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New balance changes and other features


theFiringHand
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 what i see is that the dev's are slowly changing tanki into tanki X... so in time when this game is ready to be closed.. we will all be ready to move over.. they said tanki would stay open as long as the demand is there for it .. well we know less players are putting $$ into the game and the ones who are ..a good chunk of the money is being spend in tanki x ..also we are having less players join due to other reasons such as new game that came on the market and even tanki x ..which has a low amount of players

 

if you go on tankix face book sight you can see all of the updates and system changes happening there here we are getting but it took years for us to finally get new ranks and new turrets ..along with paints ..

 

sales  .. tanki x is all 6 days unlimited drug free battles .. and also sales for 6 days .. where as tanki is 8 days and only on certain items..

 

who knows what the future holds for tanki...no one knows not even the Dev's ...

I was involved in the closed Beta testing of Tanki X, and I checked out the OBT last night. I have to say that I am not impressed.

The changes are unimpressive. You can quickly get used to them and their luster disappears. It is more performance demanding of the computer too. Remembering that the same impotent policies power it, you lose hope quickly. Moving to Tanki X and investing in it incurs extra risk that does not promise much reward. They will probably provide temporary rewards to entice people to move there, but we know how that works.

 

I suggest that they invest 5-10% of the effort they are investing (wasting?) in Tanki X. That would make a huge difference in TO.

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I will talk about the Firebird, especially the after-burn:

 

Amount of energy: 1000

Energy consumption: 200 -- That means you can fire for 5 seconds and then you will need to reload.

Minimum burning damage: 1 -- This means there are no fractions. 1 is already 0 compared to a 3000 HP tank.

Max burning damage: 30 -- If you spend 5 seconds grilling a tank, and then move a way, the maximum damage that tank will incur in the next second is 30. That means that you need 50 seconds of maximum burn damage to destroy a tank at half HP.

 

Heating rate: 0.2 -- That means you need 5 seconds (all the ammo you have in a full tank) to raise the temperature of a tank to the maximum temperature. At 840 DPS, 5 seconds = 4200 HP. The maximum HP of a tank (that of Mammy or Titan) is 4000. That means there will never be a case where you have a tank at max temp. It would have been destroyed well before. If the tank has protection (DA or PM), you will need up to 10 (or 20 if both at max) seconds to raise its temperature to the max, and you do not have enough ammo for that.

 

Cooling rate: 0.05 -- that means the tank will take 20 seconds to reduce its temperature to normal temperature and completely recover from the after-burn.

 

Let's now look at the after-burn:

 

Let's assume for the sake of discussion that you managed to raise the temperature of an enemy tank to max, which is 1. You have 20 seconds of after-burn effect. The maximum damage is 30 DPS and that tapers down to 0 within 20 seconds, i.e. the average for the 20 seconds is 15 DPS. Maximum total is 15 * 20 = 300. That is 10% of an M4 medium hull health.

 

10% is nothing. You used to grill a tank halfway through, and then let it burn to death on its own. Now if you do that, the after-burn effect is 5% of the enemy tank's health, meaning you can't do hit-and-run anymore. You have to stay there firing at the tank until it dies. If by some luck, you burned the tank over 90% through, you can move away, but that is risky, especially that you can never deal the max damage as some players found out.

 

Another thing is that the after-burn effect is at work while you are firing at the enemy tank. It used to help you destroy the tank while you are firing at it. Now, the most you can get from it is another 300, which is 10% of the medium tank health (at M4), just like the Isida self-healing.

 

Conclusion: The after-burn effect of the Firebird is much like the self-healing of the Isida--all but gone. It complicates the software for no real reason. You can ignore it for all practical purposes.

 

Thanks for reading.

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The max. burning damage was 30/sec before all values have been multiplied by 10.
It should be 300/sec by now, and not 30/tick

 

A small thing you forgot to consider is that the burning damage is also dealt while the tank is heated up; so you can add additional 5 seconds (if we talk about M4) to your burning time (dealing average heating damage).

 


 

I share the rest of your observations.. as the heatup rate was cut in half the afterburn is much less agressive. Firebird still feels trong as the damage was increased slightly, but more because the range for dealing max damage was increased to 10m.

Still .. all hit-and-run firebirds can pack their stuff and leave - or pay for the alternation in order to have fun again.

Of course by the price of higher energy consumption.. but guess what -> the reload was speeded up tremendously.

 

 

This happened to a lot of other turrets (Isisda nerved, Smokys Critical gone, Rico was based on impact force = gone, Freeze was boosted for 2 weeks so they sell more of them and now nerved the freeze effect again without giving a notice, Fire and Freeze penetration gone. Missing Freeze penetration ios especially bad for all those players that purchased the freeze alternation with the small cone).

 

I presume -> this is to make more room for alternations.

Edited by BlackWasp777
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actually my question was different. And Cedric already gave me a response to my question that you quoted. Anyway thanks :)

 

And as for the unlimited drugs. That is just test server -.-' and seriously i dont enjoy playing like that.

It's not a test server. It's to celebrate Halloween... you can just play all day every day if you want to.

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The max. burning damage was 30/sec before all values have been multiplied by 10.

It should be 300/sec by now, and not 30/tick

 

A small thing you forgot to consider is that the burning damage is also dealt while the tank is heated up; so you can add additional 5 seconds (if we talk about M4) to your burning time (dealing average heating damage).

 


 

I share the rest of your observations.. as the heatup rate was cut in half the afterburn is much less agressive. Firebird still feels trong as the damage was increased slightly, but more because the range for dealing max damage was increased to 10m.

Still .. all hit-and-run firebirds can pack their stuff and leave - or pay for the alternation in order to have fun again.

Of course by the price of higher energy consumption.. but guess what -> the reload was speeded up tremendously.

 

 

This happened to a lot of other turrets (Isisda nerved, Smokys Critical gone, Rico was based on impact force = gone, Freeze was boosted for 2 weeks so they sell more of them and now nerved the freeze effect again without giving a notice, Fire and Freeze penetration gone. Missing Freeze penetration ios especially bad for all those players that purchased the freeze alternation with the small cone).

 

I presume -> this is to make more room for alternations.

Actually, I did not forget the burn during the attack. It is mentioned in the paragraph next to last.

 

The science behind the Fire is flawed anyway. In reality, what causes the damage is the heat, i.e. the high temperature, so the actual DPS should increase by the increase of the time under fire, starting from 0. When the attack ends, the temperature cools down, so the actual damage should be halfway when you stop firing, kind of like a triangle with equal two sides (I forgot what it is called). Actually, the after-burn should be greater than the burn damage because it takes longer to cool down than to heat.

 

You are right though that the after-burn damage is wrong in the Wiki. I also noticed that the cooling rate is much higher than what is reported in the Wiki. So while it starts somewhere near 200 (or whatever), it is down to 0 within 2 or 3 seconds, while it is supposed to be 15 seconds or whatever. At any rate, the hit-and-run capability was seriously impaired.

 

Changing the Freeze specs silently was disgraceful.

Edited by Baby_Sam

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Actually, I did not forget the burn during the attack. It is mentioned in the paragraph next to last.

Ah sorry, my bad - I read it wrong.

 

--

 

I just found something:

I use an excel sheet that calculates temp and damage for each tick (0,25sec), adds them together and shows them in a graph over time. Of course it also uses the cooldown and such stuff.

Now I used it to show the outcome of an M4 firebird.. but I saw that the reached temperature after 5sec of an M4 blast -> is only about 0,7625, and not 1.00 :huh:

I went after the reason and found it: It is the cooldown. In my model the cooldown works as soon as the temp is above 0.00. So even if the firebird heats it up (adding temp) the cooldown is already active (decreasing temp). Like if you fill a glass that has a crack.. you have a constant loss from the first moment you fill it up.

 

Before this update the heat-up was way stronger, so that the tiny cooldown had almost no impact during the large temperture gain.. but now the difference became smaller. So now the [cooldown during heatup] seriously impacts the reachable temperture, and therefore cuts the afterburn time (less temp was reached -> can be lowered faster -> afterburd time cut by 25% !!).

 

I build this model according to some input from Hazel a few months ago.. if this detail is corret too, then it explains why multiple people have issues to reach the given afterburn time in real -.-

 

If the cooldown is correct (=already active during heatup) then

- an M3 and M4 firebird fireing 4sec (->max temp 0.79) deals ~ 1500hp through burning (during and after it's firestream)

- an M4 firebird fireing 5sec (->max temp 1.00) deals ~ 2340 hp through burning (during and after it's firestream)

Edited by BlackWasp777
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I am you writting   in order to express my opinion about the rebalance of guns and hulls. The way I see it it kinda a stupid idea and very bad. To begin with, before the rebalance in a xp/bp battle hornet m3 is 2 shot with railgun m2. Nevetheless, after the rebalance hornet m3 is 3 shots with railgun m2 and i don really like pretty much due to the facti i have railgun m2 and i always play xp/bp battles against high rankers with m3s.( They destroy me much easier and that makes me sad). What is more, I think a lot of players like me hate this update. On the whole, I am asking you to rebalance again the turrets and the the hulls to make them like before.

 

 

 

#NOOBUPDATE

#BRINGTANKIBACKAGAIN 

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WHY the hell is dictator nerfed???!!! It's cost is 10k crystals more than Viking and Viking is has almost the same HP, but its faster... 100% nonsence update... Tanki is going down...

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Freeze is overpowered

Hornet is overpowered

Hunter is still underpowered

Dictator has now been nerfed

Railgun has faster reload but still nerfed

Hammer is actually balanced, first time im saying it

Vulcan seems to have been nerfed

Viking = Overpowered

 

Its a shame these changes came too late, im no longer active as ive said

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gabriel1116_TURBO

for fixing the issues in tanki they wont if your using the old system .. they want players to change over to the new setup .. for fixing our issues they try to do as much as they can to calm us down .. over all most of there time now is spend on tanki x and improving there systems .. see just this week  ..so this show;s which system is and will be first in line... and it has many more contests and sales .. see there Halloween sale starts Tomorrow and lasts till Nov 3 lasts only 6 days this is new and not everything is in the garage compared to the items found in tanki ( longer running game ) .. which tanki ends October 31st..lasts  8 Days

 

 

 
 

 

what do you main old system??

game lag in all my brausers (they all ubdeated ) and i have claint of tanki online and game lag ther also.

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i'm fully aware of lag and issues ..i even report it to head office to get it fixed ... so many issues and there more working on tankiX instead of tanki on line.. the new system i can't stand seeing i now have two pages for game and forum ..

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Freeze is overpowered

Hornet is overpowered

Hunter is still underpowered

Dictator has now been nerfed

Railgun has faster reload but still nerfed

Hammer is actually balanced, first time im saying it

Vulcan seems to have been nerfed

Viking = Overpowered

 

Its a shame these changes came too late, im no longer active as ive said

Ok wait. WHAT?! You really think freeze is OP?! And Hornet?! Your joking right? Come on your joking..? ;)

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Ah sorry, my bad - I read it wrong.

 

--

 

I just found something:

I use an excel sheet that calculates temp and damage for each tick (0,25sec), adds them together and shows them in a graph over time. Of course it also uses the cooldown and such stuff.

Now I used it to show the outcome of an M4 firebird.. but I saw that the reached temperature after 5sec of an M4 blast -> is only about 0,7625, and not 1.00 :huh:

I went after the reason and found it: It is the cooldown. In my model the cooldown works as soon as the temp is above 0.00. So even if the firebird heats it up (adding temp) the cooldown is already active (decreasing temp). Like if you fill a glass that has a crack.. you have a constant loss from the first moment you fill it up.

 

Before this update the heat-up was way stronger, so that the tiny cooldown had almost no impact during the large temperture gain.. but now the difference became smaller. So now the [cooldown during heatup] seriously impacts the reachable temperture, and therefore cuts the afterburn time (less temp was reached -> can be lowered faster -> afterburd time cut by 25% !!).

 

I build this model according to some input from Hazel a few months ago.. if this detail is corret too, then it explains why multiple people have issues to reach the given afterburn time in real -.-

 

If the cooldown is correct (=already active during heatup) then

- an M3 and M4 firebird fireing 4sec (->max temp 0.79) deals ~ 1500hp through burning (during and after it's firestream)

- an M4 firebird fireing 5sec (->max temp 1.00) deals ~ 2340 hp through burning (during and after it's firestream)

Excellent point. I actually have not thought about it.

 

That makes the net heating rate 0.2 - 0.05 = 0.15, and requires 7 seconds (which no single Firebird can sustain) to bring the temperature up to max (for M4).

 

That still does not explain the short cooling time. In 3 to 4 seconds, the enemy tank reaches > 0.5, and that should require > 10 seconds of cooling down. I have not seen that yet. I see enemy tanks cooling down (incurring less than 1 DPS) within some 3 or 4 seconds. It feels that the cooling rate is 0.2 after the end of attack!

 

Do you have an explanation for that?

Edited by Baby_Sam

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I enjoyed this game, but now my railgun is like a water-pistol. Every other gun does more damage per 10-second interval. Railgun should do the most damage per 10-second interval, because it has the lowest fire rate. 

 

Any smokey or thunder can shoot me 3 times while I'm reloading, and I end up dead. What is the point of railgun anymore?

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Excellent point. I actually have not thought about it.

 

That makes the net heating rate 0.2 - 0.05 = 0.15, and requires 7 seconds (which no single Firebird can sustain) to bring the temperature up to max (for M4).

 

That still does not explain the short cooling time. In 3 to 4 seconds, the enemy tank reaches > 0.5, and that should require > 10 seconds of cooling down. I have not seen that yet. I see enemy tanks cooling down (incurring less than 1 DPS) within some 3 or 4 seconds. It feels that the cooling rate is 0.2 after the end of attack!

 

Do you have an explanation for that?

^He's right.

 

Firebird's burning is now a joke.  I basically don't notice it at all.  Freeze's freezing is also nerfed somehow, because it's much less as well. I'm not going to even talk about isida... Add to that the penetration nerf and we see the developers really don't like short-rangers.

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^He's right.

 

Firebird's burning is now a joke.  I basically don't notice it at all.  Freeze's freezing is also nerfed somehow, because it's much less as well. I'm not going to even talk about isida... Add to that the penetration nerf and we see the developers really don't like short-rangers.

What do you mean freeze was nerfed? It freezes tanks almost twice as fast now.

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What do you mean freeze was nerfed? It freezes tanks almost twice as fast now.

It was nerfed by

 

1) taking away its penetration power on last update on Friday

2) the Freeze effect parameter was recently set back to prebalance condition again

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Excellent point. I actually have not thought about it.

 

That makes the net heating rate 0.2 - 0.05 = 0.15, and requires 7 seconds (which no single Firebird can sustain) to bring the temperature up to max (for M4).

 

That still does not explain the short cooling time. In 3 to 4 seconds, the enemy tank reaches > 0.5, and that should require > 10 seconds of cooling down. I have not seen that yet. I see enemy tanks cooling down (incurring less than 1 DPS) within some 3 or 4 seconds. It feels that the cooling rate is 0.2 after the end of attack!

 

Do you have an explanation for that?

yeah, it seems that the cooldown cuts 25% of your heating.. so you end up with only 75% of the temp that was expected.. and only 75% of burning time.

 

I have no explanation for the large deviation of calculated burning time to experienced burning time.

But we could run some tests (some M3 firebird vs my M3 Viking) and check what we get.

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