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New balance changes and other features


theFiringHand
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I know that Generalissimos cannot rank up anymore.

 

Because Generalissimos are the top ranked played, they need to earn more crystals and experience points in battles. That is the logic for Generalissimos.

Yes, Generalissimo is the highest rank in Tanki Online, we all know that. But, why you think that Generalissimos need more experience points?

 

And why are you calling your Freeze - Flemish? You never told me the reason.

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The reason why Generalissimos need more experience points and crystals is because they cannot earn crystals for ranks, as Generalissimos cannot rank up anymore they need to earn more crystals and experience points during battles. Generalissimos will need to earn more experience points when killing enemies and also by healing team mates in team battles.

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People complain, about this or that weapon is OP. In fact, in general they are. But the bigger problem is that TO gives us no guarantee, that these weapons will stay like this. It's stupid but you can accept, that a TO "balance update" kills some OP weapons and make other weapons OP. But you cannot be sure of "raids" to the weapon you invested in.

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The reason why Generalissimos need more experience points and crystals is because they cannot earn crystals for ranks, as Generalissimos cannot rank up anymore they need to earn more crystals and experience points during battles. Generalissimos will need to earn more experience points when killing enemies and also by healing team mates in team battles.

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The reason why I am calling the Freeze turret Flemish is because it throws freezing particles like someone sneezing.

 

The catchphrase I have for Flemish (Freeze) is "You cannot run away from Flemish's grip", when players are trying to run away from freeze's deadly grip.

 

This mostly happens when players playing in CTF battles are trying to run away with the flag and a Freeze is attacking the flag holder from behind then he slows downs and gets kills.

 

When I see a Flemish (Freeze) player(s) attacking another player in any battle mode, I say the catchphrase as a joke, but making proper sense of it "You cannot run away from Flemish's grip".

 

Those for of you who likes to play with Freeze, just type that catchphrase in the main chat and battle chat. It's Flemish fun.

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The only update in this bunch that i remotely like is the damage counters. But it takes me time to convert what it is x10 back to normal to understand the how much damage i took. Like it was such a stu-pid idea to make all the stats x10 who ever came up with that idea should be fired :angry:.

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And there is one more thing i think all you tankers should know.... The reason tanki put large supply kits only in shop and then made faster cool-downs for drugges  and shorted there duration is so that people use them up faster and have to spend more money on buying them. So you see it is once again all about $$$

Edited by I.H.U.R.R.I.C.A.N.E
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Yeah well now not every shot counts. Its now fast paced not slow paced anymore.

 

 

 

 

Recently railgun was about the only weapon in site. I saw no twins, hardly an rico's but there was at least 10 rails in a battle. Yeah I was killed by rails a lot. I also killed a lot with rail. Too many railguns in one battle. Think about the non-format players. Is it fair that they aren't used to special ''skills'' such as railgun? Skills involving hiding and running. Not taking any chances but staying in one place only shooting when 100% certain the shot won't miss. Running from any enemies you see.

 

 

 

 

 

XP/BP is rarely any other mode than CTF. In 1v1s XP/BP people ran and hid. Let me explain what happens (I've played XP/BP btw...)

Map: Sandbox. XP. Blue team goes for red teams flag. Red team waits 1 minute before making the decision of going to get blue's flag. Blue then takes red's flag and red does the same. They start to do a little dance around the corners nobody shooting everyone bored. It feels like a chore to keep playing. Finally the enemy takes their shot you go to attack, but you see him hiding behind the covers. You go and try to get him. Unfortunately for you he still thinks dancing around is a good idea. So after he has his rail reloaded he shoots you and then runs. You shoot him and he comes after you. You run and hid on one side of the battlefield. He drops flag in his base. And comes after you. He purposely tries to get himself killed. So you only have half life and one more shot will kill you. So you have to continue hiding. He picks up the flag and drops it. Then  comes after you. He waits for you to shoot him, then shoots you, returns your flag and captures it. And you look at your clock and you refuse to believe ONLY 5 minutes have past. You are bored out of your mind. Asking yourself, is this kid really just gonna run and hide....?

And that's only the 1v1s,

 

 

In normal battles people use railgun and they get super annoyed. The rails take cover and shoot then go back to cover. How are you going to get the rail with twins or rico? The rail can kill hornet M0 in one shot. It can kill wasp so now using a speedy approach won't work. So you turn to supplies, but you forget... That the railgun can use supplies too. Then you create 1 million topics about the same thing. RAILGUN!! And then the devs are like: ''we need a rebalance update guys..''.

two answers to railgun: smoky and thunder.
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People complain, about this or that weapon is OP. In fact, in general they are. But the bigger problem is that TO gives us no guarantee, that these weapons will stay like this. It's stupid but you can accept, that a TO "balance update" kills some OP weapons and make other weapons OP. But you cannot be sure of "raids" to the weapon you invested in.

My hat is off to you.

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Twins is disgustingly boring now. I am quitting, after forking over money after 4 years of playing, they ruin the turret i got with my money. The fire rate is sluggish and it destroys the purpose of twins for suppressing an enemy by knocking their aim about. The turret is boring to play with now, and Viking is stupid, I payed for a lower speed and higher armor, not Hunter. 

i feel your pain, for the first time since i got this account, i don't even wanna login to my account anymore, too much effort to get m2 twins & viking, now i have something close to m0 twins+weird version of the old hunter...

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All I have to say is the changes are extremely disappointing. Hornet has been rendered practically uncontrollable during speed boost, and this is not just a result of being unused to the new hull. It reacts too strongly to very minor flaws in the surface it is driving on - Hornet is supposed to be the stable chassis, drifting, etc, now it bounces as more than wasp used to. Unless I find something better to drive, the panel floor maps are leveled, or Hornet is readjusted, I will no longer be playing TO. Also, the damage counters - what the heck are those for? If you remember the health of hulls, then you know damage by gun too, and you can just approximate. They're distracting and annoying.

 

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All I have to say is the changes are extremely disappointing. Hornet has been rendered practically uncontrollable during speed boost, and this is not just a result of being unused to the new hull. It reacts too strongly to very minor flaws in the surface it is driving on - Hornet is supposed to be the stable chassis, drifting, etc, now it bounces as more than wasp used to. Unless I find something better to drive, the panel floor maps are leveled, or Hornet is readjusted, I will no longer be playing TO. Also, the damage counters - what the heck are those for? If you remember the health of hulls, then you know damage by gun too, and you can just approximate. They're distracting and annoying.

You know you can turn them off in the settings right?

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I actually think the updated Shaft isn't too bad.  Sure, it doesn't do as much damage as before, but it feels smoother to move thanks to the faster rotation speed and reduced recoil.  In addition, the recharge rate does make up for lost damage.  Still, maybe it's just me having a bad day, but on some occasions, I've noticed that I somehow missed my mark even though my laser sight was pointing at an enemy tank (I can tell since I have "show Damage" active).  I must have been 5 pixels off or something...but otherwise nothing terrible from my end so far...

 

Oh yeah.  Isida chains aren't dead.  Oh sure "10% SELFF HEALZ!!!!??!!111/  ISIAD DED!!!!11"...but energy consumption of the updated Isida is more efficient and Isida's damage is still something to worry about, especially in Isida chains.

Edited by N3tralRE
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The devs deliberately made Isida weak in order to encourage players to spend money on drugs.

That is a fair enough statement.  Tanki obviously wants butthurt Isida fans to turn to drugs so that they can relive the days of Strong isida (y'know this sounds eerily similar to how people turn to drug abuse).

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Hornet is advertised as a stable hull. This is no longer true. It is uncontrollable, particularly at high speed. Additionally, turning speeds on impact and landing from jumps is unpredictable and uncontrollable. The hull has become particularly unmanageable with speed boosts on maps with panel/tile floors, such as madness, arena, and atra as it has the potential to run into the edges of the tiles, causing it to spin out or halt suddenly, which is difficult - if not impossible - to recover from. I honestly cannot understand what the TO people were thinking.

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Well, I am not so happy about changing damage especially of Railgun and Shaft. I love dealing a great damage in one moment, so I loved Railgun (or Shaft). It was like preparing enemies for my mates in battle! But now, okay, they have shorter reloading time, but the ammount of damage is almost one fourth of (in the case of railgun)! Okay, I must try it, but I expect a disappointment.

Yes it is disappointing- like having smokey but without the impact.

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Hornet is advertised as a stable hull. This is no longer true. It is uncontrollable, particularly at high speed. Additionally, turning speeds on impact and landing from jumps is unpredictable and uncontrollable. The hull has become particularly unmanageable with speed boosts on maps with panel/tile floors, such as madness, arena, and atra as it has the potential to run into the edges of the tiles, causing it to spin out or halt suddenly, which is difficult - if not impossible - to recover from. I honestly cannot understand what the TO people were thinking.

 

two answers to railgun: smoky and thunder.

Again, if you run you aren't killing- the leaders in any battle seem to be killing 1 tank every 5 -7 seconds, rail-gun hiding doesn't get you the win, I know because I like to hide in the back walls in Kungur.  The fun for me is hitting the long shot, I don't really care about winning- the only way I do that is to stay fast and shoot the half-dead tanks- yes that works great but I'm a long-distance killer at heart and the high speed thing is quite tiring.  Don't hate the hiders.

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