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New balance changes and other features


theFiringHand
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Yep. I bet the upcoming Rocket Launcher will be "OP" too. .-.

yeah that will be for 1 month. When most tankers purchase it seeing its over poweredness. Then it will get nerf. Edited by zainslimshady
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Yep. I bet the upcoming Rocket Launcher will be "OP" too. .-.

It takes a while to learn how the turret will fit into standard gameplay.

yeah that will be for 1 month. When most tankers purchase it seeing its over poweredness. Then it will get nerf.

True.  Of course they will have to come out with more modules as well.

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Seems to me that Freeze lost its damn freezing effect again and I've been crystal grinding all for nothing, but I didn't buy it yet. Nice save, devs. I got back on TO after the HUD update and played with some freeze users. Suddenly, the freezers had little or no freezing effect. Or is it just me, hm?

 

After rebalance

6fdfe2ed1ae84c519f4ff064faeccf46.png

 

After HUD update

d04b4a37ad484e18a328c14154235a57.png

 

Description

ac4690c6ee174feeb5b9f5019d481e8e.png

 

Farewell.

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Seems to me that Freeze lost its damn freezing effect again and I've been crystal grinding all for nothing, but I didn't buy it yet. Nice save, devs. I got back on TO after the HUD update and played with some freeze users. Suddenly, the freezers had little or no freezing effect. Or is it just me, hm?

 

After rebalance

6fdfe2ed1ae84c519f4ff064faeccf46.png

 

After HUD update

d04b4a37ad484e18a328c14154235a57.png

 

Description

ac4690c6ee174feeb5b9f5019d481e8e.png

 

Farewell.

It's just you. Freeze hulls are everywhere now - not because they are broken.

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I don't necessarly agree ,if you have fire m4 and fire alteration with an upgraded hull you can kill those twins ,fire is powerfull with its damage and afterburn efect .

Let me bring you up to date and let you know that there is practically no after-burn anymore -- just like there is practically no self-healing.

 

That is one thing, the other is that you do not compare things like that. You have to compare things at the same level, e.g. stock M4 Twins versus stock M4 Fire or Freeze. Do that comparison, and come back.

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Skill no longer matters. Supplies matter.

 

Welcome to the new Tanki Online. Motto: Use or lose.

Hey OKDad70.

 

I completely agree here. You are a drugger as far as I am concerned. Look at my profile. I have never used drugs. I know that it is part of the game blah blah, but that has been my choice. Because of that, our opinions differ quite a bit.

 

Your story about the Isidas I can easily understand, but now Isidas are completely useless without drugs. I know because I am no longer afraid of them. I kill them left and right. When you have three Isidas take your flag, previously they could have done it with two Isidas. Isidas suffered. I know because I used them a few times. If you don't believe me, use one.

 

I know that the devs keep rebalancing to keep players buying or upgrading other than their main turrets and force other shopping behavior. I just voice my opinion about how I feel things are going.

 

Just like you, I think that some turrets and hulls etc. are better out of the game, but the difference is that I care about the irritating people who have them. You don't seem to. :P

 

Thanks.

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This led us to conclude that these three turrets are fairly equal. Freeze is the strongest at very close range, firebird has the advantage of the afterburn, but will get destroyed in the process and isida has the advantage when the distance increases.

 

Further testing is needed to determine the effects of protective modules, to determine from which distance isida gets the upper hand and what happens when light hulls are used.

If you did not run out of ammo with med hulls, you'll get the same results with light hulls.

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Maybe Isida was reduced, because battles became boring if long&midrangers camped in Silence and get healed up by Isidas all the time.

I often faced the situation that I as rail dealt zero points for Miuntes.. as all the damage I dealt was healed away.

 

Anyways it would make more sense to limit the number of Isidas per battle, instead of limiting the Isida itself.

By limiting the number of Isidas the single Isidas would still be more compeatative

Remember that the Isida that is healing the thing you naively fire at is only doing that, so you are taking each other out of the battle. I know that you get no points and that it gets points at the expense of its team. You should start with the Isida anyway. When there are multiple Isidas, you could be taking both of them out of the battle although you are not getting any reward. One for the team. :P

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Because their stats are the same, it's more than likely that half the times freeze wins and half the times firebird wins. In this case we only tested it once. When testing this 10-50 times, you'll probably get different results. 

Actually, this is not quite accurate. They deal the same DPS, but the freezing effect in the test you conducted is useless. It does not hurt the other tank, but the heating effect the Fire does deals extra damage to the other tank, so theoretically, Fire should win every time.

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You are haning thigs both ways. You claim the update will make the Isida weak. But you project that the Isida's foes will still treat Isidas as though they are strong and target them lavishly.

 

If you are right that Isidas are now weak, players will figure that out and start targeting the now most-dangerout foe.

 

Or if you are right about Isidas continuing to be targets then that means the player community still sees Isida as the most important tank on the battlefield. Which will mean you claim Isida is broken is wrong.

 

But you cannot be correct on both counts.

 

Consider: in actual game play the Isidas are doing fine. You made a case, you made it with vigor, but you have lost the debate.

I disagree with you.

 

Isida is weak as an offense weapon, but it is still irritating as a healer. You still need to take it out first because it complicates your offense on the tanks it is healing. Now, taking it out is easier because it loses health as you attack it. It used to attack you to recover some of that help, helping the other tank to kill you faster and then heal that other tank. Now, it's screwed because it does not have that much effect when it attacks you.

 

In general, if you can take two tanks, you should start with the weaker tank, because then you only have one tank to face, but if you start with the dangerous tank, throughout your assault on it, you have two tanks assaulting you.

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Tanki ruined the game for me with the weakening of rail.

In a way I should thank you Tanki as I'm spending far too much time with this game.

 

If anyone wants my account please email me at tankiididittoyou at gmail.com.  No catch, no cost, I just want out with no way back into this account.  I don't check it every day so be patient.

 

Thanks.

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25% is better than 40-50, which was basically what it was before.

How about removing the now-ridiculous self-healing altogether and making either the DPS or HPS 100?

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For Isidas in teambattles the selfhealing is more important then a high damge.. just because they are targeted first and can not apply their healing effect on themselfes. As you wrote.. people target it first (if they get into a position where they can shoot it from).

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I also have noticed along with Amon166 that the freeze effect was AGAIN nerfed.  Right after the update came out it was easy to freeze people..now not so much.. Maybe my brain is just going haywire but I have noticed that.  It's kinda like the devs secretly nerfed freeze after the update because they thought it was too OP but didn't want to admit they were wrong or something...

 

Anyway, freeze m2 is everywhere not because it is super good, but because on the discount of 50% off it literally costs 30k crystals.  30K for an m2 turret.

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I also have noticed along with Amon166 that the freeze effect was AGAIN nerfed.  Right after the update came out it was easy to freeze people..now not so much.. Maybe my brain is just going haywire but I have noticed that.  It's kinda like the devs secretly nerfed freeze after the update because they thought it was too OP but didn't want to admit they were wrong or something...

 

Anyway, freeze m2 is everywhere not because it is super good, but because on the discount of 50% off it literally costs 30k crystals.  30K for an m2 turret.

I just realised the same thing. Man the devs make freeze strong then someone gets killed from freeze and boom... The devs rush off to reduce freeze...

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The thing is, changes get made and nobody amongst the devs actually bother to give any explanations on why they change stuff, so it looks to the players like completely arbitrary, improvised decisions made on the fly at a day-to-day basis, without any feedback to the community on the why.

 

Then, they get a V-log out that carefully go around glaring changes or player issues, no answer, no feedback. Sometimes, we get a: 'It has been passed to the devs and we are looking into it' or 'We are aware of your concern' stuff.

 

Then nothing for weeks or months. If ever.

 

TO has a terrible communication line with it's player base.

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 what i see is that the dev's are slowly changing tanki into tanki X... so in time when this game is ready to be closed.. we will all be ready to move over.. they said tanki would stay open as long as the demand is there for it .. well we know less players are putting $$ into the game and the ones who are ..a good chunk of the money is being spend in tanki x ..also we are having less players join due to other reasons such as new game that came on the market and even tanki x ..which has a low amount of players

 

if you go on tankix face book sight you can see all of the updates and system changes happening there here we are getting but it took years for us to finally get new ranks and new turrets ..along with paints ..

 

sales  .. tanki x is all 6 days unlimited drug free battles .. and also sales for 6 days .. where as tanki is 8 days and only on certain items..

 

who knows what the future holds for tanki...no one knows not even the Dev's ...

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that sucks. Without official announcement they started Tanki X. Good game well played devs. Now i dont even feel like registering there

Cedric already said that TX is in no way part of TO... you'll find out how different it is. And besides, this is only the OBT stage. Also, there's a no-drug-limit for the Halloween celebration; even if you don't have any drugs, you can use them unlimited times.

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Cedric already said that TX is in no way part of TO... you'll find out how different it is. And besides, this is only the OBT stage. Also, there's a no-drug-limit for the Halloween celebration; even if you don't have any drugs, you can use them unlimited times.

actually my question was different. And Cedric already gave me a response to my question that you quoted. Anyway thanks :)

 

And as for the unlimited drugs. That is just test server -.-' and seriously i dont enjoy playing like that.

Edited by zainslimshady

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I also have noticed along with Amon166 that the freeze effect was AGAIN nerfed.  Right after the update came out it was easy to freeze people..now not so much.. Maybe my brain is just going haywire but I have noticed that.  It's kinda like the devs secretly nerfed freeze after the update because they thought it was too OP but didn't want to admit they were wrong or something...

 

Anyway, freeze m2 is everywhere not because it is super good, but because on the discount of 50% off it literally costs 30k crystals.  30K for an m2 turret.

Look at the rate of freezing. In the preview of the changes it was: 0.62.4

In the wiki it is back at: 0.6

 

Naturally, they did not mention it.

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