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[Special] The Game Balance Update


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Alterations

 

Alterations are very expensive to buy and they do not help players make their turrets any stronger. In my point of view, I see alterations like having an extra tax to pay using crystals in Tanki Online.

 

Please remove the alterations update, because they force players to spend and waste away their crystals earnings.

 

Taxes_money.jpg

 

Alterations are a crystal tax for Tanki Online players.

 

They are useless.

Edited by RIDDLER_8

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We do not need to have any updates in Tanki Online that behaves like having an extra crystals spending tax to pay.

 

Every modification and micro-upgrade that players pay for using crystals in Tanki Online is already a tax and it is very expensive.

 

Players drain away countless amounts of crystals for micro upgrading all their equipment to M4, so there is no need to such taxing.

 

Players also spend huge amount in real money, just to get their hands on this crystal jackpot for upgrading their equipment to M4 modification.

 

Please folks pay attention to me RIDDLER_8 and don't fall into the crystal spending taxes trap like the alterations update.

 

If you don;t believe me, ask Donald Trump about taxes and he will tell you that they are a trap not to fall into.

 

trump_tax_plan_928.jpg

 

Thank you.

Edited by RIDDLER_8
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Mines disappear after players get killed

 

I really hate it when mines disappear when players drop them. The player who has dropped mines loses all his mines when he gets killed.

 

This is a huge problem that me and other players faced in Tanki Online. Many times players have lost battles in team battles due to the fact the all their mines have disappeared after they got killed.

 

I have previously complained about that problem last year and the developers did not change that.

 

I hope that this time the developers of Tanki Online will make mines remain on the ground after the players who dropped them gets killed. Also, when the battle round is over and the mines did not explode, all the mines that the players dropped should be given back to the player(s) who dropped them.

 

Giving back the mines that did not explode in battle, will prevent players from losing and wasting mines. Mines have physical and graphical effects so, they must be returned to the player(s), if they did not blow up during that particular round in battle.

 

Mines are supplies like other supplies but have more physical properties and they are proper hardware ammunition that greatly improves the gameplay of Tanki Online and also help players to win a round in team battles.

 

Mines should also come in a box supply format just like the green repair kit box, brown double armor box, red double damage box, yellow speed boost box, and of course the gold box supply.

 

When players pick up a mine box, the mine will not be laid on the ground, but instead, the mine will be given to the player's stock of supply boxes like other supply boxes that are collected in daily missions and supply boxes that are automatically used and run when players activate them by driving their tanks into them during battle.

 

There is a huge need for a big update to completely change the way mines work.

Woah that would make people who have access to mines almost unstoppable... I've been in games in where the only way you're capturing the enemy flag is if you kill the person making mines, and for them to stay after you die. TOO MUCH!

 

The idea of giving people back mines that were used and not ran over is good, but I think they are trying to be realistic with mines. Imagine in real life after you dropped a mine and realized it was in a place no one would go and tried to pick it up to place it somewhere else...

 

A mine box falling from the sky? Seems like a decent idea. Your idea on it, seems like a bad one. Instead of putting the mines in your actual supplies, (which would cause,"Mine Hunters") perhaps make the player have an unlimited amount of mines for a set period of time, (Like at most 5 seconds) and to have no cool down until the timer is up.

 

Overall mines are fine atm tbh.

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Please remove the alterations update, because they force players to spend and waste away their crystals earnings.

Nobody's forcing you to buy alterations bud. If people want to buy alterations let them. Their crystals their choice after all.

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Nice article I didn't get them at first now it get it. But I'm disappointed tanki is gonna downhill this update looks by far the worst update yet. Btw They chose freeze to be better than firebird and decreased rails damage (insert sad pepe meme)

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My topic on the mines is good. There should be a mine box that falls from the sky just like all the other supplies. It does not really matter too much for people who have access mines if they are unstoppable. If your read my article carefully, I clear state that there should be a 10 second cooldown delay between each mine that players drop.

 

My idea of giving players back there mines after they do not explode when the battle round finishes is a good idea, because it stops players wasting their mines.

 

I really hate to see players lose all of their mines after they get killed in battle or when the round has finished.

 

Like I said before, there should be a big update on mines that fix those problems.

Edited by RIDDLER_8

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Alterations

 

Alterations are very expensive to buy and they do not help players make their turrets any stronger. In my point of view, I see alterations like having an extra tax to pay using crystals in Tanki Online.

 

Please remove the alterations update, because they force players to spend and waste away their crystals earnings.

 

Taxes_money.jpg

 

Alterations are a crystal tax for Tanki Online players.

 

They are useless.

No !! They aren't !!!

I love them , they make tanki better !!

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Overpowered M4

 

I want to make a clear statement here about what all M4 turrets and hulls should actually be.

 

In my point of view, to make all turrets real M4 weapons they should all be overpowered at M4 keeping the correct balance between all turrets. The same thing goes for hulls. At M4 level all the hulls must have an overpowered armor.

 

The visual effects of each turret shots must have a new colour assigned to the turret to represent the M4 modification and an M4 design must be applied to each turret and hulls. For example, Isida M4 should have a dark red (maroon) beam for attacking enemies and Isida M4 should have a bright florescent green glow when healing damaged friendly tanks in team battles. The same thing goes for all other turrets in Tanki Online, They must have an M4 colour to distinguish their modifications.

 

M4 designs for turrets and hulls is something I mentioned before and I consider it useful for visual tank effect. Just like XT turrets and hulls, regular M4 turrets and hulls must have a distinguishable design to make look and resemble proper M4 turrets and hulls.

 

Technically, there are no M4 modifications of designs. M4 is simply (M3 50/50).

 

My overall view of M4 turrets and hulls should be overpowered at that level because players spend countless millions in crystals to get to that last micro upgrade modification.

 

Keeping all turrets and hulls overpowered means that two shots fired at an M4 Mammoth (with no double armor and no protection module) will destroy it with two shots. Medium M4 hulls and M4 light hulls will be destroyed with only one shot.

 

Keep in mind that at M4 all turrets in Tanki Online must have very strong firepower. I am not happy that this update will weaken all M4 turrets and hulls.

 

So, what is the point of having M4s if they are going to be weakened. We should rather have M2 instead. Weakening all M4 turrets and hulls is a bad idea. They just feel like M2s. M4s must be super strong and overpowered at the same level for all turrets and hulls.

 

My goal as M4 turrets and hulls is to make them overpowered in firepower and armor to keep them super-strong in battle, but at the same time keeping the game balance perfectly balanced.

 

The Tanki Online developers must read this post and realize that they have made a mistake in the re-balance update. The mistake is to make everything weaker than M4 level should actually be. Instead developers must make every turret and every hull stronger and keeping the game balance perfectly balanced so that players can enjoy a much better fighting experience in battle.

 

All overpowered M4s must be balanced and properly reflect gameplay using proper statistics.

 

Please make note of this post and consider it as a perfect re-balance for Tank Online's turrets and hulls.

 

Thank you.

Edited by RIDDLER_8

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All overpowered M4s must be balanced and properly reflect gameplay using proper statistics.

Yes, such as Isida M3+ (M4).

 

Isida M3+ (M4) is overpowered so that's why healing (/sec), damage (/sec), self-healing (%), range (m) are being reduced.

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There is no need for weakening statistics for all M4 turrets and hulls. All M4 turrets and hulls must have re-enforced and overpowered statistics to make them super strong in battles.

 

Developers must think straight. M4 = overpowered for all tank modifications.

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Overpowered is something good only if all turrets and hulls are balanced out properly.

"Overpower" - to have more strength, force, or effect than someone (or something).

 

You can't have everything "overpowered", because you need to have something comparable.

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My parkour-helper Hornet is faster - yup!

My parkour-helper Hammer is nerfed as hell -  :angry:  :angry:

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Well you can have both overpowered and comparable, but keeping the balance of everything correctly. Trust me!!!

No, riddler, thats not what it means at all. Overpowered (OP) means that its much stronger than everything else and should be nerfed. If everything is OP nothing is OP thus keeping the balance.

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No, riddler, thats not what it means at all. Overpowered (OP) means that its much stronger than everything else and should be nerfed. If everything is OP nothing is OP thus keeping the balance.

He could be saying all M4s should be OP against M3s but M4s balanced amongst themselves idk just how I interpreted it 

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All M4 turrets and hulls must be super strong keeping the balance correct.

You know, if you buff values for hulls and turrets e.g. +100%, basically you get the same. Only values are changed, but nothing more than that. Nothing that affect the gameplay.

 

Example: Titan M3+/Thunder M3+ vs Mammoth M3+ / Isida M3+; 1 VS 1 batte.

 

Now, let's buff them all (protection and damage):

 

Titan M3+ protection: 420.0 → 840.0

Thunder M3+ damage: 78.0 / 110.0 → 156.0 / 220.0

Mammoth M3+ protection: 450.0 → 900.0

Isida M3+ damage: 66.0 → 132.0

 

As you can see, turrets are inflicting +100% more damage, but the hulls have +100% more protection.

 

So, why you think that something like this is necessary? It doesn't affect the gameplay, only parameters are changed (buffed).

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Why is Ricochet dialled all the way down....i liked it but now it will be a useless weapon

RIP RICOCHET

( Had my nickname for it....in case u didnt notice)

 

also, making three levels of hulls and giving them almost same armor with some other variance in their stats is a useless update. It was simply not needed. The hulls were fine as they were.

And, whats up with making everything greater...like damage in turrets and armor in hulls. I mean whats the use. It doesnt look cool...it just makes the changes look confusing.

Some people have already said it and im starting to feel it too, that the game is leaning towards getting money out of people.

Also, if u want to change something, increase the chances of a natural goldbox drop in Battles for low rank players because they cannot have gold box missions.

Unhappy with the update.

Edited by thericoguy

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