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New balance changes and other features


theFiringHand
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we can all complain and in time we will adjust to this new unwanted game play and we will continue to battle.. what they should be doing is fixing the crystal amounts that we get its like not even peanuts now its more like a grain of salt in our wounds

THIS!!!

 

The glaring flaw in Tanki is the economic system. The turrtes/hulls balance is less significant that the fallout form the insane high prices. 90% of all game played on maybe 5 maps because of the Cry grind. I often check a dozen servers or more trying to find a game in my rank that is not on one of those F-ing maps like Poly CP  or ANY game format on Monte Cristo. (I know snipers need strong sniper maps too but it's not for me.)

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I am happy that there are a few features in the re-balance update that helps.

 

5 new paints

 

I like the two new paints in the garage and the other three paints in the shop.

 

Self-destruct

 

However, I also like the self-destruct reduction time from 10 seconds to 5 seconds.

 

Equipment change in battle

 

I am not happy that it will now take 5 minutes instead of 1 minute for the equipment change in battle to take so long before players can change their equipment. That means that every player has to stick to their current equipment for 5 minutes before they can change their equipment again. That is so time wasting.

 

Slow damage

 

I am extremely happy that now players will be able to see how much damage they deal when attacking their enemies. That makes it easier to destroy their enemies and calculate their shots carefully. For example, saving one or two Ricochet shots rather than wasting them.

 

Dictator + Railgun

 

I have never played in this battle format before, but I want to know if it will help players earn more crystals in battle.

 

Overall re-balance update

 

Overall, I hate the re-balance update because it makes turrets and hulls weaker. That is not fair because we all work hard and spend millions for crystals to micro-upgrade to M4 modification.

Edited by RIDDLER_8
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I agree with you, Collecting crystals is similar to collecting Atmos in order to create a polymer. 

 

Player who doesn't buy, barely can reach to a M4 M4 combination. However, such player doesn't donate to tanki in "Any form". Who needs players like this ?! 

You can get all the Cry and Supplies you need and not pay a penny on the game. All you have to do is play your daily missions then log out. (You can actually play a couple more games / day but not too much more.) Of course it will take you years to reach Gizmo ... but there's no reason to reach Gizmo.

 

Of course this reveals a gigantic design flaw to Tanki. The game rewards you more for laying it less! This is not a good system to drive revenues Tanki. Hire yourself some marketing pros! Y'all are right n00bs at marketing your product.  :angry:

Edited by LittleWillie
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sorry but if you checked out the WIKI like he said the updates info is  out for it

  • Turrets — Updates on all modifications (see wiki)
  • Hulls — Updates on all modifications (see wiki)
  • Alterations — Changes to reflect the changes in turret parameters (see wiki)

Yes, the wiki has the theory and you can look up what they did they Isida, but you can never know how it correlates to the other weapons and tanks. That is simply too much data to process for a human brain. Which is why I side with maf here. Tomorrow you will see whether it has really become that bad in relation to other hulls and turrets or not.

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Dictator + Railgun

 

I have never played in this battle format before, but I want to know if it will help players earn more crystals in battle.

Lol, Dictator and Railgun used to be the old XP/BP format. In this time everyone used to use rail and dictator. It ruled, no one could beat it. Railgun was seen as the strongest gun and dictator the strongest hull. Soon after firebird and thunder came into the game. This was the old re-balance. Soon after XP format came into the game. Then unfortunately BP was added.... 

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How old are you?  :rolleyes: That dramatic writing 

 

1. old enough laddie ... in TO scales - a pensioner, a kind of vicious, R.E.D. one )))

 

2. thanks, I really tried ... but might be most of the credits should go to the ales I've had )))

 

 

Now, seriously - the bad thing is not that TO is fading (everything rises and falls), the worst is that it actually has had a really great potential, but the managers took series of wrong turns and ultimately switched TA towards adolescents, thus making the game noobish and primitive 

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Yes, the wiki has the theory and you can look up what they did they Isida, but you can never know how it correlates to the other weapons and tanks. That is simply too much data to process for a human brain. Which is why I side with maf here. Tomorrow you will see whether it has really become that bad in relation to other hulls and turrets or not.

Why do they speak of alteration changes if there's nothing about it in the wiki?

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I seriously do not understand how it's fair that people can roam with Mammoth M3 and Vulcan M3 while people are still stuck with M2s. Tanki should rethink some of the kits, because as much as I'd like to roam around with equipment like that on Lieutenant General, I don't think many people are going to like it. 

Edited by NewbieCake
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Dictator + Railgun

 

I have never played in this battle format before, but I want to know if it will help players earn more crystals in battle.

 

ker. That is not fair because we all work hard and spend millions for crystals to micro-upgrade to M4 modification.

 

It is not going to earn me more Crystals if I have to spend hundreds of thousands of them to buy the gear needed to enter the format!

 

Tanki, about those marketing hires . . . 

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I want to say something to the isida players. ​ISIDA IS OP. OK! From my experience this is what happens:

​An isida joins a DM (death match). The isida is M2 and has M2 hornet. The isida starts attacking you, but you run away. However, the isida just doesn't like to be ignored... So you get chased. And in about 3 seconds you die. You are... lets say... thunder. How are you going to kill that isida? This is the exact reason why isida is OP. The same goes with rail. People shoot then go into cover or run away and shoot you again. It gets super annoying.

Isida without DD die all the time. I know this from doing a lot of the dying.

 

So maybe - just maybe, the problem is... supplies?

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Yes, the wiki has the theory and you can look up what they did they Isida, but you can never know how it correlates to the other weapons and tanks. That is simply too much data to process for a human brain. Which is why I side with maf here. Tomorrow you will see whether it has really become that bad in relation to other hulls and turrets or not.

that i do agree with and if its like tanki x then lower ranks will be slower and the speed and stuff will increase but very little.. and yea Thursday will tell all with our magic crystal balls ...

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The gameplay of TX is nothing like the gameplay of TO. TX is sluggish and slow. The tank models are ridiculously huge scompared to the maps ... almost the size of cottages. The graphics certainly have higher capabilites but the look is actually worse IMO. In TO's large maps there is a genuine sense of distance. In TX the gigantic tanks and tiny map features mean the most distant tank looks - at most - like near-medium-range in TO.

 

When TO goes away (as all things do) I see no reason to do it all over again on the much inferiour TX.

 

The Tanki company really needs those western marketing experts.

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Yes, the wiki has the theory and you can look up what they did they Isida, but you can never know how it correlates to the other weapons and tanks. That is simply too much data to process for a human brain.

It does not take a mensa member to recognize that reducing the effectiveness of something by 80% will have a significant negative impact.

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It does not take a mensa member to recognize that reducing the effectiveness of something by 80% will have a significant negative impact.

Please help me. I genuinely don't see an 80% decrease of a parameter. What parameter are you talking about?

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The gameplay of TX is nothing like the gameplay of TO. TX is sluggish and slow. The tank models are ridiculously huge scompared to the maps ... almost the size of cottages. The graphics certainly have higher capabilites but the look is actually worse IMO. In TO's large maps there is a genuine sense of distance. In TX the gigantic tanks and tiny map features mean the most distant tank looks - at most - like near-medium-range in TO.

I agree. The tanks look huge compared to the environment. Is it the perspective? Does that need to be changed? They look cartoonish.

 

And yes, the game-play feels a lot more sluggish. Maybe it's because we are using lower tier items, but I find the tank moves oddly.

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Please help me. I genuinely don't see an 80% decrease of a parameter. What parameter are you talking about?

Can't open the wiki at moment, but... my understanding was the self-heal was going from 50% to 10%.  That's an 80% reduction.

Did they not make it as drastic? (fingers x-d)

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  • "Alterations — Changes to reflect the changes in turret parameters (see wiki)"

Where in Wiki are alterations changes described? I see only hulls and turrets listed in there.

 

Same I was gonna buy firebird alteration right now but now I don't know.

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Can't open the wiki at moment, but... my understanding was the self-heal was going from 50% to 10%.  That's an 80% reduction.

Did they not make it as drastic? (fingers x-d)

Oh I see yeah. Well, first of all it's M3+ only. Secondly, self-healing is only a little aspect of what isida can do. 10% is not much, but if that fits within the balance.. because admit man, 50% is pretty OP. It's so hard to kill an isida that way.

 

But it's really important with this update that you guys don't take random turrets and hulls and look at their stats. Like I said before, the correlation between everything is really important in this. I mean, a reduction of 80% is not so bad when you figure out that you have 20% longer the time to actually suck the life out of other tanks, and that those tanks have a decrease of 30% in HP. In a balance everything correlates, so the key is not to take only 1 tiny piece of that and rage about it.

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