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Tanki MUST rethink Ricochet's upcoming game balance!


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I'm assuming that you have all heard about the new game balance in Tanki.

 

This update will drastically change the way all turrets and hulls behave. I have reacted to this announced game balance with extremely-cautious-enthusiasm. This game balance will most likely work out to benefit Tanki Online, as there are indeed many problems that have accumulated with the current stats of certain turrets and hulls.

 

From what we've heard this new game balance will significantly change the aspects of every turret in every area. However, Ricochet seems to be getting extremely re-balanced in the WRONG areas.

 

Specifically the impact force, projectile speed and (possibly) reload speed, all of which are getting nerfed.. One of the main advantages of Ricochet is that you can flank your enemies, charge them from the side/back, blast them into oblivion, and take their flag while they are respawning (only for them to start chasing you like dogs chase rabbits). Ricochet, as it is before the game balance is a good gun for the sneaky, hides in the shadows and waits to stab the enemy in the back type of player (i.e.: Me). It is extremely effective in close quarters and even at mid range.

 

The new update is going to nerf the range of Ricochet, which is fine since it is meant for close range, not mid range. The changing of they way it distributes damage also looks like it will encourage players to use Ricochet in close quarters, like it should be. This won't affect the playing style it is so good for. What will effect it negatively though is the  nerfing of the projectile speed, impact force, and possibly the reloading speed, but mainly the projectile speed and impact force. These attributes are CRUCIAL to Ricochet working as a predatory style gun, your shots are fired so quickly and they knock your opponent off their treads so quickly that their dead before they know what hit them. THAT is how Ricochet is supposed to be used.

 

Currently Ricochet is doing that, it's just really overpowered in every other area, but nerfing these aspects of Ricochet robs Ricochet of what makes it unique as a turret. I've already seen what happens if the projectile speed, impact force, reload, and even the control of the turret are nerfed, as they are already in Tanki X. Currently, Ricochet is TRASH in Tanki X because the Tanki X Ricochet already seems to have the stats of the soon-to-be-nerfed Tanki Online Ricochet, so I KNOW Ricochet will be horrible in Tanki Online. And I can confidently say that too as I have 200+ hours of experience with Ricochet in Tanki Online. I understand what makes Ricochet, Ricochet, and this update is murdering everything that makes Ricochet special.

 

Please, don't nerf the projectile speed, impact force, and reload speed. (Also, please buff the projectile speed and impact force of Ricochet in Tanki X!) 

Edited by Hazel-Rah
made wall of text a bit more readable
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Impact force on Ricco (as with Vulcan) needs to be lowered.

It is just too much for anything less than Dictator to fight back with.

No turret should prevent another from replying (well one-shot turrets do but that's a different discussion).

 

Once a current Ricco starts hitting any "lighter" hull it's game over for that other tanker. They can't drive properly or fire accurately at all and that is just too much of an advantage.

Ricco has that advantage until it's clip it empty. By that time other tank is dead.

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Impact force on Ricco (as with Vulcan) needs to be lowered.

It is just too much for anything less than Dictator to fight back with.

No turret should prevent another from replying (well one-shot turrets do but that's a different discussion).

 

Once a current Ricco starts hitting any "lighter" hull it's game over for that other tanker. They can't drive properly or fire accurately at all and that is just too much of an advantage.

Ricco has that advantage until it's clip it empty. By that time other tank is dead.

Well I mean that IS the defining feature of rico which ties in with the bouncing...I would keep the impact force the same but lower the damage.

 

ANd twins has the exact same issue of suppressing fire against light tanks.

Edited by r_I_already_won0
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Well I mean that IS the defining feature of rico which ties in with the bouncing...I would keep the impact force the same but lower the damage.

 

ANd twins has the exact same issue of suppressing fire against light tanks.

Which is why twins should be nerfed as well. In my opinion no turret with a reload time under 1 second such have a strong impact force.

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Which is why twins should be nerfed as well. In my opinion no turret with a reload time under 1 second such have a strong impact force.

Yeah... lol Vulcan right now. It's ridiculous.

 

It literally steers my hornet into walls and off ramps. I could cry.

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Yeah... lol Vulcan right now. It's ridiculous.

 

It literally steers my hornet into walls and off ramps. I could cry.

Totally agree,  you have no time to get behind cover.  WHICH IS WHY IT"S GETTING AN (much needed ) IMPACT FORCE NERF lol :)

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Well I mean that IS the defining feature of rico which ties in with the bouncing...I would keep the impact force the same but lower the damage.

 

ANd twins has the exact same issue of suppressing fire against light tanks.

I like this guy

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Ricochet's balls are already slow, and less impact force will make it a joke. Less range???!! Why would you use ricochet now? <_<

Ricochet is meant for close range not mid range. Yet it can do mid range. 

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TX Rico is damn OP and was recently nerfed (after which it is still OP) so Idk what you're talking about. :mellow:

Ricochet is indeed powerful in Tanki X, if you can actually manage to hit anything. But it's almost impossible to hit anything because the projectile speed is WAY TOO SLOW. It needs to at least just get it's projectile speed boosted. 

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Ricochet is indeed powerful in Tanki X, if you can actually manage to hit anything. But it's almost impossible to hit anything because the projectile speed is WAY TOO SLOW. It needs to at least just get it's projectile speed boosted. 

true, but i still think you need to exchange some damage for that.

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Rico needed a nerf somehow because i.e. the impact force was too strong imho. The vulcan got a way stronger nerf at the impact force, yet it doesn't mean the Vulcan is not OP anymore. You are right, the normal Rico is for close-range attacks.

 

You also have the option to use Rico as a mid-range weapon, when you equip the Rico alteration. With the balance update Rico will get a higher max. Damage and will get a weak damage of a quarter of the max. damage. So the Rico shots won't disappear anymore after reaching the range of minimum damage. This is relevant for long ranges and it will be a plus for the Rico alteration, so you can be sure it will hit the enemy as long as you aimed properly. The alteration also let your shots have a high projectile speed, you can compensate the nerf on this parameter then (at the cost of slower shooting tho). I expect that you can let your Rico alteration can bounce your shots a couple of times at the walls with the extended range before hitting the enemy.

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I'm assuming that you have all heard about the new game balance in Tanki.

 

This update will drastically change the way all turrets and hulls behave...

I play Tanki X and my main gun there is Ricochet, I am currently at 28/100 upgrades, which are the max I can do at my current Exp level.

 

The gun in TX is definetely not trash, at all. It lacks impact force, but you have to take into consideration that you only see the statistics of a stock (m0) rico, at 100/100 upgrades, it will be quite different.

At my level of upgrade those are the stats of Rico: http://i.imgur.com/1nntasI.jpg

I can assure you that Ricochet is a great gun in TX, it is effective on close and mid range and it out-damages almost everything in a head-on combat.

The slower projectile speed requires a caferful aim and lead, but as you can see, it gets better the more you upgrade the gun.

 

Ricochet needs an experienced tanker, it's not easy to use, but it is rewarding when you are constantly on top of the scoreboard.

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Rico at m3/m4 level needs to be nerfed. But not nearly as bad as Vulcan and isida. I'm afraid isida is not getting nerfed enough. 3 or 4 M4 isidas can rule ANY game on RU2 - ANY game. That is not right. Vulcan needs to be either nerfed severely or done away with. Twins needs to be nerfed severely also. Lay a brick on the space bar my a__.

Nope.

 

Also bricks are fun. :)

Edited by Phoenix.Rising

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Why nerf Rico? It's already a bottom of the barrel turret at M3-M4 lacking the punch it needs to compete with the other endgame weapons. That punch comes in both impact and damage. Super disappointing after Rico performs so well at M0-M2. Nerf both and this turret will disappear :O. Already Poly CP battles at Gissmo have maybe one Rico prowling around. Reload is just too slow, and when the enemy pops a repair kit - your work is worth nothing and you're dead.

 

Isida M3-M4 needs a nerf to damage. Freeze needs a buff at all mods although I think it's M4 version is highly underrated. Yeah reduce Vulcan's impact force. I get all of this.

 

But the rest of what they are planning I just don't get :blink: Why make all hulls in a given weight class the same HP? Why nerf nearly every turret in use now - except Firebird :blink: ???

 

I might play BP a bit more if my Wasp is stronger, but this is just a toy. Rico-Viking is my bread and buttter combo, and both are getting nerfed. Bottom line I expect a completely different game after the rebalance. I have almost a full M3+ garage and have taken advantage of the recent MU sales, so it's not the end of the world if I have to switch to whatever combo ends up being OP after the rebalance (Fire/Freeze). I will not spend money or crystals on alterations trying to get back what was taken away. >[

 

Sorry this turned into a rant. I very much dislike having something I have worked on for years pulled out from under my feet.

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if you guys only seen what will be taking place is now with these new alterations we know have to buy added on items to improve out turrets which i fully disagree with sense we all ready bought these in the past why make us pay again...not impressed with this new plan of there's

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Nerfing the impact force of Rico goes along with an impact force nerf for several other weapons like Twins, Hammer, Vulcan, Railgun and Smoky and this relates to the lesser weight of most of the hulls. So it is not as bad as it might look at first glance.

Edited by Tani_S
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I'm kinda in a wait and see mentality now. I agree that the nerfing of turrets is complemented by the nerfing of hulls. Of course I still have to ask why do both when you can do neither and have the same balance?

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I'm kinda in a wait and see mentality now. I agree that the nerfing of turrets is complemented by the nerfing of hulls. Of course I still have to ask why do both when you can do neither and have the same balance?

:D firebird m4 is going from 72 dps to 84 dps and its reload is going from 11sec to 6sec :D :D :D but tanks heat up slower now :ph34r: still gonna be fun trying out my m3 fire :P

 

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