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Hulls' "Abilities"


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Greetings everyone.
 
Following the news on the incoming global balance changes, I finally have the occasion to suggest and detail you all on an idea I had for quite a while, but that was impossible to adapt to the Game due to its current balance.
 
Before going into the idea itself, I must give you all some fundamental details on game stats and paramenters, you can find everything under the following spoiler:

Now, before the new incoming changes, each hull has different stats for different paramenters. After the incoming changes, this will no longer be: Light, Medium and Heavy hulls will all have the same HP and similar stats for other parameters, depending on their classification, as follow:

  • Light (same HP, as follow - HP: 1 682,35)
    • Wasp (Top speed: 11,53 - Acceleration: 1 187,06 - Reverse acceleration: 16,59)
    • Hornet (Top speed: 11,1 - Acceleration: 1 270,59 - Reverse acceleration: 21,12)
  • Medium (same HP, as follow - HP: 2 529,41)
    • Hunter (Top speed: 8,65 - Lateral acceleration: 14,82 - Turning speed: 137,06 - Weight: 2 647,06 - Acceleration: 1 447,06 - Reverse acceleration: 16,12)
    • Viking (Top speed: 9,08 - Lateral acceleration: 13,06 - Turning speed: 137,06 Weight: 2 294,12 - Acceleration: 1 225,29 - Reverse acceleration: 18,12)
    • Dictator (Top speed: 8,22 - Lateral acceleration: 18,59 - Turning speed: 109,41 - Weight: 3 176,47 - Acceleration: 1 535,29 - Reverse acceleration: 15,12)
  • Heavy (same HP, as follow - HP: 3 376,47)
    • Titan (Top speed: 6,19 - Lateral acceleration: 18,59 - Turning speed: 84,12 - Weight: 3 352,94 - Acceleration: 1 270,59 - Reverse acceleration: 17,12)
    • Mammoth (Top speed: 5,76 - Lateral acceleration: 22,65 - Turning speed: 75,29 - Weight: 3 529,41 - Acceleration: 1 358,82 - Reverse acceleration: 10,82)

 


 
 
Following the above-mentioned stats for parameters, hulls in the same category will become very similar, apart for slight differences and here it's where my suggestion will get its place: giving a specific ability to each hull (possibly resembling its name) to modify its parameters for a little amount of time.

  • How do these abilities work?
    • Abilities will be unique, ONE for each hull. They will last for 45 seconds (or 1 minute max, depends on how abilities will be balanced out to suit the game balance itself) and will have a reloading time of 2 minutes (can be lower or higher, always based on the game balance)
    • Abilities will be enabled by pressing "7" and will not deactivate at death, only when their timer reaches 0
    • Abilities do not need to be purchased for crystals or moneys, they are bound with their own hull (both normal and XTs) and function at different performances, depending on the hull's modification
    • Abilities do not have any visual effect on the hulls. When enabled, an icon will be shown, just as it happens with supplies:

cc5130d5.png — the new icon (just a prototype, obviously not the definitive one)

 

33wxxzr.gif — the look near other supplies and on a tank

 

 

  • Which are the abilities, their descriptions and which are their effects? (PROTOTYPES)
    • Wasp — "Swarm flying" — "A lone wasp is not dangerous, but a swarm of them can kill anything. Increase your acceleration to reach targets faster and increase your manouvrability to be able to drive without any mistake, just like flying in a compact swarm." — Increase acceleration, reverse acceleration, lateral acceleration, turning acceleration, anti-inertial turning acceleration | Decrease top speed, turning speed and increase weight
    • Hornet — "Nest defence" — "Hornets are known to become extremely dangerous when something approach their nest. Increase your speed and your HP to reach and protect your base more efficiently, as strongly as only real hornets would do." — Increase top speed, turning speed, HP | Decrease acceleration, reverse acceleration, lateral acceleration, turning acceleration, anti-intertial turning acceleration
    • Hunter — "Silent Killer" — "Only the most savage individuals can be called real hunters, they seek for treasures and preys during all their life-span. Increase your speed and HP to be able to hunt your prey and run away with it safely, but lose acceleration due to the weight of your won prey." — Increase top speed, turning speed, HP | Decrease acceleration, reverse acceleration, lateral acceleration, turning acceleration, anti-intertial turning acceleration
    • Viking — "Vikings' Horde" — "Vikings' fierce strenght and aggressiveness are what made them terrifying and unstoppable for the most of the ancient civilizations. Increase your acceleration and HP to roam into an enemy base, but lose manouvrability and speed, real vikings do assaults without precise strategies." — Increase acceleration, reverse acceleration, lateral acceleration, turning acceleration, anti-inertial turning acceleration, HP | Decrease weight, top speed, turning speed
    • Dictator — "A man above all" — "A dictator is known to be a person exercising absolute power, especially a ruler who has absolute and unrestricted control on others. Increase the healing effect of allied isidas on yourself just as a greedy dictator would do, draining all the energy from your underlings, but lose acceleration and weight." — Increase healing effect of allied isidas on the tank | Decrease acceleration, reverse acceleration, lateral acceleration, turning acceleration, anti-intertial turning acceleration, weight
    • Titan — "One man army" — "A titan is an entity of enormous size, strength, power and influence. Increase your HP and weight, but decrease your speed." — Highly increase HP and increase weight | Highly decrease top speed, turning speed
    • Mammoth — "Prehistoric charge" — "It is widely acknowledged that mammoths are extinct, but someone claims to have seen them... here! Fierce beasts with uncontrolled strenght, power and incredible mass, simply unstoppable. Increase speed, but reduce acceleration." — Highly increase top speed, turning speed | Highly decrease acceleration, reverse acceleration, lateral acceleration, turning acceleration, anti-intertial turning acceleration

 

 

This is obviously a prototype of the overall idea. Abilities, if considered, may have completely different effects and such, I just posted some examples :)

Let's discuss!

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Under review

Started

Completed

 

Developers will be adding unique Overdrives to each of the seven hulls, thus giving them all special abilities. It's not the same as this idea (more exciting, actually), but nonetheless - unique abilities for all hulls. Watch the latest V-log for details.

 


 I really like this idea, but at the moment developers seem to be determined to not add any new keys to turret or hull controls. Although if it's something like a supply, which you only press once to activate it, then perhaps it may be added.

 

I even have my own set of proposed unique abilities, which I posted numerous times in the RU community and maybe even here. Although mine are more of a short "burst" of power that lasts for a few seconds and has a rather long recharge:

 

 

Wasp - hyper-speed and acceleration (around 300% increase) for 2-3 seconds.

Hornet - small jump ability once every 10-15 seconds. Would be useful for jumping over enemy tanks or over small gaps.

Hunter - ability to turn back on its tracks after getting flipped. Once per life.

Dictator - complete negation of enemy turrets' knockback for a few seconds every minute.

Viking - ability to drive over any other tank once every 30 seconds. Or ability to shift sideways.

Titan - complete negation of other tanks' weight (and therefore ability to drive through any pile of tanks, pushing them away) or ability to stand still and become immovable.

Mammoth - invulnerability for a few seconds.

 

So yeah, that's my version of abilities. Obviously every single thing like this would require a LOT of testing and adjusting, but the fact that hulls need something to spice them up is most definitely true.

 

 

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I don't get this idea :mellow:

Re-read it then, it's pretty detailed and clear :)

 

 

Stop ruining the game.

Instead of useless statements, a feedback or discussion would suit more.

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Wait let me get this straight. A mod creates thus idea and another mods puts it under review. lol that's funny :P

It works the same for users' made ideas, nothing biased :)

All ideas are "under review" until a new status is associated to them.

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I like the idea :)

It will give us back the unique hulls for a few seconds and make them act different to how they have ever done before.

 

Mafs ideas are cool as well. It would be good to add them both in to completely change up the game.

 

Good luck not giving them for buyers only though :P

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Unique!

 

 

I like the idea  :)
It will give us back the unique hulls for a few seconds and make them act different to how they have ever done before.

Mafs ideas are cool as well. It would be good to add them both in to completely change up the game.

Good luck not giving them for buyers only though  :P

Well, they'll be free :P

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Stop ruining the game.

It's improving the game ;), also posting that won't stop it getting it accepted or declined. You should expand on why you think this idea is bad, and maybe it would help the suggestion and influence others to make much more sophisticated ideas.

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  • Dictator — "A man above all" — "A dictator is known to be a person exercising absolute power, especially a ruler who has absolute and unrestricted control on others. Increase the healing effect of allied isidas on yourself just as a greedy dictator would do, draining all the energy from your underlings, but lose acceleration and weight." — Increase healing effect of allied isidas on the tank | Decrease acceleration, reverse acceleration, lateral acceleration, turning acceleration, anti-intertial turning acceleration, weight

And if there are no Isidas about? The other hulls have a bit more of an advantage, there. (Unless their advantages do not really outweigh their disadvantages)

 

Wasp - hyper-speed and acceleration (around 300% increase) for 2-3 seconds.

Hornet - small jump ability once every 10-15 seconds. Would be useful for jumping over enemy tanks or over small gaps.

Titan - complete negation of other tanks' weight (and therefore ability to drive through any pile of tanks, pushing them away) or ability to stand still and become immovable.

Mammoth - invulnerability for a few seconds.

These would all be good for golds.

 

 

But, I think that an icon is not necessary.

Without an icon: 300% increase in speed. 500000% increase in hacker reports.  :P

 

 

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Without an icon: 300% increase in speed. 500000% increase in hacker reports. :P

 

 

I don't think so. For now, there are no reports for Twins alterations (+100 min range) :p

 

edit: key 7 is next to key 6. So, you can accidentally drop the Gold box :p

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  • Dictator — "A man above all" — "A dictator is known to be a person exercising absolute power, especially a ruler who has absolute and unrestricted control on others. Increase the healing effect of allied isidas on yourself just as a greedy dictator would do, draining all the energy from your underlings, but lose acceleration and weight." — Increase healing effect of allied isidas on the tank | Decrease acceleration, reverse acceleration, lateral acceleration, turning acceleration, anti-intertial turning acceleration, weight

And if there are no Isidas about? The other hulls have a bit more of an advantage, there. (Unless their advantages do not really outweigh their disadvantages)

 

These would all be good for golds.

 

 

Without an icon: 300% increase in speed. 500000% increase in hacker reports.  :P

 

 

Maybe as they make yourself OP in taking golds, the 'abilities' can be turned off automatically during the gold drop. Or if a person with 'abilities' was to face others with it, it would actually make nothing advantaged or disadvantaged in a serious way. But then again, with most ideas there are pros and cons.

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The whole thing is pretty confusing. I'm not talking about the idea itsself, but the details. While none of the abilities make a hull OP, it is simply tough to remember all of the abilities of all of the hulls.

 

I will agree, the idea that all hulls in the same category will have the same HP is honestly one of the worst I have heard in my time playing Tanki, but this is not the solution.

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I loved it!, I really did. Let's see what happens to it and far will take till it either gets started/accepted. Either way I'm looking forward to them!

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I like the idea of granting hulls different abilities, but didn't the developers previously hint that they may attempt to add alterations for hulls? In light of the recent update, it seems as though they're setting the stage for unique modifications to each hull, as they're narrowing the spectrum on HP, acceleration, top speed, et cedera.

 

Though alterations are more or less permanent unless you head to the garage, the idea of automatically transforming a hull's statistics ad-lib on the field is intriguing in its own right. It could lead to more tactical gameplay and allows players to think further outside the box. It'd be interesting if this same feature was implemented with turrets. However, it could stand to reason that alterations already would cover the same tasks and may overlap, depending on what parameters are changed. If alterations to hulls are indeed added, then the current idea could be in jeopardy of folding over alteration terrain.

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Some of them seem quite over powered but I'd love to see something like this in the game. It's kind of like a supply alteration. :LOL:

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Hmm, sounds interesting. When I first started playing Tanki, I was imagining possible "abilities" for each of the hulls similar to what you described here. However, instead of simply changing statistics, I thought of them as contributing different things to gameplay.

 

For what it's worth, here's what I came up with:

  • Wasp: "Boost Dash"- makes Wasp dash forwards or backwards (depending on which direction you're driving in) a few feet very quickly. Would be useful for dodging attacks and making quick getaways.
  • Hornet: "Smokescreen" - produces a cloud of smoke that spreads out, obstructs vision, and disables enemy auto-aim against targets within it. Transparency decreases over time. Would be useful for making getaways, temporary cover for peeking, etc.
  • Hunter: "Cloak" - makes Hunter invisible or at the very least difficult to see for a few seconds. Enemies can see you if you get close, similar to mines. Cannot carry flags or supplies while active, has to be deactivated before shooting.
  • Viking: "Shockwave" - pushes nearby enemies away in a medium radius, with impact force similar to Hammer. Incurs minor damage.
  • Dictator: "Active Defense System" - generates a spherical shield centered around the body of the hull with a medium amount of health that absorbs incoming damage for maybe 2-3 seconds. Can regenerate while active if not destroyed, encouraging focused fire. Turret cannot fire while ADS is active, can be deactivated manually. Would be useful for defense.
  • Titan: "Incineration Field"- projects a field of energy for several seconds around Titan that heats up nearby targets, would be useful for defense and suitable for Titan's more offensive nature.
  • Mammoth: "Fortification"- clamps down on the ground, making Mammoth extremely heavy and nigh-impossible to push. Increases damage resistance but reduces turret rotation speed significantly.

Quite ridiculous in hindsight, but still fun to think about.

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one word-

"Alterations"

no arguments plz emoji_u1f64f.png

so this idea is kinda already in game....kinda, but for turrets and not hulls (hulls planned i guess) and also not as a supply. but issho, i dont understand, so cant a person spam press "7" if it isnt limited by need to purchase?

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To be honest, the specific abilities Issho described do seem more fitting for alterations. From what I understand, they won't make that much of a difference to the way the hull works (unlike the special abilities for turrets, such as ricochet and critical hits), so if the abilities are to be activated manually, the player needs to clearly see what they do to their hull otherwise it might be rather disappointing.

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