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New balance changes and other features


theFiringHand
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It seems that the new re-balance has caused a problem with my thunder turret!! I have Thunder M4, which should inflict 1020 hp damage on enemy tanks, ( providing I am in max damage range, and the enemy has no Armor or protection from thunder) but the new indicators of damage inflicted, rarely shows more than 900 damage inflicted. Please sort this out Tanki  :-)

This is a common problem reported by many thunder users.  Contrary to the wiki, within the max damage range thunder will not always do it's max damage, but a value between the max and min damage.  This value's average becomes less and less the further you are from the target until it reaches it's minimum damage at 120 meters.

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Trouble is ''I already won'' the damage inflicted is never at its max, the highest i have achieved is 999 out of 1020

Well maybe it's just very rare for you to inflict the exact Max damage. About 1 out of 1000 probability.  Which means that there is a good chance you have never done that much.  This does not mean that the thunder cannot do it's max damage, just that it's very rare and might've never happened to you.  Clearly the generation of damage done is on a curve that is center-aligned.  Kinda like railgun shots.

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That's not true.  NO matter how weak the isida is, it is common sense to go for the isida, because if you go for the player that is getting healed, you are being less effective and dealing less damage.  Going for the isida has no bearing on the issue of isida being weak, it's simply common sense and how people should play.

 

 

Thrn you acknowledge that Isida is not broken because it will still ably fulfill its intended function, and that indeed that function is decisive on the battlefield. 

 

IOW, the Isida debate is over.

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It's called experimentation and I actually do have knack for it(you are right, not in science for sure). But as entrepreneur, I have discovered that tests which will prove nothing are just unefficient waste of time and effort. And by stating a fact, that they seem fairly equal, is for sure incorrect just by running a test which is already written clearly in wiki. As all of these turrets have unique difference in characteristic, which will majorly influence the way one would play with them, they can NOT be compared in minimal range by just pressing space bar and seeing which one will die first. Over and out.

He stated the conditions of the test, which allows me at least to give it the proper significance. Therefore his report was not "stupid".

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Thrn you acknowledge that Isida is not broken because it will still ably fulfill its intended function, and that indeed that function is decisive on the battlefield. 

 

IOW, the Isida debate is over.

I completed that "Doctor" Achievement with isida today.. Feeling good about it.. Had to fight HARD for completing it :C
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Fghting Vulcan with wasp pre and post update:

 

Pre-Update:  Vulcan is shooting at wasp.

 

Wasp falls off edge of map because of impact force.

 

Post-Update:  Vulcan is shooting at wasp.

 

Wasp dies before he falls off edge of map.

Damn, So true!! #ThoughtOfEvryday Edited by arnav0506

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Thrn you acknowledge that Isida is not broken because it will still ably fulfill its intended function, and that indeed that function is decisive on the battlefield. 

 

IOW, the Isida debate is over.

No, it can still perform it's intented function, but drastically impaired..and so "fulfill" in the way you use it could mean any number of things.  That's like saying that if I reduce the damage of firebird by 70% that it's not undepowered because it can still fulfill it's intented function, which is to damage and destroy enemy tanks.  So you see that argument doesn't work.

And plus, you keep reverting to the question of isidas in team battles.  I'm talking about DM's.  What function is this you speak of in the context of a DM battle?

Edited by r_I_already_won0

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Read Blackwasps' response. it sums it up nicely.  isidas still number one target because they keep the potent enemies alive longer to kill you more.

Which is why Isidasy were put into the game, to provide the healing function. And since everyone agrees that Isidas are still fulfuiling their intended role the Isida debate has been resolved: Isidas are fine.

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No, it can still perform it's intented function, but drastically impaired..and so "fulfill" in the way you use it could mean any number of things.  That's like saying that if I reduce the damage of firebird by 70% that it's not undepowered because it can still fulfill it's intented function, which is to damage and destroy enemy tanks.  So you see that argument doesn't work.

And plus, you keep reverting to the question of isidas in team battles.  I'm talking about DM's.  What function is this you speak of in the context of a DM battle?

I cannot make any sense of your comment.

 

What matters is the game-play. In the game I see Isidas in virtually every battle doing very well. They just cannot casually charge at 3 enemies and kill them all before driving off, anymore. THAT was the broken situation. Today is the correct situation.

 

I made sure I played my Isida in a dM in a battle with player much higher level using the next level gear. I did not thrive but I did not get pasted eaither. I finished with about 1 kill/minute. The overall felling was it was about as difficult a time I have with Vik/Smokey in DM against much better-geared players ... 

 

So I am sorry but a BALANCED game means Isidas have to work hard in DM ALSO. That is not the only hull that is not at its best in DM battle ... Ever notice how many Firebirds are in every DM?  Yeahhhh

Edited by LittleWillie

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I cannot make any sense of your comment.

 

What matters is the game-play. In the game I see Isidas in virtually every battle doing very well. They just cannot casually charge at 3 enemies and kill them all before driving off, anymore. THAT was the broken situation. Today is the correct situation.

Your point was that isidas can still do their intented function.  But if you cut firebird's damage to 1/4 of what it is, and then say it can still do it's intented function, that's a flawed argument.  Because it can still heal, does not lead to the conclusion that it is balanced.  The SOLE reason why isida is even used now is to heal.  And that healing rate was reduced as well.  Please explain why you think the healing rate should have been reduced.

 

Read my idea I posted about giving isidas 25% self-healing in DM's.  Please give me a direct answer on the strength of isidas in DM's.  Are they balanced?  No. Because they can perform well does not mean the turret is balanced, it could just mean that the players are skilled.

 

You literally just said that playing with isida in DMs was challenging, and then proceed to say it should be that way.  Now, i respect you for liking the challenge, but please realize most players don't want a challenge.  They want a fair game.

Edited by r_I_already_won0

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LMAO.

 

Let me guess - you're not a fan?

I love playing the Isida. I have played the healer role in many online games and I know how to do it. I did not get an Isida with the idea of dominating DM play.

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Your point was that isidas can still do their intented function.  But if you cut firebird's damage to 1/4 of what it is, and then say it can still do it's intented function, that's a flawed argument.  Because it can still heal, does not lead to the conclusion that it is balanced.  The SOLE reason why isida is even used now is to heal.  And that healing rate was reduced as well.  Please explain why you think the healing rate should have been reduced.

 

Read my idea I posted about giving isidas 25% self-healing in DM's.  Please give me a direct answer on the strength of isidas in DM's.  Are they balanced?  No. Because they can perform well does not mean the turret is balanced, it could just mean that the players are skilled.

 

You literally just said that playing with isida in DMs was challenging, and then proceed to say it should be that way.  Now, i respect you for liking the challenge, but please realize most players don't want a challenge.  They want a fair game.

I would not make that argument because clearly Firebirds damage output is not 4x every other turret's. Would such a change be made we would not see Firebirs doing ewell on the battlefield.

 

We are seeing Isidas doing well on the battlefield.  And what I am not seeing so much, are teh Isidas players who never heal teammates in their haste to killkillkill. I saw that all the time before the patch. Do not sob for those players ... they'll just move to the next OP turret. That's what that sort of player does...

 

I said I had a challennge playing my Isida against players with well over twice my experience point total.  It is and always was also a challenge to play against higher-ranked players with my Smoky.  (Was Smoky BEFORE THE UPDATE an underpowered turret?) I felt I had about the same difficulty level which speaks to a balanced situation.

 

Here on the forum there's all sorts of theoretical arguments being made as to how Isidas are now broken. Yet in the actual game the Isidas do well. Therefore the smart money says, "Isidas are fine the theoretical complaints are wrong."

Edited by LittleWillie

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So I am sorry but a BALANCED game means Isidas have to work hard in DM ALSO. That is not the only hull that is not at its best in DM battle ... Ever notice how many Firebirds are in every DM?  Yeahhhh

You did this... once?

 

Firebirds are short-range turrets and do well in DMs on certain maps.  Not so well on Kungur or any of the larger maps of course.

Isidas are also short-range turrets and should be competitive with Firebird and Freeze on similar maps. Fact is they are not competitive.

At M3 Firebird/Freeze have 35% greater damage output. The 10% self-healing from isida does not make up for that.

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I would not make that argument because clearly Firebirds damage output is not 4x every other turret's. Would such a change be made we would not see Firebirs doing ewell on the battlefield.

 

We are seeing Isidas doing well on the battlefield.  And what I am not seeing so much, are teh Isidas players who never heal teammates in their haste to killkillkill. I saw that all the time before the patch. Do not sob for those players ... they'll just move to the next OP turret. That's what that sort of player does...

 

Here on the forum there's all sorts of theoretical arguments being made as to how Isidas are now broken. Yet in the actual game the Isidas do well. Therefore the smart money says, "Isidas are fine the theoretical complaints are wrong."

Will you please listen to what I said before?  Because isidas can do well in battles doesn't mean the turret is balanced.  That could be due to the individual player.  Isidas before dominated DMs, now they are dominated. Point is this update didn't balance it, it ruined it (in DM terms.)

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I love playing the Isida. I have played the healer role in many online games and I know how to do it. I did not get an Isida with the idea of dominating DM play.

Most isida players did not buy it to be 'dominating' on DMs.  I think they will be satisfied with competitive. Currently they are not vs turrets of similar nature (short-range).

 

With rank-requirement going up, price going up and self-healing being nerfed, I doubt many tankers would invest crystals in the next M-level of the turret.

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DM is always unfair. As there are lot of kill steal. If you want isida to be comparable and equal with firebird and freeze then remove its healing ability. And add it can target 2 tanks at a time with a self heal of 15% from one tank and from 2 tanks it will get 30%. If you really want that?

 

I mean even shaft is not playable in DM like sandbox, island etc though shaft can be used in maps like kungur lost temple still it cannot 1 shot kill easily without double power. And when i started all i had shaft M3 since 2012. And they kept nerfing it till now. Seeing you guys complain about isida then i want my shaft to be playable in DM and should be equal with of railgun, Thunder and smoky.

 

See you guys are talking like that^

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But shaft has at least one unique ability which enables it to get some kills in DMs. Plus it can killsteal. Isida doesn't have one feature that sets it apart from fire/freeze.

In DM i hardly see shaft doing any good. It only does good when shaft users are constantly drugging.

 

Wel isida can do a far lot better if they are continuosly drugging. Only if you are comparing it with shaft.

 

Shaft gets only 1 shot and if it misses or unable to kill he is a dead meat before the reload.

Edited by zainslimshady
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True, shaft only does well when they have a half-decent team to protect them and back them up.  But because I pointed out one problem(isida in Dm's)  and you pointed out a second (shaft in Dm's) doesn't make the first problem any less important or problematic.

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True, shaft only does well when they have a half-decent team to protect them and back them up.  But because I pointed out one problem(isida in Dm's)  and you pointed out a second (shaft in Dm's) doesn't make the first problem any less important or problematic.

but it does mean that both turrets have unique abilities and can do well in different game mode apart from DM's :)

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What about an update that prevents people with shaft and isida equipped to receive DM missions?

What about changing those mission. You get 1 free change?

And you can always buy new equipments.

See even i criticize developers action but only on valid points. Even i was crying about shaft at that time as i only had one single turret which was M3 and one hull which was m1 and they kept nerfing. But things change with time. Give devs constructive ideas apart from asking them to buff just one turret(isida).

Edited by zainslimshady
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What about changing those mission. You get 1 free change?

And you can always buy new equipments.

See even i criticize developers action but only on valid points. Even i was crying about shaft at that time as i only had one single turret which was M3 and one hull which was m1 and they kept nerfing. But things change with time. Give devs constructive ideas apart from asking them to buff just one turret(isida).

But others can use that change to get whatever they want, whereas Isida and shaft players have to automatically change their DM mission.  That's not fair.

 

Also, a lot of other missions are bad for isidas.  Destroy enemies, for example.

 

I am not an isida player and rarely have used it on other accounts.  But I'm asking them to buff isida in DM's because I realize the unfairness of the situation.  I'm not complaining just because my main turret is isida and I want to be OP.

Edited by r_I_already_won0

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