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Disable supplies by default for normal battles


Maf

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I like it just the way it is. I don't drug, but I mean, drugs are the part of the game, and I would hate to see them in only a few battles as I don't buy PRO passes.

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You want to continue getting demolished in every battle by buyers, who use supplies non-stop?

If it means having fun, then yes.

 

Also, 200 more posts Mafioso!!!!!! You can do this

:D  :D  :D

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Also, 200 more posts Mafioso!!!!!! You can do this

:D  :D  :D

I could do it in 10 minutes if I wanted to. But that would be cheating  :ph34r:

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However, that no longer applies, because PRO battles are much more than just no supplies - they are an extended set of options that requires payment just like in any other game: you pay extra to unlock more options and custom content for more interesting games. Not to mention that you can make PRO battles with supplies now, so you end up paying for entry AND using supplies.

 

Therefore, I think it makes sense to consider supplies to be "bonus content" which makes battles more interesting and fun, and in order to unlock it the player should be forced to purchase a PRO battle pass and use supplies in PRO battles, while default battles are kept as boring as possible, with no supplies, formats or any extra options.

 

Simple logic, don't you think? :)

This idea would wreck the economy, it would mess with the formula that encourages players to spend and therefore would negatively impact on tanki's bottom line.

 

Tanki WANT players to get pounded and destroyed because this encourages those players to spend real money in the game. They certainly don't fare play and a level playing field for all because that doesn't make money. 

 

 

 

1d8d56d25e694df2bb89cb0105c7a8f0.png

 

 

Tanki also want to separate players into casual gamers and PRO players. Casual gamers are the type of player that come in and take what's on offer for free, ie, no special perks or customisations and can only press the Battle button to play. A PRO player is someone who doesn't necessarily need to be skilled but has bought a PRO pass. The name is unfortunate but tanki prefer this name to Content Unlock Pass because it makes noobs think they're professional and therefore encourages it's purchase.

 

It amusing that all these whiners who despise supplies always gravitate to them when the price of a PRO pass can so easily be recouped in one or two no-supplies battles.  So you need to get into these players' heads to figure out why they don't just buy it. They obviously are losing something but what, ratios like K/D maybe? What is it they're scared of that they prefer to get constantly pummelled in the supplies-enabled battles they love to hate? Unlock that secret and you'll be on to something.

 

Tanki would like everyone to spend real money and this idea discourages it.

The best chance you have of getting this idea passed is for players like me to give it a -1.

 

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 Casual gamers are the type of player that come in and take what's on offer for free, ie, no special perks or customisations and can only press the Battle button to play.

My idea follows exactly that ideology. Like I said in my post, PRO pass simply unlocks bonus content, so if supplies are to be considered bonus content, they can be moved into PRO battles, while standard ones can stay as boring default battles with no special features to spice up gameplay.

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This idea would wreck the economy, it would mess with the formula that encourages players to spend and therefore would negatively impact on tanki's bottom line.

 

Tanki WANT players to get pounded and destroyed because this encourages those players to spend real money in the game. They certainly don't fare play and a level playing field for all because that doesn't make money. 

 

 

 

1d8d56d25e694df2bb89cb0105c7a8f0.png

 

 

Tanki also want to separate players into casual gamers and PRO players. Casual gamers are the type of player that come in and take what's on offer for free, ie, no special perks or customisations and can only press the Battle button to play. A PRO player is someone who doesn't necessarily need to be skilled but has bought a PRO pass. The name is unfortunate but tanki prefer this name to Content Unlock Pass because it makes noobs think they're professional and therefore encourages it's purchase.

 

It amusing that all these whiners who despise supplies always gravitate to them when the price of a PRO pass can so easily be recouped in one or two no-supplies battles.  So you need to get into these players' heads to figure out why they don't just buy it. They obviously are losing something but what, ratios like K/D maybe? What is it they're scared of that they prefer to get constantly pummelled in the supplies-enabled battles they love to hate? Unlock that secret and you'll be on to something.

 

Tanki would like everyone to spend real money and this idea discourages it.

The best chance you have of getting this idea passed is for players like me to give it a -1.

 

I obviously do not agree, and you know it.

 

1) I have a different vision of who the whiners are. Non druggers ask about a change in the game to maximize skills. Druggers ask non druggers to shut up, trying to dismantle their ideas rather than proposing their own. If you believe in drugs, open a Topic and ask for them to be 10 times more powerful so that a new user with money can win from the first day (already now most drugged M1s are more powerful than non drugged M4s).

 

2) Most druggers justify drugs because they suppose to be the pillar of Tanki Online income. Any official data in your hands? Because if this is the case, there is no way the game will survive. Traffic is the biggest source of income for all successful websites. According to siteworthtraffic.com the website (not the company) has a value of $718,300. This means that focusing on ads, they would make tons of money, without any need of "drugs money".

 

3) But Traffic keeps going down. In 5 months TO lost 30% of visits. Something has to be changed. We say drugs. Users getting "pounded", as you said, will tend to leave the game, not to stay.

 

4) The Pass. First of all I would have made it for druggers. Druggers have no problem "investing" on drugs, equipment, Premium, Double Card or whatever else can help them to go "faster". And I am talking psychology here. 5,000 crystals is certainly worth for non druggers IF the number of battles remains high. Some non druggers already bought it. I might do it as well in January (I really find non drug battles fantastic!). No matter what, it makes sense to have Basic non drug battles for new users, not viceversa.

 

Too long post... sorry everyone...

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already now most drugged M1s are more powerful than non drugged M4s

You think? :D

Every single day I see Generalissimos, who spend all their crystals on supplies instead of equipment upgrades. So they end up with M1-M2 equipment and having used tens of thousands of supplies. Their K/D? Most of the time it's less than 0.7

 

Just check these guys, just a few examples of such players. All of them with a similar pattern in the ratings:

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You think? :D

Every single day I see Generalissimos, who spend all their crystals on supplies instead of equipment upgrades. So they end up with M1-M2 equipment and having used tens of thousands of supplies. Their K/D? Most of the time it's less than 0.7

 

Just check these guys, just a few examples of such players. All of them with a similar pattern in the ratings:

 

I guess we misunderstood. I am talking about equipment, not users.

 

Turrets:

 

Shaft M1 drugged 2447 HP vs Shaft M4 non drugged 2400 HP

Railgun M1 drugged 1828 HP vs Railgun M4 non drugged 1600 HP

Thunder M1 drugged 1200 HP vs Thunder M4 non drugged 1020 HP

Vulcan M1 drugged 592 HP vs Vulcan M4 non drugged 540 HP

Ricochet M1 drugged 433 HP vs Ricochet M4 non drugged 400 HP

Twins M1 drugged 267 HP vs Twins M4 non drugged 220 HP

Hammer M1 drugged 1176 HP vs Hammer M4 non drugged 1071 HP

Isida M1 drugged 637 HP vs Isida M4 non drugged 620 HP

Freeze M1 drugged 800 HP vs Freeze M4 non drugged 760 HP

Smoky M1 drugged 642 HP vs Smoky M4 non drugged 650 HP

Firebird M1 drugged 710 HP vs Firebird M4 non drugged 760 HP

 

Hulls:

 

Wasp M1 drugged 2015 HP vs Wasp M4 non drugged 2000 HP

Hornet M1 drugged 2173 HP vs Hornet M4 non drugged 2000 HP

Hunter M1 drugged 3529 HP vs Huntr M4 non drugged 3000 HP

Viking M1 drugged 3176 HP vs Viking M4 non drugged 3000 HP

Dictator M1 drugged 3412 HP vs Dictator M4 non drugged 3000 HP

Titan M1 drugged 3791 HP vs Titan M4 non drugged 4000 HP

Mammoth M1 drugged 3635 HP vs Mammoth M4 non drugged 4000 HP

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You're just looking at the HP and damage. Those are the only two things doubled by supplies, but other stats are equally important. Reload, projectile speed, turret rotation speed, depression and elevation angles (auto-aim), hull acceleration and top/turning speed, hull mass, etc.  Besides, half of the M1 stats above aren't even better than M4, and that's NOT including parameters other than damage and armour.

Not to mention that in normal battles supplies have cooldowns, so you can only realistically be "on drugs" a bit over 60% of the time, while having M4 equipment is a permanent stats boost. 

 

So yeah, drugged M1 and even M2 are nothing compared to M4.

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so if supplies are to be considered bonus content, they can be moved into PRO battles

They're not bonus content. They're standard content and they already exist in PRO battles. You're not talking about moving them anywhere. You're actually talking about removing them from standard battles. If I've learned anything from Hazel's ramblings, this will never happen. They don't want free2play players, they want spenders and spenders need to see something for their purchases. If they don't see any advantages then they won't spend and Game Over.

 

While you're at it, why not remove paints from standard battles too. Paints can only be unlocked in PRO battles. Yeah, make everyone drive around in holiday paint.

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You're just looking at the HP and damage. Those are the only two things doubled by supplies, but other stats are equally important. Reload, projectile speed, turret rotation speed, depression and elevation angles (auto-aim), hull acceleration and top/turning speed, hull mass, etc.  Besides, half of the M1 stats above aren't even better than M4, and that's NOT including parameters other than damage and armour.

Not to mention that in normal battles supplies have cooldowns, so you can only realistically be "on drugs" a bit over 60% of the time, while having M4 equipment is a permanent stats boost. 

 

So yeah, drugged M1 and even M2 are nothing compared to M4.

I do not agree.

 

1) I had a mistake on Freeze, now corrected. 9 out of 11 drugged M1 have more damage capabilities than undrugged M4 for turrets and 5 out 7 drugged M1 have more armor than undrugged M4 for hulls.

 

2) Drugging M1 has already a drug on (not sure how you calculated 60%...). Sees the M4 and takes a second drug. With equal skills, M1 being stronger and more protected (again, with equal skills), will kill M4. Then a nice health drug or pick up a box, while M4 returns to life. And then? M1 will kill again and loop the whole situation...

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While you're at it, why not remove paints from standard battles too. Paints can only be unlocked in PRO battles. Yeah, make everyone drive around in holiday paint.

Well, paints already kinda work that way. The basic paints are cheap and affordable, while to get the best looking textures you have to pay extra - somewhat similar to buying a PRO pass.

 

But if we consider supplies again - sure, it's currently a standard battle feature, but so were things like private battles, custom time/flag limits, even the very basic idea of creating battles. Those features were turned into "PRO exclusives" and the game is still very much playable without a PRO pass, so why can't the same be done to supplies? You can still obviously play battles without them, so it makes sense to make them a PRO feature, since they spice up gameplay and make games more interesting.

 

Not to mention the fact that adding supplies to battles increases the amount of skill required to play, since you need to keep track of your supplies, combine them with drop boxes and activate them in the right order. So with all that taken into account it makes sense why you need to be "PRO" to use supplies.

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....Agree with what should be here. :P

 

Not to mention the fact that adding supplies to battles increases the amount of skill required to play, since you need to keep track of your supplies, combine them with drop boxes and activate them in the right order. So with all that taken into account it makes sense why you need to be "PRO" to use supplies.

 

It only takes more skill if you are playing against other druggers. Spawn-killing non-drugging cannon fodder does not take skill. However, in a full-druggers battle, yes, more thought is required. :)

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My idea is to take garage supplies out of non-PRO battles. Meaning the only way you could use supplies is by purchasing a PRO pass. Many are complaining about how supplies ruin the game, and that buying a PRO pass isn't worth it, because there are still hardly any non-supply battles. This should stop people complaining about supplies and also make the game more fair for everybody. It could also be profitable if the PRO pass goes into the shop (it also stays in the garage as well). The Pro pass could be bought with crystals but you would also be able to rent it for a week using real money. More people would be buying the Pro pass giving Tanki more money, while non-buyers ad non-druggers wouldn't suffer since they would fight in fair and balanced battles. 

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