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[Issue 59] The Previous Updates: What Happened?


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A lot of updates have hit Tanki Online in the recent past. Some of them were highly anticipated and much appreciated, while some did not spark even the smallest of fires. Summarizing them all up, here is a list of the great many changes of late!

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The New Rank - Legend:

 

So, to start off, this was probably the most requested update since long ago - longer than I remember. Back when Generalissimo was added into the game, people already started asking for new ranks. And now... The dreams have come true; the wishes come forth, bringing us a brand new red-and-silver emblem, Legend!

 

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Getting into the various details, let's start off with the design. In my opinion, this isn't too bad. In fact, it looks like a mixture of Field Marshal and Generalissimo. However, many people were complaining about the rank, claiming it was appearing too small in the main chat and on the Forum. One even said he was confusing this rank with Major, owing to its small appearance. Making it slightly bigger would be better.

 

Let's roll over to the working: Legend unlocks at 1.6M experience points. Now, this isn't a single rank, but an infinite system of ranks under the same icon, unlocking at every 200k growth in experience points. So if I were to have 2M experience points, I would be a Legend 3. At 2.2M, I would be Legend 4; at 2.4M, Legend 5, and so on. Every step you climb grants you 40 000 crystals a reward. The rank up effect also appears whenever you rank up to any Legend level.

 

Time for statistics. You know how destroying different ranks in a battle contributes more or less crystals to the battle fund? Well, destroying a Legend, no matter what Legend-level he/she is, contributes 9.9 crystals to the battle fund. So technically, a battle full of Legends has more chances of a Gold box dropping than Generalissimos. It has been unofficially confirmed that the Daily Mission rewards have actually been increased for Legends, although no official confirmation has been given.

 

Furthermore, it is suspected that there will be some things exclusive only to Legends, while super-missions will stay exclusive to Generalissimos as well.

 

Rating: 10/10

 

 

The Global Update:

 

The game balance update hit us almost one month ago. It brought a lot of changes with it, out of which the statistical changes made to turrets and hulls were the most important. The health-points, damage, weak damage, range... anything you can think of, it was changed. Note that this includes XT versions. Seemingly, the values of damage and protections were multiplied by 10, in order to make for neat damage counters within the game. If this hadn't been changed, the counters would sometimes show damage in decimals, and that wouldn't have been neat at all, more annoying than anything else.

 

All M3 hulls and turrets are now available at Marshal, and again, this also includes XT versions. Due to this change, the prices, prices for micro-upgrading, prices of product kits and speed-ups were also changed. This has already been explained here and here.

 

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For professional eSports and XP/BP players, it has been very hard to adhere to the new changes. For instance, I play a lot of XP/BP, and after this re-balance, I was desperate to get a shot straight at someone. Seems like updates like this one require a lot of practice after they get implemented.

 

Another major change was the complete removal of Hornet's capability of drifting. This had a major effect on dodging shots, since dodging was all but dependent on drifting. This further caused the masses to switch to BP, since Wasp has the same speed and health-points as Hornet. I do see a lot of XPs out there, but there has been definitely, definitely been a cause of the great increase in BP users.

 

Now for some intriguing facts. Our new drift king: Viking. Yes, Viking can now drift. You can easily see it drifting when going into a sharp turn or spin with a Speed Boost activated. Isida and Hornet were both nerfed very badly. Isida was feared in DM battles for its incredible self-healing rate when Double Power was active. But now, with that lowered, there are no Isidas at all in any given DM battle. On the other hand, Hornet got equaled with Wasp in terms of health-points plus getting its one-of-a-kind drifting capability removed.

 

The characteristics of supplies were also changes, which I will discuss below.

 

Rating: 8/10

 

 

The DR Format:

 

The Dictator-Railgun format was an unofficial format which started way back in end-2009 to mid-2010. It probably started when a group of tankers decided to use Dictator, Railgun, and Digital on the Sandbox map. Then, it must've become popular with more and more people using this combination and eventually, it developed itself into one of the most prestigious eSports format ever played. That period is so called as the 'Age of Dictator-Railgun'.

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And now, it is back. I had a feeling this format would be back, since it was so popular, well-played and stuff. Now, you all know how we play this, but just for this article's sake, I'm going to explain everything right now.

First of all, you have to use Dictator-Railgun and that's the most obvious thing you've probably read so far in this article. It takes 2-3 shots, depending upon the modification of your Railgun and others' Dictators, to destroy enemies. The most important change of all is that in this format, Railgun's reload time is increased significantly; you can't just make a shot after every 3-4 seconds. Now that we have gone through the basics, let's bounce over to the game-play. Be ready to get flipped, bumped, sided, driven over, shot, and trolled at every moment. You might also see a triple/multiple stack of Dictators too, especially when a Gold box drops. You can still flip enemies, but that's very rare, since it requires two people to shoot at the exact same time and on the exact same spot. Note: The flipping here refers to flipping while in mid-air. You can't flip a Dictator when it stands on solid ground.

 

In this format, a special alteration for Railgun is equipped by default. This alteration causes its damage to increase and the reload time to decrease heavily. Though you won't see a shot every two seconds, this will certainly balance out to counteract with Dictators' weight and speed. Moreover, a special protection module is also equipped by default for M2 Dictators only. It serves a massive 24% protection from Railgun. Heed, even with this module equipped, an M3 Railgun can still two-shot a Dictator M2. Three-shotting is incredibly rare - you might be lucky if you get one.

The huge height of Dictator had a bad effect on auto-aim. If someone stands on a level below you, you have to rock your hull - sometimes barely over the edge of something - to make the shot. One more tip: DR is totally different from XP/BP when it comes to 1v1 in Sandbox. You can literally shoot from anywhere, even from one corner to another corner, provided that the other Dictator is actually visible.

 

Rating: 10/10

 

 

Changes to XP/BP:

 

XP/BP battles were probably the most affected due to the re-balance. The changes were so absurd that I decided to write them under a separate heading. So what was actually changed? Lots.

 

The game-play itself changed. Before the re-balance, XP/BP battles were all but a bit boring, especially when playing an extremely long one. You didn't get that adventurous feeling and were only restricted to constantly shooting each other after every few seconds. We all know that Hornet lost its legendary drifting ability - and that had a massive effect on this format. The whole concept of dodging shots with Hornet was based around drifting. You can still dodge, but not like before. The other things that caused havoc were the changes in speed, acceleration, and control. The procedure to 'Peek-a-boo' completely changed. Now you have to stay closer to the objects end you are hiding next to, or your shot will hit the very same object.

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Both Wasp and Hornet feel a lot heavier now; this can be easily felt while driving their M0 or M3 equivalents. Another change was the increase/decrease in rotation speed. These factors determined the actual skill of the tanker - since, in XP/BP, skill is pretty much measured by how accurate your tricks are, not to mention that overrated 360 No-scope. Now, you do have to struggle to find that exact time of pressing the 'Spacebar' key while rotating your Railgun.

 

The protection module which is equipped by default when joining an XP/BP battle gives 24% protection against Railgun. This is for M2 hulls only.

 

Furthermore, the impact force, penetration power and the delay before each shell is actually fired were changed. This, in my opinion, shouldn't cause too much wreckage. Penetration doesn't effect anything in XP/BP, since MUs are off; however, impact force will cause a problem in parkour, but it is still possible to flip Wasps and Hornet while moving on the ground. Last but not least, the delay time got decreased, and that's actually a good update. *thumbs up*

 

Rating: 9/10

 

 

Supplies and Cooldowns:

 

The Global Update caused another change in the game: it completely changed the way supplies and cool-downs work. A lot of changed were made, and so, the topic comes in a completely separate heading. A swanky picture and we will move on -

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There it is. Ahhh. The view of glowing supplies falling through the Forum amazes me. Getting back to the topic, let's first look at the changes made to supplies:

  • Activation Time:

The activation time for several supplies, specifically the likes of Double Armor, Double Damage, and Speed Boost, now last for 40 seconds. This, in my opinion, was a needed change, since it makes for a more dynamic and challenging game-play.

  • Increased Top Speed:

The Speed Boost now increases the top speed of any given hull by 40%, whereas the previous value was only 30%. This too will make the battle more fast-paced, rendering in bigger experience to crystals ratios, which further contribute to the battle fund. Definitely a good update!

  • Faster Reloading:

Not only will this cause the battle to be more intense, lively and spirited, this will cause everyone to 'spam' supplies at every moment. It seems like the update towards supplies had an aim to make them subjected to even more use and ultimately, making battles bigger, better and powerful. However, keep in mind that the reload time for Mine has actually been increased, to balance out the spamming of the said supply. This will require a skilled strategic use of Mines, seen never before.

 

Goldi's opinions:

 

This basically means that there'll be less of a wait between the use of all supplies, and will likely allow players to have more supplies activated at once for a slightly longer period of time (despite the drop of active time to 40s), as well as to make use of more rapid supply-activating tactics.

  • No Activation Lock-down for Mine and Repair Kit:

Seeing from a really wide point of you, this will only have a positive effect in either CTF or DM mode or both. CTF requires you to safely steal and escape with the flag tightly bound to your tank. Once you have used a Repair Kit, you can now deploy a Mine straightaway to save yourself from the incoming defense. Result? A more skilled, nerve-racking attack. In DM, you can drug and lay mines on the map to get those 'extra kills' needed to win the game.

 

Now that I have covered the general changes, let's move over to the next thing: smart cool-downs. Below is a table showing the changes made to smart cool-downs; courtesy of the Wiki.

 

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It seems that every cool-down was decreased by 5 seconds, with the exception of DD's activation when DA has already been activated, or vice versa. The cool-down time between Repair Kit and Mine was completely removed, as I discussed before, and also that the cool-down for a Mine deployment when a previous Mine has already been deployed has been increased to 40 seconds. Important Note: After Update 428, this timer has been decreased back again to 30 seconds. The only things that remained neutral were:

  • RK >< RK, DA, DD, SB, GB
  • SB >< RK, M, GB
  • M >< RK, DA, DD, SB, GB
  • GB >< RK, DA, DD, SB, M, GB

'><' indicates activation when the specific supply has already been activated.

Said '><' are subjected to vice versa.

 

Rating: 9/10

 

 

The 'Battle!' Button:

 

On the 16th of November, this year, an update was released. It wall called 'Quick Battles'. Upon release, the developers were anxious, worrying the type the reactions people would give. They had changed the battle mechanism - which had remained the same for many years - to a more, efficient and stable one. And I can assure you, the reactions were amazing. Everyone had the same words: Finally, here comes a useful update!'

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Some time later, heavy changes to this button were made. Now that we've the latest working principles of this feature, its working can be attributed to the following points:

  • Battle Filtration:

The first and foremost thing is that the battle filters do apply to this feature. So, if you want to play a DM battle, you can filter out all other modes and then click on the button. It will take you to any DM battle.

  • Battle Creation:

Let's take on a scenario. For example, if there are no battles available for your rank, the button will automatically create a battle and then send you to it. You will be the only one in the battle, but the others will be redirected in a short period of time.

  • Joining a Battle:

You can still join any battles from the list. Note that these are the standard 15-minute battles created by the 'Battle!' button mechanism. You can also invite friends to these battles, which is only possible when there are slots open for joining. You can also create battles, but at the hefty price of the Pro Pass (at your rank).

 

Conclusion:

All in all, this is a very big change for the game, something that will take several weeks, rather a good number of months to getting used to. It completely changes the way the battle mechanism used to work since... almost the beginning. However, this update was surely meant for the best, and results have confirmed that the update is going right on track. The developers shared some statistics with us in one of their posts: Many people tend to join battles using this feature - defeating the conspiracies that this mechanism will destroy Tenki Onlene the game.

 

A 'Number of the Day' post made on Tanki Online's Facebook page revealed that this button was clicked a mesmerizing 1 440 911 times during the first weekend after it's release.

 

In conclusion, this is a big step for simplifying the game's interface for new users. It also eliminates the danger of mults and saboteurs from battles.

 

Rating: 10/10

 

 

Other Changes:

 

There were a number of eensy weensy tiny lil' changes made to the game in the previous months. Some completely changed the way the game used to work, while some were just a bit of small tweaks and adjust. Summarizing them up, here is a list of everything (not very minor changes, such as bug fixes, interface changes etc.) that changed recently:

  • Inactivity Timer:

To balance out the 'Standard 15 Minute Battle Update', the inactivity timer was decreased to two minutes from the previous five minutes. This is because skipping one-third of a standard battle doesn't make any sense. So, if you want to leave in between in a battle, you would have to hurry or use any other mean to stay in the battle.

  • Auto-finish Timer:

The time for the auto-finish timer to become active has been decreased to 180 seconds and the timer itself was decreased to 30 seconds. This will have a good impact on long battles, like STGs. Most people tend to end STGs by capturing flags/making kills etc, but this will also end the battle without much of a wait. Either way, both ways have their own benefits.

  • Rank Ranges:

To make for more balanced battles, the ranks ranges were changed. The current ranges are:

 

Legend to General

Generalissimo to Lieutenant-General

Commander to Major General

Field Marshal to Brigadier

Marshall to Colonel

General to Colonel

Lieutenant General to Lieutenant Colonel

Major General to Major

Brigadier to Major

Colonel to Captain

Lieutenant Colonel to First Lieutenant

  • Support for Multiple Accounts:

This update was expected by quite a few people. The fact that it was a massively popular idea meant that it had to be on the priority list of the developers. Now, you can save your login credentials in both, the browser version and the Downloadable Client. The method to do this is explained here.

  • Default XP/BP Protection Module:

As both the M2 Wasp and Hornet have the same health-points, they have the same protection module equipped by default. This gives 24% protection against Railgun. Previously, M2 Hornet and Wasp had 20% protections while M3 Wasp had no protections at all. Even before that, M3 Wasp was allowed 10% protection against Railgun. Note: This was before the 'Paints & Modular Protections' update.

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So, now that we have analyzed the major changes/updates that were implemented during the recent months, what do you think? Do you like these changes, or not? Do you have any suggestions or ideas regarding these changes/updates that would make them better? If so, we would all like to hear your thoughts - please do comment below and share your opinions!

 

Newspaper Ground, this is PX181 XP, requesting departure...

 

 

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Edited by Hexed
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Really nice summary, and quite beautifully formatted information. Well done!  :D

 

Tbh I can't use the battle button much since it often puts me into large maps, which lag and crash my computer. So RIP, I'll have to take your word for it that it is good.  :P

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Good information. However, I dislike how everything is put so positively. While it is no good to moan about the updates, when there is a clear lack or flaw in the update, acting as if it was good and proceeding to rate it 10/10 (I'm looking at you battle update!)

 

Battle Update:


Oh, and why was it clicked? Cuz Tanki removed the create button...

 

An experiment means NOTHING without a control, so I doubt the number means anything -- how about they show us how many battles will be created if the feature was brought back for a week? (Say by giving everyone PRO passes. Or use the data they got last time)

 

And no, the reaction was negative.


 

Legend Update:


Yes, this one was pulled off wonderfully. The Legends didn't mind that they didn't get their legend rank x 40,000 crystals since they never played with this incentive. I could agree with your 10/10 there.


 

XP/BP Update:


The old XP/BP was boring? Strange, the videos I watched didn't indicate that. Although I only have M1 XP/BP and don't play it, so I can't comment there.


 

DR Update:


Same as XP/BP update, won't comment on something I have no experience on.


 

"Drugger Update"


Oh, so everyone drugging is good? The need for pickups is decreased, Double Damage and Armor, wow... guys who are extremely lucky and have a million drugs and guys who buy are gonna be so happy... nobody else is.

 

No, I don't speak from the point of view of a broke tanker, it's possible to F2P and win but I just don't enjoy it.


 

Nice article, though it glossed over all the bad bits

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I agree on the drugger update

It is a downright Nono in my opinion, there are many tankers out there who wants to dominate purely by skills and not drugging, only a fraction of tankers depend on drugs to get those kills, thus I feel that the cool down period should be increased, not decreased

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Good information. However, I dislike how everything is put so positively. While it is no good to moan about the updates, when there is a clear lack or flaw in the update, acting as if it was good and proceeding to rate it 10/10 (I'm looking at you battle update!)

 

Battle Update:


Oh, and why was it clicked? Cuz Tanki removed the create button...

 

An experiment means NOTHING without a control, so I doubt the number means anything -- how about they show us how many battles will be created if the feature was brought back for a week? (Say by giving everyone PRO passes. Or use the data they got last time)

 

And no, the reaction was negative.


 

Legend Update:


Yes, this one was pulled off wonderfully. The Legends didn't mind that they didn't get their legend rank x 40,000 crystals since they never played with this incentive. I could agree with your 10/10 there.


 

XP/BP Update:


The old XP/BP was boring? Strange, the videos I watched didn't indicate that. Although I only have M1 XP/BP and don't play it, so I can't comment there.


 

DR Update:


Same as XP/BP update, won't comment on something I have no experience on.


 

"Drugger Update"


Oh, so everyone drugging is good? The need for pickups is decreased, Double Damage and Armor, wow... guys who are extremely lucky and have a million drugs and guys who buy are gonna be so happy... nobody else is.

 

No, I don't speak from the point of view of a broke tanker, it's possible to F2P and win but I just don't enjoy it.


 

Nice article, though it glossed over all the bad bits

The 'Balance!' button makes it easier for newbies to get into the game.

 

You will see why I commented that for XP/BP once you reach a higher rank.

 

The drugs are an integral part of the game. It's one choice to use them or not.

 

No tanker is 'broke'. They are like you, or me who couldn't save up at the right time.

 

Last line. I clearly stated in the first line that some people liked and some people didn't like these updates.

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The 'Balance!' button makes it easier for newbies to get into the game.

 

You will see why I commented that for XP/BP once you reach a higher rank.

 

The drugs are an integral part of the game. It's one choice to use them or not.

 

No tanker is 'broke'. They are like you, or me who couldn't save up at the right time.

 

Last line. I clearly stated in the first line that some people liked and some people didn't like these updates.

Battle button?

 

Oh, and I don't see how it's easier to do missions and such...

 

But I agree, when games have way too many core elements to keep track of I just find another game to play


Ah.. the save up speech... Never said it wasn't possible, and broke means they don't have equipment for their level OR the crystals to afford them.


Did I say all? Besides, mentioning some were hated and pretending all is well is..

 

It's OK not to agree with the flaws, that's fine, but at least point them out!

 

About drugs... I actually benefit positively from this, and I use them all the time. I'm just sad for the poor souls who get wrecked by them

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The 'Balance!' button makes it easier for newbies to get into the game.

 

You will see why I commented that for XP/BP once you reach a higher rank.

 

The drugs are an integral part of the game. It's one choice to use them or not.

 

No tanker is 'broke'. They are like you, or me who couldn't save up at the right time.

 

Last line. I clearly stated in the first line that some people liked and some people didn't like these updates.

Pdox, there are many people who has drugs but does not want to use it, like me. They want to win by pure skills, not by drugs even if they can, and this update is unfair to those people

Of course, this is just my opinion, feel free to correct me

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"The 'Balance!' button makes it easier for newbies to get into the game."

 

 

I'm sure you meant "Battle Button" .  As far as making it easier on newbies getting into battle; UTTER HOG WASH...shame on all you guys for this horrendously tortured rationalization.  Give me a break...has there ever been even a total newbie that couldn't participate in a battle?  If there ever was one, they wouldn't be able read "Battle" either.   Guys, drop this foolish piece of inane  propaganda and give your clientele a bit of credit.  tsk tsk tsk

 

 

1.  Shorten the default Pro Battle time from 30 minutes to anything less (10-15-20).  Creators can still change and choose 30 min

2.  Change the break time to 3 minutes

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So much effort has been put into this, its lovely the way it's formatted and explained.. but I really hate the content. No offense, but it's like the devs hired you to write this. From something official, such as the official newspaper, I expect you to be honest, especially about the battle button which, as of now (until they add the feature that it could find battles from all servers), is the most pointless feature I've ever seen so far. No offence, just my opinion. I agree 100% with what blaster said :/

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"It has been unofficially confirmed that the Daily Mission rewards have actually been increased for Legends, although no official confirmation has been given."

 

You might want to correct that sentence :P Good job, though.

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I still REALLY hate the fact that now I have to waste crystals in order to simply create a battle. I'd rather create one myself than wait for the Battle button to do it for me. I'd rather have control of what map and weather/time it's on than this crap.

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I tried the battle button again since there were not enough players to create pro battles.  I clicked the damn thing between ten and fifteen times and went to battles that no one was in or a guy spawned in, I shot him and he bailed, and sereveral similarly non productive sernarios.  I spent about an hour and didn't get into one battle.  Wait, wait, wait...I am hooked on Tanki and need ACTION...not sit and wait for a battle to happen.  The Pro Pass system is almost as bad.  When you play in non-peak hours, you create and wait and wait. Why?   Here is why:

 

I watch the amount of people online...most of the time (except peak hours) it is less than half of what it was before "The Baddle Button" and the loss of normal battle creation.  It is about 1/3 of what it was before the myriad of abominable updates.  One Third!   So two out of three players are not playing now...and half the regular players stopped playing since they can't create battles.  It is difficult to get a decent pro battle going in anything but peak play times.  Another way to see the huge drop in players is to look through the server loads...many times servers were red and no more players could even join...now the the vast majority have tiny white bars indicating few players.

 

This bizarre strategy may possibly pay off in the long run, but I just can't see how selling a few battle passes for cash (most will just buy them out off their in game collected crystal hoard) can possible make up for the huge loss in players overall.  It seems to me Tanki has sqrewed the pooch on this one.

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So much effort has been put into this, its lovely the way it's formatted and explained.. but I really hate the content. No offense, but it's like the devs hired you to write this. From something official, such as the official newspaper, I expect you to be honest, especially about the battle button which, as of now (until they add the feature that it could find battles from all servers), is the most pointless feature I've ever seen so far. No offence, just my opinion. I agree 100% with what blaster said :/

Well, I for one, do really like the Battle button. I don't waste time making a battle. But that's just my opinion.

 

It's a relatively new feature that has been added into the game guys, be patient. It will get better ;)

Edited by Hexed

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Well, I for one, do really like the Battle button. I don't waste time making a battle. But that's just my opinion.

 

It's a relatively new feature that has been added into the game guys, be patient. It will get better ;)

"It will get better"

 

"10/10"

 

You don't have to HATE IT, in fact you're entitled to your own opinion.

 

But 5 star worthy apps -- I rate them 5/5 -- also have flaws. I very briefly tell them what they did well, then I proceed to tell them how they messed up, where, and how they can improve.

 

Tanki thinks lowly of its customers, and that's a big reason you're losing players. Notice I say "your", because you also have this attitude.

 

This game can be understood in about 20 minutes -- not understanding the game is different from being a noob, so please stop antagonizing new players, as they will be your new income source.

 

You were a newbie once -- What if Tanki treated you like dirt then?

 

Oh, and empty battles half the time and lopsided 9v1 is more convenient?

 

So much effort has been put into this, its lovely the way it's formatted and explained.. but I really hate the content. No offense, but it's like the devs hired you to write this. From something official, such as the official newspaper, I expect you to be honest, especially about the battle button which, as of now (until they add the feature that it could find battles from all servers), is the most pointless feature I've ever seen so far. No offence, just my opinion. I agree 100% with what blaster said :/

Kurt, he was paid to do this.

Also, I didn't know you could only find battles from the server you were on. Seeing as this is the official newspaper, this suggests that

1. Either PDOX didn't care to explain it to us or

2. The devs didn't care to explain it to PDOX

 

The devs have also made no mention of this

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"It will get better"

"10/10"

 

You don't have to HATE IT, in fact you're entitled to your own opinion.

 

But 5 star worthy apps -- I rate them 5/5 -- also have flaws. I very briefly tell them what they did well, then I proceed to tell them how they messed up, where, and how they can improve.

 

Tanki thinks lowly of its customers, and that's a big reason you're losing players. Notice I say "your", because you also have this attitude.

 

This game can be understood in about 20 minutes -- not understanding the game is different from being a noob, so please stop antagonizing new players, as they will be your new income source.

 

You were a newbie once -- What if Tanki treated you like dirt then?

 

Oh, and empty battles half the time and lopsided 9v1 is more convenient?

 

 

Kurt, he was paid to do this.

Also, I didn't know you could only find battles from the server you were on. Seeing as this is the official newspaper, this suggests that

1. Either PDOX didn't care to explain it to us or

2. The devs didn't care to explain it to PDOX

 

The devs have also made no mention of this

:(

 

http://en.tankiforum.com/index.php?showtopic=341702 Deve have said this tho, it's the last paragraph under 'quick battles' :p

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guys, don't you think you're going a bit harsh on destroyerpdox...  although opinions differ, he is just trying to view it more positively

and hey, i tried the battle button yesterday. it's not so much trash actually, i got quite balanced and fun battles

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"It will get better"

 

"10/10"

 

You don't have to HATE IT, in fact you're entitled to your own opinion.

 

But 5 star worthy apps -- I rate them 5/5 -- also have flaws. I very briefly tell them what they did well, then I proceed to tell them how they messed up, where, and how they can improve.

 

Tanki thinks lowly of its customers, and that's a big reason you're losing players. Notice I say "your", because you also have this attitude.

 

This game can be understood in about 20 minutes -- not understanding the game is different from being a noob, so please stop antagonizing new players, as they will be your new income source.

 

You were a newbie once -- What if Tanki treated you like dirt then?

 

Oh, and empty battles half the time and lopsided 9v1 is more convenient?

 

Kurt, he was paid to do this.

Also, I didn't know you could only find battles from the server you were on. Seeing as this is the official newspaper, this suggests that

1. Either PDOX didn't care to explain it to us or

2. The devs didn't care to explain it to PDOX

 

The devs have also made no mention of this

Don't start arguing for the sake of it. It's called flaming and can result in an official warning/ban.

 

You raised points about battles that are empty. In fact, you don't even understand how the mechanism works: the Developers said that if all available battle are full, then the server will make a new one and send you to that battle. Now, please.

 

And finally, don't raise issues of the developers paying me to write this. It's my choice whether or not I want to write article. I wrote this article and they paid me, not the other way. It doesn't work like the developers generating 'free money' into your account. We have to do things greater than people imagine to earn those rewards.

 

Also, Tanki doesn't think 'lowly' of its customers. It can't please everyone. Someone wants thing A and the other wants thing B. You can't release updates after updates after updates. They are human beings, not robots. Tanki's database hasn't been decreasing like you, or some other people again. Log in on some special occasion and see how many people are playing. They are there, just not 24/7. And lol, nobody has an attitude of selling their customers. If one wants to read my article, welcome. No? Then also welcome. There's a whole lotta other stuff to read.

 

So you are comparing articles with apps? Two different worlds dude.

 

9v1 is how the game works. It was just an unbalanced match. Probably a higher equipment ratio on one side and mults on the other. I also said that this button will become more efficient with time.

 

Hope you understand, thanks!

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Don't start arguing for the sake of it. It's called flaming and can result in an official warning/ban.

 

You raised points about battles that are empty. In fact, you don't even understand how the mechanism works: the Developers said that if all available battle are full, then the server will make a new one and send you to that battle. Now, please.

 

And finally, don't raise issues of the developers paying me to write this. It's my choice whether or not I want to write article. I wrote this article and they paid me, not the other way. It doesn't work like the developers generating 'free money' into your account. We have to do things greater than people imagine to earn those rewards.

 

Also, Tanki doesn't think 'lowly' of its customers. It can't please everyone. Someone wants thing A and the other wants thing B. You can't release updates after updates after updates. They are human beings, not robots. Tanki's database hasn't been decreasing like you, or some other people again. Log in on some special occasion and see how many people are playing. They are there, just not 24/7. And lol, nobody has an attitude of selling their customers. If one wants to read my article, welcome. No? Then also welcome. There's a whole lotta other stuff to read.

 

So you are comparing articles with apps? Two different worlds dude.

 

9v1 is how the game works. It was just an unbalanced match. Probably a higher equipment ratio on one side and mults on the other. I also said that this button will become more efficient with time.

 

Hope you understand, thanks!

*applause

power of speech!!!

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