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New balance changes and other features


theFiringHand
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I can fully understand you and thank you for your answer. (btw maybe a private message would have been good in this case to avoid the ban ;))

 

The damage counter thing itself is quite nice, but it makes it transparent, that there are a lot of problems in the game mechanics. 

  • Shaft sometimes doesn't inflict damage when they're in snipe mode
  • Vulcan's fire burst sometimes doesn't inflict damage
  • Thunder's damage is not fully aligned to wiki parameters
  • Thunder's hit makes no damage, when you are dying in about the same moment
  • The standard damage model of the wiki cannot be applied anymore
  • Fire afterburn parameters differ from wiki
  • Also why is there a weak damage in the wiki for short-range turrets (i.e. Twins & Rico), when they still don't make damage beyond their range?

 

Some things I want to point out in general to this update:

 

The developers said, that their aim of this update was to make the turrets and hulls more standardized and more aligned to each other. IMO this is already the main problem. Why would you want to reduce the differences between the garage items?? This kills the uniqueness of the equipment items. It's just these things that made the single turrets unique and remarkable and which made up their character.

  • Smoky is now very similar to Thunder (i.e. same ranges) and the critical shot is more or less removed
  • Isida's self healing is practically removed and healing team mates is even worse than the damage output
  • Shaft's snipe mode nerfed & more bugs in it and no penetration power anymore
  • Twins impact force & reloading time nerfed (not just by single parameters, but overall perception)
  • Freeze & Fire splash damage removed
  • Freeze & Fire aligned to each other (i.e. same damage, rotation and range at M3 & M4)
  • Fire afterburn is practically removed
  • Railgun's hiding for long-reload and deadly ambush tactics are now negligible. It's reload feels like sustained rate of fire and resembles to Thunder's reload.

 

It's like that, when you go through the Turrets list, both the advantages and the disadvantages are mostly less strong compared to the prebalance time, making it to some unified thingies. The list could continue with the hulls, with Hornet's drift, Wasp's speed and Mammoth's HPs, etc... but here it gets even worse and I think you got my point.

 

Of course it might be easier to balance things out, if everything is working nearly the same. But they could have reached a proper balance instead by making some pinpoint changes, which wouldn't have a bigger effect on the diversity and fun factor of the overall gameplay. So better strengthen the unique attributes and reduce the standards, like boost Smoky's critical shot or Fire's afterburn and reduce their normal damage.

 

BTW if I were with the developers and would go this way of conforming and changing everything, I probably wouldn't have reduced a lot of parameters, but rather buffed a lot of parameters, because people have a greater fear of losing something, than to value gains (loss aversion).

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Well, the Gods of Chance smiled upon me. I was finally able to buy the Northerner kit. It turns out the m2 gear performs notably better than the m1 gear I'd had. Go figure.

 

 

We;ve all wondered if the change has swapped the roles of Viking and Hunter. I've used the term Thunkey to describe the new cannons. Perhaps I wuuld be better off using Thunder/ Hunter. But after a day's use I can report there is nothing wrong with Viking/Smoky. 

 

I could have been using this hear since Sept 23 the day LiitleWillie hit CPT if it were not for this arbitrary rotation system. Tanki should understand that player satisfaction is higher when players are actually allowed to obtain the gear they worked hard to afford.

 

On a related note, it seems to me very few kits are available at any one time now. There were two other kits wa looking at and neither of them have been for sale the last threre rotations now.

 

It seems Tanki is trying to coerce/manipulate their customers into buying kits for cash.  (Soon kits may be available only for cash?) Once again, I suggest this sort of approach is counter-productive. Customers generally resent being manipulated. 

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Well, the Gods of Chance smiled upon me. I was finally able to buy the Northerner kit. It turns out the m2 gear performs notably better than the m1 gear I'd had. Go figure.

 

 

We;ve all wondered if the change has swapped the roles of Viking and Hunter. I've used the term Thunkey to describe the new cannons. Perhaps I wuuld be better off using Thunder/ Hunter. But after a day's use I can report there is nothing wrong with Viking/Smoky. 

 

I could have been using this hear since Sept 23 the day LiitleWillie hit CPT if it were not for this arbitrary rotation system. Tanki should understand that player satisfaction is higher when players are actually allowed to obtain the gear they worked hard to afford.

 

On a related note, it seems to me very few kits are available at any one time now. There were two other kits wa looking at and neither of them have been for sale the last threre rotations now.

 

It seems Tanki is trying to coerce/manipulate their customers into buying kits for cash.  (Soon kits may be available only for cash?) Once again, I suggest this sort of approach is counter-productive. Customers generally resent being manipulated. 

Looking forward to seeing you again with your new and improved m2 equipment! :)

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Well, the Gods of Chance smiled upon me. I was finally able to buy the Northerner kit. It turns out the m2 gear performs notably better than the m1 gear I'd had. Go figure.

 

That's the biggest jump in power you will see. +51% damage across the board for stock - better than any other M2 upgrade.

Range and re-load also improved considerably when compared to other M2s.

 

Enjoy!

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Looking forward to seeing you again with your new and improved m2 equipment! :)

 

That's the biggest jump in power you will see. +51% damage across the board for stock - better than any other M2 upgrade.

Range and re-load also improved considerably when compared to other M2s.

 

Enjoy!

 

 

The difference is insane. After ~2 months with the same m1 gear at the same MU level what was yesterday a tough proposition is sooo much easier. Of course saving up Supplies for ~2 months means I can drug if I have to. It's hard not to hit #4 when you have over 500 of them.

 

Anyway, yeah I am looking forward to a much differnt experience on the halloween map this weekend. I'll keep an eye peeled for ya I_A_W.   :)

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Well, Rail is one of the most common turrets so it makes sense to see a lot of rail countermeasures. This prevalence is to be expected since yet another one of Tanki's unfathomable decisions was to create special formats for rail users but not the 10 other turrets. 

yeah sure. Same goes for poly CP, where everyone has twins or fire protections. Thats the game.

 

My point was just to counter the argument that rail is so overpowered now. In the beginning it feels awesome to have this high shooting frequency, and reading the fact that the chance(!) to kill a hornet in about 4.5 seconds (instead of 6) sounds good too. But the real battle performance is not that overwhelming like the numbers used to make me think.

 

Congrats on your M2 gear; as Wolverine wrote: it's one of the biggest leaps in performance that you'll experience in this game. Enjoy ;)

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The developers said, that their aim of this update was to make the turrets and hulls more standardized and more aligned to each other. IMO this is already the main problem. Why would you want to reduce the differences between the garage items?? This kills the uniqueness of the equipment items. It's just these things that made the single turrets unique and remarkable and which made up their character.

[..]

BTW if I were with the developers and would go this way of conforming and changing everything, I probably wouldn't have reduced a lot of parameters, but rather buffed a lot of parameters, because people have a greater fear of losing something, than to value gains (loss aversion).

I see it _exactly_ like you.

  • They made the hulls and turrets more alike each other, taking away many of their characteristics that made them individual.
  • And I also would not have nerved the most common or overpowered stuff, but would have buffed most of the rest.

 

I chose the wasp in the past not for it beeing superiour, but simply because I loved the direct and agile handling. And I was willing to accept less health, less acceleration and brakeing, therefore worse dodging, and the longer hull stabilisation time (critical if you make dificult shots at ramp tips or after beeing hit). But it felt ok for me, as the handling was awesome and so much fun.

 

Instead of nerving Wasps, a buffing of Hornets would have made everyone happy:

- the wasp drivers would still have fun

- the hornet drivers would enjoy their stronger gear

- both could fight battles of equal power, while still enjoying their individual characteristics

 

This update truely destroyed a lot of the fun that game made.

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yeah sure. Same goes for poly CP, where everyone has twins or fire protections. Thats the game.

 

My point was just to counter the argument that rail is so overpowered now. In the beginning it feels awesome to have this high shooting frequency, and reading the fact that the chance(!) to kill a hornet in about 4.5 seconds (instead of 6) sounds good too. But the real battle performance is not that overwhelming like the numbers used to make me think.

 

Congrats on your M2 gear; as Wolverine wrote: it's one of the biggest leaps in performance that you'll experience in this game. Enjoy ;)

Oh I agree Rail is not overpowered. I never thought it was even before the update. It's a PITA in the hands of a good tanker but you can fight them effectively too. For my sake thank god so many rails are mounted on light hulls.  :)

 

Thanks for the kind words on the upgrade. It is friggin night and day. I knew there was a big theoretical jump in the numbers, but it really translates to combat. 

 

I am sorry to the forum community for being so salty. But imagine the frustration of a six-week delay in obtaining this sort of performance jump... 

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think they meant to say unbalancing changes. that last update only really left me with two options. make a new account and start all over with new equipment cause i put everything into my shaft. or just switch to world of tanks. way to late into the game to switch my main equipment theres just no way. and theres also no way i can use my shaft since that last update. cant do death matches or any short to mid range maps any more, basically took 95% of the game away from me and left me with a couple maps/ game types which arnt all that popular. even if i was lame enough to just play ctf on monte from here on out the map will never be as much fun as it was before. i should stop complaining theres really no point, just so depressed since i found out im never going to get a double kill again. 

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70+ pages of mostly negative feedback.

 

Zero communication to the player base from TO staff about bugs and second/third wave changes after the 'rebalance' release.

 

I see this going far.

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70+ pages of mostly negative feedback.

 

Zero communication to the player base from TO staff about bugs and second/third wave changes after the 'rebalance' release.

 

I see this going far.

Yes. I doubt a few people quitting would bother the TO gods.So what? Maybe they lose a bit of income but the Russian community is enough to prop it up.

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Isida now is not present in DM battles because damage is reduced significatly respect freeze and fire turrets and doesn't self-heal any more.

Railgun now is like a Smoky or Thunder.

Viking now is an hunter and Hunter is now a Viking.... bad thing, is pratically changed all the items.

It was better before in my opinion...

The weapons is almost the same... but so it is bored !!!

Do you think the last upgrade could be removed to return like the original games with all turrets and hulls different from each other??!

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The light hulls have a harder life vs rail, but just a tiny bit of protection makes them 3shot (in the past you needed way more)

The most common medium hulls (Hunter, Viking) are now not 2shot any more; for the rail the timeToKill increased now vs them.

 

On those maps where rails excel, rail protection is the most common protection around. Especially on higer ranks, it is usual that 2/3rds of the enemy team have decent rail protection on those maps. Also light hulls are less common and mediums are way more common there... so for me the live as rails feels much harder now.

But changed tactics could make up for that..

 

 

My bigger issue is that my wasp feels not competative any more, as the agility (turning acceleration) is gone. I also notice that with lower speed + reduced weight the wasp does not continue to go as smooth if you jump down somewhere and my tank meets the ground slightly tilted. Escaping is true crap now.. and escaping is cruicial for rails if cought red-handed. This is no agile, fast paced Wasp that does what you want, but feels more like a childish toy tank that lost half it's engine power and has troubles to go ahead if you bump down a little drop.

 

I don't like the new wasp-rail gameplay any more. Most fun is gone.

 

 

The top speed of wasp is too low.  However, the acceleration for hornet is also too low.

Exactly, I pretty much only use wasp / rico and the slower speed and poor handling makes my more than 1/2 upgraded M2 feel like I am playing M0 again. The speed is what made it fun to play, but now most of the fun is gone, so I might be too....

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Exactly, I pretty much only use wasp / rico and the slower speed and poor handling makes my more than 1/2 upgraded M2 feel like I am playing M0 again. The speed is what made it fun to play, but now most of the fun is gone, so I might be too....

I feel the same, Wasp has lost its wings and no longer buzzes around the map. The fun of Wasps speed and performance is why I have been playing this game so long, but the nerfing with this last update/rebalance makes the game kinda boring now, if they wanted to make the hulls more similar why not just combine the the characteristics of hull types into one hull for each category and reduce the number hulls? Sorry, I really shouldn't give any bad ideas, this last update/rebalance was bad enough!  

 

Rico has been sabotaged too, I have trouble flipping myself back over now if Im on side.......BORING! 

Edited by lemmykill
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Yup. Fun is gone.

 

I purchased an M3 kit (Wasp/Rail) instead of waiting for XMAS and getting the Rail and Wsp without any kit.. but the M2 was so laame, and boring and no fun any more, that I thought like "either I get this kit with the saved crystals I have, or I will for sure find more fun in other games until xmas. and have no idea if I return".

 

Now I have the wasp M3-post-update.. and it feels a little closer to my M2-pre-update.

Except for the _still_ sluggish turning, and the _still_ larger turning circles -.-

 

I played 2 hours of XP/BP yesterday.. but it was not much fun any more.

I honestly have not much of a clue on what to do now here..

 

ps: and if I would play monte carlo, I would be pissed as even the wasp M3 can not make the jump without a nitro

Edited by BlackWasp777

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ps: and if I would play monte carlo, I would be pissed as even the wasp M3 can not make the jump without a nitro

Wow really?! That would be funny, if it wasn't so bad  :wacko:

 

Truly amazed at how similar Smoky and Thunder M3 are now. Reload time is almost exactly the same, Thunder does more damage but balances with self damage and a slower turning turret.

Yeah, they are indeed very similar to each other, tho the reload is only nearly the same when the Thunder alteration is equipped. 

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so basically this update took away everything that made a turret unique? isida's healing and self regeneration was decreased, firebird takes longer to set things "on fire" and shaft can no longer penetrate...

Edited by SmexierGiraffe
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Damn it; this game really isn't worth playing anymore. There was a sale last week on turrets (55%) and I could afford every M3 turret with 135k. I could've brought M3 Twins, but I was so hungry for that M3 Freeze(even though I knew it was nerfed). I just couldn't buy anything; I didn't even know what to buy. I guess everything will get nerfed eventually and things will get worse for people eventually.

 

P.S. I haven't been doing anything on TO ever since I realized the Freeze got nerfed again.

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