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New balance changes and other features


theFiringHand
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LOL

not really if you look now we have Hammer and fire as the op turrets .. for the others there just ok and can get by with there set up .. this system is not balanced ..

 

for hornet vs viking im finding hornet is to light and can more others easy to steal golds .. there is little to no weight on the tanks like in the past.. which is wrong..the speed on hornet is over powerful and can fly farther then normal ..or flip faster.. so for this we have to avoid the speed box's

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you ok? the xp reload time was 1 thing i hoped would never be changed guess only the lower rankers who havent been playing xp enough think it will make the game diverse, you know what? i have started to stop playing for weeks at a time cause of literally horrible updates please kys and go discover a way to not piss everyone off

 oh pls, I've been playing XP/BP, whether in normal battles or in XP/BP, for like over half of my TO career... and I know and have felt that XP/BP has indeed become better somewhat, slower in larger maps and faster in smaller maps, but probably more dynamic and intense nevertheless

'Dynamic gameplay' please just shut up... It makes the game mode perfect for campers. Hull speed decreased and reload speed increased. Even to me that sound like some perfect changes to start camping.

You'll have enough time to kill other players before they get to you, because: 1. they are slower and 2. you can shoot more often.

 

Another aspect is more spawn kills because of the decreased reload time and decreased delay. The enemy can shoot so often now that you dont have time to get cover.

Hmm. The last part is one I know too, but I feel that it demands more skill too. Now you need to be able to dodge (and partially, shoot first), know how to get to cover in time, and then kill, rather than cover-shoot-cover-kill.

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Show damage

 

When in battle, you will be able to see the amount of damage you are dealing to your enemies. This will be displayed as a small number on top of the enemy’s tank, and will represent how many HP of damage your shot has inflicted.

 

This feature can be toggled on and off in the setup page.

 

To make damage simpler to display, all HP and damage will be multiplied by 10. The effect of Repair Kit and Mines has also been multiplied by 10 to reflect these changes.

 

I commend the devs on the red damage count that shows the player that he/she/it got the kill. This is probably the best update in the entire thing.

 

You can see now that practically nobody uses Isida anymore. That shows that the changes it got were unfortunate.

 

Semyon said that Hornet should still drift. I do not know if it does, but I noticed that Viking now drifts. I do not think that was intended. It is pretty silly anyway.

 

Anyway, I made this post to accolade the devs on the red kill damage count.

 

Thank you.

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I commend the devs on the red damage count that shows the player that he/she/it got the kill. This is probably the best update in the entire thing.

 

You can see now that practically nobody uses Isida anymore. That shows that the changes it got were unfortunate.

 

Semyon said that Hornet should still drift. I do not know if it does, but I noticed that Viking now drifts. I do not think that was intended. It is pretty silly anyway.

 

Anyway, I made this post to accolade the devs on the red kill damage count.

 

Thank you.

there are still some Isidas but I barely see them nowadays
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Well isida's are still dominating. It is just that one must know how to use it to perfection. Using isida to attack should be the second option. First thing is to heal the mate next to you. I saw 2 isidas just took off the flag so easily when the whole team was shooting at them. Yeah off course you need to be on full supplies too xD

 

But overall isida is good now and freeze is way too OP

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Now I have to spend 400 000 cry on MU Hunter at 50/50, becuse now my Viking m4 is like a drunken man. Who is make this Viking, they need get bigger salary from developers,  because he managed to ruin best Hull in game.

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Fix shaft's ghost bullet glitch please, it's getting worser, actually had to swap to different weapon due to this glitch - happened about 20 times in one 15 minute battle yesterday:

 

http://en.tankiforum.com/index.php?showtopic=177137&page=278

 

Out of interest, why did you remove multikill option for shaft? it is camping weapon and should have ability to shoot many people at same time.

Edited by Desty
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I actually think the updated Shaft isn't too bad.  Sure, it doesn't do as much damage as before, but it feels smoother to move thanks to the faster rotation speed and reduced recoil.  In addition, the recharge rate does make up for lost damage.  Still, maybe it's just me having a bad day, but on some occasions, I've noticed that I somehow missed my mark even though my laser sight was pointing at an enemy tank (I can tell since I have "show Damage" active).  I must have been 5 pixels off or something...but otherwise nothing terrible from my end so far...

This is a common glitch that started right after the update called ghost bullet, where the shaft shot doesn't register and the orange lines don't appear. I hope the devs are working on it since its getting worse, and it happened probably 50% of the time to my shots in Monte Carlo.  Extremely frustrating.

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Isida's self-healing was nerfed down to 10% when attacking an opponent. It is barely negligible.

Maybe bring back its property of healing itself (without the need of attacking an opponent) at the same rate.

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This is very useless Update. now days tanki like other game no best update here. Some people buy Hull And Guns low price so give us free these Hull and turrets or give us our crystal back. what is that balance this is very bad update. kindly remove this update or we gona hate this game and we will play another game. Because my most of Friend's Quit this game because of new update.  :(  :(  :(  :(  :(  :(  :angry:  :angry:  :angry:  :angry:  :angry:

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Literally why do you call it Rebalance? Call it as ' Unbalance'.

You guys nerfed almost all weapons and made Freeze OP and you call it as rebalance (facepalm).

Literally isida is the most useless weapon right now so how is that actually a rebalance?

These guys drink too much water. Get on your senses and start working seriously.

yes you are right. they make very bad update. because now no one turrent and hull is working proper. they are making this change just for money now these days tanki game waste of time. I think we need to try some thing new !!!

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This update was meant to throw off people who had worked their way to a good m3/m3 combo, or got a kit that was OP at their rank. They did this in hoped that people would spend money to get their hard-earned turret and hull back, cause the just switched some hulls around, and completely broke weapons.

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still laggin' so much after update.am I the only one or someone else has a similar problem.the game is practicaly unplayable.

Your not the only one trust me ,hardly play at times tank feels like its on ice lol.Also noticed sometimes whole screen kinda ghosts like an overlay of another (dif)map can be seen and screen turns purplish blue color.

I really wish they would fix the bugs in the coding.

Edited by altyoda

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Oh well, guess it was time again for a radical change in equipment to force players to invest in the game for getting back a decent combo. Having played this game for several years, such cheap tactics are getting old..

 

This time some particularly inconsiderate changes: heavy hulls getting faster and light hulls slower, and a lot of diversity and unique hull characteristics disappeared (why should hulls in the same category have the same protection..?).

 

Turrets: Rail considerably weaker, but can still be effective in the right hands. In particular vs. inexperienced/unskilled players, the higher firing rate can be devastating..

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Oh well, guess it was time again for a radical change in equipment to force players to invest in the game for getting back a decent combo. Having played this game for several years, such cheap tactics are getting old..

 

This time some particularly inconsiderate changes: heavy hulls getting faster and light hulls slower, and a lot of diversity and unique hull characteristics disappeared (why should hulls in the same category have the same protection..?).

 

Turrets: Rail considerably weaker, but can still be effective in the right hands. In particular vs. inexperienced/unskilled players, the higher firing rate can be devastating..

I think rail got stronger.  Since the firing rate got much higher, you really cannot be caught while you are reloading.

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I think rail got stronger.  Since the firing rate got much higher, you really cannot be caught while you are reloading.

..but you deal less damage. I have virtually no 1-shot kills anymore with Rail m4, now need at least 2 shots. And medium tanks now require at least 3 shots (used to get most of them with two shots). So you can still get caught while reloading, though for different reasons now. The faster reload may also mean that you don't always have enough time to set up a shot well (e.g. when on the move, not when camping in a safe spot).

 

So to me it has become trickier to use Rail, but still doable.

 

The damage per minute value has stayed exactly the same, but that is anyway only a theoretical figure that means little for real battles..

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Fix shaft's ghost bullet glitch please, it's getting worser, actually had to swap to different weapon due to this glitch - happened about 20 times in one 15 minute battle yesterday:

 

http://en.tankiforum.com/index.php?showtopic=177137&page=278

 

Out of interest, why did you remove multikill option for shaft? it is camping weapon and should have ability to shoot many people at same time.

Shaft's Penetrating Power was removed entirely, so no multiple kills anymore. For what reason, I cannot fathom.

 

That is now the exclusive domain of the Rail, whose Penetrating Power was buffed quite a bit.

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This update sucks, the only good thing is the damage counter, but the rest... ugh, please restore old hulls hp and turrets damage points... my thunder and railgun are soooo weak now -.- and i can't use the hornet and mammoth because they become weak too...

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