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[Special] The Game Balance Update


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Wow Man, for no other reason than your journalistic and editorial prowess I must give you a huge LIKE

You have a great future as a writer, blogger, journalist or  in any literary field. 

As far as the contents, I feel a certain deja vu when reading this article.

Its just another nerf and buff all in the name of game balance when in reality its just a revenue restructure.

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I can not thank you enough for this. I have been confused since the announcement of the update.

 

Based on this, here is my thoughts on the update.

 

It seems an overall faster game-play is being sought. More hulls were made faster than slower, and a lot of reload times (notably railgun and thunder) have been decreased. I am also very pleased to see hornet will no longer drift.

 

I like most of the turret balances. I have said for over a year now that isida has needed a major nerf, and luckily for me, that will happen. It will no longer dominate completely on maps like island and ping pong (@RIDDLER_8 may not be happy about this though...). Happy to see thunder's reload speed decreased and damage staying around the same, and also glad that twins is relatively unchanged. The major decrease in reload time and decrease in damage for railgun, will have, in my mind, the largest effect on the game. Railgun is the most used turret, and also the most changed- I am excited to play xp/bp with the changes. Last of all, smoky. I initially thought it was a massive nerf (because critical damage was cut in half and reload time increased), but after looking at it, it is not all that bad.

 

Oh yeah, almost forgot about supplies. I am actually very displeased with this. People will now be able to equip and double armor and armor quicker, and they will last longer together. This can only mean one thing- heavy druggers have been buffed. Something that definitely did NOT need to happen whatsoever.

Edited by Jwimmer
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The tendency of a hull to slide when making sharp turns. Right now, it's most noticeable with Hornet and Hunter.

ok.

in TX the hornet skids so much its almost unplayable (maybe lag, idk) for me

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excellent information transfer

would definitely recommend people to read this, especially if you're not good at grasping what the statistics say

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What about product kit?

I was looking to buy Raiden product kit (Viking M3 / Thunder M3) at rank . Would it still be possible?

 

Values of damage (for turrets) and protection (for hulls) are multiplied by 10

You could drop the value after the unit. e.g. 1000.36 => 1000 HP

That would help reading.

Edited by Viking4s
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"In terms of speed, Wasp and Hunter both become slower while Hornet, Viking, Dictator, Titan and Mammoth have increased top speeds."

 

Oh well..

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So all the crystals we spent on making our turrents stronger and hulls faster will be impacted by this update... Basically we wasted our crystals with micro upgrades... Sad... Don't know why micro-upgrades get introduced and then a few months down the line they're nullified by another update... Waste of crystals!

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I think you need to increase hornets health somewhere about 40 more than wasp so there be some difference. And isida`s healing is ruined for no reason. I think DMG should be little increased but the self-healing stay 10% as mentioned. Because with lowering DMG and self-healing, isida`s special ability to heal it self loses point because DMG is less and to less DMG you heal less with even lower self-healing effect. I think thats one of big mistakes. I know that you are trying to balance game but that is not balancing, that is  ruining  some of weapons... By the way i think that you should balance gold box dropping because gold drops so much on big ranks but on small nobody never has chance to enjoy it. I think you should add like scale for each battle that is made with changed gold box dropping rate. At low level ranks the chance should be somewhere about 1 in 5000 and every rank up little less. That will balance it a little. Thats all from me :) 

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