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[Special] The Balance Update: Assessment of Views


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Riddler, I'm all for "anti-nerf" isidas, but isidas really don't need a buff.

 

I'll be honest, they were completely fine before, no need for nerfs or buffs. Played with one, played against them, was quite balanced to me.

 

The problems really only arise when isida players drug heavily, but then again, every turret becomes OP when you drug heavily.

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I am going to post this here because I do no think you can separate the variation change with this upcoming re-balancing. They are companion parts to a single concept Tanki is making happen.

 

Here's how ridiculous and broken is Tanki's economy.

 

My m1 Smoky cost about 11,000 Cr. The m1 alteration costs 50,000 Cr. Remember, we've been told over and over these variations don't make the turret better ... they're just for style. So what we're told is just a minor variation costs almost 5 times the entire item brand-new

 

Is Smoky was an automobile it'd be something like this.

 

Customer: "Boy, I really like the Smokymobile. How much is it?"

 

Salesman: "$22,000"

 

Customer: "OK, I'll buy it. Here's $22,000. Now I want you to install tinted windows. How much will that be?"

 

Salesman: "Such a great deal. It's only $22,000 for the Smokymobile and now it'll just be another $100,000 for the tinted windows."

 

Customer: "Ha ha! What a joker you are. $100,000. How much is it really?"

 

Salesman: "It really is $100,000"

 

Customer "[bleep] my [bleep]!"

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This update is garbage, and should be buried in an underground vault with other radioactive waste.

Well, they are Russian.

 

Tbh, this update reminds me of the costings in this video:

 

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Man, you gotta understand that you're not the only one playing this game. There have been hundreds, if not thousands of complaints about Isida being too powerful, which is why developers are reducing its power. You keep asking them to increase the range, increase self-healing, make it stronger, make it more powerful, etc. But have you thought about how it will affect other players? It's already hard to fight an Isida, but if your suggestions were implemented, it would become completely impossible to win against it.

 

Sure, making Isida better might make YOU happy, as well as all other Isida lovers, but at the same time it will make the rest of the players (which is probably around 85% of the total) leave the game due to complete absence of balance.

 

All turrets must be equal in power. Isida is too strong and needs to be made weaker so that other players can compete. If you fail to understand this - try using another combination (like the Twins+Hornet combo you have) and see how hard it is to actually fight against Isidas. Only then might be able to understand how other players feel and why developers are making these changes.

Isnt it too weak now?

Isida before rebalance vs firebird  ~~ firebird wins.

Isida vs freeze ~~ depends on situation

Isida vs Smoky ~~ depends on range.

Isida vs Ricochet ~~ Rico wins

Isida vs twins ~~ 50% chance of each

Isida vs Vulcan ~ depends on range

Isida vs thunder ~~ Isida

Isida vs shaft~~ Isnt it obvious?

Isida vs railgun ~~ range dependent but mostly isida.

 

 

After update I think Isida will lose from each turret 1on1 and mostly healing the teammate worn give you enough score . In some maps I agree that isida prevails  ( biggest example is silence - you want to be on front get m4 isida and heal and kill ) but in some maps it was ridiculous to use it too like , no offense Monte Carlo ( xD , A WAR IS COMING )

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I am going to post this here because I do no think you can separate the variation change with this upcoming re-balancing. They are companion parts to a single concept Tanki is making happen.

 

Here's how ridiculous and broken is Tanki's economy.

 

My m1 Smoky cost about 11,000 Cr. The m1 alteration costs 50,000 Cr. Remember, we've been told over and over these variations don't make the turret better ... they're just for style. So what we're told is just a minor variation costs almost 5 times the entire item brand-new

 

Is Smoky was an automobile it'd be something like this.

 

Customer: "Boy, I really like the Smokymobile. How much is it?"

 

Salesman: "$22,000"

 

Customer: "OK, I'll buy it. Here's $22,000. Now I want you to install tinted windows. How much will that be?"

 

Salesman: "Such a great deal. It's only $22,000 for the Smokymobile and now it'll just be another $100,000 for the tinted windows."

 

Customer: "Ha ha! What a joker you are. $100,000. How much is it really?"

 

Salesman: "It really is $100,000"

 

Customer "[bleep] my [bleep]!"

100% AGREE lol

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Riddler, I'm all for "anti-nerf" isidas, but isidas really don't need a buff.

 

I'll be honest, they were completely fine before, no need for nerfs or buffs. Played with one, played against them, was quite balanced to me.

 

The problems really only arise when isida players drug heavily, but then again, every turret becomes OP when you drug heavily.

100% agree again.

 

 

All turrets must be equal in power. Isida is too strong and needs to be made weaker so that other players can compete. If you fail to understand this - try using another combination (like the Twins+Hornet combo you have) and see how hard it is to actually fight against Isidas. Only then might be able to understand how other players feel and why developers are making these changes.

Twins as a turret is used for building damage on opp. , as the time passes by. Well twins+hornet vs anything  the combo you say will lose , ofc if you have 50% OFF Then its another story.

 

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Are you a pro at  using M3 and 4 Isida in battle through a variety of maps and battle types? You are talking to veteran players who can feel even the slightest balance in game dynamics and know all the attributes of each and every piece of equipment in his/her garage.

 

I'm not commenting on M3 or M4 Isida's changes. I merely stated that his demand for making Isida-Mammoth the strongest combo was unrealistic and he shouldn't ask for buffs before actually seeing how this pans out in real battle. Not questioning or trying to match the experience of veterans in any way. 

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I was thinking the same thing

Or are you, as I suspect, actually an employee of Tanki? You are making everyone who is actually unhappy with this upcoming update seem ridiculous by association with your ridiculously overdone and childish complaints.

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I'm not commenting on M3 or M4 Isida's changes. I merely stated that his demand for making Isida-Mammoth the strongest combo was unrealistic and he shouldn't ask for buffs before actually seeing how this pans out in real battle. Not questioning or trying to match the experience of veterans in any way. 

I see your point now, I was ignoring that fellows posts earlier through the conversation, and in reviewing  his posts, see he is just a troll who should not be taken seriously. 

That being said, this update doesn't fix anything. the sole purpose of the nerfing and blandification of the game is in preparation for the implementation of Alterations.

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Smoky is OP. It reloads too quick and its critical damage can knock off any aim. Smoky should be made short distance. So it can go no further than ricochet can. More fair if you ask me.

It's been nerfed to the point where no one wil play it because they can play Thunder. So you can stop spamming your desire to see Smoky nerfed. It has been nerfed!

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Even if long range turrets were to face, for example, M10 Isidas, the M3+ long range turrets shooting from afar would win the battle against the Isidas.

Wait, just wait...did you just say Isida M10...?
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I just played some Tanki X beta. It sure looks like they are trying to turn TO into TX. And if they are I can tell you they might as well just remove Smoky from the game. It is a joke.

 

I hit one freeze/vikng combo 11 times before it died. that same tank kiiled me at least 6 times in about 5 seconds longest.

 

I was left alone for awhile on a hilltop when I rained shell on the enemy. I scored at least 50 hitd and got credit for 0 kills.

 

There is simply no point to using Smoky when Thunder fights the same way but does measurable damage when it hits. This game rewards big hits and fast damage - period.

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Riddler, please stop. I have this is a place for discussing opinions on the updates. What you are going into will never happen, and is taking away from the discussion of the article and the update.

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...if you find it too hot in your house, you don't turn the thermostat down from 78 to 32, you turn it down to 76 and continue reading your paper.

I like this part of your post very much. I think it perfectly captures the problem with nerfing isida the way they have.

 

I think it would have completely solved the invincible-while-drugged isida problem if they had reduced M3 self heal to ~35% and M3+ to ~40%. Then removed the offensive "detach" range, (keeping the "latch-on" range the same), but increased the team healing range by about 10 meters to even it out.

 

This would improve isida's offensive-in-convoy and teamplay abilities by more easily healing teammates WITHOUT ramming them.

​I don't know how many times I've been killed and/or had the enemy flag returned because a teammate isida got way too close and wouldn't let me move or dodge.

​This would also help reduce Isida's nigh-invulnerability when sieging a team with all its supplies on.

Only >105 .6 DPS to overcome a fully drugged, vamping isida rather than the current >132 DPS. (Meaning a double powered twins hitting every shot and on a heavy hull could have a chance to beat it rather than being creamed in about 5 seconds.)

 

 

Isida does need to be nerfed, but only slightly. A non-drugging isida can be beaten if you just out maneuver a bit and hit all your shots, the problem only really comes with the surprising range and vamping ability when drugging heavily. My suggestion hopes to keep non drugged isidas practically as good as before, (especially with a buddy around) while lessening the drugging domination.

 

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donut70. You can count on Isida's self-healing to go back up. It isll be made available via a variation for which you can pay several 10s or 100s of thousands of Cr to re-obtain.


 


From VLIES109 it is clear the new concept is to make all similar m0 hulls and turrets (Smoky/Thunger) virtually identical unless you buy these new variations.


 


I do noit mind that concept. What I mind is the broken in-game economy that does not let me afford this new concept, and which forces 90% of all activity to channel into mindless tank slaughter-house maps like Polygon CP.


 


I also mind extremely Tani's obvious policy to lie to its players about game development. "We want to reduce the usage off supplies." Don't make me sick.


 


The price structure and the way Cr are awarded in battle both need major overhauls. Doing that would improve game satisfaction so much more than what they are doing now.


Edited by LittleWillie

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     I believe that this update is enough so that tanki should refund some of our crystals on mus. I don't know how gameplay will be now, and my old favorites may not be my new ones. Pls refund some of our crystals on mus.

:)

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The isada nerf is a perfect example of poor balancing, the Devs have no clue why isada became so popular, it was a turret that was only worthwhile using it, if it was fully MU'd sitting on top of a fully MU'd hull wearing appropriate protection modules of opponents, and spamming drugs continuously, it was perfectly balanced in pro battles with no supply and MU's off. 

 

The problem lies with mismatched opponents, when teams are made up of equally players, there was very good gameplay, unfortunately games like those are very rare, this is a terrible endgame!

 

Hazel created this devastating imbalance in the game when he came up with his last hair-brain idea of handing out full M4s to everyone who had MU'd one parameter  fully, in the case of isida, MUing one or two aspects was a no-brainer. then, what does he do but put MU's completely out of reach for all the new players coming down the pipeline into the full M4 arena he created. 

 

I was critical of his decisions back then, telling them that this would be the outcome, I won't say I told you so, but "I TOLD YOU SO!", so now he resorts to stealing back these things players were given and creates a new micro upgrade system renamed project "Alterations" and now expects players to pay up for them again, what's more  this is no different than taking equipment away and telling you you must pay if you want it returned. I  can almost hear Hazel telling me to "Fugget about it"

 

You will see fewer isidas on the battlefield, that's for sure. You will see fewer players on the battle field too.

 

Hazels idea of a perfect endgame is this "players want to repeatedly have their garages reduced in quality so that they can open their wallet and take out a creditcard to be able to play again in a totally unbalanced battlefield that freezes, lags, repeatedly, makes you refresh, play against bots, hackers, mults, saboteurs, and under equiped opponents with a slight chance of one good battle per night if you are lucky.

 

 

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