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New balance changes and other features


theFiringHand
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You did this... once?

 

Firebirds are short-range turrets and do well in DMs on certain maps.  Not so well on Kungur or any of the larger maps of course.

Isidas are also short-range turrets and should be competitive with Firebird and Freeze on similar maps. Fact is they are not competitive.

At M3 Firebird/Freeze have 35% greater damage output. The 10% self-healing from isida does not make up for that.

I intentionally sought out much higher ranked opposition once, yes. I normally seek out game near my rank level. I had no problems in those games

 

The fact the OP Isida defenders here refuse to discuss is this: in the game Isidas are doing just fine.

 

No wall of words changes that.

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Will you please listen to what I said before?  Because isidas can do well in battles doesn't mean the turret is balanced.  That could be due to the individual player.  Isidas before dominated DMs, now they are dominated. Point is this update didn't balance it, it ruined it (in DM terms.)

Every Isida I see is doing fine but that is all explained by the skill sof those players only I encounter. Eh? That's your postion?

 

"Because isidas can do well in battles doesn't mean the turret is balanced."

 

The mind boggles.

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Most isida players did not buy it to be 'dominating' on DMs.  I think they will be satisfied with competitive. Currently they are not vs turrets of similar nature (short-range).

 

 

 

ROFL!

 

Sorry friend, I've played far too many online games. I am fully aware that most gamers follow the common opinions to whatever is considered "uber" at the moment.  

 

In Tanki itself I've seen far too many Isidas spawn next to my wounded tank, ignore me, and go on to attack the enemy.

 

Here's the bottom line.

 

  1. Isida is perfectly good after the update.
  2. Players who want the high self-healing back want nothing other than to return the Isida turret to its dominating, challenge free. over-powered status.
  3. And it is not going to happen.

 

Time to close out this topic.

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DM is always unfair. As there are lot of kill steal. If you want isida to be comparable and equal with firebird and freeze then remove its healing ability. And add it can target 2 tanks at a time with a self heal of 15% from one tank and from 2 tanks it will get 30%. If you really want that?

 

I mean even shaft is not playable in DM like sandbox, island etc though shaft can be used in maps like kungur lost temple still it cannot 1 shot kill easily without double power. And when i started all i had shaft M3 since 2012. And they kept nerfing it till now. Seeing you guys complain about isida then i want my shaft to be playable in DM and should be equal with of railgun, Thunder and smoky.

 

See you guys are talking like that^

 

 

EXACTLY!

 

The Isida debate started out with some valid concerns. The concerns have been shown to be false through seeing gameplay.

 

Now we are left with whining ... the new Isida will be hard to play in certain situations. Well welcome to the club. That is true for all 10 other turrets and now its true for Isida too.

 

Debate over.

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But shaft has at least one unique ability which enables it to get some kills in DMs.  Plus it can killsteal.  Isida doesn't have one feature that sets it apart from fire/freeze.

If you feel that way play fire or freeze. The entire Tanki community does not have to suffer an overpowered Isida just because a handful want their unkillable status back. Suck it up and learn to play with a weakness.

 

PS: EVERY Turret can "kill-steal".

Edited by LittleWillie

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What about an update that prevents people with shaft and isida equipped to receive DM missions?

What about a feature to exclude missions difficult for Smoky?

 

Stop whining. That's what this had reduced to. EVERYONE has missions they find difficult. I had a ****LOAD of them yesterday ... took me forever to finish compared to most days.

 

Suck it up and join the rest of the players.

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ROFL!

 

Sorry friend, I've played far too many online games. I am fully aware that most gamers follow the common opinions to whatever is considered "uber" at the moment.  

 

In Tanki itself I've seen far too many Isidas spawn next to my wounded tank, ignore me, and go on to attack the enemy.

 

Here's the bottom line.

 

  1. Isida is perfectly good after the update.
  2. Players who want the high self-healing back want nothing other than to return the Isida turret to its dominating, challenge free. over-powered status.
  3. And it is not going to happen.

 

Time to close out this topic.

1) You don't speak for all isida users.

 

2) Well I want self-healing back and I don't "want nothing better than ... dominating". I'm also not opposed to tweaks (as all turrets have had).

Nerfing on the other hand...

 

And you don't speak for the mods either... "Time to close out this topic".  L-O-L

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That's like, based on points and winning teams, El Duderino. (I am not into the brevity thing.)

 

 

What about a feature to exclude missions difficult for Smoky?

 

Stop whining. That's what this had reduced to. EVERYONE has missions they find difficult. I had a ****LOAD of them yesterday ... took me forever to finish compared to most days.

 

Suck it up and join the rest of the players.

I'm not whining.  I don't even play isida often.  I just have the ability to understand other players, which clearly you lack.

And when you say "join the rest of the players" I did.  The majority opinion is that isida is underpowered. Understand your opinion is in the minority.

 

If you feel that way play fire or freeze. The entire Tanki community does not have to suffer an overpowered Isida just because a handful want their unkillable status back. Suck it up and learn to play with a weakness.

 

PS: EVERY Turret can "kill-steal".

Actually, I do play freeze as my main turret.  

Why do you assume isida can only be overpowered or underpowered?  That is a childish and simplistic view. Isida was OP before.  Now isida is underpowered.  There is, in fact, a way to make it balanced without it being OP again.  I don't want my unkillable status back.  In fact I didn't play isida for any "unkillable status"  

 

When you say, "suck it up and learn to play with a weakness" you just exposed your whole view and argument.  You admitted isida has a major weakness.

 

P.S.  Some turrets are better at killstealing than others, for example thunder and shaft.  DUH.

 

EXACTLY!

 

The Isida debate started out with some valid concerns. The concerns have been shown to be false through seeing gameplay.

 

Now we are left with whining ... the new Isida will be hard to play in certain situations. Well welcome to the club. That is true for all 10 other turrets and now its true for Isida too.

 

Debate over.

The concerns have been shown to be TRUE through gameplay.  IDK what battles you play at all.

I am not whining.  And by "certain situations" you are referring to a whole game mode. That is not a "certain situation."

The new isida will be worse in every aspect of every single situation known to Tanki.  

 

ROFL!

 

Sorry friend, I've played far too many online games. I am fully aware that most gamers follow the common opinions to whatever is considered "uber" at the moment.  

 

In Tanki itself I've seen far too many Isidas spawn next to my wounded tank, ignore me, and go on to attack the enemy.

 

Here's the bottom line.

 

  1. Isida is perfectly good after the update.
  2. Players who want the high self-healing back want nothing other than to return the Isida turret to its dominating, challenge free. over-powered status.
  3. And it is not going to happen.

 

Time to close out this topic.

I've played many other games as well.  

1. Isida is not perfectly good. GIVE ME SOLID EVIDENCE why isida is "perfectly good"

2.  Blatant and completely false generalization. Stop assuming things and demonizing your opponents.  I don't want to return isida to OP status, I don't do it for selfish reasons. (not an isida player) I just want it to be balanced for the sake of everyone's enjoyment.

3.  Because it's not going to happen doesn't mean you're right.  Plus, the devs will probably make it OP again in about a year just to confuse everyone on where to spend their crystals.

 

Every Isida I see is doing fine but that is all explained by the skill sof those players only I encounter. Eh? That's your postion?

 

"Because isidas can do well in battles doesn't mean the turret is balanced."

 

The mind boggles.

 

Not every isida I see is doing fine.  By your own statements all you do is log in and complete missions.  So who plays more battles a day?  I see isidas doing terribly in DM's.  I literally have NEVER been killed by an isida post-update.  Not ONCE.  And I kill isidas like nobody's business.  

I have said this again and again, and you just refuse to understand:

An underpowered turret can be used to perform well.  

I intentionally sought out much higher ranked opposition once, yes. I normally seek out game near my rank level. I had no problems in those games

 

The fact the OP Isida defenders here refuse to discuss is this: in the game Isidas are doing just fine.

 

No wall of words changes that.

Before freeze was buffed, it was the most Underpowered turret.  And I did just fine with it.  Because I did fine with it doesn't mean there was no reason to buff it.  I find your posts completely broken, pointless, not well thought out and very haphazard.  

 

You keep saying, "debate over" and "time to close topic". IF you want to close this topic then why do you keep posting lies and fabrications on this topic?  If you want to stop the debate then don't continue it yourself.

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But others can use that change to get whatever they want, whereas Isida and shaft players have to automatically change their DM mission. That's not fair.

 

Also, a lot of other missions are bad for isidas. Destroy enemies, for example.

 

I am not an isida player and rarely have used it on other accounts. But I'm asking them to buff isida in DM's because I realize the unfairness of the situation. I'm not complaining just because my main turret is isida and I want to be OP.

See thats the point if you will get everything easily(for instant missions of your choice) then why would you even bother to buy other turrets or hulls. Only If you cannot do certain missions with isida or shaft. Then you will simply save and target to buy other equipment.

 

And this situation of those users will only last for sometime and after few years all those isida and shaft users will have good garage.

 

you can always get what you want. But It takes time and effort :)

Edited by zainslimshady

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See thats the point if you will get everything easily(for instant missions of your choice) then why would you even bother to buy other turrets or hulls. Only If you cannot do certain missions with isida or shaft. Then you will simply save and target to buy other equipment.

 

And this situation of those users will only last for sometime and after few years all those isida and shaft users will have good garage.

 

you can always get what you want. But It takes time and effort :)

u ar the

 

slim shady ?

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See thats the point if you will get everything easily(for instant missions of your choice) then why would you even bother to buy other turrets or hulls. Only If you cannot do certain missions with isida or shaft. Then you will simply save and target to buy other equipment.

 

And this situation of those users will only last for sometime and after few years all those isida and shaft users will have good garage.

 

you can always get what you want. But It takes time and effort :)

I don't think the point is getting "missions of our choice". It's the unfairness of isida vs the current mission-types.

 

Everyone is advocating Isida's primary goal is healer. But at least two mission types (DM, Destroy Enemies) don't apply at all to Isida's "primary" ability. Name one other turret that missions don't take into account that turret's primary ability.

 

CP - all turrets have fair ability to complete

CF - all turrets have fair ability to complete

TDM - all turrets have fair ability to complete

Exp on ABC Map - all turrets have fair ability to complete

DM - does not take into account healing

Kill enemies - does not take into account healing

 

"...and after a few years"?  What?   I should not expect to improve until a few years have gone by? Really?

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I don't think the point is getting "missions of our choice". It's the unfairness of isida vs the current mission-types.

 

Everyone is advocating Isida's primary goal is healer. But at least two mission types (DM, Destroy Enemies) don't apply at all to Isida's "primary" ability. Name one other turret that missions don't take into account that turret's primary ability.

 

CP - all turrets have fair ability to complete

CF - all turrets have fair ability to complete

TDM - all turrets have fair ability to complete

Exp on ABC Map - all turrets have fair ability to complete

DM - does not take into account healing

Kill enemies - does not take into account healing

 

"...and after a few years"?  What?   I should not expect to improve until a few years have gone by? Really?

+4,984 points.

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Hammer is only OP against hornet and wasp which can die in two or one shots (on DD). Against heavier hulls hammer doesn't feel OP at all

your totally wrong. I HATE drugging Dictator Hammer M2s in Poly CP when i use my Dico+Fire M2 combo cuz they always 2 shot me

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I don't think the point is getting "missions of our choice". It's the unfairness of isida vs the current mission-types.

 

Everyone is advocating Isida's primary goal is healer. But at least two mission types (DM, Destroy Enemies) don't apply at all to Isida's "primary" ability. Name one other turret that missions don't take into account that turret's primary ability.

 

CP - all turrets have fair ability to complete

CF - all turrets have fair ability to complete

TDM - all turrets have fair ability to complete

Exp on ABC Map - all turrets have fair ability to complete

DM - does not take into account healing

Kill enemies - does not take into account healing

 

"...and after a few years"? What? I should not expect to improve until a few years have gone by? Really?

Shaft is HORRIBLE in CP
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I don't think the point is getting "missions of our choice". It's the unfairness of isida vs the current mission-types.

 

Everyone is advocating Isida's primary goal is healer. But at least two mission types (DM, Destroy Enemies) don't apply at all to Isida's "primary" ability. Name one other turret that missions don't take into account that turret's primary ability.

 

CP - all turrets have fair ability to complete

CF - all turrets have fair ability to complete

TDM - all turrets have fair ability to complete

Exp on ABC Map - all turrets have fair ability to complete

DM - does not take into account healing

Kill enemies - does not take into account healing

 

"...and after a few years"? What? I should not expect to improve until a few years have gone by? Really?

See wolverine i can understand what you and few others are going through. As i also have been into this type of situation.

 

Ok suppose if isida gets buff just like before. Then it will not be fair for other turrets because there were users who only had freeze but it got badly nerfed last balance. And i know few of them who are now have full M3 garage and even M4's.

 

Thats how this game has been designed. If one can get whole M4 garage at the beginning(just like test servers) then whats the point of playing and advancing?

 

And i would like to invite you to a battle where you can see for yourself that how isidas are still killing in DM's and being the top scorer.

 

Balances has always been like this. Freeze was op a year back they nerfed it. And isida was way too OP before and got the nerf it actually deserved. And that is something coming from me while i have full M3/M4 garage

 

Edit- you heard the guy fordmustang. Shaft saks in CP

Edited by zainslimshady

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Why horrible in CP?

 

How does your turret prevent you from capturing points? I find it's more dependent on the hull...

well with the most popular CP maps being Arena Polygon and other small maps (with the occasional rareish Kunger CP ) shafts just dont do well when being pummeled by Twins and Vulcan fire......

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See wolverine i can understand what you and few others are going through. As i also have been into this type of situation.

 

Ok suppose if isida gets buff just like before. Then it will not be fair for other turrets because there were users who only had freeze but it got badly nerfed last balance. And i know few of them who are now have full M3 garage and even M4's.

 

Thats how this game has been designed. If one can get whole M4 garage at the beginning(just like test servers) then whats the point of playing and advancing?

 

And i would like to invite you to a battle where you can see for yourself that how isidas are still killing in DM's and being the top scorer.

 

Balances has always been like this. Freeze was op a year back they nerfed it. And isida was way too OP before and got the nerf it actually deserved. And that is something coming from me while i have full M3/M4 garage

Maybe I misunderstood - I certainly don't expect a full M4 garage quickly - at all. That part I agree with. Having a couple sets of M3 I can begin to upgrade is my goal for now.

 

About the battles you mention... (most higher than my level I assume)... lots of drugging?

Without the drugs I find Isida dying faster than it can kill. It has to close the distance and does less damage than the other short-range turrets.

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well with the most popular CP maps being Arena Polygon and other small maps (with the occasional rareish Kunger CP ) shafts just dont do well when being pummeled by Twins and Vulcan fire......

I agree Polygon is not the best map for a shaft. However, a shaft user does not have to do CP in Polygon.  At least there's the possibility of finding a battle with appropriate CP.

 

There's no chance of me finding a DM battle where I can use my healing ability. 

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I agree Polygon is not the best map for a shaft. However, a shaft user does not have to do CP in Polygon.  At least there's the possibility of finding a battle with appropriate CP.

 

There's no chance of me finding a DM battle where I can use my healing ability.

 

meh. isida never was very good at DM unkess you drugged like mad . Try Island DM with using your Isida with your Titan M3

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Maybe I misunderstood - I certainly don't expect a full M4 garage quickly - at all. That part I agree with. Having a couple sets of M3 I can begin to upgrade is my goal for now.

 

About the battles you mention... (most higher than my level I assume)... lots of drugging?

Without the drugs I find Isida dying faster than it can kill. It has to close the distance and does less damage than the other short-range turrets.

Yes it is kind of constant drugging. But even if i have M4 firebird(without alteration) and M3 isida with double power beats me everytime. So i avoid playing in DM's

 

In bigger maps every short range turret has disdvantage but at the same time lomg range turrets has disadvantage in short maps( going up against those freeze, firebird and isida users) which balance out well.

 

Edit- and i forgot about the protection modules. Which are the game changers specialy if you are equipped with the right module :)

Edited by zainslimshady

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Balance is not to take an overpowered turret and make it underpowered.. and then swap something else in means of power in another half a year.

Thats actually active disbalancing

 

If you have to earn xp in CP battles (300..500 points), then go and play Kungur CP (I use to play then with Rail-Wasp).
I usualy find some if I need them, and a Shaft has an easy job to snipe the targets as they stop by a CP. If you have to conquer CP points (5..7 points), the same can be done there. Do your sniping job, wait until a second tank of your team drives towards the nearby CP and then move in to assist.

Edited by BlackWasp777
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