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New balance changes and other features


theFiringHand
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I believe this is the very first time an update is REALLY hated. Not the kind of hate that goes away after a while, like the premium and shop updates.

 

I've read through most posts (and haven't seen a dev reply for some pages now) and everyone has kinda the same tone in their posts. People aren't just mad when they want to play, they are mad when they start thinking about the game. Because this time it has affected them personally.

Nothing has even come close to this before.

 

(It's basically now 40 pages of the same thing, but worded differently)

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Please fix Iisda! I just got it M3, now it is CRAP! Put the self heal up to at least 30! You ruined the game Tanki, congrats. I put 2 years into this game, that I'll never get back, thanks, THANKS! I quit.

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The classic story of Tanki Online, developers make a change and don't read any of the feedback, congrats guys. You're gradually killing the game and disappointing thousands of players, it disgusting man, so much time and trust spent on here.

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^ Knows what hes talking about , i wanna put this out there, 1. ISIDA WAS NOT FRICKING OVER POWERED - the idea of it is a short range weapon which in compensation for its bad distance could heal itself, if you were a long range weapon and suddenly an isida comes up behind you tough luck , your going to lose the battle as you are not made for short combat <---- So why do i see non isida players (im not an isida player) crying over it being over powered , the other short range weapons like freeze and firebird are its nemesis in 1 -1 combat.... 2. Railgun is just ruined , these new changes mean spawn kills are OP , the old XP was legit more fun this isn't even a test of skill its a test of who can camp for long enough to get two shots off... while not dealing damage, tanki developers have aids if they think Dynamic game play is better then Skilled game-play, also i like how most of the people supporting this update are mods who are paid to say good things about tanki what ever the cost..... Tanki used to be a skill based game but gradually over the 3 years ive played it , skill based has turned to money based..... and seriously im a railgun player  who managed to master the game play in a lot of maps , and with time i found it to be *Fun* since 2014/2015 new year its been getting worse everyday , but to be honest im not lying i expected this update to be trash *Surprise* this update is just another huge blow to the game , You Developers are not tanki but just cowards milking people of money .... USING what once was a successful game , Not anymore

Exactly what I said a few pages ago. If you expect to beat a short range weapon to be easy to kill after its gotten close to you there is something wrong with your head. Short range weapons have to work hard to get close to you, and once they get close, they deserve the kill. Simple as that. When I used shaft on one of my alts, Isida wasn't even a threat to me unless guess what, it was drugging. Then I had to either run or let the Isida get close, (where its suppose to be strong) and kill me.

 

When I used firebird on a different alt, I felt as though railgun, shaft, and thunder were OP. WHY? those turrets destroy my firebird long range before I can even burn them for one second. If I get close with my firebird I deserve the kill. If I spawn next to a Thunder or a medium to long range turret, I deserve the kill because I have him right where I want him. (close to me) 

Edited by KingLionBlast
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Exactly what I said a few pages ago. If you expect to beat a short range weapon to be easy to kill after its gotten close to you there is something wrong with your head. Short range weapons have to work hard to get close to you, and once they get close, they deserve the kill. Simple as that. When I used shaft on one of my alts, Isida wasn't even a threat to me unless guess what, it was drugging. Then I had to either run or let the Isida get close, (where its suppose to be strong) and kill me.

 

When I used firebird on a different alt, I felt as though railgun, shaft, and thunder were OP. WHY? those turrets destroy my firebird long range before I can even burn them for one second. If I get close with my firebird I deserve the kill. If I spawn next to a Thunder or a medium to long range turret, I deserve the kill because I have him right where I want him. (close to me) 

As shaft user myself, this guy has a strong, valid point

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Wrong, this will promote even more camping. shots reload faster and you do more dps. more skills were involved in making use of your shots and planning out strategies instead of letting fast reloads and speed take over. I have played XP for a long time, why does tanki all of a sudden have to change something that most tanker's in Tanki Online like. There is no logical sense in changing something that works and players do not complain about

Well I like it. When I fight using railgun I feel like its M3 'cause of the reloading. Also, since it reloads faster it does less damage. Which means it takes more shots to kill enemies. Faster reloading means you don't have to hide in cover so much. More skill less hiding.

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Exactly what I said a few pages ago. If you expect to beat a short range weapon to be easy to kill after its gotten close to you there is something wrong with your head. Short range weapons have to work hard to get close to you, and once they get close, they deserve the kill. Simple as that. When I used shaft on one of my alts, Isida wasn't even a threat to me unless guess what, it was drugging. Then I had to either run or let the Isida get close, (where its suppose to be strong) and kill me.

 

When I used firebird on a different alt, I felt as though railgun, shaft, and thunder were OP. WHY? those turrets destroy my firebird long range before I can even burn them for one second. If I get close with my firebird I deserve the kill. If I spawn next to a Thunder or a medium to long range turret, I deserve the kill because I have him right where I want him. (close to me) 

EXACTLY dude.  You said it better than I could have.  To all who think freeze is overpowered now, READ THIS.  Freeze should be able to circle faster than your turret can turn, that's not overpowered, that's just it's special effect.  Just get a medium range gun and stay out of it's range, which happens to be the second shortest in the game.

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Making all turret and hulls stats x10 was stupid idea it dose not make it easier to understand it makes it much harder. In math there is something called simplifying its where u get ride of extra zeros to make a problem easier to figure out. What tanki did is the exact opposite of that and they claim to have done it for the same reason were not that dumb tanki !! But the real reason they did it is just to confuse everyone so they can't figure out how much they ruined the stats of everything !!!

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ayt just shut up , your point is really weak and foolish , 6 second reload time and 2 shots 1 kill if way better than 3/4 second reload time 3 shots 1 kill , plus there's no tactical dont shoot until 3 or 4 seconds after they`ve shot anymore now its shoot as soon as you can or risk getting shot , btw zone 2 v 2 is now dead with this update

Well, if the railgunners wouldn't have run and hid so much they wouldn't have made themselves ''OP''. Literally if a railgunners would shoot once. And hide. If you go near them with a twins and Viking you would die. The rail would shoot, hide and if you go after it, it would just run away. And when it has reloaded it would go behind cover waiting for you and just kill you. Sorry, but running and hiding isn't skill. And my point isn't weak or foolish. You might not know but it wasn't meant to make railgun stronger. It was meant to make it weaker. If everyone is going to run and hide them I like that its harder for people to do that.

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Its insulting to some that you get noobs complaining about a balanced game and then going and praising a corrupt one , Freeze is unique cause of its power to be risky and try slow down the enemy , but if it gets too Good then it just wont be fair, in a 1 on 1 situation firebird vs freeze the winning tanki should be very badly injured after but if your gonna buff freeze and nerf fire i dont see that going well...

Well as I said before, this is not my first acc.  Also, m3 firebird turns pretty fast.  

As I said before, if you think freeze is overpowered, nerf the damage so it's less than firebird.  Firebird should be the damage-dealer.  Nerfing freeze's damage is fine, but the freeze effect has to stay the way it is.  That is the defining feature of freeze.  

 

AND YOU ARE THE NOOB TO THINK FREEZE WAS BALANCED BEFORE.  The majority opinion was that it was the weakest turret.

Edited by r_I_already_won0
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Well my personal opinion is a gun that's able to basically spin circles around you shouldn't exist. But since it does, It should

 

1. Have the shortest range in game

 

2. Have the lowest dps of all the CLOSE RANGE turrets

 

That would make it," BALANCED" while still having it able to freeze you like an ice cube lmao.

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Its insulting to some that you get noobs complaining about a balanced game and then going and praising a corrupt one , Freeze is unique cause of its power to be risky and try slow down the enemy , but if it gets too Good then it just wont be fair, in a 1 on 1 situation firebird vs freeze the winning tanki should be very badly injured after but if your gonna buff freeze and nerf fire i dont see that going well...

What?! You seriously think freeze was OP?! ....

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Well I like it. When I fight using railgun I feel like its M3 'cause of the reloading. Also, since it reloads faster it does less damage. Which means it takes more shots to kill enemies. Faster reloading means you don't have to hide in cover so much. More skill less hiding.

Maybe you experience it like that, but believe me, at higher ranks it is different. I played XP/BP on a few smurf after the update hit the game and I must say the difference didnt seem to be so big then. The fast reload of rail m1 felt nice, because it is now close to the reload of m3 before the update. But in the end it doesn't improve the gameplay.

As a lot of people have said before: it takes away the skill. Because, what does it matter if I miss a shot? My next shot will be ready before the enemy is here anyways!

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still not sold on this but my two accounts with alterations are power houses .. go into battles  with only 9 minutes or less on timer  and take top place

 

using ricochet and hornet / drugs ..way to easy .. its like taking candy  from a baby .. 

 

gold box's are players forgetting how to take them or something one account of mine this week along got  2 so far way too simple in my books ..

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New update ruined xp/bp battles. There is too big difference betwen m2and m3 railgun. 3 hits to kill a tank is also bad change because it is going to change everything.

dude I can get one-shotted by rail m3 with my hornet m2 :o

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 You know, the number of players who think damage (and maybe reload time) is the only thing in a turret is shockingly high, possibly including you. I hope you get the point. Oh come on, you too decide to say Rico is ruined beyond belief because of range? Come on, it's better if it's a close range specialist rather than a midrange nug. And Hammer, well, was OP. I assume it's somewhat better now, cause I haven't faced the new one in combat.

 

As for XP/BP, I feel the threeshots, and faster reload only lead to more dynamic gameplay..,

Are you for real, it shows you know nothing of strategy, technics and skills in order to be a good player in XP/BP. Now its ruined because of the fast reload, players now can just camp in your base and you dont have enough time to at least get to cover, especially in 2v2 where both camp and spawn kill you. And when imply Rico I mean its reload has been messed up, if i wanted to increase and range and projectile speed i have the rico alteration that does that, but now its 20% ontop of 25% decrease. And as for hammer was good the way it was, and was OP in the right hands. 

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So true

Tanki put in that update when they did another crappy update of the camera in the game. And the forum page got smashed with dislikes.Tanki doesn't want admit their faults

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So? the idea is you sneak up.... behind railgun or change tactics , you dont get my point do you , your being self centered and selfish being biased i play with most combos in non-format i dont use xp as i can use other *better fit* combinations , but in Xp/Bp railgun was perfect for the stle of gameplay required so don't mind me saying , but you call yourself a railgun player yet you use twins and viking and dont play xp battles...

I call myself a railgun player because I am. If I use twins and Viking, as well as railgun and hornet does that not make me an XP player? Even though I play XP everyday? In Tanki you do realise you CAN use different turrets.

And I'm not being biased. Everyone hated railgun 'cause people thought it was ''OP''. Sorry, that YOU can't win with railgun 'cause running and hiding won't work anymore. Sorry that rail is NOT fast-paced and not slow where you just wait ages for the enemy to make a move. Pls... do you really think by whining Tanki is going to bring the old railgun back? Tanki isn't going to change railgun back anytime soon....

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it was tactics and prediction that made xp/bp roll these are being replaced by being able to waste shots and not being affected by it

Precisely, especially now when i play parma, your supposed to make every single shot of yours count, now players don't know how to do that with this update and just shoot all over the place don't care. Honestly if Tanki wishes to mess up non-format i won't care as much. XP/BP is my main focus in this game and hate to see it ruined like this.

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