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Disable supplies by default for normal battles


Maf

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Surely developers have enough revenue from other sources (XT items, Premium accounts, Gold boxes, paints, MUs, etc.) so that they can afford to give up supply sales in favour of better gameplay. Right now Tanki X is having a few days of infinite supplies in all battles and I'm telling you - I started playing it only because of that event. As soon as it ends and I realise that I'm being dominated by buyers with infinite supplies, I'll probably stop. And I'm sure this will be the case for a lot of players.

 

Making supplies free would be a massive step towards reducing the balance gap between buyers and free players and improving the game as a whole.

Hmm :/ as a non-buyer I totally support this idea, but I don't think anyone considers 'x' amount of revenue as enough revenue eh? :P

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When the "no-supply" battle pass was first introduced, the reason no-supply battles were behind a pay-wall was because developers considered the 500 (per battle) or 5000 (per month) crystals you pay for entry to be the payment instead of using supplies. So in no-supply battles you pay crystals directly to save supplies, while in normal battles you "pay" by having to use supplies, but don't pay for entry.
 
However, that no longer applies, because PRO battles are much more than just no supplies - they are an extended set of options that requires payment just like in any other game: you pay extra to unlock more options and custom content for more interesting games. Not to mention that you can make PRO battles with supplies now, so you end up paying for entry AND using supplies.
 
Therefore, I think it makes sense to consider supplies to be "bonus content" which makes battles more interesting and fun, and in order to unlock it the player should be forced to purchase a PRO battle pass and use supplies in PRO battles, while default battles are kept as boring as possible, with no supplies, formats or any extra options.
 
Simple logic, don't you think? :)

 


Under review
[sply] [btpt]

 

Druggers describe as boring "skills-only" battles. Do you know what druggers find funny in drugging? The flavor of winning and feeling cool, without realizing they are unfairly beating players who simply drugged less than them or not at all. Like a hunter killing birds. Mafioso, I love your idea and dream to see it applied. Of course druggers are against it because in drug battles they would not find those easy birds to kill anymore, while in skills-only battles they would be fried instantly :D

 

Actually, M3 Smoky can kill an M1 Wasp in two hits. No matter how hard you drug, you can't beat a Smoky-Mammoth with M1 drugs.

You got it wrong. M1 Smoky drugged is more powerful than M4 Smoky. M1 Wasp drugged is more resistant than M4 Wasp. A Smoky-Mammoth M1 drugged is stronger than a Smoky-Mammoth M4. And so on. Got it now?

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No it doesn't.

It definitely does depend on a lot of things. Equipment, drugs used, skill level, etc. Generally, the turrets of an M1 with DD is stronger than an M3 without it, but a lot of things come into play.

 

Would a drugging M1 Fire Wasp in a large map even be able to come near a decent M3 Shaft Mammoth? I highly doubt it. Wasp M1 protection with DA is 190. Shaft M3 damage in sniping mode is 220. That's a one shot, at full power.

 

So yes, it does depend on a lot of things.

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It definitely does depend on a lot of things. Equipment, drugs used, skill level, etc. Generally, the turrets of an M1 with DD is stronger than an M3 without it, but a lot of things come into play.

 

Would a drugging M1 Fire Wasp in a large map even be able to come near a decent M3 Shaft Mammoth? I highly doubt it. Wasp M1 protection with DA is 190. Shaft M3 damage in sniping mode is 220. That's a one shot, at full power.

 

So yes, it does depend on a lot of things.

So you highly doubt that wasp M1 has a chance against M3 shaft and Mammoth. Well let me explain why you are incorrect.

Wasp has the advantage of being super fast. You go scope mode, how are you gonna turn your turret fast enough? The wasp can just stand there waiting for you. But its more likely to attack. So fire attacks, and wasp has dd. That dd has after burn so good chance that M3 won't survive. Remember this. Anything is possible with supplies. But also, with supplies you win when you should lose.   

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Like I said, other factors also help decide. What if the M1 Wasp was a noob, and the M3 Shaft was a pro? And I also said in a large map. From a far enough distance, in the open, it is almost impossible not to be able to keep up.

 

And honestly, check the Wiki. A Mammoth M3 has 406 hp. Fire M1 can only do 80 damage with DD. I don't know how much afterburn that is, but let's be extreeeemly generous, and say 70. So that would be 150 damage. That means it would take the fire around 35 seconds to load and damage enough to kill the mammoth. Shaft M3 can kill the wasp in just 4 hits, not even in sniping mode, so there is no chance of missing. 4 hits seems like around 15 seconds, not certain. I'm sorry, I don't think I'm wrong. 

 

 

Anything is possible with supplies. 

That would mean a noob recruit with m0s could defeat a pro legend 50 with m4s. Not a chance.

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So you highly doubt that wasp M1 has a chance against M3 shaft and Mammoth. Well let me explain why you are incorrect.

Wasp has the advantage of being super fast. You go scope mode, how are you gonna turn your turret fast enough? The wasp can just stand there waiting for you. But its more likely to attack. So fire attacks, and wasp has dd. That dd has after burn so good chance that M3 won't survive. Remember this. Anything is possible with supplies. But also, with supplies you win when you should lose.   

M3 Shaft can one shot it ARCADE MODE! Also, no shaft EVER goes into snipe mode without a TARGET in mind.

 

It definitely does depend on a lot of things. Equipment, drugs used, skill level, etc. Generally, the turrets of an M1 with DD is stronger than an M3 without it, but a lot of things come into play.

 

Would a drugging M1 Fire Wasp in a large map even be able to come near a decent M3 Shaft Mammoth? I highly doubt it. Wasp M1 protection with DA is 190. Shaft M3 damage in sniping mode is 220. That's a one shot, at full power.

 

So yes, it does depend on a lot of things.

Unlikely. Also....

 

 

here's to you who say "smawky m1 rek m2 wih drugzz"

 

Both can drug.

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Down Vote............................Don't Do This Please..........

Yeah... Danstar48 has a K/D of 0.75 while drugging... if you take away drugs, what does he/she do? LOL

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Druggers describe as boring "skills-only" battles.

Who? When? Where?

 

Do you know what druggers find funny in drugging? The flavor of winning and feeling cool, without realizing they are unfairly beating players who simply drugged less than them or not at all. Like a hunter killing birds.

The flavor of joining the losing side and relying on your own equipment/skills/supplies to face 5+ defenders at once who finally play hard in order to save their obvious victory.

 

Druggers always live in their own fantasy world...

 

1) type "boring" (like you) in the Search Bar and you will find some of the references, dear "I am such an experienced player" kid.

 

2) So you generally face and kill 5 defenders and make all the difference in the battle? 

 

People like you would love to have a button "1,000 crystals to win the battle right now" and you would enjoy the flavor of pressing it all time...

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Like I said, other factors also help decide. What if the M1 Wasp was a noob, and the M3 Shaft was a pro? And I also said in a large map. From a far enough distance, in the open, it is almost impossible not to be able to keep up.

 

And honestly, check the Wiki. A Mammoth M3 has 406 hp. Fire M1 can only do 80 damage with DD. I don't know how much afterburn that is, but let's be extreeeemly generous, and say 70. So that would be 150 damage. That means it would take the fire around 35 seconds to load and damage enough to kill the mammoth. Shaft M3 can kill the wasp in just 4 hits, not even in sniping mode, so there is no chance of missing. 4 hits seems like around 15 seconds, not certain. I'm sorry, I don't think I'm wrong. 

 

 

That would mean a noob recruit with m0s could defeat a pro legend 50 with m4s. Not a chance.

Ok.

 

 

M3 Shaft can one shot it ARCADE MODE! Also, no shaft EVER goes into snipe mode without a TARGET in mind.

 

Ever heard of quick scoping :D ?

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I really, really like this idea- if implemented, I have a feeling it would preserve the fun value of the game. However, I don't see it happening. First off, most ideas here do not get implemented, and second, I just don't see the devs doing something as game-changing as this, especially within a month of the global update.

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I don't know whether I should trust you or Google about your real age but anyway it doesn't matter since I find it really sad that someone who's 30 or 48 years old moans loudly about something he hasn't paid for nor hasn't considered paying either. I wonder if you're aware that no grown-up here gives credit to an adult who has no pertinent argument but aggressive comments, gets banned for insulting one's mother and spends his time compulsively considering everyone as kids.

 

I must be the last person to figure out it's absolutely pointless to dicuss with you since you demonstrate a stubbornness and a bad faith of a professional level. Therefore, I leave you here with this instructive quote:

 

 

 

tumblr_inline_n10gn28D661qgt12i.gif

 

Thanks for another piece from 2015, kiddo, but I prefer what Mafioso proposed in this topic of 2016. Evidently one year older, he became wiser. One day, when you will know the meaning of the words "professional" and "grown up", it might happen to you too.

 

I see you changed contents in your Gifs. Did you stop watching cartoons?

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I think I should clarify that I'm neither strongly for, nor against supplies in general. I like the whole concept of supplies and I think it's a really interesting way to spice up gameplay, but I completely disagree with the fact that they can be bought and spent, meaning that free players can run out of them and buyers can buy more of them to have a very significant advantage. In my opinion the ideal solution is either the idea I proposed in this topic, or just making all supplies 100% free (and therefore unlimited), so that the result of the battle is based off, among other things, not just who has more supplies, but who can use them more effectively.

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I think I should clarify that I'm neither strongly for, nor against supplies in general. I like the whole concept of supplies and I think it's a really interesting way to spice up gameplay, but I completely disagree with the fact that they can be bought and spent, meaning that free players can run out of them and buyers can buy more of them to have a very significant advantage. In my opinion the ideal solution is either the idea I proposed in this topic, or just making all supplies 100% free (and therefore unlimited), so that the result of the battle is based off (among other things) not just who has more supplies, but who can use them more effectively.

The unlimited supplied should be added on parkour mode :3 

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I think I should clarify that I'm neither strongly for, nor against supplies in general. I like the whole concept of supplies and I think it's a really interesting way to spice up gameplay, but I completely disagree with the fact that they can be bought and spent, meaning that free players can run out of them and buyers can buy more of them to have a very significant advantage. In my opinion the ideal solution is either the idea I proposed in this topic, or just making all supplies 100% free (and therefore unlimited), so that the result of the battle is based off (among other things) not just who has more supplies, but who can use them more effectively.

FULL SOLUTION OPTIONS:

 

1) DRUG battle pass

2) unlimited supplies for everyone

3) no drugs at all

4) free possibility to create battles with/without drugs.

 

PARTIAL SOLUTIONS:

 

1) limited amount of drugs per battle (f.e. 5 per 15 minutes)

2) major reduction of drug power (f.e. +20% rather than +100%)

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Really like this idea (also the suggestion by AngelOfDeath), since it would put more emphasis on skill in standard battles. But I doubt anything like this will be implemented, as it would likely reduce profit.

 

With one of these options in the game, the average player would not have to spend crystals anymore on supplies or have to face vastly overpowered opponents in standard battles => incentive to spend money on the game goes down a lot..

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When the "no-supply" battle pass was first introduced, the reason no-supply battles were behind a pay-wall was because developers considered the 500 (per battle) or 5000 (per month) crystals you pay for entry to be the payment instead of using supplies. So in no-supply battles you pay crystals directly to save supplies, while in normal battles you "pay" by having to use supplies, but don't pay for entry.
 
However, that no longer applies, because PRO battles are much more than just no supplies - they are an extended set of options that requires payment just like in any other game: you pay extra to unlock more options and custom content for more interesting games. Not to mention that you can make PRO battles with supplies now, so you end up paying for entry AND using supplies.
 
Therefore, I think it makes sense to consider supplies to be "bonus content" which makes battles more interesting and fun, and in order to unlock it the player should be forced to purchase a PRO battle pass and use supplies in PRO battles, while default battles are kept as boring as possible, with no supplies, formats or any extra options.
 
Simple logic, don't you think? :)

 


Under review
[sply] [btpt]

 

Great, another update to support the buyers :/

The green part just makes it so that buyers have fun while non - buyers don't....

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The green part just makes it so that buyers have fun while non - buyers don't....

You want to continue getting demolished in every battle by buyers, who use supplies non-stop?

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Mafioso, how many signatures do you need?

 

I just found out that in August 18th, 2010: Every player now can create a no-supply battle without a pass. The creator also can enter this battle without a pass.

 

How many users after that and how many users now?

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I think I should clarify that I'm neither strongly for, nor against supplies in general. I like the whole concept of supplies and I think it's a really interesting way to spice up gameplay, but I completely disagree with the fact that they can be bought and spent, meaning that free players can run out of them and buyers can buy more of them to have a very significant advantage. In my opinion the ideal solution is either the idea I proposed in this topic, or just making all supplies 100% free (and therefore unlimited), so that the result of the battle is based off, among other things, not just who has more supplies, but who can use them more effectively.

When drugger plays with non drugger it is not fun, i just played like that and the game was finished in 7 minutes (that wasn't fun).

When druggers play with druggers then is fun, and when non-drugger plays with non drugger it's harder but more interesting.

 

They should add "Hard format" under the Battle format drop down menu.

I don't understand why the e-sport format are not available in the the Battle format drop down menu. If this format exist under e-sport they are definitely popular and then will be played.

 

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