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[Declined] please remove micro-upgrades


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This is really unfair. Look at this:

https://postimg.org/image/4dsb1asxx/. For crystal buyers it's dream come true. Why not just make simple upgrades, M0,M1,m2 and M3, we're gonna save a lot of more crystals. I think this used to be in a game long time ago, and it was much better than this now. Now I can have isida M4 in lieutenant colonel rank and mammoth m3 at same rank. And isn't mammoth m3 available at Generalissimo? Come on it's really unfair.

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Declined

 

People started suggesting this before MUs were added and they keep repeating it ever since. What you say makes perfect sense. I know it's unfair and I support the idea, but developers decided that they will not be removing this feature. Sorry.

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How is it unfair? The players spend money to get crystals. Do you expect them to not used the purchased crystals? I support this in no way shape or form.

It's overpowered. I'm against anything that affects gameplay and can be bought for money. Developers will argue that players can also get the same equipment without paying if they are dedicated enough, but that is completely false and it's a fact that buyers get a massive advantage from things like MUs, kits and supplies, despite the fact that all of them are available to free players.

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It's overpowered. I'm against anything affects gameplay and can be bought for money. Developers will argue that players can also get the same equipment without paying if they are dedicated enough, but that is completely false and it's a fact that buyers get a massive advantage from things like MUs, kits and supplies, despite the fact that all of them are available to free players.

Of course it is, but those people are willing to spend hard earned money on this game. Again, if they buy crystals, they should be able to use them without complaints coming at them. Not saying you do it, but a lot of people do get picky. If MU is unfair then why do KITS exist? They give people higher grade equipment before they even unlock them! Then those obvious buyers can MU those to make an M1 an M2 against people with M0. MUs shouldn't be removed. KITS need to be removed.

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Of course it is, but those people are willing to spend hard earned money on this game. Again, if they buy crystals, they should be able to use them without complaints coming at them. Not saying you do it, but a lot of people do get picky. If MU is unfair then why do KITS exist? They give people higher grade equipment before they even unlock them! Then those obvious buyers can MU those to make an M1 an M2 against people with M0. MUs shouldn't be removed. KITS need to be removed.

if MUs weren't in the game, kits wouldn't be too unfair. Kits are actually relatively affordable, so giving buyers access to equipment a few ranks before it unlocks normally is OK. Not to mention that free players can actually spend crystals wisely and save up enough to buy a kit too. And the kits have a discount.

 

MUs, on the other hand, are a total scam. You spend 2 times more than the cost of the next modification (not including speed ups) and you can have the next modification of the item not 2, not 5, but in some cases over NINE ranks before it unlocks. Like with Rico - having a Commander-level turret on the first lieutenant rank. I say that's OP. And there is pretty much no way a free player will be able to save up over 500k crystals by that rank to be able to MU the turret.

 

I agree that people willing to spend real money should be rewarded. But they should be rewarded with things which do no affect other players' gameplay. Things like cosmetic items (paints, XTs), special features, unique maps, etc. Things which do not make the buyer more powerful in-game. Many games are like that and I would much rather Tanki would add more buyer-only items (such as the 4 exclusive paints), than pretend that free players can easily compete against buyers because everything is available for crystals, when in fact it's impossible to earn enough crystals and play the same way or buy the same things.

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OK if micro-upgrades can't be removed then they should be limited or removed in some models, for example at M3. There is no model 4 at all or M4 as some say, so upgrading M3 is completely needless and irrelevant. M3 is final model, and if it's final model that means it cannot be upgraded anymore. Micro-upgrades should be a sign that next model exists. If I can't buy M4 then I can't upgrade M3 anymore. Like that players will Save their Crystals and there won't be OP battles

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It's overpowered. I'm against anything affects gameplay and can be bought for money. Developers will argue that players can also get the same equipment without paying if they are dedicated enough, but that is completely false and it's a fact that buyers get a massive advantage from things like MUs, kits and supplies, despite the fact that all of them are available to free players.

Thank you :)

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You would have suggested this on the 2013 halloween... When they have added it

Yes but they were different at that time. Before you couldn't upgrade everything immediately with one click: damage, speed rotation, range, reloading time etc. Those features were separated and upgrades were set to 0/25. Not everything was 0/25 something was 0/13. I think damage was 0/25 and rotation speed was 0/13 something like that, I can't remember now.And like that separated players didn't care for some features like: speed rotation, range... You know what i mean. And when you clicked on one item to upgrade, for example damage, you had to wait for it to finish upgrading, you couldn't use that turret in battle while it was upgrading itself. And you couldn't upgrade anything else while one feature is being upgraded.

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Yes and at lieutenant colonel you can have isida m4 with Mammoth m3. Take a look at picture that I sent. There's a guy named "Run" he was nearly invincible.

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It's overpowered. I'm against anything that affects gameplay and can be bought for money. Developers will argue that players can also get the same equipment without paying if they are dedicated enough, but that is completely false and it's a fact that buyers get a massive advantage from things like MUs, kits and supplies, despite the fact that all of them are available to free players.

if MUs weren't in the game, kits wouldn't be too unfair. Kits are actually relatively affordable, so giving buyers access to equipment a few ranks before it unlocks normally is OK. Not to mention that free players can actually spend crystals wisely and save up enough to buy a kit too. And the kits have a discount.

 

MUs, on the other hand, are a total scam. You spend 2 times more than the cost of the next modification (not including speed ups) and you can have the next modification of the item not 2, not 5, but in some cases over NINE ranks before it unlocks. Like with Rico - having a Commander-level turret on the first lieutenant rank. I say that's OP. And there is pretty much no way a free player will be able to save up over 500k crystals by that rank to be able to MU the turret.

 

I agree that people willing to spend real money should be rewarded. But they should be rewarded with things which do no affect other players' gameplay. Things like cosmetic items (paints, XTs), special features, unique maps, etc. Things which do not make the buyer more powerful in-game. Many games are like that and I would much rather Tanki would add more buyer-only items (such as the 4 exclusive paints), than pretend that free players can easily compete against buyers because everything is available for crystals, when in fact it's impossible to earn enough crystals and play the same way or buy the same things.

One can't make more sense 

 

*tears of happiness* Somebody knows how hard it is for noobs like me to play

 

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Ok... eventually this topic was gonna be created. But... upgrades are good, they make the game fun, they are skill full, and they just make you awesome. Upgrades are just good.  

How is spending crystals by clicking a button in your garage over and over skillful in any way?

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How is spending crystals by clicking a button in your garage over and over skillful in any way?

Let me explain, it requires skill to use a weapon. Once it is upgraded, it enhances your tanks capability making you stronger in every possible way. Think of it this way. Upgrades aren't in Tanki then everyone will be equal no one will have an advantage over anyone, it also will mean you will have to save up for ages to get your next modification. Upgrades are like a deposit you pay for the next modification of your weapon. And anyone can press upgrade in their weapon, but it still takes pure skill relying on yourself, no supplies, no boxes, just you and your upgrades to win. For some upgrades become ''compulsory'' because their tank is too ''weak''. The skills don't come from the upgrades it self but from the user who controls them. I might not be making any sense right now, but the same way supplies are seen to be ''skillful'' a lot of people could argue upgrades just do the same except for a longer period of time. The thing is, it might be overpowering, unfair... But there is only two ways to resolve the problem.

  1. Forget it and let upgrades stay OP or
  2. Make the PRO pass cheaper.

The reason PRO pass should be cheaper is because it has the ability to disable upgrades, supplies, advance the settings of normal battles. If the PRO pass was cheaper non of this ''Reduce the power of garage supplies'' or ''Please remove micro-upgrades''. I'm not saying that pressing an icon is skilful, but I do think upgrades are worth it. And anyway, it costs more than the actual weapon so what's the problem; you pay more than you get.

Just with supplies, people have to watch over their backs knowing when to press the button we ''upgraders'' can say that we need to be smart and make the right choice and buy the right amount of upgrades for the right amount of weapons. Every weapons on its own is weak, that's why it needs upgrading.

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Let me explain, it requires skill to use a weapon. Once it is upgraded, it enhances your tanks capability making you stronger in every possible way. Think of it this way. Upgrades aren't in Tanki then everyone will be equal no one will have an advantage over anyone, it also will mean you will have to save up for ages to get your next modification. Upgrades are like a deposit you pay for the next modification of your weapon. And anyone can press upgrade in their weapon, but it still takes pure skill relying on yourself, no supplies, no boxes, just you and your upgrades to win. For some upgrades become ''compulsory'' because their tank is too ''weak''. The skills don't come from the upgrades it self but from the user who controls them. I might not be making any sense right now, but the same way supplies are seen to be ''skillful'' a lot of people could argue upgrades just do the same except for a longer period of time. The thing is, it might be overpowering, unfair... But there is only two ways to resolve the problem.

  • Forget it and let upgrades stay OP or
  • Make the PRO pass cheaper.
The reason PRO pass should be cheaper is because it has the ability to disable upgrades, supplies, advance the settings of normal battles. If the PRO pass was cheaper non of this ''Reduce the power of garage supplies'' or ''Please remove micro-upgrades''. I'm not saying that pressing an icon is skilful, but I do think upgrades are worth it. And anyway, it costs more than the actual weapon so what's the problem; you pay more than you get.

Just with supplies, people have to watch over their backs knowing when to press the button we ''upgraders'' can say that we need to be smart and make the right choice and buy the right amount of upgrades for the right amount of weapons. Every weapons on its own is weak, that's why it needs upgrading.

Micro-upgrades give you unfair advantage over others, yes they're expensive, I can buy for example isida m3 for a much smaller price than upgrading it from m2 to m3. But there is a problem with turrets and hulls that unlocks very late. For example let's take firebird. M1 is unlocked at master sergeant rank. Which is beginner's rank. There is a long way right ahead for getting a m2. Now what if someone upgrades firebird m1 to m2 at master sergeant rank? Can you imagine how powerful he would be? Of course no one is insane to spend so much crystals, but for buyers, that's not problem at all. That's why I suggested to remove micro-upgrades, so buyers wouldn't have unfair advantage. And firebird m2 is one of the most powerful among the other m2's. And in master sergeant rank players still use M0 hulls. Hey, you think that's fair? You can be as much skillful as you want, you'll never beat that guy. I just took the example of firebird. There are also other turrets just like fire that unlocks very late. Strength gives you advantage in this game. Not skills. That's why druggers always win the battles against non-druggers.

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Micro-upgrades give you unfair advantage over others, yes they're expensive, I can buy for example isida m3 for a much smaller price than upgrading it from m2 to m3. But there is a problem with turrets and hulls that unlocks very late. For example let's take firebird. M1 is unlocked at master sergeant rank. Which is beginner's rank. There is a long way right ahead for getting a m2. Now what if someone upgrades firebird m1 to m2 at master sergeant rank? Can you imagine how powerful he would be? Of course no one is insane to spend so much crystals, but for buyers, that's not problem at all. That's why I suggested to remove micro-upgrades, so buyers wouldn't have unfair advantage. And firebird m2 is one of the most powerful among the other m2's. And in master sergeant rank players still use M0 hulls. Hey, you think that's fair? You can be as much skillful as you want, you'll never beat that guy. I just took the example of firebird. There are also other turrets just like fire that unlocks very late. Strength gives you advantage in this game. Not skills. That's why druggers always win the battles against non-druggers.

Listen, its true. Upgrades give you unfair advantages, but what do you suggest would solve the problem? Addressing the problem is one thing finding a solution is another, do you have a solution?

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OK if micro-upgrades can't be removed then they should be limited or removed in some models, for example at M3. There is no model 4 at all or M4 as some say, so upgrading M3 is completely needless and irrelevant. M3 is final model, and if it's final model that means it cannot be upgraded anymore. Micro-upgrades should be a sign that next model exists. If I can't buy M4 then I can't upgrade M3 anymore. Like that players will Save their Crystals and there won't be OP battles

dan146_tanker. How about you read this above.

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dan146_tanker. How about you read this above.

Oh right... *awkward*.

But I suggest instead of removing upgrades, supplies, and stuff like that (I hate supplies, btw and only upgrade M0). Just make the PRO pass cheaper. I've been saying this in almost every topic. The solution to most of Tanki's problems is the PRO pass. If it becomes cheaper half the problems of Tanki will be solved instantly.

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Oh right... *awkward*.

But I suggest instead of removing upgrades, supplies, and stuff like that (I hate supplies, btw and only upgrade M0). Just make the PRO pass cheaper. I've been saying this in almost every topic. The solution to most of Tanki's problems is the PRO pass. If it becomes cheaper half the problems of Tanki will be solved instantly.

Good idea. Or to get it very often as daily bonus. Like double crystal card.

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Upgrades aren't in Tanki then everyone will be equal no one will have an advantage over anyone

And what's not perfect about that>

 

it also will mean you will have to save up for ages to get your next modification.

With micro-upgrades you have to save up even more because of the extra crystals you waste on MUs.

 

And anyone can press upgrade in their weapon, but it still takes pure skill relying on yourself, no supplies, no boxes, just you and your upgrades to win.

This doesn't make sense. Yes, the game does take skill, but how do MUs add to the amount of skill/training required in order to beat other players? They do exactly the opposite - they make it so that less skilled players with more money are able to spend more on upgrades, get a more powerful tank and beat everyone else simply because they bought a more powerful tank.

 

The skills don't come from the upgrades it self but from the user who controls them.

You can just stop at the red bit :D

MUs don't have any skill in them whatsoever anymore. There used to be a more complicated system that perhaps involved some thinking about what to upgrade first for more benefit (although let's face it - for everyone it was always just armor/reload/damage/speed first and everything else after), but now it's literally one button that says "Upgrade". I mean, it might as well just say "click to pay money and make your tank stronger", i.e. no skill here whatsoever.


 

I agree with the second part though.

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