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New balance changes and other features


theFiringHand
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What do you mean freeze was nerfed? It freezes tanks almost twice as fast now.

They totally contradict themselves, they continue to say they want to make gameplay more "dynamic"

To most of us that means fast paced, exciting, intense, and agressive.

Then they make everything mediocre.

Just like the economy in the game, don't use supplies and lose = no game currency to progess, or win by using supplies and use your game currency to get more supplies = no game currency to progress.

Either way, you end up having to spend a mountain of money to progress.

I read that there are over 1.5 million players, I've been looking everywhere for those servers, but I can't find them, the ones I see are empty.

Edited by r_Vexation2
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ey guise! dis weak we maed al the huls randem Xd

no ned to raeg do, dis wil breng balense!

c? now hamur and vulcen r not storng and isida is neutrd pls dun haet us ;~;

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- Each hull should have 5 hitpoints and equal handling and speed.

- each long/midrange turret deals 1 hitpoint with 1sec reload, or 2 hiptpoints with 2sec reload. Infinite range. Handling similar.

- except close rangers, they deal 3 hippoints/sec and can fire for 3 seconds, 20m range, no decline of damage, Handling simliar.

 

- Who cares for the rest of the features we loved this game for.. it's all pure cosmetic anyways :p

 

(I hope the sarcasm was visible..)

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It was nerfed by

 

 

2) the Freeze effect parameter was recently set back to prebalance condition again

Thank goodness. Slowing tanks so much that they had no chance of fighting back was ridiculous.

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Thank goodness. Slowing tanks so much that they had no chance of fighting back was ridiculous.

No.  Just no.  They had many chances to fight back.  If a freeze got within range that was your fault.  And now there's no point to the effect anymore, as all the turrets can just follow you around as you circle them. I was so happy to finally get the freeze effect working only to see it taken away again.  Even if it did need a nerf, it definitely didn't need to go back to prebalance conditions.

Edited by r_I_already_won0
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Even if it did need a nerf, it definitely didn't need to go back to prebalance conditions.

This part I can agree on.

 

It did need a nerf  - new M3 freeze was doing 708 dmg per second PLUS bringing enemies to a complete standstill.

Not being able to fight back is the most frustrating thing there is.

Ever been in a battle where enemy is spawning killing you in your base? Similar feeling to what Freeze was doing.

 

But, as with Isida (80% reduction on self-heal) they might have gone too far on Freeze nerf.

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This part I can agree on.

 

It did need a nerf  - new M3 freeze was doing 708 dmg per second PLUS bringing enemies to a complete standstill.

Not being able to fight back is the most frustrating thing there is.

Ever been in a battle where enemy is spawning killing you in your base? Similar feeling to what Freeze was doing.

 

But, as with Isida (80% reduction on self-heal) they might have gone too far on Freeze nerf.

Highlighted part is exactly my point.  Freeze is a shortrange turret.  Shortangers have so many situations where they can't fight back.  You know, when you have a short range turret and the thunders and railgun just keep hitting you and backing away?  Not being able to fight back IS the most frustrating thing in the game.  I DO agree with that. And short-range turrets generally experience this problem the most.  You know the feeling when you are just getting spawn-killed by a shaft parking in a spot overlooking your base and you have a short-range turret, so you can't do anything about that shaft? There are many ways you can fight back against freeze.  Stay out of it's range and your fine.  Or kill them before they get to you.

Edited by r_I_already_won0

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Highlighted part is exactly my point.  Freeze is a shortrange turret.  Shortangers have so many situations where they can't fight back.  You know, when you have a short range turret and the thunders and railgun just keep hitting you and backing away?  Not being able to fight back IS the most frustrating thing in the game.  I DO agree with that. And short-range turrets generally experience this problem the most.  You know the feeling when you are just getting spawn-killed by a shaft parking in a spot overlooking your base and you have a short-range turret, so you can't do anything about that shaft? There are many ways you can fight back against freeze.  Stay out of it's range and your fine.  Or kill them before they get to you.

Superhov comes to mind.

 

Except for those occasions though, a short-range turret has a chance to approach the long-range tank on many maps.

Maps like Noise and Poygon, etc all turrets are up the creek. Even other short range turrets like Isida (cough) and firebird were getting made into ice-sculptures. It really was that bad.

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Superhov comes to mind.

 

Except for those occasions though, a short-range turret has a chance to approach the long-range tank on many maps.

Maps like Noise and Poygon, etc all turrets are up the creek. Even other short range turrets like Isida (cough) and firebird were getting made into ice-sculptures. It really was that bad.

I HATE, positively hate, Serpuchov.

 

Hehehe. Ice Sculptures lol. :D

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I have an alt that recently bought Minotaur kit. Crazy good game play and I was owning battles left and right.

 

Just played again post rebalance. Utter rubbish. Flimsy handling and Twins shoots so slow every other turret on the map kills you while gracefully driving between your bullets.

 

Back to the shelf, Minotaur alt.

 

Next up - Firewall alt. I expect to like the new Hunter and Fire a lot.

 

Then - Stinger alt. I expect another disappointment but to be fair, the old Stinger wasn't that great either.

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Superhov comes to mind.

 

Except for those occasions though, a short-range turret has a chance to approach the long-range tank on many maps.

Maps like Noise and Poygon, etc all turrets are up the creek. Even other short range turrets like Isida (cough) and firebird were getting made into ice-sculptures. It really was that bad.

 

Wolverine848, don't be silly.

 

What do you do when some tank has 50 percent protection against your turret (and probably DA), and you don't have protection against its turret? If it irritates you too much, you get protection against it. Otherwise, you live your life killing other tanks and all but give up when that tank assaults you. I am sure you've been able to live with that before, so why are you crying now?

 

The point of Freeze is not to have a Firebird with a blue flame but without the after-burn. You have to know that by now.

 

Now, it's silly. There is very little freeze effect unless the enemy tank lets you freeze it for five seconds. Normally, nobody does that, except those who think Freeze still works.

Edited by Baby_Sam
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There is no point of complaining, this is probably the last rebalance for the next 1-2 years so smh

We want the devs to know that they screwed up although we know they'd never admit it in public. :P

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Wolverine848, don't be silly.

 

What do you do when some tank has 50 percent protection against your turret (and probably DA), and you don't have protection against its turret? If it irritates you too much, you get protection against it. Otherwise, you live your life killing other tanks and all but give up when that tank assaults you. I am sure you've been able to live with that before, so why are you crying now?

 

The point of Freeze is not to have a Firebird with a blue flame but without the after-burn. You have to know that by now.

 

Now, it's silly. There is very little freeze effect unless the enemy tank lets you freeze it for five seconds. Normally, nobody does that, except those who think Freeze still works.

Silly - what? We all have different opinions. Yours is no more correct than mine.

 

I think the turret needed a nerf. Never said it needed to be as badly as they just did.

Actually if you read above I indicated they may have gone to far. Just like they went too far with Isida.

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Silly - what? We all have different opinions. Yours is no more correct than mine.

 

I think the turret needed a nerf. Never said it needed to be as badly as they just did.

Actually if you read above I indicated they may have gone to far. Just like they went too far with Isida.

Maybe a little more correct. :P

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Silly - what? We all have different opinions. Yours is no more correct than mine.

 

I think the turret needed a nerf. Never said it needed to be as badly as they just did.

Actually if you read above I indicated they may have gone to far. Just like they went too far with Isida.

 

Not all turrets got nerfed.

 

Smoky is now OP more than ever, same with Vulcan and Rico.

 

And thunder stayed about the same before the rebalance update.

 

Smokey damage needs to be nerfed by 50%, Vulcan needs a better damage/impact force ratio, and Rico only needs either it's damage or impact force to be nerfed.

 

Smoky also needs a delay shot like rail does. And a longer reload time.

 

And plz don't blame the devs, as they are doing they're best to make everyone's satisfactions. If you need to blame someone, blame the little kids that play this game and out number us 3-1, because they have no skills, they just use their parents credit cards to get all the special attention, so that they only have to rely on power rather than skills. And any kid under 13 are noobs, because they lose battles and they complain, whine, and even cry, because that's how knobs act.

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And plz don't blame the devs, as they are doing they're best to make everyone's satisfactions. If you need to blame someone, blame the little kids that play this game and out number us 3-1, because they have no skills, they just use their parents credit cards to get all the special attention, so that they only have to rely on power rather than skills. And any kid under 13 are noobs, because they lose battles and they complain, whine, and even cry, because that's how knobs act.

Well see, the thing is, the devs are constantly feeding off the llittle kids that use their parents credit cards so they have to make them as happy as possible.

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Ohhh no, what have you done to my Hunter?  This used to be my primary hull, you started with it, it had a nice balance, but now, I'm stuck with the viking instead.  More armour, faster.... and now the Viking drifts like a hornet..... I used to enjoy the power drifting in the Hunter, and the stability in the Viking, but both these things are gone.  Hunter at least needs some speed back, steal it from Viking and pop it back into Hunter, at present there appears to be 0 reason for trying to do anything with Hunter now.

 

Lots of love

 

Aunty.

 

PS: and totally unrelated, a way to inform users of replies would be nice, I find it difficult to relocate previous messages.

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Smoky is now OP more than ever, same with Vulcan and Rico.

Your reception combined with your rank sounds to me, like it you fight against Smoky, Rico, Vulcan M2s(!) with your M1s.

At the M3 level the things are more balanced.

 

Is is an issue in this game, that some turrets that unlock late are stronger then those that unlock early. Players that manage to get early accesst o that late unlocked turrets (purchase kits) feel overwhelming strong.

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I have an alt that recently bought Minotaur kit. Crazy good game play and I was owning battles left and right.

 

Just played again post rebalance. Utter rubbish. Flimsy handling and Twins shoots so slow every other turret on the map kills you while gracefully driving between your bullets.

 

Back to the shelf, Minotaur alt.

 

Next up - Firewall alt. I expect to like the new Hunter and Fire a lot.

 

Then - Stinger alt. I expect another disappointment but to be fair, the old Stinger wasn't that great either.

Then you're in for a rude awakening, because I use Firewall and the combo is much worse after the rebalance than before (both turret and hull got drastically nerfed).

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