see that you listen and response to so many questions.

One thing though: every time somebody asks: what about the (M3) kits, it looks like you dodging the question. Is it not decided yet what will happen?

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Thats true.

Although, I doubt he will be happy as a pure defender. His turret is mounted on a wasp, which tells a little bit about his prefferences ;)

I prefer lighter hulls (mostly Hornet in normal battles, and Viking only in tiny maps - Wasp instead of Hornet after the balance).

Using BP in XP/BP battles  (alt. account) and mainly XP in normal battles I still prefer the defender and mid-fielder role. So, the hull preference does not necessarily mean role preference.

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What about guys whose rank is colonel (and less) and did not buy an M3 weapon yet via a kit?

After the update they need to wait for a long time until they are eligable to purchase M3 while other tankers who already made it to brigadier rank can purchase now M3 equipment. This will make battles unbalanced to the guys that already bought an M3 turret/hull.

 

I am very much in favor of the current situation where you can buy different M3 according to your rank. Otherwise a Marshal is like a Commander regarding the equipment (everything is allowed). Keep the rebalancing, but make the higher ranks actually mean something.

I just ranked to Colonel and quickly bought an M3 kit. I had planned to buy the healer kit, but in the light of the upcoming rebalance I passed and switched to the Centaur kit. Now at least I have an M3 combo which I can MU and seriously fight against all the higher ranked tankists which you run into at this rank so often. I feel sorry for all those who are just not able to do this. For them it will be a very long and difficult path from M2 gear to M3, having to fight all those experienced players with M3+ gear. Good luck guys (and girls).

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