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Do you think that turrets/hulls will become balanced with this update?


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Well, here's my opinion, even though nobody cares.


I'm a bit sad about the shaft and railgun balances, they seem to make all the turrets more similar. Railgun no longer risks a longer reload, and shaft isn't really a sniper anymore. So much for the days running around with wasp and shaft sniping people. In addition, smoky is shorter ranged, rico is shorter ranged, and just about everything in Tanki is looking like a midfielder weapon.


As for the hull balance, just WHY?


I don't know anyone happy with it. There is barely any distinction between hulls in the same class. Wasp isn't a risky sprinter anymore, and hornet just lost the drift capability that made it so fun. The developers are telling us "okay, you have a choice between wasp a and b, hunter a, b, and c, and titan a and b."


Please, return the hulls to their original statistics. even a slight speed reduction in heavy hulls is fine, just please don't make them all the same.


I play Tanki for the variety in hulls and turrets, not to have everything the same. You don't have to make every hull and turret similar for them to be balanced.


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Well, here's my opinion, even though nobody cares.

I'm a bit sad about the shaft and railgun balances, they seem to make all the turrets more similar. Railgun no longer risks a longer reload, and shaft isn't really a sniper anymore. So much for the days running around with wasp and shaft sniping people. In addition, smoky is shorter ranged, rico is shorter ranged, and just about everything in Tanki is looking like a midfielder weapon.

As for the hull balance, just WHY?

I don't know anyone happy with it. There is barely any distinction between hulls in the same class. Wasp isn't a risky sprinter anymore, and hornet just lost the drift capability that made it so fun. The developers are telling us "okay, you have a choice between wasp a and b, hunter a, b, and c, and titan a and b."

Please, return the hulls to their original statistics. even a slight speed reduction in heavy hulls is fine, just please don't make them all the same.

I play Tanki for the variety in hulls and turrets, not to have everything the same. You don't have to make every hull and turret similar for them to be balanced.

 

I know right!!!

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Hammer and Railgun were perfectly balanced, abd TO completely changed these two turrets. I had an interest in Hammer seeing as shotguns are my favorite class of weapons in a shooting game. But TO decided to make Hammer weak (unless you drug). Hammer already has a difficult time three shotting a Viking (which it should be capable of) but now it's pretty much guaranteed you'll need a 4th shot. During of which the enemy could have already dealt a ton of damage. Honestly I think TO should rethink some aspects of this update. 

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^ WoT appeals to those who strictly love tank warfare. War Thunder is tanks, aerial, and I think naval warfare was in there too ( correct me if I am wrong, it has been a while).

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At least get 11k xp first.

.-.

I think you mean 20,439 in xp,

 

Just to give you some idea,

March 28th, 2016 is when I ranked to Commander

September 13th, 2015 is when I ranked to Field Marshal

Edited by WhosYourBuddy

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^ WoT appeals to those who strictly love tank warfare. War Thunder is tanks, aerial, and I think naval warfare was in there too ( correct me if I am wrong, it has been a while).

Naval battles ain;t out yet but coming soon.

 

And who the heck loves tank warfare??? In the air you can go any degree you want!! XD

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Fingers crossed to see wht the devs have in plan AFTER they introduce this rebalace

Might explain why there was a need for a sudden rebalance

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I think that this will put Titan-Rail on the spectrum, because of the decrease in reload time.

If they don't completely screw over the turning speed, it could allow it to play midfield more effectively by keeping the pressure on the enemy.

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Guys! We need a refund in order to make this game equal! Or else, people who had bought m3's before this update will become OOP Especially those near the rank of Brigadier... :( 

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I simply don't understand why Tanki went all out on the rebalance. Yes, Smoky and Isida needed a little nerfing, and Freeze needed buffing, but that was it. What Tanki didn't need to do was change every single weapon/hull so drastically. Also, about the mine cooldowns, does that apply to battles that have Smart Supplies switched off? If so, RIP all STGs...

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I think their mindset was "If we edit this then all of  this will be affected.", and I can understand. Even IF they had just edited these turrets, we would inevitably complain more and they would have to buff everything else. THEN the hulls would all be fragile due to the powerful turrets, so they would have to do it again for hulls, making a complete rebalance come anyways. So would you rather have a few months or years of bad updates or just one mildly irritating one? Just my hypothesis anyways.

Edited by The-Operator219

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I think the only reason for the complete rebalance is, that they want to sell their alternations.

 

 

 

With old smoky only a few pilots stated, they would get the assault amunition and sacrifice their critical hit.

Now the critical hit is still here and powerfull - but only on large distances. Now the Alternation makes sense.

 

See Firebird.. it's rebelenced heatup rate was cut in half (it will take now 2x as long to send a tank into the same amount of afterburn damage). But thanks to the game designers we have an alternation, that can cure that. Comes very handy, that the alternation doubles the energy consumption; while the rebalance ~doubles it again.

 

An Railgun can now still 2shot-kill a hornet and Wasp.. but, after rebalance, there is a chance (roughly 20%) that the wasp or hornet survives. But - tataa! - the railgunner can purchase the alternation that makes his shots damage more constant; and this kills Wasps and Hornets in 2 shots again.

 

 

 

The rebalance opens up the room to make alternations worth to be purchased (aka more crystals to be spent).

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I think you mean 20,439 in xp, yeah

 

Just to give you some idea,

March 28th, 2016 is when I ranked to Commander

September 13th, 2015 is when I ranked to Field Marshal

...good luck

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Hammer and Railgun were perfectly balanced, abd TO completely changed these two turrets. I had an interest in Hammer seeing as shotguns are my favorite class of weapons in a shooting game. But TO decided to make Hammer weak (unless you drug). Hammer already has a difficult time three shotting a Viking (which it should be capable of) but now it's pretty much guaranteed you'll need a 4th shot. During of which the enemy could have already dealt a ton of damage. Honestly I think TO should rethink some aspects of this update. 

Hammer does 107.1 damage and VIking has 300 health. So, hammer 3 shots a viking, not 4 shots, unless you are talking about shooting it from medium/long ranges.

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Hammer does 107.1 damage and VIking has 300 health. So, hammer 3 shots a viking, not 4 shots, unless you are talking about shooting it from medium/long ranges.

Most of the time Hammer users are close or somewhat close - mid range. And the pellets spread quite far out, and then there's the fact that some of the pellets might not hit.

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Welcome to the end people. Only a few more days before Tanki gets destroyed. The demolision update that will bring us ''balance''. It is now the end people lock your garage's, Lock your Tanks, because the update will destroy everything. Welcome to the end of Tanki. We are evacuating to Tanki X welcome to the end....

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